| [7017] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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| [7020] | 15 | #define DEBUG_MODULE_GAME_RULES | 
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| [7017] | 16 |  | 
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 | 17 | #include "game_rules.h" | 
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 | 18 |  | 
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| [7193] | 19 | #include "util/loading/load_param.h" | 
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| [7461] | 20 | #include "util/loading/factory.h" | 
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| [7017] | 21 |  | 
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| [7461] | 22 | #include "util/mission_goal.h" | 
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| [7020] | 23 |  | 
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| [7461] | 24 |  | 
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 | 25 |  | 
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| [7017] | 26 | using namespace std; | 
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 | 27 |  | 
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 | 28 |  | 
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| [7020] | 29 | /** | 
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 | 30 |  * constructor | 
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 | 31 |  */ | 
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| [7035] | 32 | GameRules::GameRules(const TiXmlElement* root) | 
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 | 33 | { | 
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 | 34 |   this->setClassID(CL_GAME_RULES, "GameRules"); | 
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 | 35 | } | 
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| [7017] | 36 |  | 
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| [7020] | 37 | /** | 
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 | 38 |  * decontsructor | 
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 | 39 |  */ | 
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| [7017] | 40 | GameRules::~GameRules() | 
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 | 41 | {} | 
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| [7020] | 42 |  | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 | void GameRules::loadParams(const TiXmlElement* root) | 
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| [7035] | 46 | { | 
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 | 47 |   BaseObject::loadParams(root); | 
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| [7461] | 48 |  | 
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| [7462] | 49 |   PRINTF(0)("GameRules::loadParams(...) hit me\n"); | 
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| [7461] | 50 |   LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) | 
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 | 51 |       .describe("an XML-Element to load the missions from"); | 
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| [7035] | 52 | } | 
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| [7020] | 53 |  | 
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| [7461] | 54 |  | 
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 | 55 |  | 
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 | 56 | void GameRules::loadMissionGoal(const TiXmlElement* root) | 
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 | 57 | { | 
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| [7462] | 58 |   PRINTF(0)("Trying to load MissionGoals\n"); | 
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| [7461] | 59 |   const TiXmlElement* element = root->FirstChildElement(); | 
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 | 60 |   while( element != NULL) | 
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 | 61 |   { | 
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| [7488] | 62 |     PRINTF(4)("============ MissionGoal\n"); | 
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 | 63 |     PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); | 
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| [7461] | 64 |     BaseObject* created = Factory::fabricate(element); | 
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| [7462] | 65 |     if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) | 
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| [7461] | 66 |     { | 
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 | 67 |       MissionGoal* mg = dynamic_cast<MissionGoal*>(created); | 
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 | 68 |       this->addMissionGoal(mg); | 
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 | 69 |       // if there is a valid game rule loaded, break because it is not thought to load multiple game rules | 
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 | 70 |       break; | 
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 | 71 |     } | 
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 | 72 |     else | 
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 | 73 |     { | 
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 | 74 |       PRINTF(1)("Could not create a %s\n", element->Value()); | 
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 | 75 |       delete created; | 
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 | 76 |     } | 
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 | 77 |     element = element->NextSiblingElement(); | 
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 | 78 |   } | 
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 | 79 | } | 
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 | 80 |  | 
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