| 1 | /*! | 
|---|
| 2 |  * @file fast_factory.h | 
|---|
| 3 |  * The ObjectManager (FastFactory) is designed, to automatically generate and remove | 
|---|
| 4 |  * (without to much overhead) many instances of different classes. | 
|---|
| 5 |  * | 
|---|
| 6 |  * It is especially usefull for objects, that come only for a short time into existence, | 
|---|
| 7 |  * and get killed after a small amount of time (like shots). | 
|---|
| 8 |  * | 
|---|
| 9 |  * The Creation of an Object is usually done in the Weapon Class, where one subscribes | 
|---|
| 10 |  * a Projectile with: | 
|---|
| 11 |  * this->bulletFactory = tFastFactory<TestBullet>::getFastFactory(CL_TEST_BULLET, "TestBullet"); | 
|---|
| 12 |  * (this might change over time). | 
|---|
| 13 |  * Then you can at loading time initialize an amount of the class with something like: | 
|---|
| 14 |  * this->bulletFactory->prepare(100); // creates 100 entities of TestBullet (dead ones) | 
|---|
| 15 |  * afterwards one can just retrieve an Object form the Class with | 
|---|
| 16 |  * this->bulletFactory->resurrect();  // this returns a BaseObject an Object of the class. | 
|---|
| 17 |  * | 
|---|
| 18 |  * The big difference to the FastFactory-class is, that this one is used more for the purpose | 
|---|
| 19 |  * of fast game-interaction than for loading. althought one can also load FastFactorized classes | 
|---|
| 20 |  * it is not the main topic. | 
|---|
| 21 |  */ | 
|---|
| 22 |  | 
|---|
| 23 | #ifndef _FAST_FACTORY_H | 
|---|
| 24 | #define _FAST_FACTORY_H | 
|---|
| 25 |  | 
|---|
| 26 | #include "base_object.h" | 
|---|
| 27 | /** | 
|---|
| 28 |  * Creates a FastFactory to a Createable FastFactory. | 
|---|
| 29 |  */ | 
|---|
| 30 | #define CREATE_FAST_FACTORY(CLASS_NAME, CLASS_ID) \ | 
|---|
| 31 |   tFastFactory<CLASS_NAME>* global_##CLASS_NAME##_FastFactory = tFastFactory<CLASS_NAME>::getFastFactory(CLASS_ID, #CLASS_NAME) | 
|---|
| 32 |  | 
|---|
| 33 | //! A struct, that holds Lists of Objects of a certain type. | 
|---|
| 34 | typedef struct FastObjectMember | 
|---|
| 35 |   { | 
|---|
| 36 |     BaseObject*          objectPointer;      //!< Pointer to the Object Stored in this Class (if it is the DeadList, else it is bork) | 
|---|
| 37 |  | 
|---|
| 38 |     FastObjectMember*    next;               //!< the next stored FastObjectMember. (or NULL if this is the last one stored in either the deadList or the unusedContainers) | 
|---|
| 39 |   }; | 
|---|
| 40 |  | 
|---|
| 41 | //! The FastFactory is a fast loadable object creator, and Dynamic List of dead object handler. | 
|---|
| 42 | /** | 
|---|
| 43 |  * The ObjectManager (FastFactory) is designed, to automatically generate and remove | 
|---|
| 44 |  * (without to much overhead) many instances of different classes. | 
|---|
| 45 |  * | 
|---|
| 46 |  * FastFactory is needed to glue all the tFastFactories together. | 
|---|
| 47 |  * It is also the general class that implements the necessary functions | 
|---|
| 48 |  * to generate, resurrect kill and stuff... | 
|---|
| 49 |  */ | 
|---|
| 50 | class FastFactory : public BaseObject | 
|---|
| 51 |   { | 
|---|
| 52 |  | 
|---|
| 53 |   public: | 
|---|
| 54 |     virtual ~FastFactory (); | 
|---|
| 55 |     static void deleteAll(); | 
|---|
| 56 |  | 
|---|
| 57 |     // functions to push and pop elements of this class | 
|---|
| 58 |     BaseObject* resurrect(); | 
|---|
| 59 |     static BaseObject* resurrect(ClassID classID); | 
|---|
| 60 |     void kill(BaseObject* object); | 
|---|
| 61 |     static void kill(BaseObject* object, bool searchForFastFactory); | 
|---|
| 62 |  | 
|---|
| 63 |     void prepare(unsigned int count); | 
|---|
| 64 |  | 
|---|
| 65 |     static void flushAll(bool hardFLUSH = false); | 
|---|
| 66 |     void flush(bool hardFLUSH = false); | 
|---|
| 67 |  | 
|---|
| 68 |     /** @returns the first FastFactory */ | 
|---|
| 69 |     inline static FastFactory* getFirst() { return FastFactory::first; }; | 
|---|
| 70 |  | 
|---|
| 71 |     static FastFactory* searchFastFactory(ClassID classID); | 
|---|
| 72 |     static FastFactory* searchFastFactory(const char* fastFactoryName); | 
|---|
| 73 |  | 
|---|
| 74 |     ClassID getStoredID() const { return this->storedClassID; }; | 
|---|
| 75 |  | 
|---|
| 76 |   protected: | 
|---|
| 77 |     FastFactory (ClassID classID, const char* fastFactoryName = NULL); | 
|---|
| 78 |  | 
|---|
| 79 |     /** sets the Next factory in the list @param nextFactory the next factory */ | 
|---|
| 80 |     inline void setNext( FastFactory* nextFastFactory) { this->next = nextFastFactory; }; | 
|---|
| 81 |     /** @returns the next FastFactory */ | 
|---|
| 82 |     FastFactory* getNext() const { return this->next; }; | 
|---|
| 83 |  | 
|---|
| 84 |     /** generates a new Object of the Class T */ | 
|---|
| 85 |     virtual void fabricate() = 0; | 
|---|
| 86 |  | 
|---|
| 87 |   private: | 
|---|
| 88 |     static void registerFastFactory(FastFactory* fastFactory); | 
|---|
| 89 |  | 
|---|
| 90 |   protected: | 
|---|
| 91 |     ClassID               storedClassID;        //!< The classID of the specified class. | 
|---|
| 92 |     unsigned int          storedDeadObjects;    //!< How many dead objects are stored in this class | 
|---|
| 93 |  | 
|---|
| 94 |     FastObjectMember*     deadList;             //!< A List of all stored dead Objects of this class. | 
|---|
| 95 |     FastObjectMember*     unusedContainers;     //!< This is a List of unused containers, that will be reused by kill. | 
|---|
| 96 |  | 
|---|
| 97 |   private: | 
|---|
| 98 |     static FastFactory*   first;                //!< A pointer to the first FastFactory. | 
|---|
| 99 |  | 
|---|
| 100 |     FastFactory*          next;                 //!< pointer to the next FastFactory. | 
|---|
| 101 |   }; | 
|---|
| 102 |  | 
|---|
| 103 |  | 
|---|
| 104 |  | 
|---|
| 105 | /** | 
|---|
| 106 |  *  a FastFactory that is able to load any kind of Object from a ClassID | 
|---|
| 107 |  * (this is a Functor) | 
|---|
| 108 |  */ | 
|---|
| 109 | template<class T> | 
|---|
| 110 | class tFastFactory : public FastFactory | 
|---|
| 111 |   { | 
|---|
| 112 |   public: | 
|---|
| 113 |     static tFastFactory<T>* getFastFactory(ClassID classID, const char* fastFactoryName = NULL); | 
|---|
| 114 |  | 
|---|
| 115 |   private: | 
|---|
| 116 |     tFastFactory(ClassID classID, const char* fastFactoryName); | 
|---|
| 117 |  | 
|---|
| 118 |     virtual void fabricate(); | 
|---|
| 119 |   }; | 
|---|
| 120 |  | 
|---|
| 121 | /** | 
|---|
| 122 |  * construnts a FastFactory with | 
|---|
| 123 |  * @param fastFactoryName the name of the FastFactory | 
|---|
| 124 |  * @param fastFactory the ID of the class | 
|---|
| 125 |  * @todo (can this be written in another form??) | 
|---|
| 126 |  */ | 
|---|
| 127 | template<class T> | 
|---|
| 128 | tFastFactory<T>::tFastFactory(ClassID classID, const char* fastFactoryName) | 
|---|
| 129 |     : FastFactory(classID, fastFactoryName) | 
|---|
| 130 | {} | 
|---|
| 131 |  | 
|---|
| 132 | /** | 
|---|
| 133 |  * creates (if not existent) a Factory of Class T, and assigns some values to it | 
|---|
| 134 |  * @param classID the ClassID to assign to this class | 
|---|
| 135 |  * @param fastFactoryName the name to assign | 
|---|
| 136 |  * @returns The FastFactory if existent a new Factory if not. | 
|---|
| 137 |  */ | 
|---|
| 138 | template<class T> | 
|---|
| 139 | tFastFactory<T>* tFastFactory<T>::getFastFactory(ClassID classID, const char* fastFactoryName) | 
|---|
| 140 | { | 
|---|
| 141 |   tFastFactory<T>* tmpFac = NULL; | 
|---|
| 142 |   if (FastFactory::getFirst() != NULL) | 
|---|
| 143 |     tmpFac = static_cast<tFastFactory<T>*>(FastFactory::getFirst()->searchFastFactory(classID)); | 
|---|
| 144 |  | 
|---|
| 145 |   if (tmpFac != NULL) | 
|---|
| 146 |     return tmpFac; | 
|---|
| 147 |   else | 
|---|
| 148 |     return new tFastFactory<T>(classID, fastFactoryName); | 
|---|
| 149 | } | 
|---|
| 150 |  | 
|---|
| 151 | /** | 
|---|
| 152 |  * fabricates an Object of Class T, that corresponds to classID. | 
|---|
| 153 |  */ | 
|---|
| 154 | template<class T> | 
|---|
| 155 | void tFastFactory<T>::fabricate() | 
|---|
| 156 | { | 
|---|
| 157 |   FastObjectMember* tmpFirstDead = new FastObjectMember; | 
|---|
| 158 |   tmpFirstDead->objectPointer = new T(); | 
|---|
| 159 |   tmpFirstDead->next = this->deadList; | 
|---|
| 160 |   ++this->storedDeadObjects; | 
|---|
| 161 |  | 
|---|
| 162 |   this->deadList = tmpFirstDead; | 
|---|
| 163 | } | 
|---|
| 164 |  | 
|---|
| 165 | #endif /* _FAST_FACTORY_H */ | 
|---|