| [7017] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Patrick Boenzli | 
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|  | 13 | */ | 
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|  | 14 |  | 
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| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES | 
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| [7017] | 16 |  | 
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|  | 17 | #include "game_rules.h" | 
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|  | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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| [7461] | 20 | #include "util/loading/factory.h" | 
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| [7017] | 21 |  | 
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| [7461] | 22 | #include "util/mission_goal.h" | 
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| [7020] | 23 |  | 
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| [7461] | 24 |  | 
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|  | 25 |  | 
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| [7017] | 26 | using namespace std; | 
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|  | 27 |  | 
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|  | 28 |  | 
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| [7020] | 29 | /** | 
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|  | 30 | * constructor | 
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|  | 31 | */ | 
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| [7035] | 32 | GameRules::GameRules(const TiXmlElement* root) | 
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|  | 33 | { | 
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|  | 34 | this->setClassID(CL_GAME_RULES, "GameRules"); | 
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|  | 35 | } | 
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| [7017] | 36 |  | 
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| [7020] | 37 | /** | 
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|  | 38 | * decontsructor | 
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|  | 39 | */ | 
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| [7017] | 40 | GameRules::~GameRules() | 
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|  | 41 | {} | 
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| [7020] | 42 |  | 
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|  | 43 |  | 
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|  | 44 |  | 
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|  | 45 | void GameRules::loadParams(const TiXmlElement* root) | 
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| [7035] | 46 | { | 
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|  | 47 | BaseObject::loadParams(root); | 
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| [7461] | 48 |  | 
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| [7462] | 49 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); | 
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| [7461] | 50 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
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|  | 51 | .describe("an XML-Element to load the missions from"); | 
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| [7035] | 52 | } | 
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| [7020] | 53 |  | 
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| [7461] | 54 |  | 
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|  | 55 |  | 
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|  | 56 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
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|  | 57 | { | 
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| [7462] | 58 | PRINTF(0)("Trying to load MissionGoals\n"); | 
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| [7461] | 59 | const TiXmlElement* element = root->FirstChildElement(); | 
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|  | 60 | while( element != NULL) | 
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|  | 61 | { | 
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| [7488] | 62 | PRINTF(4)("============ MissionGoal\n"); | 
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|  | 63 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
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| [7461] | 64 | BaseObject* created = Factory::fabricate(element); | 
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| [7462] | 65 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| [7461] | 66 | { | 
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|  | 67 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
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|  | 68 | this->addMissionGoal(mg); | 
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|  | 69 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
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|  | 70 | break; | 
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|  | 71 | } | 
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|  | 72 | else | 
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|  | 73 | { | 
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|  | 74 | PRINTF(1)("Could not create a %s\n", element->Value()); | 
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|  | 75 | delete created; | 
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|  | 76 | } | 
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|  | 77 | element = element->NextSiblingElement(); | 
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|  | 78 | } | 
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|  | 79 | } | 
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|  | 80 |  | 
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