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Last change
on this file since 7434 was
7400,
checked in by patrick, 20 years ago
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worked on game rules and mission goals
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File size:
1.2 KB
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| Rev | Line | |
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| [7017] | 1 | |
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| 2 | /*! |
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| 3 | * @file game_rules.h |
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| 4 | * Defines game rules for this game |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GAME_RULES_H |
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| 8 | #define _GAME_RULES_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| [7400] | 11 | #include <vector> |
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| [7017] | 12 | |
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| 13 | |
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| [7020] | 14 | class TiXmlElement; |
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| 15 | class ObjectManager; |
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| [7034] | 16 | class Player; |
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| [7400] | 17 | class MissionGoal; |
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| [7017] | 18 | |
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| 19 | |
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| 20 | class GameRules : public BaseObject |
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| 21 | { |
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| 22 | |
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| 23 | public: |
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| [7035] | 24 | GameRules(const TiXmlElement* root); |
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| [7017] | 25 | virtual ~GameRules(); |
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| 26 | |
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| [7035] | 27 | virtual void loadParams(const TiXmlElement* root = NULL); |
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| [7020] | 28 | |
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| 29 | |
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| [7400] | 30 | /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ |
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| 31 | inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } |
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| 32 | |
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| 33 | |
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| [7044] | 34 | virtual void onPlayerSpawn() {} |
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| 35 | virtual void onPlayerDeath() {} |
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| [7034] | 36 | |
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| 37 | |
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| [7020] | 38 | virtual void tick(float dt) = 0; |
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| [7034] | 39 | /** draws the stuff from the game rules if there is any need to */ |
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| 40 | void draw() {} |
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| [7020] | 41 | |
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| 42 | |
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| [7034] | 43 | protected: |
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| 44 | virtual void checkGameRules() {} |
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| 45 | |
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| 46 | |
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| 47 | protected: |
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| [7400] | 48 | ObjectManager* pObjectManager; //!< reference to the current Object Manager |
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| 49 | Player* localPlayer; //!< reference to the local player |
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| 50 | std::vector<MissionGoal*> missionList; //!< list of mission goals |
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| [7020] | 51 | }; |
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| [7017] | 52 | |
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| [7020] | 53 | |
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| 54 | #endif /* _GAME_RULES_H */ |
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