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| [7017] | 1 |  | 
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 | 2 | /*! | 
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 | 3 |  * @file game_rules.h | 
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 | 4 |  * Defines game rules for this game | 
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 | 5 |  */ | 
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 | 6 |  | 
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 | 7 | #ifndef _GAME_RULES_H | 
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 | 8 | #define _GAME_RULES_H | 
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 | 9 |  | 
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 | 10 | #include "base_object.h" | 
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| [9008] | 11 | #include <list> | 
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| [7400] | 12 | #include <vector> | 
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| [7017] | 13 |  | 
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| [7483] | 14 | #include "kill.h" | 
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| [7017] | 15 |  | 
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| [7020] | 16 | class TiXmlElement; | 
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 | 17 | class ObjectManager; | 
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| [7034] | 18 | class Player; | 
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| [7400] | 19 | class MissionGoal; | 
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| [7482] | 20 | class Kill; | 
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| [7017] | 21 |  | 
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 | 22 |  | 
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| [8623] | 23 | class GameRules : virtual public BaseObject | 
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| [7017] | 24 | { | 
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 | 25 |  | 
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 | 26 |   public: | 
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| [7035] | 27 |     GameRules(const TiXmlElement* root); | 
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| [7017] | 28 |     virtual ~GameRules(); | 
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 | 29 |  | 
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| [7035] | 30 |     virtual void loadParams(const TiXmlElement* root = NULL); | 
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| [7461] | 31 |     void loadMissionGoal(const TiXmlElement* root = NULL); | 
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| [7020] | 32 |  | 
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 | 33 |  | 
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| [7400] | 34 |     /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ | 
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 | 35 |     inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } | 
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| [7486] | 36 |     /** adding a kill event to the kill list @param kill the kill object containing all infos */ | 
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| [8362] | 37 |     void registerKill(const Kill& kill); | 
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| [8802] | 38 |     virtual void registerSpawn( WorldEntity * we ){} | 
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| [7400] | 39 |  | 
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| [7044] | 40 |     virtual void onPlayerSpawn() {} | 
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 | 41 |     virtual void onPlayerDeath() {} | 
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| [7034] | 42 |  | 
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| [7020] | 43 |     virtual void tick(float dt) = 0; | 
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| [7034] | 44 |     /** draws the stuff from the game rules if there is any need to */ | 
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 | 45 |     void draw() {} | 
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| [7020] | 46 |  | 
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 | 47 |  | 
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| [7034] | 48 |   protected: | 
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 | 49 |     virtual void checkGameRules() {} | 
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 | 50 |  | 
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 | 51 |  | 
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 | 52 |   protected: | 
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| [7400] | 53 |     ObjectManager*              pObjectManager;         //!< reference to the current Object Manager | 
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 | 54 |     Player*                     localPlayer;            //!< reference to the local player | 
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 | 55 |     std::vector<MissionGoal*>   missionList;            //!< list of mission goals | 
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| [7482] | 56 |  | 
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| [9008] | 57 |     std::list<Kill>             killList;               //!<  list of kills in the world | 
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| [7020] | 58 | }; | 
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| [7017] | 59 |  | 
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| [7020] | 60 |  | 
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 | 61 | #endif /* _GAME_RULES_H */ | 
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