| [7017] | 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | */ |
|---|
| 14 | |
|---|
| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES |
|---|
| [7017] | 16 | |
|---|
| 17 | #include "game_rules.h" |
|---|
| 18 | |
|---|
| [7193] | 19 | #include "util/loading/load_param.h" |
|---|
| [7461] | 20 | #include "util/loading/factory.h" |
|---|
| [7017] | 21 | |
|---|
| [7461] | 22 | #include "util/mission_goal.h" |
|---|
| [7020] | 23 | |
|---|
| [8802] | 24 | #include "shared_network_data.h" |
|---|
| 25 | |
|---|
| [8362] | 26 | #include "debug.h" |
|---|
| [7461] | 27 | |
|---|
| 28 | |
|---|
| [7017] | 29 | using namespace std; |
|---|
| 30 | |
|---|
| 31 | |
|---|
| [7020] | 32 | /** |
|---|
| 33 | * constructor |
|---|
| 34 | */ |
|---|
| [7035] | 35 | GameRules::GameRules(const TiXmlElement* root) |
|---|
| 36 | { |
|---|
| 37 | this->setClassID(CL_GAME_RULES, "GameRules"); |
|---|
| 38 | } |
|---|
| [7017] | 39 | |
|---|
| [7020] | 40 | /** |
|---|
| 41 | * decontsructor |
|---|
| 42 | */ |
|---|
| [7017] | 43 | GameRules::~GameRules() |
|---|
| 44 | {} |
|---|
| [7020] | 45 | |
|---|
| 46 | |
|---|
| 47 | |
|---|
| 48 | void GameRules::loadParams(const TiXmlElement* root) |
|---|
| [7035] | 49 | { |
|---|
| 50 | BaseObject::loadParams(root); |
|---|
| [7461] | 51 | |
|---|
| [7462] | 52 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); |
|---|
| [7461] | 53 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) |
|---|
| 54 | .describe("an XML-Element to load the missions from"); |
|---|
| [7035] | 55 | } |
|---|
| [7020] | 56 | |
|---|
| [7461] | 57 | |
|---|
| 58 | |
|---|
| 59 | void GameRules::loadMissionGoal(const TiXmlElement* root) |
|---|
| 60 | { |
|---|
| [7462] | 61 | PRINTF(0)("Trying to load MissionGoals\n"); |
|---|
| [7461] | 62 | const TiXmlElement* element = root->FirstChildElement(); |
|---|
| 63 | while( element != NULL) |
|---|
| 64 | { |
|---|
| [7488] | 65 | PRINTF(4)("============ MissionGoal\n"); |
|---|
| 66 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); |
|---|
| [7461] | 67 | BaseObject* created = Factory::fabricate(element); |
|---|
| [7462] | 68 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) |
|---|
| [7461] | 69 | { |
|---|
| 70 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); |
|---|
| 71 | this->addMissionGoal(mg); |
|---|
| 72 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules |
|---|
| 73 | break; |
|---|
| 74 | } |
|---|
| 75 | else |
|---|
| 76 | { |
|---|
| 77 | PRINTF(1)("Could not create a %s\n", element->Value()); |
|---|
| 78 | delete created; |
|---|
| 79 | } |
|---|
| 80 | element = element->NextSiblingElement(); |
|---|
| 81 | } |
|---|
| 82 | } |
|---|
| 83 | |
|---|
| [8362] | 84 | /** |
|---|
| 85 | * adding a kill event to the kill list |
|---|
| 86 | * @param kill the kill object containing all infos |
|---|
| 87 | */ |
|---|
| 88 | void GameRules::registerKill(const Kill& kill) |
|---|
| 89 | { |
|---|
| [8802] | 90 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
|---|
| 91 | return; |
|---|
| [9008] | 92 | |
|---|
| [8362] | 93 | PRINTF(0)("Received Event: Kill\n"); |
|---|
| [9008] | 94 | |
|---|
| 95 | this->killList.push_back( kill ); |
|---|
| [8362] | 96 | } |
|---|
| 97 | |
|---|