| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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| 17 | |
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| 18 | #include "animation_player.h" |
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| 19 | |
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| 20 | #include "compiler.h" |
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| 21 | |
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| 22 | |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | * standard constructor |
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| 27 | */ |
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| 28 | AnimationPlayer::AnimationPlayer () |
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| 29 | { |
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| 30 | this->setClassID(CL_ANIMATION_PLAYER, "AnimationPlayer"); |
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| 31 | this->setName("AnimationPlayer"); |
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| 32 | |
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| 33 | this->play(); |
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| 34 | } |
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| 35 | |
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| 36 | /** |
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| 37 | * the singleton reference to this class |
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| 38 | */ |
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| 39 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; |
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| 40 | |
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| 41 | /** |
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| 42 | * standard deconstructor |
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| 43 | |
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| 44 | !! DANGER !! when unloading the AnimationPlayer no other Function |
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| 45 | should reference any Animations, from the animationList because it |
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| 46 | automatically deletes them. |
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| 47 | This usually happens when unloading a World. |
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| 48 | */ |
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| 49 | AnimationPlayer::~AnimationPlayer () |
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| 50 | { |
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| 51 | // deleting the Animation List AND all the elements of the List |
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| 52 | this->flush(); |
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| 53 | |
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| 54 | AnimationPlayer::singletonRef = NULL; |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | * adds an Animation to the AnimationList. |
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| 59 | * @param animation the Animation to handle |
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| 60 | |
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| 61 | when adding a Animation the Animation will too be deleted when |
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| 62 | the AnimationPlayer gets deleted. Consider not adding it, or |
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| 63 | unadding it with animation->notHandled(); |
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| 64 | */ |
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| 65 | void AnimationPlayer::addAnimation(Animation* animation) |
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| 66 | { |
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| 67 | this->animationList.push_back(animation); |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | * removes an Animation from the Animation List, WITHOUT deleting it. |
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| 72 | * @param animation the Anmination to remove from the List |
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| 73 | */ |
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| 74 | void AnimationPlayer::removeAnimation(Animation* animation) |
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| 75 | { |
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| 76 | this->animationList.remove(animation); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * empties the list AND deletes all the Animations |
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| 81 | */ |
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| 82 | void AnimationPlayer::flush() |
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| 83 | { |
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| 84 | // deleting the Animation List AND all the elements of the List |
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| 85 | while(this->animationList.size() > 0) |
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| 86 | { |
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| 87 | Animation* anim = this->animationList.front(); |
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| 88 | this->animationList.pop_front(); |
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| 89 | delete anim; |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | * Ticks all the animations in animationList |
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| 95 | * @param timePassed the time passed since the last tick. |
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| 96 | */ |
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| 97 | void AnimationPlayer::tick(float timePassed) |
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| 98 | { |
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| 99 | if (this->bRunning) |
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| 100 | { |
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| 101 | // iterate through all the animations and tick them. |
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| 102 | std::list<Animation*>::iterator anim; |
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| 103 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) |
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| 104 | { |
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| 105 | (*anim)->tick(timePassed); |
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| 106 | if(unlikely((*anim)->ifDelete())) |
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| 107 | { |
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| 108 | this->animationList.remove(*anim); |
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| 109 | delete *anim; |
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| 110 | } |
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| 111 | } |
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| 112 | } |
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| 113 | } |
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| 114 | /** |
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| 115 | * starts playing the AnimationPlayer |
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| 116 | */ |
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| 117 | void AnimationPlayer::play() |
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| 118 | { |
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| 119 | this->bRunning = true; |
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| 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | * pauses playing of the AnimationPlayer |
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| 124 | */ |
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| 125 | void AnimationPlayer::pause() |
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| 126 | { |
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| 127 | this->bRunning = false; |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | * @returns the animation from a certain baseobject |
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| 132 | if multiple are found, it just retruns the first one |
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| 133 | if none is found it returns NULL |
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| 134 | */ |
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| 135 | Animation* AnimationPlayer::getAnimationFromBaseObject(const BaseObject* baseObject) const |
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| 136 | { |
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| 137 | std::list<Animation*>::const_iterator anim; |
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| 138 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) |
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| 139 | if((*anim)->getBaseObject() == baseObject) |
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| 140 | return *anim; |
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| 141 | return NULL; |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | /** |
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| 147 | * Outputs some nice debug-information |
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| 148 | */ |
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| 149 | void AnimationPlayer::debug() |
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| 150 | { |
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| 151 | PRINT(0)("+------------------------------------+\n"); |
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| 152 | PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); |
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| 153 | PRINT(0)("+------------------------------------+\n"); |
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| 154 | PRINT(0)("| Reference: %p\n", this); |
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| 155 | PRINT(0)("| CountOfAnims %d\n", this->animationList.size()); |
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| 156 | PRINT(0)("-Animation Information---------------+\n"); |
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| 157 | // Per ANIMATION DEBUG |
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| 158 | std::list<Animation*>::iterator anim; |
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| 159 | for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) |
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| 160 | { |
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| 161 | // anim->debug(); |
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| 162 | } |
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| 163 | PRINT(0)("+--------------------------------AP--+\n"); |
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| 164 | } |
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