| [4597] | 1 | /*! | 
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| [5039] | 2 | * @file animation3d.h | 
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| [3851] | 3 | */ | 
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|  | 4 |  | 
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| [3863] | 5 |  | 
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| [3851] | 6 | #include "animation.h" | 
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|  | 7 |  | 
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|  | 8 | #include "vector.h" | 
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| [6616] | 9 | #include "quaternion.h" | 
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| [3851] | 10 | class PNode; | 
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|  | 11 |  | 
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| [4906] | 12 | #define DELTA_X_3D 0.05  //!< the percentag of the distance that doesn't have to be done by neg_exp (asymptotical) ~ maschinendelta | 
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| [3964] | 13 |  | 
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| [3851] | 14 | //! KeyFrame3D Struct | 
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|  | 15 | /** | 
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|  | 16 | This represents one point with direction of the animation | 
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|  | 17 | */ | 
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|  | 18 | typedef struct KeyFrame3D { | 
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| [4485] | 19 | float             duration;              //!< The duration of this KeyFrame | 
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|  | 20 | Vector            position;              //!< The position of this KeyFrame | 
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|  | 21 | Vector            lastPosition;          //!< The last known position | 
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|  | 22 | Quaternion        direction;             //!< The direction of this KeyFrame | 
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|  | 23 | ANIM_FUNCTION     animFuncMov;           //!< with whitch function to iterate movement to the next KeyFrame3D | 
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|  | 24 | ANIM_FUNCTION     animFuncRot;           //!< with whitch function to iterate rotation to the next KeyFrame3D | 
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| [3851] | 25 | }; | 
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|  | 26 |  | 
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| [4485] | 27 | //! Animation Class for 3D-transformations (movement and rotation) | 
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| [3851] | 28 | /** | 
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|  | 29 | This represents an animation for a object | 
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|  | 30 | */ | 
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|  | 31 | class Animation3D : public Animation | 
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|  | 32 | { | 
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|  | 33 | public: | 
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| [3852] | 34 | Animation3D(PNode* object); | 
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| [4746] | 35 | virtual ~Animation3D(); | 
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| [4597] | 36 |  | 
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| [4746] | 37 | virtual void rewind(); | 
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| [3851] | 38 |  | 
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| [4906] | 39 | void addKeyFrame(Vector position, Quaternion direction, | 
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|  | 40 | float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, | 
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|  | 41 | ANIM_FUNCTION animFuncRot = ANIM_NULL); | 
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| [3855] | 42 | //  void addKeyFrame(KeyFrame3D* frame); | 
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| [3851] | 43 |  | 
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| [3852] | 44 | virtual void tick(float dt); | 
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| [4597] | 45 |  | 
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| [3859] | 46 | private: | 
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| [3851] | 47 | // animation functions | 
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| [3973] | 48 | void setAnimFuncMov(ANIM_FUNCTION animFunc); | 
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|  | 49 | void setAnimFuncRot(ANIM_FUNCTION animFunc); | 
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|  | 50 | void mConstant(float timePassed) const; | 
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|  | 51 | void mLinear(float timePassed) const; | 
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|  | 52 | void mSine(float timePassed) const; | 
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|  | 53 | void mCosine(float timePassed) const; | 
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|  | 54 | void mExp(float timePassed) const; | 
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|  | 55 | void mNegExp(float timePassed) const; | 
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|  | 56 | void mQuadratic(float timePassed) const; | 
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|  | 57 | void mRandom(float timePassed) const; | 
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|  | 58 | void rConstant(float timePassed) const; | 
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|  | 59 | void rLinear(float timePassed) const; | 
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|  | 60 | void rSine(float timePassed) const; | 
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|  | 61 | void rCosine(float timePassed) const; | 
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|  | 62 | void rExp(float timePassed) const; | 
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|  | 63 | void rNegExp(float timePassed) const; | 
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|  | 64 | void rQuadratic(float timePassed) const; | 
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|  | 65 | void rRandom(float timePassed) const; | 
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| [3851] | 66 | //  ANIM_FUNCTION animFunc; | 
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| [3973] | 67 | void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType | 
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|  | 68 | void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType | 
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| [3851] | 69 |  | 
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| [3855] | 70 |  | 
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| [4485] | 71 | private: | 
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|  | 72 | KeyFrame3D*          currentKeyFrame;               //!< The current KeyFrame | 
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|  | 73 | KeyFrame3D*          nextKeyFrame;                  //!< The KeyFrame we iterate to | 
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|  | 74 | tList<KeyFrame3D>*   keyFrameList;                  //!< The KeyFrameList | 
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|  | 75 |  | 
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|  | 76 |  | 
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| [3851] | 77 | // more class-local description | 
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| [4485] | 78 | PNode*               object;                        //!< The Object from which to Animate something | 
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|  | 79 | Vector               lastPosition;                  //!< last Object | 
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|  | 80 | Vector               tmpVect;                       //!< temporary vector | 
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|  | 81 | float                deltaT;                        //!< time passed since last | 
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|  | 82 | float                expFactorMov;                  //!< exponential Factor for movement | 
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|  | 83 | float                expFactorRot;                  //!< exponential Factor for rotation | 
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| [3851] | 84 | }; | 
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