| [7017] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES | 
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| [7017] | 16 |  | 
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 | 17 | #include "game_rules.h" | 
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 | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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| [7461] | 20 | #include "util/loading/factory.h" | 
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| [7017] | 21 |  | 
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| [7461] | 22 | #include "util/mission_goal.h" | 
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| [7020] | 23 |  | 
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| [8802] | 24 | #include "shared_network_data.h" | 
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 | 25 |  | 
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| [8362] | 26 | #include "debug.h" | 
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| [7461] | 27 |  | 
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 | 28 |  | 
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| [7017] | 29 |  | 
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 | 30 |  | 
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| [9406] | 31 |  | 
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| [7020] | 32 | /** | 
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 | 33 |  * constructor | 
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 | 34 |  */ | 
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| [7035] | 35 | GameRules::GameRules(const TiXmlElement* root) | 
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 | 36 | { | 
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 | 37 |   this->setClassID(CL_GAME_RULES, "GameRules"); | 
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 | 38 | } | 
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| [7017] | 39 |  | 
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| [7020] | 40 | /** | 
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 | 41 |  * decontsructor | 
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 | 42 |  */ | 
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| [7017] | 43 | GameRules::~GameRules() | 
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 | 44 | {} | 
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| [7020] | 45 |  | 
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 | 46 |  | 
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 | 47 |  | 
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 | 48 | void GameRules::loadParams(const TiXmlElement* root) | 
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| [7035] | 49 | { | 
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 | 50 |   BaseObject::loadParams(root); | 
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| [7461] | 51 |  | 
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 | 52 |   LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
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 | 53 |       .describe("an XML-Element to load the missions from"); | 
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| [7035] | 54 | } | 
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| [7020] | 55 |  | 
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| [7461] | 56 |  | 
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 | 57 |  | 
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 | 58 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
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 | 59 | { | 
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| [9406] | 60 |   PRINTF(4)("Trying to load MissionGoals\n"); | 
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| [7461] | 61 |   const TiXmlElement* element = root->FirstChildElement(); | 
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 | 62 |   while( element != NULL) | 
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 | 63 |   { | 
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| [7488] | 64 |     PRINTF(4)("============ MissionGoal\n"); | 
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 | 65 |     PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
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| [7461] | 66 |     BaseObject* created = Factory::fabricate(element); | 
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| [7462] | 67 |     if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| [7461] | 68 |     { | 
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 | 69 |       MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
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 | 70 |       this->addMissionGoal(mg); | 
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 | 71 |       // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
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 | 72 |       break; | 
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 | 73 |     } | 
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 | 74 |     else | 
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 | 75 |     { | 
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 | 76 |       PRINTF(1)("Could not create a %s\n", element->Value()); | 
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 | 77 |       delete created; | 
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 | 78 |     } | 
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 | 79 |     element = element->NextSiblingElement(); | 
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 | 80 |   } | 
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 | 81 | } | 
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 | 82 |  | 
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| [8362] | 83 | /** | 
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 | 84 |  * adding a kill event to the kill list | 
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 | 85 |  * @param kill the kill object containing all infos | 
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 | 86 |  */ | 
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 | 87 | void GameRules::registerKill(const Kill& kill) | 
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 | 88 | { | 
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| [9494] | 89 |   if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| [8802] | 90 |     return; | 
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| [9008] | 91 |  | 
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| [9406] | 92 |   PRINTF(4)("Received Event: Kill\n"); | 
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| [9008] | 93 |  | 
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 | 94 |   this->killList.push_back( kill ); | 
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| [8362] | 95 | } | 
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 | 96 |  | 
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