| [3851] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Patrick Boenzli | 
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|  | 13 | co-programmer: Benjamin Grauer | 
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|  | 14 |  | 
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|  | 15 | 2005-04-17: Benjamin Grauer | 
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|  | 16 | Rewritte all functions, so it will fit into the Animation-class | 
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| [3980] | 17 | 2005-04-25: Patrick Boenzli | 
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|  | 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions | 
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| [3851] | 19 | */ | 
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|  | 20 |  | 
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| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 22 |  | 
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|  | 23 | #include "animation3d.h" | 
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|  | 24 |  | 
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|  | 25 | #include "p_node.h" | 
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|  | 26 |  | 
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|  | 27 | using namespace std; | 
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|  | 28 |  | 
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| [3855] | 29 | /** | 
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| [4836] | 30 | *  standard constructor | 
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| [3855] | 31 | */ | 
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| [3852] | 32 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 33 | { | 
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| [3852] | 34 | this->object = object; | 
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|  | 35 |  | 
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| [3851] | 36 | // create a new List | 
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|  | 37 | this->keyFrameList = new tList<KeyFrame3D>(); | 
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|  | 38 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; | 
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|  | 39 | tmpKeyFrame->position = Vector(); | 
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|  | 40 | tmpKeyFrame->direction = Quaternion(); | 
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|  | 41 | keyFrameList->add(tmpKeyFrame); | 
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|  | 42 |  | 
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|  | 43 | this->currentKeyFrame = tmpKeyFrame; | 
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|  | 44 | this->nextKeyFrame = tmpKeyFrame; | 
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|  | 45 |  | 
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| [5062] | 46 | this->animFuncMov = NULL;//&Animation3D::mLinear; | 
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|  | 47 | this->animFuncRot = NULL;//&Animation3D::rLinear; | 
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| [3986] | 48 |  | 
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| [3851] | 49 | } | 
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|  | 50 |  | 
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| [3855] | 51 | /** | 
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| [4836] | 52 | *  standard deconstructor | 
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| [4597] | 53 |  | 
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| [3855] | 54 | deletes all the Keyframes | 
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|  | 55 | */ | 
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| [4746] | 56 | Animation3D::~Animation3D() | 
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| [3851] | 57 | { | 
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|  | 58 | // delete all the KeyFrames | 
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|  | 59 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); | 
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| [5115] | 60 | KeyFrame3D*  enumKF = itKF->firstElement(); | 
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| [3851] | 61 | while (enumKF) | 
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|  | 62 | { | 
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|  | 63 | delete enumKF; | 
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|  | 64 | enumKF = itKF->nextElement(); | 
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|  | 65 | } | 
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|  | 66 | delete itKF; | 
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|  | 67 | delete this->keyFrameList; | 
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|  | 68 | } | 
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|  | 69 |  | 
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| [3855] | 70 | /** | 
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| [4836] | 71 | *  rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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| [3855] | 72 | */ | 
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| [4746] | 73 | void Animation3D::rewind() | 
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| [3851] | 74 | { | 
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|  | 75 | this->currentKeyFrame = keyFrameList->firstElement(); | 
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|  | 76 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); | 
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|  | 77 | this->localTime = 0.0; | 
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| [3973] | 78 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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|  | 79 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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| [3851] | 80 | } | 
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|  | 81 |  | 
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| [3855] | 82 | /** | 
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| [4836] | 83 | *  Appends a new Keyframe | 
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|  | 84 | * @param position The position of the new Keyframe | 
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|  | 85 | * @param direction The direction of the new Keyframe. | 
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|  | 86 | * @param duration The duration from the new KeyFrame to the next one | 
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|  | 87 | * @param animFuncMov The function to animate position between this keyFrame and the next one | 
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|  | 88 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one | 
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| [3855] | 89 | */ | 
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| [4485] | 90 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, | 
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| [4597] | 91 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) | 
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| [3851] | 92 | { | 
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|  | 93 | // some small check | 
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|  | 94 | if (duration <= 0.0) | 
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|  | 95 | duration = 1.0; | 
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| [3978] | 96 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot | 
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| [5062] | 97 | //  if (animFuncMov == ANIM_NULL) | 
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|  | 98 | //    animFuncMov = ANIM_DEFAULT_FUNCTION; | 
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|  | 99 | //  if (animFuncRot == ANIM_NULL) | 
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|  | 100 | //    animFuncRot = animFuncMov; | 
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| [3851] | 101 |  | 
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|  | 102 | KeyFrame3D* tmpKeyFrame; | 
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| [4597] | 103 |  | 
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| [3876] | 104 | // when adding the first frame | 
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|  | 105 | if (this->keyFrameCount == 0) | 
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| [3851] | 106 | { | 
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| [3876] | 107 | tmpKeyFrame = this->keyFrameList->firstElement(); | 
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| [4000] | 108 | //this->setAnimFuncMov(animFuncMov); | 
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|  | 109 | //this->setAnimFuncRot(animFuncRot); | 
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| [3876] | 110 | } | 
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|  | 111 | else | 
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|  | 112 | { | 
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| [3851] | 113 | tmpKeyFrame = new KeyFrame3D; | 
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| [3876] | 114 | // when adding the second frame | 
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| [3851] | 115 | if (this->currentKeyFrame == this->nextKeyFrame) | 
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| [4597] | 116 | this->nextKeyFrame = tmpKeyFrame; | 
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| [3851] | 117 | this->keyFrameList->add(tmpKeyFrame); | 
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|  | 118 | } | 
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|  | 119 |  | 
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|  | 120 | tmpKeyFrame->position = position; | 
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| [3981] | 121 | //tmpKeyFrame->lastPosition = position; | 
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| [3851] | 122 | tmpKeyFrame->direction = direction; | 
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|  | 123 | tmpKeyFrame->duration = duration; | 
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| [3973] | 124 | tmpKeyFrame->animFuncMov = animFuncMov; | 
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|  | 125 | tmpKeyFrame->animFuncRot = animFuncRot; | 
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| [3876] | 126 | this->keyFrameCount++; | 
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| [3851] | 127 | } | 
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|  | 128 |  | 
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| [3855] | 129 | /** | 
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| [4836] | 130 | *  ticks the Animation | 
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|  | 131 | * @param dt how much time to tick | 
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| [3855] | 132 | */ | 
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| [3852] | 133 | void Animation3D::tick(float dt) | 
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| [3851] | 134 | { | 
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|  | 135 | if (this->bRunning) | 
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| [4597] | 136 | { | 
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| [3852] | 137 | this->localTime += dt; | 
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| [3851] | 138 | if (localTime >= this->currentKeyFrame->duration) | 
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| [4597] | 139 | { | 
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|  | 140 | if (likely(this->keyFramesToPlay != 0)) | 
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|  | 141 | { | 
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|  | 142 | if (unlikely(this->keyFramesToPlay > 0)) | 
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|  | 143 | --this->keyFramesToPlay; | 
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|  | 144 | // switching to the next Key-Frame | 
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|  | 145 | this->localTime -= this->currentKeyFrame->duration; | 
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|  | 146 | this->currentKeyFrame = this->nextKeyFrame; | 
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|  | 147 | // checking, if we should still Play the animation | 
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|  | 148 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) | 
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|  | 149 | this->handleInfinity(); | 
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|  | 150 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); | 
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|  | 151 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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|  | 152 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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|  | 153 | } | 
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|  | 154 | else | 
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|  | 155 | this->pause(); | 
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|  | 156 | } | 
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| [3851] | 157 | /* now animate it */ | 
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| [5062] | 158 | if (likely(this->animFuncMov != NULL)) | 
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|  | 159 | (this->*animFuncMov)(this->localTime); | 
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|  | 160 | if (likely(this->animFuncRot != NULL)) | 
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|  | 161 | (this->*animFuncRot)(this->localTime); | 
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| [3851] | 162 | } | 
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|  | 163 | } | 
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|  | 164 |  | 
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|  | 165 |  | 
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| [3973] | 166 | /*==Movement Section==========================================================*/ | 
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|  | 167 |  | 
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| [3855] | 168 | /** | 
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| [4836] | 169 | *  Sets The kind of movment Animation between this keyframe and the next one | 
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|  | 170 | * @param animFuncMov: The Type of Animation to set | 
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| [3855] | 171 | */ | 
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| [3973] | 172 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) | 
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| [3851] | 173 | { | 
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| [3973] | 174 | switch (animFuncMov) | 
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| [3851] | 175 | { | 
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|  | 176 | case ANIM_CONSTANT: | 
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| [3973] | 177 | this->animFuncMov = &Animation3D::mConstant; | 
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| [3851] | 178 | break; | 
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|  | 179 | case ANIM_LINEAR: | 
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| [3973] | 180 | this->animFuncMov = &Animation3D::mLinear; | 
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| [3993] | 181 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3981] | 182 | this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 183 | break; | 
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|  | 184 | case ANIM_SINE: | 
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| [3973] | 185 | this->animFuncMov = &Animation3D::mSine; | 
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| [3993] | 186 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3984] | 187 | this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 188 | break; | 
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|  | 189 | case ANIM_COSINE: | 
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| [3973] | 190 | this->animFuncMov = &Animation3D::mCosine; | 
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| [3993] | 191 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3985] | 192 | this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 193 | break; | 
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|  | 194 | case ANIM_EXP: | 
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| [3993] | 195 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 196 | this->animFuncMov = &Animation3D::mExp; | 
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| [3851] | 197 | break; | 
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|  | 198 | case ANIM_NEG_EXP: | 
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| [3973] | 199 | this->animFuncMov = &Animation3D::mNegExp; | 
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| [3993] | 200 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3977] | 201 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3986] | 202 | this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 203 | break; | 
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|  | 204 | case ANIM_QUADRATIC: | 
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| [3993] | 205 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 206 | this->animFuncMov = &Animation3D::mQuadratic; | 
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| [3851] | 207 | break; | 
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|  | 208 | case ANIM_RANDOM: | 
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| [3993] | 209 | this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 210 | this->animFuncMov = &Animation3D::mRandom; | 
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| [3851] | 211 | break; | 
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| [3986] | 212 | default: | 
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| [5062] | 213 | this->animFuncMov = NULL; | 
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| [3986] | 214 | break; | 
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| [3851] | 215 | } | 
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|  | 216 | } | 
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|  | 217 |  | 
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| [3855] | 218 | /** | 
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| [4836] | 219 | *  stays at the value of the currentKeyFrame | 
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|  | 220 | * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 221 | */ | 
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| [3973] | 222 | void Animation3D::mConstant(float timePassed) const | 
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| [3851] | 223 | { | 
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| [3986] | 224 | //this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 225 |  | 
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| [3852] | 226 | /* | 
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|  | 227 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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|  | 228 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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|  | 229 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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|  | 230 | this->lastPosition = this->tmpVect; | 
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|  | 231 | */ | 
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| [3851] | 232 | } | 
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|  | 233 |  | 
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| [3855] | 234 | /** | 
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| [4836] | 235 | *  linear interpolation between this keyframe and the next one | 
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|  | 236 | * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 237 |  | 
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| [4836] | 238 | @todo implement also do this for direction | 
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| [3855] | 239 | */ | 
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| [3973] | 240 | void Animation3D::mLinear(float timePassed) const | 
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| [3851] | 241 | { | 
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| [3981] | 242 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); | 
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|  | 243 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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|  | 244 | this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 245 | } | 
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|  | 246 |  | 
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| [3855] | 247 | /** | 
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| [4836] | 248 | *  a Sinusodial Interpolation between this keyframe and the next one | 
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|  | 249 | * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 250 |  | 
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| [4836] | 251 | @todo implement | 
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| [3855] | 252 | */ | 
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| [3973] | 253 | void Animation3D::mSine(float timePassed) const | 
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| [3851] | 254 | { | 
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| [3984] | 255 | Vector v; | 
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|  | 256 | if( timePassed  < this->currentKeyFrame->duration/2.0) | 
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|  | 257 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; | 
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|  | 258 | else | 
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|  | 259 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; | 
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| [4597] | 260 |  | 
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| [3984] | 261 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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|  | 262 | this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 263 | } | 
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|  | 264 |  | 
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| [3965] | 265 |  | 
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| [3855] | 266 | /** | 
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| [4836] | 267 | *  a cosine interpolation between this keyframe and the next one | 
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|  | 268 | * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 269 |  | 
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| [4836] | 270 | @todo implement | 
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| [3855] | 271 | */ | 
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| [3973] | 272 | void Animation3D::mCosine(float timePassed) const | 
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| [3851] | 273 | { | 
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| [3985] | 274 | Vector v; | 
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|  | 275 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; | 
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|  | 276 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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|  | 277 | this->currentKeyFrame->lastPosition = v; | 
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|  | 278 |  | 
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|  | 279 |  | 
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|  | 280 | /* | 
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| [3967] | 281 | this->object->setRelCoor( this->nextKeyFrame->position - | 
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| [4597] | 282 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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|  | 283 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); | 
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| [3985] | 284 | */ | 
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| [3851] | 285 | } | 
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|  | 286 |  | 
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| [3967] | 287 |  | 
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|  | 288 |  | 
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| [3855] | 289 | /** | 
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| [4836] | 290 | *  an exponential interpolation between this keyframe and the next one | 
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|  | 291 | * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 292 | */ | 
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| [3973] | 293 | void Animation3D::mExp(float timePassed) const | 
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| [3851] | 294 | { | 
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| [3968] | 295 | PRINTF(0)("no exp animation3d defined\n"); | 
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| [3973] | 296 | this->mLinear(timePassed); | 
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| [3851] | 297 | } | 
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|  | 298 |  | 
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| [3855] | 299 | /** | 
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| [4836] | 300 | *  a negative exponential interpolation between this keyframe and the next one | 
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|  | 301 | * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 302 | */ | 
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| [3973] | 303 | void Animation3D::mNegExp(float timePassed) const | 
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| [3851] | 304 | { | 
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| [3986] | 305 | Vector v; | 
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|  | 306 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); | 
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|  | 307 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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|  | 308 | this->currentKeyFrame->lastPosition = v; | 
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|  | 309 |  | 
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|  | 310 | /* | 
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| [3964] | 311 | this->object->setRelCoor( this->currentKeyFrame->position + | 
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| [4597] | 312 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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|  | 313 | (1.0 - expf(- timePassed * expFactorMov)) ); | 
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| [3986] | 314 | */ | 
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| [3851] | 315 | } | 
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|  | 316 |  | 
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| [3964] | 317 |  | 
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| [3855] | 318 | /** | 
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| [4836] | 319 | *  a quadratic interpolation between this keyframe and the next one | 
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|  | 320 | * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 321 |  | 
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| [4836] | 322 | @todo implement | 
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| [3855] | 323 | */ | 
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| [3973] | 324 | void Animation3D::mQuadratic(float timePassed) const | 
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| [3851] | 325 | { | 
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| [3968] | 326 | PRINTF(0)("no quadratic animation3d defined\n"); | 
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| [3973] | 327 | this->mLinear(timePassed); | 
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| [3851] | 328 | } | 
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|  | 329 |  | 
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| [3855] | 330 | /** | 
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| [4836] | 331 | *  some random animation (fluctuating) | 
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|  | 332 | * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 333 | */ | 
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| [3973] | 334 | void Animation3D::mRandom(float timePassed) const | 
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| [3851] | 335 | { | 
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| [3986] | 336 | /* | 
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| [4597] | 337 | this->object->setRelCoor(this->currentKeyFrame->position + | 
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|  | 338 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
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| [3874] | 339 | this->object->setRelDir(this->currentKeyFrame->direction + | 
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| [4597] | 340 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
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| [3986] | 341 | */ | 
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| [3851] | 342 | } | 
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| [3973] | 343 |  | 
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|  | 344 |  | 
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|  | 345 | /*==Rotation Section==========================================================*/ | 
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|  | 346 |  | 
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|  | 347 |  | 
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|  | 348 | /** | 
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| [4836] | 349 | *  Sets The kind of rotation Animation between this keyframe and the next one | 
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|  | 350 | * @param animFuncRot: The Type of Animation to set | 
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| [3973] | 351 | */ | 
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|  | 352 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) | 
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|  | 353 | { | 
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|  | 354 | switch (animFuncRot) | 
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|  | 355 | { | 
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|  | 356 | case ANIM_CONSTANT: | 
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|  | 357 | this->animFuncRot = &Animation3D::rConstant; | 
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|  | 358 | break; | 
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|  | 359 | case ANIM_LINEAR: | 
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|  | 360 | this->animFuncRot = &Animation3D::rLinear; | 
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|  | 361 | break; | 
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|  | 362 | case ANIM_SINE: | 
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|  | 363 | this->animFuncRot = &Animation3D::rSine; | 
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|  | 364 | break; | 
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|  | 365 | case ANIM_COSINE: | 
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|  | 366 | this->animFuncRot = &Animation3D::rCosine; | 
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|  | 367 | break; | 
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|  | 368 | case ANIM_EXP: | 
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|  | 369 | this->animFuncRot = &Animation3D::rExp; | 
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|  | 370 | break; | 
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|  | 371 | case ANIM_NEG_EXP: | 
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|  | 372 | this->animFuncRot = &Animation3D::rNegExp; | 
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| [3977] | 373 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3973] | 374 | break; | 
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|  | 375 | case ANIM_QUADRATIC: | 
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|  | 376 | this->animFuncRot = &Animation3D::rQuadratic; | 
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|  | 377 | break; | 
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|  | 378 | case ANIM_RANDOM: | 
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|  | 379 | this->animFuncRot = &Animation3D::rRandom; | 
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|  | 380 | break; | 
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| [3986] | 381 |  | 
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| [5062] | 382 | default: | 
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|  | 383 | this->animFuncRot = NULL; | 
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| [3973] | 384 | } | 
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|  | 385 | } | 
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|  | 386 |  | 
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|  | 387 |  | 
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|  | 388 | /** | 
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| [4836] | 389 | *  stays at the value of the currentKeyFrame | 
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|  | 390 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 391 | */ | 
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|  | 392 | void Animation3D::rConstant(float timePassed) const | 
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|  | 393 | { | 
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| [3977] | 394 | this->object->setRelDir(this->currentKeyFrame->direction); | 
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| [3973] | 395 | } | 
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|  | 396 |  | 
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|  | 397 | /** | 
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| [4836] | 398 | *  linear interpolation between this keyframe and the next one | 
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|  | 399 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 400 |  | 
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| [4836] | 401 | @todo implement also do this for direction | 
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| [3973] | 402 | */ | 
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|  | 403 | void Animation3D::rLinear(float timePassed) const | 
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|  | 404 | { | 
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| [4998] | 405 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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|  | 406 | this->currentKeyFrame->direction, | 
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|  | 407 | timePassed/this->currentKeyFrame->duration) ); | 
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| [3973] | 408 | } | 
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|  | 409 |  | 
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|  | 410 | /** | 
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| [4836] | 411 | *  a Sinusodial Interpolation between this keyframe and the next one | 
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|  | 412 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 413 |  | 
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| [4836] | 414 | @todo implement | 
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| [3973] | 415 | */ | 
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|  | 416 | void Animation3D::rSine(float timePassed) const | 
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|  | 417 | { | 
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| [3975] | 418 | float scale; | 
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|  | 419 | if( timePassed < this->currentKeyFrame->duration / 2.0) | 
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|  | 420 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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|  | 421 | else | 
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|  | 422 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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|  | 423 |  | 
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| [4998] | 424 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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|  | 425 | this->currentKeyFrame->direction, | 
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|  | 426 | scale) ); | 
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| [3973] | 427 | } | 
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|  | 428 |  | 
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|  | 429 |  | 
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|  | 430 | /** | 
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| [4836] | 431 | *  a cosine interpolation between this keyframe and the next one | 
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|  | 432 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 433 |  | 
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| [4836] | 434 | @todo implement | 
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| [3973] | 435 | */ | 
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|  | 436 | void Animation3D::rCosine(float timePassed) const | 
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|  | 437 | { | 
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| [3976] | 438 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); | 
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| [4998] | 439 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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|  | 440 | this->currentKeyFrame->direction, | 
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|  | 441 | scale) ); | 
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| [3973] | 442 | } | 
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|  | 443 |  | 
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|  | 444 |  | 
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|  | 445 |  | 
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|  | 446 | /** | 
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| [4836] | 447 | *  an exponential interpolation between this keyframe and the next one | 
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|  | 448 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 449 | */ | 
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|  | 450 | void Animation3D::rExp(float timePassed) const | 
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|  | 451 | { | 
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| [5062] | 452 | PRINTF(2)("exp rotation function not implemented\n"); | 
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| [3973] | 453 | } | 
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|  | 454 |  | 
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|  | 455 | /** | 
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| [4836] | 456 | *  a negative exponential interpolation between this keyframe and the next one | 
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|  | 457 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 458 | */ | 
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|  | 459 | void Animation3D::rNegExp(float timePassed) const | 
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|  | 460 | { | 
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| [3977] | 461 | float scale = (1.0 - expf(- timePassed * expFactorRot)); | 
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| [4998] | 462 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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|  | 463 | this->currentKeyFrame->direction, | 
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|  | 464 | scale) ); | 
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| [3973] | 465 | } | 
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|  | 466 |  | 
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|  | 467 |  | 
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|  | 468 | /** | 
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| [4836] | 469 | *  a quadratic interpolation between this keyframe and the next one | 
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|  | 470 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 471 |  | 
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| [4836] | 472 | @todo implement | 
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| [3973] | 473 | */ | 
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|  | 474 | void Animation3D::rQuadratic(float timePassed) const | 
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|  | 475 | { | 
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| [3980] | 476 | PRINTF(0)("quadratic rotation alg not implemented\n"); | 
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| [3973] | 477 | } | 
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|  | 478 |  | 
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|  | 479 | /** | 
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| [4836] | 480 | *  some random animation (fluctuating) | 
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|  | 481 | * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 482 | */ | 
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|  | 483 | void Animation3D::rRandom(float timePassed) const | 
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|  | 484 | { | 
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| [3980] | 485 | PRINTF(0)("random rotation alg not implemented\n"); | 
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| [3973] | 486 | } | 
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