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| 1 |  | 
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| 2 | /*! | 
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| 3 | * @file game_rules.h | 
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| 4 | * Defines game rules for this game | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _GAME_RULES_H | 
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| 8 | #define _GAME_RULES_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 | #include "kill.h" | 
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| 14 |  | 
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| 15 | class TiXmlElement; | 
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| 16 | class ObjectManager; | 
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| 17 | class Player; | 
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| 18 | class MissionGoal; | 
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| 19 | class Kill; | 
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| 20 |  | 
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| 21 |  | 
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| 22 | class GameRules : public BaseObject | 
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| 23 | { | 
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| 24 |  | 
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| 25 | public: | 
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| 26 | GameRules(const TiXmlElement* root); | 
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| 27 | virtual ~GameRules(); | 
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| 28 |  | 
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| 29 | virtual void loadParams(const TiXmlElement* root = NULL); | 
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| 30 | void loadMissionGoal(const TiXmlElement* root = NULL); | 
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| 31 |  | 
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| 32 |  | 
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| 33 | /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ | 
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| 34 | inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } | 
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| 35 |  | 
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| 36 | inline void registerKill(const Kill& kill) { /*this->killList.push_back(kill);*/ } | 
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| 37 |  | 
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| 38 | virtual void onPlayerSpawn() {} | 
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| 39 | virtual void onPlayerDeath() {} | 
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| 40 |  | 
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| 41 |  | 
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| 42 | virtual void tick(float dt) = 0; | 
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| 43 | /** draws the stuff from the game rules if there is any need to */ | 
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| 44 | void draw() {} | 
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| 45 |  | 
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| 46 |  | 
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| 47 | protected: | 
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| 48 | virtual void checkGameRules() {} | 
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| 49 |  | 
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| 50 |  | 
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| 51 | protected: | 
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| 52 | ObjectManager*              pObjectManager;         //!< reference to the current Object Manager | 
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| 53 | Player*                     localPlayer;            //!< reference to the local player | 
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| 54 | std::vector<MissionGoal*>   missionList;            //!< list of mission goals | 
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| 55 |  | 
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| 56 | const std::vector<Kill>          killList;               //!<  list of kills in the world | 
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| 57 | }; | 
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| 58 |  | 
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| 59 |  | 
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| 60 | #endif /* _GAME_RULES_H */ | 
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