| [7017] | 1 | /* | 
|---|
 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 | ### File Specific: | 
|---|
 | 12 |    main-programmer: Patrick Boenzli | 
|---|
 | 13 | */ | 
|---|
 | 14 |  | 
|---|
| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES | 
|---|
| [7017] | 16 |  | 
|---|
 | 17 | #include "game_rules.h" | 
|---|
 | 18 |  | 
|---|
| [7193] | 19 | #include "util/loading/load_param.h" | 
|---|
| [7461] | 20 | #include "util/loading/factory.h" | 
|---|
| [7017] | 21 |  | 
|---|
| [7461] | 22 | #include "util/mission_goal.h" | 
|---|
| [7020] | 23 |  | 
|---|
| [8362] | 24 | #include "debug.h" | 
|---|
| [7461] | 25 |  | 
|---|
 | 26 |  | 
|---|
| [7017] | 27 | using namespace std; | 
|---|
 | 28 |  | 
|---|
 | 29 |  | 
|---|
| [7020] | 30 | /** | 
|---|
 | 31 |  * constructor | 
|---|
 | 32 |  */ | 
|---|
| [7035] | 33 | GameRules::GameRules(const TiXmlElement* root) | 
|---|
 | 34 | { | 
|---|
 | 35 |   this->setClassID(CL_GAME_RULES, "GameRules"); | 
|---|
 | 36 | } | 
|---|
| [7017] | 37 |  | 
|---|
| [7020] | 38 | /** | 
|---|
 | 39 |  * decontsructor | 
|---|
 | 40 |  */ | 
|---|
| [7017] | 41 | GameRules::~GameRules() | 
|---|
 | 42 | {} | 
|---|
| [7020] | 43 |  | 
|---|
 | 44 |  | 
|---|
 | 45 |  | 
|---|
 | 46 | void GameRules::loadParams(const TiXmlElement* root) | 
|---|
| [7035] | 47 | { | 
|---|
 | 48 |   BaseObject::loadParams(root); | 
|---|
| [7461] | 49 |  | 
|---|
| [7462] | 50 |   PRINTF(0)("GameRules::loadParams(...) hit me\n"); | 
|---|
| [7461] | 51 |   LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
|---|
 | 52 |       .describe("an XML-Element to load the missions from"); | 
|---|
| [7035] | 53 | } | 
|---|
| [7020] | 54 |  | 
|---|
| [7461] | 55 |  | 
|---|
 | 56 |  | 
|---|
 | 57 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
|---|
 | 58 | { | 
|---|
| [7462] | 59 |   PRINTF(0)("Trying to load MissionGoals\n"); | 
|---|
| [7461] | 60 |   const TiXmlElement* element = root->FirstChildElement(); | 
|---|
 | 61 |   while( element != NULL) | 
|---|
 | 62 |   { | 
|---|
| [7488] | 63 |     PRINTF(4)("============ MissionGoal\n"); | 
|---|
 | 64 |     PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
|---|
| [7461] | 65 |     BaseObject* created = Factory::fabricate(element); | 
|---|
| [7462] | 66 |     if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
|---|
| [7461] | 67 |     { | 
|---|
 | 68 |       MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
|---|
 | 69 |       this->addMissionGoal(mg); | 
|---|
 | 70 |       // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
|---|
 | 71 |       break; | 
|---|
 | 72 |     } | 
|---|
 | 73 |     else | 
|---|
 | 74 |     { | 
|---|
 | 75 |       PRINTF(1)("Could not create a %s\n", element->Value()); | 
|---|
 | 76 |       delete created; | 
|---|
 | 77 |     } | 
|---|
 | 78 |     element = element->NextSiblingElement(); | 
|---|
 | 79 |   } | 
|---|
 | 80 | } | 
|---|
 | 81 |  | 
|---|
| [8362] | 82 | /** | 
|---|
 | 83 |  * adding a kill event to the kill list | 
|---|
 | 84 |  * @param kill the kill object containing all infos | 
|---|
 | 85 |  */ | 
|---|
 | 86 | void GameRules::registerKill(const Kill& kill) | 
|---|
 | 87 | { | 
|---|
 | 88 |   PRINTF(0)("Received Event: Kill\n"); | 
|---|
 | 89 |   this->killList.push_back(kill); | 
|---|
 | 90 | } | 
|---|
 | 91 |  | 
|---|