| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| 17 |  | 
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| 18 | #include "animation_player.h" | 
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| 19 |  | 
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| 20 | #include "compiler.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |  *  standard constructor | 
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| 27 | */ | 
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| 28 | AnimationPlayer::AnimationPlayer () | 
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| 29 | { | 
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| 30 |   this->setClassID(CL_ANIMATION_PLAYER, "AnimationPlayer"); | 
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| 31 |   this->setName("AnimationPlayer"); | 
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| 32 |  | 
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| 33 |   this->play(); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |  *  the singleton reference to this class | 
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| 38 | */ | 
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| 39 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |  *  standard deconstructor | 
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| 43 |  | 
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| 44 |    !! DANGER !! when unloading the AnimationPlayer no other Function | 
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| 45 |    should reference any Animations, from the animationList because it | 
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| 46 |    automatically deletes them. | 
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| 47 |    This usually happens when unloading a World. | 
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| 48 | */ | 
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| 49 | AnimationPlayer::~AnimationPlayer () | 
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| 50 | { | 
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| 51 |   // deleting the Animation List AND all the elements of the List | 
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| 52 |   this->flush(); | 
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| 53 |  | 
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| 54 |   AnimationPlayer::singletonRef = NULL; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 |  *  adds an Animation to the AnimationList. | 
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| 59 |  * @param animation the Animation to handle | 
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| 60 |  | 
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| 61 |    when adding a Animation the Animation will too be deleted when | 
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| 62 |    the AnimationPlayer gets deleted. Consider not adding it, or | 
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| 63 |    unadding it with animation->notHandled(); | 
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| 64 | */ | 
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| 65 | void AnimationPlayer::addAnimation(Animation* animation) | 
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| 66 | { | 
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| 67 |   this->animationList.push_back(animation); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | /** | 
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| 71 |  *  removes an Animation from the Animation List, WITHOUT deleting it. | 
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| 72 |  * @param animation the Anmination to remove from the List | 
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| 73 | */ | 
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| 74 | void AnimationPlayer::removeAnimation(Animation* animation) | 
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| 75 | { | 
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| 76 |   this->animationList.remove(animation); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |  *  empties the list AND deletes all the Animations | 
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| 81 | */ | 
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| 82 | void AnimationPlayer::flush() | 
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| 83 | { | 
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| 84 |   // deleting the Animation List AND all the elements of the List | 
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| 85 |   while(this->animationList.size() > 0) | 
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| 86 |   { | 
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| 87 |     Animation* anim = this->animationList.front(); | 
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| 88 |     this->animationList.pop_front(); | 
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| 89 |     delete anim; | 
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| 90 |   } | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  *  Ticks all the animations in animationList | 
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| 95 |  * @param timePassed the time passed since the last tick. | 
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| 96 |  */ | 
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| 97 | void AnimationPlayer::tick(float timePassed) | 
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| 98 | { | 
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| 99 |   if (this->bRunning) | 
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| 100 |   { | 
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| 101 |       // iterate through all the animations and tick them. | 
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| 102 |     list<Animation*>::iterator anim; | 
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| 103 |     for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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| 104 |     { | 
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| 105 |       (*anim)->tick(timePassed); | 
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| 106 |       if(unlikely((*anim)->ifDelete())) | 
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| 107 |       { | 
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| 108 |         this->animationList.remove(*anim); | 
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| 109 |         delete *anim; | 
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| 110 |       } | 
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| 111 |     } | 
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| 112 |   } | 
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| 113 | } | 
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| 114 | /** | 
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| 115 |  *  starts playing the AnimationPlayer | 
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| 116 |  */ | 
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| 117 | void AnimationPlayer::play() | 
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| 118 | { | 
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| 119 |   this->bRunning = true; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 |  *  pauses playing of the AnimationPlayer | 
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| 124 |  */ | 
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| 125 | void AnimationPlayer::pause() | 
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| 126 | { | 
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| 127 |   this->bRunning = false; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /** | 
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| 131 |  * @returns the animation from a certain baseobject | 
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| 132 |    if multiple are found, it just retruns the first one | 
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| 133 |    if none is found it returns NULL | 
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| 134 | */ | 
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| 135 | Animation* AnimationPlayer::getAnimationFromBaseObject(const BaseObject* baseObject) const | 
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| 136 | { | 
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| 137 |   list<Animation*>::const_iterator anim; | 
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| 138 |   for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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| 139 |     if((*anim)->getBaseObject() == baseObject) | 
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| 140 |       return *anim; | 
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| 141 |   return NULL; | 
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| 142 | } | 
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| 143 |  | 
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| 144 |  | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  *  Outputs some nice debug-information | 
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| 148 | */ | 
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| 149 | void AnimationPlayer::debug() | 
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| 150 | { | 
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| 151 |   PRINT(0)("+------------------------------------+\n"); | 
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| 152 |   PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); | 
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| 153 |   PRINT(0)("+------------------------------------+\n"); | 
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| 154 |   PRINT(0)("| Reference: %p\n", this); | 
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| 155 |   PRINT(0)("| CountOfAnims %d\n", this->animationList.size()); | 
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| 156 |   PRINT(0)("-Animation Information---------------+\n"); | 
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| 157 |   // Per ANIMATION DEBUG | 
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| 158 |   list<Animation*>::iterator anim; | 
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| 159 |   for (anim = this->animationList.begin(); anim != this->animationList.end(); anim++) | 
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| 160 |     { | 
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| 161 |       //      anim->debug(); | 
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| 162 |     } | 
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| 163 |   PRINT(0)("+--------------------------------AP--+\n"); | 
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| 164 | } | 
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