| 1 | /*! | 
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| 2 |  * @file animation_player.h | 
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| 3 | */ | 
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| 4 |  | 
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| 5 | #ifndef _ANIMATION_PLAYER_H | 
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| 6 | #define _ANIMATION_PLAYER_H | 
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| 7 |  | 
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| 8 | #include "base_object.h" | 
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| 9 | #include "animation.h" | 
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| 10 |  | 
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| 11 | #include <list> | 
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| 12 |  | 
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| 13 | /* FORWARD DECLARATION */ | 
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| 14 |  | 
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| 15 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. | 
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| 16 | /** | 
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| 17 |    <b>AnimationPlayer usage:</b> \n | 
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| 18 |  | 
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| 19 |    <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is | 
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| 20 |    usually done when initializing a world \n | 
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| 21 |    <b>Adding Animations</b>: create an Animation the following Way: | 
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| 22 |    \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this | 
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| 23 |    \li set some parameters: also see the specific classes for more info | 
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| 24 |    \n | 
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| 25 |    if you do not want a specific Animation to be handled by the AnimationPlayer, you have to | 
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| 26 |    unload it explicitely with animation->doNotHandle(); | 
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| 27 |    \n | 
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| 28 |    eveything else will be done by the AnimationPlayer itself.\n | 
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| 29 | */ | 
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| 30 | class AnimationPlayer : public BaseObject { | 
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| 31 |  | 
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| 32 |  public: | 
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| 33 |   /** @returns a Pointer to the only object of this Class */ | 
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| 34 |   inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; }; | 
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| 35 |  | 
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| 36 |   virtual ~AnimationPlayer(); | 
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| 37 |  | 
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| 38 |   // animation handling | 
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| 39 |   void addAnimation(Animation* animation); | 
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| 40 |   void removeAnimation(Animation* animation); | 
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| 41 |   void flush(); | 
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| 42 |  | 
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| 43 |   // time functions | 
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| 44 |   void tick(float timePassed); | 
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| 45 |   void play(); | 
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| 46 |   void pause(); | 
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| 47 |  | 
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| 48 |   Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const; | 
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| 49 |  | 
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| 50 |   void debug(); | 
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| 51 |  | 
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| 52 |  private: | 
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| 53 |   /* singleton */ | 
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| 54 |   AnimationPlayer(); | 
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| 55 |   static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class. | 
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| 56 |  | 
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| 57 |   /* class specific */ | 
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| 58 |   std::list<Animation*>        animationList;         //!< A List of Animations to be handled. | 
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| 59 |   bool                         bRunning;              //!< If the AnimationPlayer is running. | 
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| 60 | }; | 
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| 61 |  | 
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| 62 |  | 
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| 63 | #endif /* _ANIMATION_PLAYER_H */ | 
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