| [7017] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES |
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| [7017] | 16 | |
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| 17 | #include "game_rules.h" |
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| 18 | |
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| [7193] | 19 | #include "util/loading/load_param.h" |
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| [7461] | 20 | #include "util/loading/factory.h" |
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| [7017] | 21 | |
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| [7461] | 22 | #include "util/mission_goal.h" |
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| [7020] | 23 | |
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| [8362] | 24 | #include "debug.h" |
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| [7461] | 25 | |
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| 26 | |
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| [7017] | 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| [7020] | 30 | /** |
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| 31 | * constructor |
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| 32 | */ |
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| [7035] | 33 | GameRules::GameRules(const TiXmlElement* root) |
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| 34 | { |
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| 35 | this->setClassID(CL_GAME_RULES, "GameRules"); |
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| 36 | } |
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| [7017] | 37 | |
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| [7020] | 38 | /** |
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| 39 | * decontsructor |
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| 40 | */ |
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| [7017] | 41 | GameRules::~GameRules() |
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| 42 | {} |
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| [7020] | 43 | |
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| 44 | |
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| 45 | |
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| 46 | void GameRules::loadParams(const TiXmlElement* root) |
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| [7035] | 47 | { |
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| 48 | BaseObject::loadParams(root); |
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| [7461] | 49 | |
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| [7462] | 50 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); |
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| [7461] | 51 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) |
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| 52 | .describe("an XML-Element to load the missions from"); |
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| [7035] | 53 | } |
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| [7020] | 54 | |
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| [7461] | 55 | |
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| 56 | |
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| 57 | void GameRules::loadMissionGoal(const TiXmlElement* root) |
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| 58 | { |
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| [7462] | 59 | PRINTF(0)("Trying to load MissionGoals\n"); |
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| [7461] | 60 | const TiXmlElement* element = root->FirstChildElement(); |
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| 61 | while( element != NULL) |
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| 62 | { |
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| [7488] | 63 | PRINTF(4)("============ MissionGoal\n"); |
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| 64 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); |
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| [7461] | 65 | BaseObject* created = Factory::fabricate(element); |
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| [7462] | 66 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) |
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| [7461] | 67 | { |
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| 68 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); |
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| 69 | this->addMissionGoal(mg); |
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| 70 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules |
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| 71 | break; |
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| 72 | } |
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| 73 | else |
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| 74 | { |
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| 75 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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| 76 | delete created; |
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| 77 | } |
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| 78 | element = element->NextSiblingElement(); |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| [8362] | 82 | /** |
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| 83 | * adding a kill event to the kill list |
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| 84 | * @param kill the kill object containing all infos |
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| 85 | */ |
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| 86 | void GameRules::registerKill(const Kill& kill) |
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| 87 | { |
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| 88 | PRINTF(0)("Received Event: Kill\n"); |
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| 89 | this->killList.push_back(kill); |
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| 90 | } |
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| 91 | |
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