Last change
on this file since 7482 was
7482,
checked in by patrick, 18 years ago
|
orxonox: working on kill event processing (game rule specific)
|
File size:
1.4 KB
|
Rev | Line | |
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[7017] | 1 | |
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| 2 | /*! |
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| 3 | * @file game_rules.h |
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| 4 | * Defines game rules for this game |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GAME_RULES_H |
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| 8 | #define _GAME_RULES_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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[7400] | 11 | #include <vector> |
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[7017] | 12 | |
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| 13 | |
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[7020] | 14 | class TiXmlElement; |
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| 15 | class ObjectManager; |
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[7034] | 16 | class Player; |
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[7400] | 17 | class MissionGoal; |
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[7482] | 18 | class Kill; |
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[7017] | 19 | |
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| 20 | |
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| 21 | class GameRules : public BaseObject |
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| 22 | { |
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| 23 | |
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| 24 | public: |
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[7035] | 25 | GameRules(const TiXmlElement* root); |
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[7017] | 26 | virtual ~GameRules(); |
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| 27 | |
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[7035] | 28 | virtual void loadParams(const TiXmlElement* root = NULL); |
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[7461] | 29 | void loadMissionGoal(const TiXmlElement* root = NULL); |
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[7020] | 30 | |
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| 31 | |
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[7400] | 32 | /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ |
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| 33 | inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } |
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| 34 | |
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[7482] | 35 | inline void registerKill(const Kill& kill) { /*this->killList.push_back(&kill);*/ } |
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[7400] | 36 | |
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[7044] | 37 | virtual void onPlayerSpawn() {} |
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| 38 | virtual void onPlayerDeath() {} |
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[7034] | 39 | |
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| 40 | |
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[7020] | 41 | virtual void tick(float dt) = 0; |
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[7034] | 42 | /** draws the stuff from the game rules if there is any need to */ |
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| 43 | void draw() {} |
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[7020] | 44 | |
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| 45 | |
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[7034] | 46 | protected: |
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| 47 | virtual void checkGameRules() {} |
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| 48 | |
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| 49 | |
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| 50 | protected: |
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[7400] | 51 | ObjectManager* pObjectManager; //!< reference to the current Object Manager |
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| 52 | Player* localPlayer; //!< reference to the local player |
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| 53 | std::vector<MissionGoal*> missionList; //!< list of mission goals |
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[7482] | 54 | |
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| 55 | const std::vector<Kill*> killList; //!< list of kills in the world |
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[7020] | 56 | }; |
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[7017] | 57 | |
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[7020] | 58 | |
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| 59 | #endif /* _GAME_RULES_H */ |
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