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| [7017] | 1 | |
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| 2 | /*! |
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| 3 | * @file game_rules.h |
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| 4 | * Defines game rules for this game |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GAME_RULES_H |
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| 8 | #define _GAME_RULES_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| [9008] | 11 | #include <list> |
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| [7400] | 12 | #include <vector> |
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| [7017] | 13 | |
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| [7483] | 14 | #include "kill.h" |
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| [7017] | 15 | |
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| [7020] | 16 | class TiXmlElement; |
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| 17 | class ObjectManager; |
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| [7034] | 18 | class Player; |
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| [7400] | 19 | class MissionGoal; |
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| [7482] | 20 | class Kill; |
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| [7017] | 21 | |
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| 22 | |
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| [8623] | 23 | class GameRules : virtual public BaseObject |
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| [7017] | 24 | { |
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| [9869] | 25 | ObjectListDeclaration(GameRules); |
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| [7017] | 26 | |
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| 27 | public: |
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| [7035] | 28 | GameRules(const TiXmlElement* root); |
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| [7017] | 29 | virtual ~GameRules(); |
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| 30 | |
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| [7035] | 31 | virtual void loadParams(const TiXmlElement* root = NULL); |
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| [7461] | 32 | void loadMissionGoal(const TiXmlElement* root = NULL); |
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| [7020] | 33 | |
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| 34 | |
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| [7400] | 35 | /** adding an mission goal to the game rules @param missionGoal the mission goal to add */ |
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| 36 | inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); } |
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| [7486] | 37 | /** adding a kill event to the kill list @param kill the kill object containing all infos */ |
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| [8362] | 38 | void registerKill(const Kill& kill); |
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| [8802] | 39 | virtual void registerSpawn( WorldEntity * we ){} |
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| [7400] | 40 | |
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| [7044] | 41 | virtual void onPlayerSpawn() {} |
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| 42 | virtual void onPlayerDeath() {} |
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| [7034] | 43 | |
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| [7020] | 44 | virtual void tick(float dt) = 0; |
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| [7034] | 45 | /** draws the stuff from the game rules if there is any need to */ |
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| 46 | void draw() {} |
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| [7020] | 47 | |
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| 48 | |
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| [7034] | 49 | protected: |
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| 50 | virtual void checkGameRules() {} |
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| 51 | |
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| 52 | |
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| 53 | protected: |
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| [7400] | 54 | ObjectManager* pObjectManager; //!< reference to the current Object Manager |
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| 55 | Player* localPlayer; //!< reference to the local player |
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| 56 | std::vector<MissionGoal*> missionList; //!< list of mission goals |
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| [7482] | 57 | |
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| [9008] | 58 | std::list<Kill> killList; //!< list of kills in the world |
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| [7020] | 59 | }; |
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| [7017] | 60 | |
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| [7020] | 61 | |
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| 62 | #endif /* _GAME_RULES_H */ |
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