| 
                Last change
                  on this file since 7798 was
                  7488,
                  checked in by patrick, 20 years ago
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          | 
               
orxonox: mission manager less verbose and more secure now 
 
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        | 
            File size:
            1.5 KB
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  | Rev | Line |   | 
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| [7017] | 1 |  | 
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 | 2 | /*! | 
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 | 3 |  * @file game_rules.h | 
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 | 4 |  * Defines game rules for this game | 
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 | 5 |  */ | 
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 | 6 |  | 
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 | 7 | #ifndef _GAME_RULES_H | 
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 | 8 | #define _GAME_RULES_H | 
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 | 9 |  | 
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 | 10 | #include "base_object.h" | 
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| [7400] | 11 | #include <vector> | 
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| [7017] | 12 |  | 
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| [7483] | 13 | #include "kill.h" | 
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| [7017] | 14 |  | 
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| [7020] | 15 | class TiXmlElement; | 
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 | 16 | class ObjectManager; | 
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| [7034] | 17 | class Player; | 
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| [7400] | 18 | class MissionGoal; | 
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| [7482] | 19 | class Kill; | 
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| [7017] | 20 |  | 
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 | 21 |  | 
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 | 22 | class GameRules : public BaseObject | 
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 | 23 | { | 
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 | 24 |  | 
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 | 25 |   public: | 
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| [7035] | 26 |     GameRules(const TiXmlElement* root); | 
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| [7017] | 27 |     virtual ~GameRules(); | 
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 | 28 |  | 
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| [7035] | 29 |     virtual void loadParams(const TiXmlElement* root = NULL); | 
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| [7461] | 30 |     void loadMissionGoal(const TiXmlElement* root = NULL); | 
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| [7020] | 31 |  | 
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 | 32 |  | 
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| [7400] | 33 |     /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ | 
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 | 34 |     inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } | 
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| [7486] | 35 |     /** adding a kill event to the kill list @param kill the kill object containing all infos */ | 
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| [7488] | 36 |     inline void registerKill(const Kill& kill) { PRINTF(0)("Received Event: Kill\n"); this->killList.push_back(kill); } | 
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| [7400] | 37 |  | 
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| [7044] | 38 |     virtual void onPlayerSpawn() {} | 
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 | 39 |     virtual void onPlayerDeath() {} | 
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| [7034] | 40 |  | 
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 | 41 |  | 
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| [7020] | 42 |     virtual void tick(float dt) = 0; | 
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| [7034] | 43 |     /** draws the stuff from the game rules if there is any need to */ | 
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 | 44 |     void draw() {} | 
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| [7020] | 45 |  | 
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 | 46 |  | 
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| [7034] | 47 |   protected: | 
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 | 48 |     virtual void checkGameRules() {} | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 |   protected: | 
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| [7400] | 52 |     ObjectManager*              pObjectManager;         //!< reference to the current Object Manager | 
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 | 53 |     Player*                     localPlayer;            //!< reference to the local player | 
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 | 54 |     std::vector<MissionGoal*>   missionList;            //!< list of mission goals | 
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| [7482] | 55 |  | 
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| [7486] | 56 |     std::vector<Kill>          killList;               //!<  list of kills in the world | 
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| [7020] | 57 | }; | 
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| [7017] | 58 |  | 
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| [7020] | 59 |  | 
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 | 60 | #endif /* _GAME_RULES_H */ | 
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