| [3851] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 |    2005-04-17: Benjamin Grauer | 
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 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
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| [3980] | 17 |    2005-04-25: Patrick Boenzli | 
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 | 18 |           Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions | 
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| [3851] | 19 | */ | 
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 | 20 |  | 
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| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 22 |  | 
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 | 23 | #include "animation3d.h" | 
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 | 24 |  | 
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 | 25 | #include "p_node.h" | 
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 | 26 |  | 
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 | 27 | using namespace std; | 
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 | 28 |  | 
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| [3855] | 29 | /** | 
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| [4836] | 30 |  *  standard constructor | 
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| [3855] | 31 | */ | 
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| [3852] | 32 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 33 | { | 
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| [3852] | 34 |   this->object = object; | 
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 | 35 |  | 
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| [3851] | 36 |   // create a new List | 
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 | 37 |   this->keyFrameList = new tList<KeyFrame3D>(); | 
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 | 38 |   KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
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 | 39 |   tmpKeyFrame->position = Vector(); | 
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 | 40 |   tmpKeyFrame->direction = Quaternion(); | 
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 | 41 |   keyFrameList->add(tmpKeyFrame); | 
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 | 42 |  | 
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 | 43 |   this->currentKeyFrame = tmpKeyFrame; | 
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 | 44 |   this->nextKeyFrame = tmpKeyFrame; | 
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 | 45 |  | 
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| [5062] | 46 |   this->animFuncMov = NULL;//&Animation3D::mLinear; | 
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 | 47 |   this->animFuncRot = NULL;//&Animation3D::rLinear; | 
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| [3986] | 48 |  | 
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| [3851] | 49 | } | 
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 | 50 |  | 
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| [3855] | 51 | /** | 
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| [4836] | 52 |  *  standard deconstructor | 
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| [4597] | 53 |  | 
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| [3855] | 54 |    deletes all the Keyframes | 
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 | 55 | */ | 
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| [4746] | 56 | Animation3D::~Animation3D() | 
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| [3851] | 57 | { | 
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 | 58 |   // delete all the KeyFrames | 
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 | 59 |   tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
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| [5115] | 60 |   KeyFrame3D*  enumKF = itKF->firstElement(); | 
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| [3851] | 61 |   while (enumKF) | 
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 | 62 |     { | 
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 | 63 |       delete enumKF; | 
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 | 64 |       enumKF = itKF->nextElement(); | 
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 | 65 |     } | 
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 | 66 |   delete itKF; | 
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 | 67 |   delete this->keyFrameList; | 
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 | 68 | } | 
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 | 69 |  | 
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| [3855] | 70 | /** | 
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| [4836] | 71 |  *  rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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| [3855] | 72 | */ | 
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| [4746] | 73 | void Animation3D::rewind() | 
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| [3851] | 74 | { | 
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 | 75 |   this->currentKeyFrame = keyFrameList->firstElement(); | 
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 | 76 |   this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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 | 77 |   this->localTime = 0.0; | 
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| [3973] | 78 |   this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 79 |   this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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| [3851] | 80 | } | 
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 | 81 |  | 
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| [3855] | 82 | /** | 
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| [4836] | 83 |  *  Appends a new Keyframe | 
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 | 84 |  * @param position The position of the new Keyframe | 
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 | 85 |  * @param direction The direction of the new Keyframe. | 
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 | 86 |  * @param duration The duration from the new KeyFrame to the next one | 
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 | 87 |  * @param animFuncMov The function to animate position between this keyFrame and the next one | 
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 | 88 |  * @param animFuncRot The function to animate rotation between this keyFrame and the next one | 
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| [3855] | 89 | */ | 
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| [4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, | 
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| [4597] | 91 |                               ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) | 
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| [3851] | 92 | { | 
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 | 93 |   // some small check | 
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 | 94 |   if (duration <= 0.0) | 
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 | 95 |     duration = 1.0; | 
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| [3978] | 96 |   // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot | 
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| [5062] | 97 | //  if (animFuncMov == ANIM_NULL) | 
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 | 98 | //    animFuncMov = ANIM_DEFAULT_FUNCTION; | 
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 | 99 | //  if (animFuncRot == ANIM_NULL) | 
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 | 100 | //    animFuncRot = animFuncMov; | 
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| [3851] | 101 |  | 
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 | 102 |   KeyFrame3D* tmpKeyFrame; | 
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| [4597] | 103 |  | 
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| [3876] | 104 |   // when adding the first frame | 
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 | 105 |   if (this->keyFrameCount == 0) | 
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| [3851] | 106 |     { | 
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| [3876] | 107 |       tmpKeyFrame = this->keyFrameList->firstElement(); | 
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| [4000] | 108 |       //this->setAnimFuncMov(animFuncMov); | 
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 | 109 |       //this->setAnimFuncRot(animFuncRot); | 
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| [3876] | 110 |     } | 
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 | 111 |   else | 
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 | 112 |     { | 
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| [3851] | 113 |       tmpKeyFrame = new KeyFrame3D; | 
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| [3876] | 114 |       // when adding the second frame | 
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| [3851] | 115 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
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| [4597] | 116 |         this->nextKeyFrame = tmpKeyFrame; | 
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| [3851] | 117 |       this->keyFrameList->add(tmpKeyFrame); | 
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 | 118 |     } | 
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 | 119 |  | 
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 | 120 |   tmpKeyFrame->position = position; | 
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| [3981] | 121 |   //tmpKeyFrame->lastPosition = position; | 
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| [3851] | 122 |   tmpKeyFrame->direction = direction; | 
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 | 123 |   tmpKeyFrame->duration = duration; | 
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| [3973] | 124 |   tmpKeyFrame->animFuncMov = animFuncMov; | 
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 | 125 |   tmpKeyFrame->animFuncRot = animFuncRot; | 
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| [3876] | 126 |   this->keyFrameCount++; | 
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| [3851] | 127 | } | 
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 | 128 |  | 
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| [3855] | 129 | /** | 
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| [4836] | 130 |  *  ticks the Animation | 
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 | 131 |  * @param dt how much time to tick | 
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| [3855] | 132 | */ | 
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| [3852] | 133 | void Animation3D::tick(float dt) | 
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| [3851] | 134 | { | 
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 | 135 |   if (this->bRunning) | 
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| [4597] | 136 |     { | 
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| [3852] | 137 |       this->localTime += dt; | 
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| [3851] | 138 |       if (localTime >= this->currentKeyFrame->duration) | 
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| [4597] | 139 |         { | 
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 | 140 |           if (likely(this->keyFramesToPlay != 0)) | 
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 | 141 |             { | 
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 | 142 |               if (unlikely(this->keyFramesToPlay > 0)) | 
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 | 143 |                 --this->keyFramesToPlay; | 
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 | 144 |               // switching to the next Key-Frame | 
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 | 145 |               this->localTime -= this->currentKeyFrame->duration; | 
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 | 146 |               this->currentKeyFrame = this->nextKeyFrame; | 
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 | 147 |               // checking, if we should still Play the animation | 
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 | 148 |               if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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 | 149 |                 this->handleInfinity(); | 
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 | 150 |               this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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 | 151 |               this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 152 |               this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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 | 153 |             } | 
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 | 154 |           else | 
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 | 155 |             this->pause(); | 
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 | 156 |         } | 
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| [3851] | 157 |       /* now animate it */ | 
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| [5062] | 158 |       if (likely(this->animFuncMov != NULL)) | 
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 | 159 |         (this->*animFuncMov)(this->localTime); | 
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 | 160 |       if (likely(this->animFuncRot != NULL)) | 
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 | 161 |         (this->*animFuncRot)(this->localTime); | 
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| [3851] | 162 |     } | 
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 | 163 | } | 
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 | 164 |  | 
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 | 165 |  | 
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| [3973] | 166 | /*==Movement Section==========================================================*/ | 
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 | 167 |  | 
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| [3855] | 168 | /** | 
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| [4836] | 169 |  *  Sets The kind of movment Animation between this keyframe and the next one | 
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 | 170 |  * @param animFuncMov: The Type of Animation to set | 
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| [3855] | 171 | */ | 
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| [3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) | 
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| [3851] | 173 | { | 
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| [3973] | 174 |   switch (animFuncMov) | 
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| [3851] | 175 |     { | 
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 | 176 |     case ANIM_CONSTANT: | 
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| [3973] | 177 |       this->animFuncMov = &Animation3D::mConstant; | 
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| [3851] | 178 |       break; | 
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 | 179 |     case ANIM_LINEAR: | 
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| [3973] | 180 |       this->animFuncMov = &Animation3D::mLinear; | 
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| [3993] | 181 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3981] | 182 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 183 |       break; | 
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 | 184 |     case ANIM_SINE: | 
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| [3973] | 185 |       this->animFuncMov = &Animation3D::mSine; | 
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| [3993] | 186 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3984] | 187 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 188 |       break; | 
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 | 189 |     case ANIM_COSINE: | 
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| [3973] | 190 |       this->animFuncMov = &Animation3D::mCosine; | 
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| [3993] | 191 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3985] | 192 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 193 |       break; | 
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 | 194 |     case ANIM_EXP: | 
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| [3993] | 195 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 196 |       this->animFuncMov = &Animation3D::mExp; | 
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| [3851] | 197 |       break; | 
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 | 198 |     case ANIM_NEG_EXP: | 
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| [3973] | 199 |       this->animFuncMov = &Animation3D::mNegExp; | 
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| [3993] | 200 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3977] | 201 |       this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3986] | 202 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 203 |       break; | 
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 | 204 |     case ANIM_QUADRATIC: | 
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| [3993] | 205 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 206 |       this->animFuncMov = &Animation3D::mQuadratic; | 
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| [3851] | 207 |       break; | 
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 | 208 |     case ANIM_RANDOM: | 
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| [3993] | 209 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 210 |       this->animFuncMov = &Animation3D::mRandom; | 
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| [3851] | 211 |       break; | 
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| [3986] | 212 |     default: | 
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| [5062] | 213 |       this->animFuncMov = NULL; | 
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| [3986] | 214 |       break; | 
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| [3851] | 215 |     } | 
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 | 216 | } | 
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 | 217 |  | 
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| [3855] | 218 | /** | 
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| [4836] | 219 |  *  stays at the value of the currentKeyFrame | 
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 | 220 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 221 | */ | 
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| [3973] | 222 | void Animation3D::mConstant(float timePassed) const | 
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| [3851] | 223 | { | 
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| [3986] | 224 |   //this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 225 |  | 
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| [3852] | 226 |   /* | 
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 | 227 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 228 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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 | 229 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 230 |     this->lastPosition = this->tmpVect; | 
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 | 231 |   */ | 
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| [3851] | 232 | } | 
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 | 233 |  | 
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| [3855] | 234 | /** | 
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| [4836] | 235 |  *  linear interpolation between this keyframe and the next one | 
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 | 236 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 237 |  | 
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| [4836] | 238 |    @todo implement also do this for direction | 
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| [3855] | 239 | */ | 
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| [3973] | 240 | void Animation3D::mLinear(float timePassed) const | 
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| [3851] | 241 | { | 
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| [3981] | 242 |   Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); | 
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 | 243 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 244 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 245 | } | 
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 | 246 |  | 
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| [3855] | 247 | /** | 
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| [4836] | 248 |  *  a Sinusodial Interpolation between this keyframe and the next one | 
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 | 249 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 250 |  | 
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| [4836] | 251 |    @todo implement | 
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| [3855] | 252 | */ | 
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| [3973] | 253 | void Animation3D::mSine(float timePassed) const | 
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| [3851] | 254 | { | 
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| [3984] | 255 |   Vector v; | 
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 | 256 |   if( timePassed  < this->currentKeyFrame->duration/2.0) | 
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 | 257 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; | 
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 | 258 |   else | 
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 | 259 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; | 
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| [4597] | 260 |  | 
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| [3984] | 261 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 262 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 263 | } | 
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 | 264 |  | 
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| [3965] | 265 |  | 
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| [3855] | 266 | /** | 
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| [4836] | 267 |  *  a cosine interpolation between this keyframe and the next one | 
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 | 268 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 269 |  | 
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| [4836] | 270 |    @todo implement | 
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| [3855] | 271 | */ | 
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| [3973] | 272 | void Animation3D::mCosine(float timePassed) const | 
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| [3851] | 273 | { | 
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| [3985] | 274 |   Vector v; | 
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 | 275 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; | 
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 | 276 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 277 |   this->currentKeyFrame->lastPosition = v; | 
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 | 278 |  | 
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 | 279 |  | 
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 | 280 |   /* | 
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| [3967] | 281 |   this->object->setRelCoor( this->nextKeyFrame->position - | 
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| [4597] | 282 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 283 |                             (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); | 
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| [3985] | 284 |   */ | 
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| [3851] | 285 | } | 
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 | 286 |  | 
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| [3967] | 287 |  | 
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 | 288 |  | 
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| [3855] | 289 | /** | 
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| [4836] | 290 |  *  an exponential interpolation between this keyframe and the next one | 
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 | 291 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 292 | */ | 
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| [3973] | 293 | void Animation3D::mExp(float timePassed) const | 
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| [3851] | 294 | { | 
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| [3968] | 295 |   PRINTF(0)("no exp animation3d defined\n"); | 
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| [3973] | 296 |   this->mLinear(timePassed); | 
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| [3851] | 297 | } | 
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 | 298 |  | 
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| [3855] | 299 | /** | 
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| [4836] | 300 |  *  a negative exponential interpolation between this keyframe and the next one | 
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 | 301 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 302 | */ | 
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| [3973] | 303 | void Animation3D::mNegExp(float timePassed) const | 
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| [3851] | 304 | { | 
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| [3986] | 305 |   Vector v; | 
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 | 306 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); | 
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 | 307 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 308 |   this->currentKeyFrame->lastPosition = v; | 
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 | 309 |  | 
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 | 310 |   /* | 
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| [3964] | 311 |   this->object->setRelCoor( this->currentKeyFrame->position + | 
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| [4597] | 312 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 313 |                             (1.0 - expf(- timePassed * expFactorMov)) ); | 
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| [3986] | 314 |   */ | 
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| [3851] | 315 | } | 
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 | 316 |  | 
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| [3964] | 317 |  | 
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| [3855] | 318 | /** | 
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| [4836] | 319 |  *  a quadratic interpolation between this keyframe and the next one | 
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 | 320 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 321 |  | 
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| [4836] | 322 |    @todo implement | 
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| [3855] | 323 | */ | 
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| [3973] | 324 | void Animation3D::mQuadratic(float timePassed) const | 
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| [3851] | 325 | { | 
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| [3968] | 326 |   PRINTF(0)("no quadratic animation3d defined\n"); | 
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| [3973] | 327 |   this->mLinear(timePassed); | 
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| [3851] | 328 | } | 
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 | 329 |  | 
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| [3855] | 330 | /** | 
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| [4836] | 331 |  *  some random animation (fluctuating) | 
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 | 332 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 333 | */ | 
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| [3973] | 334 | void Animation3D::mRandom(float timePassed) const | 
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| [3851] | 335 | { | 
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| [3986] | 336 |   /* | 
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| [4597] | 337 |   this->object->setRelCoor(this->currentKeyFrame->position + | 
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 | 338 |                            (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
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| [3874] | 339 |   this->object->setRelDir(this->currentKeyFrame->direction + | 
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| [4597] | 340 |                           (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
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| [3986] | 341 |   */ | 
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| [3851] | 342 | } | 
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| [3973] | 343 |  | 
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 | 344 |  | 
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 | 345 | /*==Rotation Section==========================================================*/ | 
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 | 346 |  | 
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 | 347 |  | 
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 | 348 | /** | 
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| [4836] | 349 |  *  Sets The kind of rotation Animation between this keyframe and the next one | 
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 | 350 |  * @param animFuncRot: The Type of Animation to set | 
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| [3973] | 351 | */ | 
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 | 352 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) | 
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 | 353 | { | 
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 | 354 |   switch (animFuncRot) | 
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 | 355 |     { | 
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 | 356 |     case ANIM_CONSTANT: | 
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 | 357 |       this->animFuncRot = &Animation3D::rConstant; | 
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 | 358 |       break; | 
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 | 359 |     case ANIM_LINEAR: | 
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 | 360 |       this->animFuncRot = &Animation3D::rLinear; | 
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 | 361 |       break; | 
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 | 362 |     case ANIM_SINE: | 
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 | 363 |       this->animFuncRot = &Animation3D::rSine; | 
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 | 364 |       break; | 
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 | 365 |     case ANIM_COSINE: | 
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 | 366 |       this->animFuncRot = &Animation3D::rCosine; | 
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 | 367 |       break; | 
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 | 368 |     case ANIM_EXP: | 
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 | 369 |       this->animFuncRot = &Animation3D::rExp; | 
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 | 370 |       break; | 
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 | 371 |     case ANIM_NEG_EXP: | 
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 | 372 |       this->animFuncRot = &Animation3D::rNegExp; | 
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| [3977] | 373 |       this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3973] | 374 |       break; | 
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 | 375 |     case ANIM_QUADRATIC: | 
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 | 376 |       this->animFuncRot = &Animation3D::rQuadratic; | 
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 | 377 |       break; | 
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 | 378 |     case ANIM_RANDOM: | 
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 | 379 |       this->animFuncRot = &Animation3D::rRandom; | 
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 | 380 |       break; | 
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| [3986] | 381 |  | 
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| [5062] | 382 |     default: | 
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 | 383 |       this->animFuncRot = NULL; | 
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| [3973] | 384 |     } | 
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 | 385 | } | 
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 | 386 |  | 
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 | 387 |  | 
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 | 388 | /** | 
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| [4836] | 389 |  *  stays at the value of the currentKeyFrame | 
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 | 390 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 391 | */ | 
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 | 392 | void Animation3D::rConstant(float timePassed) const | 
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 | 393 | { | 
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| [3977] | 394 |   this->object->setRelDir(this->currentKeyFrame->direction); | 
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| [3973] | 395 | } | 
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 | 396 |  | 
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 | 397 | /** | 
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| [4836] | 398 |  *  linear interpolation between this keyframe and the next one | 
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 | 399 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 400 |  | 
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| [4836] | 401 |    @todo implement also do this for direction | 
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| [3973] | 402 | */ | 
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 | 403 | void Animation3D::rLinear(float timePassed) const | 
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 | 404 | { | 
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| [4998] | 405 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 406 |                           this->currentKeyFrame->direction, | 
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 | 407 |                           timePassed/this->currentKeyFrame->duration) ); | 
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| [3973] | 408 | } | 
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 | 409 |  | 
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 | 410 | /** | 
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| [4836] | 411 |  *  a Sinusodial Interpolation between this keyframe and the next one | 
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 | 412 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 413 |  | 
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| [4836] | 414 |    @todo implement | 
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| [3973] | 415 | */ | 
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 | 416 | void Animation3D::rSine(float timePassed) const | 
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 | 417 | { | 
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| [3975] | 418 |   float scale; | 
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 | 419 |   if( timePassed < this->currentKeyFrame->duration / 2.0) | 
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 | 420 |     scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 421 |   else | 
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 | 422 |     scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 423 |  | 
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| [4998] | 424 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 425 |                           this->currentKeyFrame->direction, | 
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 | 426 |                           scale) ); | 
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| [3973] | 427 | } | 
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 | 428 |  | 
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 | 429 |  | 
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 | 430 | /** | 
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| [4836] | 431 |  *  a cosine interpolation between this keyframe and the next one | 
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 | 432 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 433 |  | 
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| [4836] | 434 |    @todo implement | 
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| [3973] | 435 | */ | 
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 | 436 | void Animation3D::rCosine(float timePassed) const | 
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 | 437 | { | 
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| [3976] | 438 |   float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); | 
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| [4998] | 439 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 440 |                           this->currentKeyFrame->direction, | 
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 | 441 |                           scale) ); | 
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| [3973] | 442 | } | 
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 | 443 |  | 
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 | 444 |  | 
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 | 445 |  | 
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 | 446 | /** | 
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| [4836] | 447 |  *  an exponential interpolation between this keyframe and the next one | 
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 | 448 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 449 | */ | 
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 | 450 | void Animation3D::rExp(float timePassed) const | 
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 | 451 | { | 
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| [5062] | 452 |   PRINTF(2)("exp rotation function not implemented\n"); | 
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| [3973] | 453 | } | 
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 | 454 |  | 
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 | 455 | /** | 
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| [4836] | 456 |  *  a negative exponential interpolation between this keyframe and the next one | 
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 | 457 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 458 | */ | 
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 | 459 | void Animation3D::rNegExp(float timePassed) const | 
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 | 460 | { | 
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| [3977] | 461 |   float scale = (1.0 - expf(- timePassed * expFactorRot)); | 
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| [4998] | 462 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 463 |                           this->currentKeyFrame->direction, | 
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 | 464 |                           scale) ); | 
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| [3973] | 465 | } | 
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 | 466 |  | 
|---|
 | 467 |  | 
|---|
 | 468 | /** | 
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| [4836] | 469 |  *  a quadratic interpolation between this keyframe and the next one | 
|---|
 | 470 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3973] | 471 |  | 
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| [4836] | 472 |    @todo implement | 
|---|
| [3973] | 473 | */ | 
|---|
 | 474 | void Animation3D::rQuadratic(float timePassed) const | 
|---|
 | 475 | { | 
|---|
| [3980] | 476 |   PRINTF(0)("quadratic rotation alg not implemented\n"); | 
|---|
| [3973] | 477 | } | 
|---|
 | 478 |  | 
|---|
 | 479 | /** | 
|---|
| [4836] | 480 |  *  some random animation (fluctuating) | 
|---|
 | 481 |  * @param timePassed The time passed since this Keyframe began | 
|---|
| [3973] | 482 | */ | 
|---|
 | 483 | void Animation3D::rRandom(float timePassed) const | 
|---|
 | 484 | { | 
|---|
| [3980] | 485 |   PRINTF(0)("random rotation alg not implemented\n"); | 
|---|
| [3973] | 486 | } | 
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