| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #define DEBUG_MODULE_GAME_RULES | 
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| 16 |  | 
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| 17 | #include "game_rules.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 |  | 
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| 22 | #include "util/mission_goal.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * constructor | 
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| 31 | */ | 
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| 32 | GameRules::GameRules(const TiXmlElement* root) | 
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| 33 | { | 
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| 34 | this->setClassID(CL_GAME_RULES, "GameRules"); | 
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| 35 | } | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | * decontsructor | 
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| 39 | */ | 
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| 40 | GameRules::~GameRules() | 
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| 41 | {} | 
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| 42 |  | 
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| 43 |  | 
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| 44 |  | 
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| 45 | void GameRules::loadParams(const TiXmlElement* root) | 
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| 46 | { | 
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| 47 | BaseObject::loadParams(root); | 
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| 48 |  | 
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| 49 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); | 
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| 50 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
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| 51 | .describe("an XML-Element to load the missions from"); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
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| 57 | { | 
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| 58 | PRINTF(0)("Trying to load MissionGoals\n"); | 
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| 59 | const TiXmlElement* element = root->FirstChildElement(); | 
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| 60 | while( element != NULL) | 
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| 61 | { | 
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| 62 | PRINTF(4)("============ MissionGoal\n"); | 
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| 63 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
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| 64 | BaseObject* created = Factory::fabricate(element); | 
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| 65 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| 66 | { | 
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| 67 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
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| 68 | this->addMissionGoal(mg); | 
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| 69 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
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| 70 | break; | 
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| 71 | } | 
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| 72 | else | 
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| 73 | { | 
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| 74 | PRINTF(1)("Could not create a %s\n", element->Value()); | 
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| 75 | delete created; | 
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| 76 | } | 
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| 77 | element = element->NextSiblingElement(); | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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