| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #define DEBUG_MODULE_GAME_RULES | 
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| 16 |  | 
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| 17 | #include "game_rules.h" | 
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| 18 |  | 
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| 19 | #include "util/loading/load_param.h" | 
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| 20 | #include "util/loading/factory.h" | 
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| 21 |  | 
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| 22 | #include "util/mission_goal.h" | 
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| 23 |  | 
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| 24 | #include "shared_network_data.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /** | 
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| 33 | * constructor | 
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| 34 | */ | 
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| 35 | GameRules::GameRules(const TiXmlElement* root) | 
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| 36 | { | 
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| 37 | this->setClassID(CL_GAME_RULES, "GameRules"); | 
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| 38 | } | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * decontsructor | 
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| 42 | */ | 
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| 43 | GameRules::~GameRules() | 
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| 44 | {} | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | void GameRules::loadParams(const TiXmlElement* root) | 
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| 49 | { | 
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| 50 | BaseObject::loadParams(root); | 
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| 51 |  | 
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| 52 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); | 
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| 53 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
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| 54 | .describe("an XML-Element to load the missions from"); | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 |  | 
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| 59 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
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| 60 | { | 
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| 61 | PRINTF(0)("Trying to load MissionGoals\n"); | 
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| 62 | const TiXmlElement* element = root->FirstChildElement(); | 
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| 63 | while( element != NULL) | 
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| 64 | { | 
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| 65 | PRINTF(4)("============ MissionGoal\n"); | 
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| 66 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
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| 67 | BaseObject* created = Factory::fabricate(element); | 
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| 68 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| 69 | { | 
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| 70 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
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| 71 | this->addMissionGoal(mg); | 
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| 72 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
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| 73 | break; | 
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| 74 | } | 
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| 75 | else | 
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| 76 | { | 
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| 77 | PRINTF(1)("Could not create a %s\n", element->Value()); | 
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| 78 | delete created; | 
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| 79 | } | 
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| 80 | element = element->NextSiblingElement(); | 
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| 81 | } | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | * adding a kill event to the kill list | 
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| 86 | * @param kill the kill object containing all infos | 
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| 87 | */ | 
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| 88 | void GameRules::registerKill(const Kill& kill) | 
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| 89 | { | 
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| 90 | if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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| 91 | return; | 
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| 92 |  | 
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| 93 | PRINTF(0)("Received Event: Kill\n"); | 
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| 94 |  | 
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| 95 | this->killList.push_back( kill ); | 
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| 96 | } | 
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| 97 |  | 
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