| [3851] | 1 | /* | 
|---|
 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| [3849] | 3 |  | 
|---|
| [3851] | 4 |    Copyright (C) 2004 orx | 
|---|
| [3849] | 5 |  | 
|---|
| [3851] | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
| [3849] | 10 |  | 
|---|
| [3851] | 11 |    ### File Specific: | 
|---|
 | 12 |    main-programmer: Benjamin Grauer | 
|---|
 | 13 |    co-programmer: ... | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [4597] | 16 | /*! | 
|---|
| [5039] | 17 |  * @file t_animation.h | 
|---|
| [3851] | 18 | */ | 
|---|
 | 19 |  | 
|---|
 | 20 | #ifndef _T_ANIMATION_H | 
|---|
 | 21 | #define _T_ANIMATION_H | 
|---|
 | 22 |  | 
|---|
| [3849] | 23 | #include "animation.h" | 
|---|
 | 24 |  | 
|---|
| [3860] | 25 | #define DELTA_X 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta | 
|---|
 | 26 |  | 
|---|
| [3863] | 27 | //! A Struct for Keyframes that simply hold a float | 
|---|
 | 28 | typedef struct KeyFrameF | 
|---|
 | 29 | { | 
|---|
 | 30 |   float duration;             //!< duration of this keyframe | 
|---|
 | 31 |   float value;                //!< value of this keyframe | 
|---|
 | 32 |   ANIM_FUNCTION animFunc;     //!< with whitch function to iterate to the next KeyFrameF | 
|---|
 | 33 | }; | 
|---|
 | 34 |  | 
|---|
 | 35 |  | 
|---|
| [3849] | 36 | //! A Class to handle some animation for single floated values. | 
|---|
 | 37 | template<class T> class tAnimation : public Animation | 
|---|
 | 38 | { | 
|---|
 | 39 |  public: | 
|---|
 | 40 |   tAnimation(T* object = NULL, void (T::*funcToAnim)(float) = NULL); | 
|---|
 | 41 |   virtual ~tAnimation(); | 
|---|
 | 42 |  | 
|---|
| [3859] | 43 |   void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); | 
|---|
| [3849] | 44 |  | 
|---|
| [3979] | 45 |   void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_DEFAULT_FUNCTION); | 
|---|
| [3849] | 46 |  | 
|---|
| [3859] | 47 |   virtual void rewind(); | 
|---|
| [3852] | 48 |   virtual void tick(float dt); | 
|---|
| [3849] | 49 |  | 
|---|
| [3859] | 50 |  private: | 
|---|
| [3849] | 51 |   // animation functions | 
|---|
 | 52 |   void setAnimFunc(ANIM_FUNCTION animFunc); | 
|---|
 | 53 |   float constant(float timePassed) const; | 
|---|
 | 54 |   float linear(float timePassed) const; | 
|---|
 | 55 |   float sine(float timePassed) const; | 
|---|
 | 56 |   float cosine(float timePassed) const; | 
|---|
 | 57 |   float exp(float timePassed) const; | 
|---|
 | 58 |   float negExp(float timePassed) const; | 
|---|
 | 59 |   float quadratic(float timePassed) const; | 
|---|
 | 60 |   float random(float timePassed) const; | 
|---|
| [3851] | 61 |  | 
|---|
 | 62 |  | 
|---|
| [4837] | 63 |   //  ANIM_FUNCTION animFunc | 
|---|
| [3854] | 64 |   float (tAnimation<T>::*animFunc)(float) const;  //!< A Function for the AnimationType | 
|---|
| [3855] | 65 |  | 
|---|
| [3854] | 66 |   KeyFrameF* currentKeyFrame;                     //!< The current KeyFrame | 
|---|
 | 67 |   KeyFrameF* nextKeyFrame;                        //!< The KeyFrame we iterate to | 
|---|
 | 68 |   tList<KeyFrameF>* keyFrameList;                 //!< The KeyFrameList | 
|---|
| [3849] | 69 |  | 
|---|
| [3854] | 70 |   T* object;                                      //!< The Object from which to Animate something | 
|---|
 | 71 |   void (T::*funcToAnim)(float);                   //!< The function to Animate | 
|---|
 | 72 |  | 
|---|
 | 73 |   float expFactor;                                //!< some factors | 
|---|
| [3849] | 74 | }; | 
|---|
 | 75 |  | 
|---|
 | 76 |  | 
|---|
 | 77 |  | 
|---|
 | 78 | /** | 
|---|
| [4836] | 79 |  *  standard constructor | 
|---|
| [3849] | 80 | */ | 
|---|
 | 81 | template<class T> | 
|---|
| [4597] | 82 | tAnimation<T>::tAnimation (T* object, void (T::*funcToAnim)(float)) | 
|---|
| [3849] | 83 | { | 
|---|
 | 84 |   // create a new List | 
|---|
 | 85 |   this->keyFrameList = new tList<KeyFrameF>(); | 
|---|
 | 86 |   KeyFrameF* tmpKeyFrame = new KeyFrameF; | 
|---|
 | 87 |   tmpKeyFrame->value = 0.0; | 
|---|
 | 88 |   tmpKeyFrame->duration = 1.0; | 
|---|
 | 89 |   keyFrameList->add(tmpKeyFrame); | 
|---|
 | 90 |  | 
|---|
 | 91 |   this->currentKeyFrame = tmpKeyFrame; | 
|---|
 | 92 |   this->nextKeyFrame = tmpKeyFrame; | 
|---|
 | 93 |  | 
|---|
 | 94 |   this->animFunc = &tAnimation<T>::linear; | 
|---|
 | 95 |  | 
|---|
 | 96 |   this->setFuncToAnim(object, funcToAnim); | 
|---|
 | 97 | } | 
|---|
 | 98 |  | 
|---|
 | 99 |  | 
|---|
 | 100 | /** | 
|---|
| [4836] | 101 |  *  standard deconstructor | 
|---|
| [4597] | 102 |  | 
|---|
| [3854] | 103 |    deletes all the Keyframes | 
|---|
| [3849] | 104 | */ | 
|---|
 | 105 | template<class T> | 
|---|
| [4597] | 106 | tAnimation<T>::~tAnimation () | 
|---|
| [3849] | 107 | { | 
|---|
 | 108 |   // delete all the KeyFrames | 
|---|
 | 109 |   tIterator<KeyFrameF>* itKF = keyFrameList->getIterator(); | 
|---|
| [5115] | 110 |   KeyFrameF*  enumKF = itKF->firstElement(); | 
|---|
| [3849] | 111 |   while (enumKF) | 
|---|
 | 112 |     { | 
|---|
 | 113 |       delete enumKF; | 
|---|
 | 114 |       enumKF = itKF->nextElement(); | 
|---|
 | 115 |     } | 
|---|
 | 116 |   delete itKF; | 
|---|
 | 117 |   delete this->keyFrameList; | 
|---|
 | 118 | } | 
|---|
 | 119 |  | 
|---|
| [3854] | 120 | /** | 
|---|
| [4836] | 121 |  *  rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
|---|
| [3854] | 122 | */ | 
|---|
| [3849] | 123 | template<class T> | 
|---|
| [4746] | 124 | void tAnimation<T>::rewind() | 
|---|
| [3849] | 125 | { | 
|---|
 | 126 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
|---|
 | 127 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
|---|
 | 128 |   this->localTime = 0.0; | 
|---|
| [3872] | 129 |   this->setAnimFunc(this->currentKeyFrame->animFunc); | 
|---|
| [3849] | 130 | } | 
|---|
 | 131 |  | 
|---|
| [3854] | 132 | /** | 
|---|
| [4836] | 133 |  *  sets the Function we want to animate | 
|---|
 | 134 |  * @param object from what object do we want to animate | 
|---|
 | 135 |  * @param funcToAnim which function | 
|---|
| [3854] | 136 | */ | 
|---|
| [3849] | 137 | template<class T> | 
|---|
 | 138 | void tAnimation<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) | 
|---|
 | 139 | { | 
|---|
 | 140 |   this->baseObject = this->object = object; | 
|---|
 | 141 |   this->funcToAnim = funcToAnim; | 
|---|
 | 142 | } | 
|---|
 | 143 |  | 
|---|
| [3854] | 144 | /** | 
|---|
| [4836] | 145 |  *  Appends a new Keyframe | 
|---|
 | 146 |  * @param value the value of the new KeyFrame | 
|---|
 | 147 |  * @param duration The duration from the new KeyFrame to the next one | 
|---|
 | 148 |  * @param animFunc The function to animate between this keyFrame and the next one | 
|---|
| [3854] | 149 | */ | 
|---|
| [3849] | 150 | template<class T> | 
|---|
 | 151 | void tAnimation<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) | 
|---|
 | 152 | { | 
|---|
 | 153 |   // some small check | 
|---|
 | 154 |   if (duration <= 0.0) | 
|---|
 | 155 |     duration = 1.0; | 
|---|
| [3979] | 156 |   if (animFunc == ANIM_NULL) | 
|---|
 | 157 |     animFunc = ANIM_DEFAULT_FUNCTION; | 
|---|
| [3849] | 158 |  | 
|---|
 | 159 |   KeyFrameF* tmpKeyFrame; | 
|---|
| [4597] | 160 |  | 
|---|
| [3876] | 161 |   // when adding the first frame | 
|---|
 | 162 |   if (this->keyFrameCount == 0) | 
|---|
| [3849] | 163 |     { | 
|---|
| [3876] | 164 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
|---|
 | 165 |       this->setAnimFunc(animFunc); | 
|---|
 | 166 |     } | 
|---|
 | 167 |   else | 
|---|
 | 168 |     { | 
|---|
| [3849] | 169 |       tmpKeyFrame = new KeyFrameF; | 
|---|
| [3871] | 170 |       // when adding the second frame | 
|---|
| [3849] | 171 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
|---|
| [4597] | 172 |         this->nextKeyFrame = tmpKeyFrame; | 
|---|
| [3849] | 173 |       this->keyFrameList->add(tmpKeyFrame); | 
|---|
 | 174 |     } | 
|---|
| [3871] | 175 |  | 
|---|
| [3849] | 176 |   tmpKeyFrame->value = value; | 
|---|
 | 177 |   tmpKeyFrame->duration = duration; | 
|---|
 | 178 |   tmpKeyFrame->animFunc = animFunc; | 
|---|
| [3876] | 179 |   this->keyFrameCount++; | 
|---|
| [3849] | 180 | } | 
|---|
 | 181 |  | 
|---|
| [3854] | 182 | /** | 
|---|
| [4836] | 183 |  *  ticks the Animation | 
|---|
 | 184 |  * @param dt how much time to tick | 
|---|
| [3854] | 185 | */ | 
|---|
| [3849] | 186 | template<class T> | 
|---|
| [3852] | 187 | void tAnimation<T>::tick(float dt) | 
|---|
| [3849] | 188 | { | 
|---|
 | 189 |   if (this->bRunning) | 
|---|
 | 190 |     { | 
|---|
| [3852] | 191 |       this->localTime += dt; | 
|---|
| [3849] | 192 |       if (localTime >= this->currentKeyFrame->duration) | 
|---|
| [4597] | 193 |         { | 
|---|
 | 194 |           if (likely(this->keyFramesToPlay != 0)) | 
|---|
 | 195 |             { | 
|---|
 | 196 |               if (unlikely(this->keyFramesToPlay > 0)) | 
|---|
 | 197 |                 --this->keyFramesToPlay; | 
|---|
 | 198 |               // switching to the next Key-Frame | 
|---|
 | 199 |               this->localTime -= this->currentKeyFrame->duration; | 
|---|
 | 200 |  | 
|---|
 | 201 |               this->currentKeyFrame = this->nextKeyFrame; | 
|---|
 | 202 |               // checking, if we should still Play the animation | 
|---|
 | 203 |               if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
|---|
 | 204 |                 this->handleInfinity(); | 
|---|
 | 205 |               this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
|---|
 | 206 |  | 
|---|
| [4885] | 207 |               //printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); | 
|---|
| [4597] | 208 |               this->setAnimFunc(this->currentKeyFrame->animFunc); | 
|---|
 | 209 |             } | 
|---|
 | 210 |           else | 
|---|
 | 211 |             this->pause(); | 
|---|
 | 212 |         } | 
|---|
 | 213 |  | 
|---|
| [3849] | 214 |       (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); | 
|---|
 | 215 |     } | 
|---|
 | 216 | } | 
|---|
 | 217 |  | 
|---|
| [3854] | 218 | /** | 
|---|
| [4836] | 219 |  *  Sets The kind of Animation between this keyframe and the next one | 
|---|
 | 220 |  * @param animFunc The Type of Animation to set | 
|---|
| [3854] | 221 | */ | 
|---|
| [3849] | 222 | template<class T> | 
|---|
 | 223 | void tAnimation<T>::setAnimFunc(ANIM_FUNCTION animFunc) | 
|---|
 | 224 | { | 
|---|
 | 225 |   switch (animFunc) | 
|---|
 | 226 |     { | 
|---|
 | 227 |     default: | 
|---|
 | 228 |     case ANIM_CONSTANT: | 
|---|
 | 229 |       this->animFunc = &tAnimation<T>::constant; | 
|---|
 | 230 |       break; | 
|---|
 | 231 |     case ANIM_LINEAR: | 
|---|
 | 232 |       this->animFunc = &tAnimation<T>::linear; | 
|---|
 | 233 |       break; | 
|---|
 | 234 |     case ANIM_SINE: | 
|---|
 | 235 |       this->animFunc = &tAnimation<T>::sine; | 
|---|
 | 236 |       break; | 
|---|
 | 237 |     case ANIM_COSINE: | 
|---|
 | 238 |       this->animFunc = &tAnimation<T>::cosine; | 
|---|
 | 239 |       break; | 
|---|
 | 240 |     case ANIM_EXP: | 
|---|
 | 241 |       this->animFunc = &tAnimation<T>::exp; | 
|---|
 | 242 |       break; | 
|---|
 | 243 |     case ANIM_NEG_EXP: | 
|---|
| [4597] | 244 |         this->animFunc = &tAnimation<T>::negExp; | 
|---|
 | 245 |         expFactor =  - 1.0 / this->currentKeyFrame->duration * logf(DELTA_X); | 
|---|
 | 246 |         break; | 
|---|
| [3849] | 247 |     case ANIM_QUADRATIC: | 
|---|
 | 248 |       this->animFunc = &tAnimation<T>::quadratic; | 
|---|
 | 249 |       break; | 
|---|
 | 250 |     case ANIM_RANDOM: | 
|---|
 | 251 |       this->animFunc = &tAnimation<T>::random; | 
|---|
 | 252 |       break; | 
|---|
 | 253 |     } | 
|---|
 | 254 | } | 
|---|
 | 255 |  | 
|---|
 | 256 |  | 
|---|
 | 257 | // animation functions | 
|---|
| [3854] | 258 | /** | 
|---|
| [4836] | 259 |  *  stays at the value of the currentKeyFrame | 
|---|
 | 260 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 261 | */ | 
|---|
| [3849] | 262 | template<class T> | 
|---|
 | 263 | float tAnimation<T>::constant(float timePassed) const | 
|---|
 | 264 | { | 
|---|
 | 265 |   return this->currentKeyFrame->value; | 
|---|
 | 266 | } | 
|---|
 | 267 |  | 
|---|
| [3854] | 268 | /** | 
|---|
| [4836] | 269 |  *  linear interpolation between this keyframe and the next one | 
|---|
 | 270 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 271 | */ | 
|---|
| [3849] | 272 | template<class T> | 
|---|
| [4597] | 273 | float tAnimation<T>::linear(float timePassed) const | 
|---|
| [3849] | 274 | { | 
|---|
| [3871] | 275 |   return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
|---|
| [3849] | 276 |     * (timePassed / this->currentKeyFrame->duration); | 
|---|
 | 277 | } | 
|---|
 | 278 |  | 
|---|
| [3854] | 279 | /** | 
|---|
| [4836] | 280 |  *  a Sinusodial Interpolation between this keyframe and the next one | 
|---|
 | 281 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 282 | */ | 
|---|
| [3849] | 283 | template<class T> | 
|---|
 | 284 | float tAnimation<T>::sine(float timePassed) const | 
|---|
 | 285 | { | 
|---|
| [3871] | 286 |   if (timePassed * 2.0 < this->currentKeyFrame->duration) | 
|---|
| [4597] | 287 |     return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
|---|
| [3871] | 288 |       * sin( M_PI * timePassed / this->currentKeyFrame->duration)/2; | 
|---|
| [4597] | 289 |   else | 
|---|
| [3871] | 290 |     return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) | 
|---|
 | 291 |       * sin( M_PI * (1.0 - timePassed / this->currentKeyFrame->duration))/2; | 
|---|
| [3849] | 292 |   /* | 
|---|
| [3871] | 293 |   printf("::%f::::%f::\n",timePassed/this->currentKeyFrame->duration,retVal); | 
|---|
 | 294 |   return retVal; | 
|---|
| [3849] | 295 |   */ | 
|---|
 | 296 | } | 
|---|
 | 297 |  | 
|---|
| [3854] | 298 | /** | 
|---|
| [4836] | 299 |  *  a cosine interpolation between this keyframe and the next one | 
|---|
 | 300 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 301 | */ | 
|---|
| [3849] | 302 | template<class T> | 
|---|
 | 303 | float tAnimation<T>::cosine(float timePassed) const | 
|---|
 | 304 | { | 
|---|
| [3871] | 305 |   return ((this->nextKeyFrame->value + this->currentKeyFrame->value) + | 
|---|
 | 306 |     (this->currentKeyFrame->value - this->nextKeyFrame->value) * | 
|---|
 | 307 |     cos( M_PI * timePassed / this->currentKeyFrame->duration))/2; | 
|---|
| [3849] | 308 | } | 
|---|
 | 309 |  | 
|---|
| [3854] | 310 | /** | 
|---|
| [4836] | 311 |  *  an exponential interpolation between this keyframe and the next one | 
|---|
 | 312 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 313 | */ | 
|---|
| [3849] | 314 | template<class T> | 
|---|
 | 315 | float tAnimation<T>::exp(float timePassed) const | 
|---|
 | 316 | { | 
|---|
| [3872] | 317 |   return this->linear(timePassed); | 
|---|
| [3849] | 318 | } | 
|---|
 | 319 |  | 
|---|
| [3854] | 320 | /** | 
|---|
| [4836] | 321 |  *  a negative exponential interpolation between this keyframe and the next one | 
|---|
 | 322 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 323 | */ | 
|---|
| [3849] | 324 | template<class T> | 
|---|
 | 325 | float tAnimation<T>::negExp(float timePassed) const | 
|---|
 | 326 | { | 
|---|
 | 327 |   float d = this->currentKeyFrame->value - this->nextKeyFrame->value; | 
|---|
 | 328 |   float e = d * (1.0 - expf(- timePassed * expFactor)); | 
|---|
 | 329 |   return  this->currentKeyFrame->value - e; | 
|---|
 | 330 | } | 
|---|
 | 331 |  | 
|---|
| [3854] | 332 | /** | 
|---|
| [4836] | 333 |  *  a quadratic interpolation between this keyframe and the next one | 
|---|
 | 334 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3854] | 335 | */ | 
|---|
| [3849] | 336 | template<class T> | 
|---|
 | 337 | float tAnimation<T>::quadratic(float timePassed) const | 
|---|
 | 338 | { | 
|---|
| [8315] | 339 |   return this->linear(timePassed); | 
|---|
| [3849] | 340 | } | 
|---|
| [3851] | 341 |  | 
|---|
| [3855] | 342 | /** | 
|---|
| [4836] | 343 |  *  some random animation (fluctuating) | 
|---|
 | 344 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3855] | 345 | */ | 
|---|
 | 346 | template<class T> | 
|---|
 | 347 | float tAnimation<T>::random(float timePassed) const | 
|---|
 | 348 | { | 
|---|
| [4597] | 349 |   return this->currentKeyFrame->value + | 
|---|
| [3874] | 350 |     (this->nextKeyFrame->value - this->currentKeyFrame->value) * | 
|---|
 | 351 |     (float)rand()/(float)RAND_MAX; | 
|---|
| [3855] | 352 | } | 
|---|
| [3851] | 353 |  | 
|---|
 | 354 | #endif /* _T_ANIMATION_H */ | 
|---|