| [3851] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 |    co-programmer: Benjamin Grauer | 
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 | 14 |  | 
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 | 15 |    2005-04-17: Benjamin Grauer | 
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 | 16 |           Rewritte all functions, so it will fit into the Animation-class | 
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| [3980] | 17 |    2005-04-25: Patrick Boenzli | 
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 | 18 |           Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions | 
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| [3851] | 19 | */ | 
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 | 20 |  | 
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| [3863] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM | 
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| [3851] | 22 |  | 
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 | 23 | #include "animation3d.h" | 
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 | 24 |  | 
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 | 25 | #include "p_node.h" | 
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 | 26 |  | 
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 | 27 |  | 
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| [9406] | 28 |  | 
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| [3855] | 29 | /** | 
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| [4836] | 30 |  *  standard constructor | 
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| [3855] | 31 | */ | 
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| [3852] | 32 | Animation3D::Animation3D(PNode* object) | 
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| [3851] | 33 | { | 
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| [3852] | 34 |   this->object = object; | 
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 | 35 |  | 
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| [3851] | 36 |   // create a new List | 
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| [10618] | 37 |   KeyFrame3D tmpKeyFrame; | 
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 | 38 |   keyFrameList.push_back(tmpKeyFrame); | 
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| [3851] | 39 |  | 
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| [10618] | 40 |   this->currentKeyFrame = keyFrameList.begin(); | 
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 | 41 |   this->nextKeyFrame = keyFrameList.begin(); | 
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| [3851] | 42 |  | 
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| [5062] | 43 |   this->animFuncMov = NULL;//&Animation3D::mLinear; | 
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 | 44 |   this->animFuncRot = NULL;//&Animation3D::rLinear; | 
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| [3851] | 45 | } | 
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 | 46 |  | 
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| [3855] | 47 | /** | 
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| [4836] | 48 |  *  standard deconstructor | 
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| [4597] | 49 |  | 
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| [3855] | 50 |    deletes all the Keyframes | 
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 | 51 | */ | 
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| [4746] | 52 | Animation3D::~Animation3D() | 
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| [3851] | 53 | { | 
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 | 54 | } | 
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 | 55 |  | 
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| [3855] | 56 | /** | 
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| [4836] | 57 |  *  rewinds the Animation to the beginning (first KeyFrame and time == 0) | 
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| [3855] | 58 | */ | 
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| [4746] | 59 | void Animation3D::rewind() | 
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| [3851] | 60 | { | 
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| [10618] | 61 |   this->currentKeyFrame = keyFrameList.begin(); | 
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 | 62 |   this->nextKeyFrame = keyFrameList.begin()++; | 
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| [3851] | 63 |   this->localTime = 0.0; | 
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| [10618] | 64 |   this->setAnimFuncMov((*this->currentKeyFrame).animFuncMov); | 
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 | 65 |   this->setAnimFuncRot((*this->currentKeyFrame).animFuncRot); | 
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| [3851] | 66 | } | 
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 | 67 |  | 
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| [3855] | 68 | /** | 
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| [4836] | 69 |  *  Appends a new Keyframe | 
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 | 70 |  * @param position The position of the new Keyframe | 
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 | 71 |  * @param direction The direction of the new Keyframe. | 
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 | 72 |  * @param duration The duration from the new KeyFrame to the next one | 
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 | 73 |  * @param animFuncMov The function to animate position between this keyFrame and the next one | 
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 | 74 |  * @param animFuncRot The function to animate rotation between this keyFrame and the next one | 
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| [3855] | 75 | */ | 
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| [4485] | 76 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, | 
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| [4597] | 77 |                               ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) | 
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| [3851] | 78 | { | 
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 | 79 |   // some small check | 
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 | 80 |   if (duration <= 0.0) | 
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 | 81 |     duration = 1.0; | 
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| [3978] | 82 |   // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot | 
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| [5062] | 83 | //  if (animFuncMov == ANIM_NULL) | 
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 | 84 | //    animFuncMov = ANIM_DEFAULT_FUNCTION; | 
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 | 85 | //  if (animFuncRot == ANIM_NULL) | 
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 | 86 | //    animFuncRot = animFuncMov; | 
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| [3851] | 87 |  | 
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| [10618] | 88 |   KeyFrame3D& tmpKeyFrame = keyFrameList.front(); | 
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| [4597] | 89 |  | 
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| [3876] | 90 |   // when adding the first frame | 
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 | 91 |   if (this->keyFrameCount == 0) | 
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| [3851] | 92 |     { | 
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| [4000] | 93 |       //this->setAnimFuncMov(animFuncMov); | 
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 | 94 |       //this->setAnimFuncRot(animFuncRot); | 
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| [3876] | 95 |     } | 
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 | 96 |   else | 
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 | 97 |     { | 
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 | 98 |       // when adding the second frame | 
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| [10618] | 99 |       this->keyFrameList.push_back(KeyFrame3D()); | 
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| [3851] | 100 |       if (this->currentKeyFrame == this->nextKeyFrame) | 
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| [10618] | 101 |         this->nextKeyFrame = --keyFrameList.end(); | 
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| [3851] | 102 |     } | 
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 | 103 |  | 
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| [10618] | 104 |   tmpKeyFrame.position = position; | 
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| [3981] | 105 |   //tmpKeyFrame->lastPosition = position; | 
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| [10618] | 106 |   tmpKeyFrame.direction = direction; | 
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 | 107 |   tmpKeyFrame.duration = duration; | 
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 | 108 |   tmpKeyFrame.animFuncMov = animFuncMov; | 
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 | 109 |   tmpKeyFrame.animFuncRot = animFuncRot; | 
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| [3876] | 110 |   this->keyFrameCount++; | 
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| [3851] | 111 | } | 
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 | 112 |  | 
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| [3855] | 113 | /** | 
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| [4836] | 114 |  *  ticks the Animation | 
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 | 115 |  * @param dt how much time to tick | 
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| [3855] | 116 | */ | 
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| [3852] | 117 | void Animation3D::tick(float dt) | 
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| [3851] | 118 | { | 
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 | 119 |   if (this->bRunning) | 
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| [4597] | 120 |     { | 
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| [3852] | 121 |       this->localTime += dt; | 
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| [3851] | 122 |       if (localTime >= this->currentKeyFrame->duration) | 
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| [4597] | 123 |         { | 
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 | 124 |           if (likely(this->keyFramesToPlay != 0)) | 
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 | 125 |             { | 
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 | 126 |               if (unlikely(this->keyFramesToPlay > 0)) | 
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 | 127 |                 --this->keyFramesToPlay; | 
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 | 128 |               // switching to the next Key-Frame | 
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 | 129 |               this->localTime -= this->currentKeyFrame->duration; | 
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 | 130 |               this->currentKeyFrame = this->nextKeyFrame; | 
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 | 131 |               // checking, if we should still Play the animation | 
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| [10618] | 132 |               if (this->currentKeyFrame == --this->keyFrameList.end()) | 
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| [4597] | 133 |                 this->handleInfinity(); | 
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| [10618] | 134 |               this->nextKeyFrame = this->currentKeyFrame; | 
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 | 135 |               this->nextKeyFrame++; | 
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| [4597] | 136 |               this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); | 
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 | 137 |               this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); | 
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 | 138 |             } | 
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 | 139 |           else | 
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 | 140 |             this->pause(); | 
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 | 141 |         } | 
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| [3851] | 142 |       /* now animate it */ | 
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| [5062] | 143 |       if (likely(this->animFuncMov != NULL)) | 
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 | 144 |         (this->*animFuncMov)(this->localTime); | 
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 | 145 |       if (likely(this->animFuncRot != NULL)) | 
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 | 146 |         (this->*animFuncRot)(this->localTime); | 
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| [3851] | 147 |     } | 
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 | 148 | } | 
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 | 149 |  | 
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 | 150 |  | 
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| [3973] | 151 | /*==Movement Section==========================================================*/ | 
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 | 152 |  | 
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| [3855] | 153 | /** | 
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| [4836] | 154 |  *  Sets The kind of movment Animation between this keyframe and the next one | 
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 | 155 |  * @param animFuncMov: The Type of Animation to set | 
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| [3855] | 156 | */ | 
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| [3973] | 157 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) | 
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| [3851] | 158 | { | 
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| [3973] | 159 |   switch (animFuncMov) | 
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| [3851] | 160 |     { | 
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 | 161 |     case ANIM_CONSTANT: | 
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| [3973] | 162 |       this->animFuncMov = &Animation3D::mConstant; | 
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| [3851] | 163 |       break; | 
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 | 164 |     case ANIM_LINEAR: | 
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| [3973] | 165 |       this->animFuncMov = &Animation3D::mLinear; | 
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| [3993] | 166 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3981] | 167 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 168 |       break; | 
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 | 169 |     case ANIM_SINE: | 
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| [3973] | 170 |       this->animFuncMov = &Animation3D::mSine; | 
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| [3993] | 171 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3984] | 172 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 173 |       break; | 
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 | 174 |     case ANIM_COSINE: | 
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| [3973] | 175 |       this->animFuncMov = &Animation3D::mCosine; | 
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| [3993] | 176 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3985] | 177 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 178 |       break; | 
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 | 179 |     case ANIM_EXP: | 
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| [3993] | 180 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 181 |       this->animFuncMov = &Animation3D::mExp; | 
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| [3851] | 182 |       break; | 
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 | 183 |     case ANIM_NEG_EXP: | 
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| [3973] | 184 |       this->animFuncMov = &Animation3D::mNegExp; | 
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| [3993] | 185 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3977] | 186 |       this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3986] | 187 |       this->currentKeyFrame->lastPosition = Vector(); | 
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| [3851] | 188 |       break; | 
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 | 189 |     case ANIM_QUADRATIC: | 
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| [3993] | 190 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 191 |       this->animFuncMov = &Animation3D::mQuadratic; | 
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| [3851] | 192 |       break; | 
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 | 193 |     case ANIM_RANDOM: | 
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| [3993] | 194 |       this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3973] | 195 |       this->animFuncMov = &Animation3D::mRandom; | 
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| [3851] | 196 |       break; | 
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| [3986] | 197 |     default: | 
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| [5062] | 198 |       this->animFuncMov = NULL; | 
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| [3986] | 199 |       break; | 
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| [3851] | 200 |     } | 
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 | 201 | } | 
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 | 202 |  | 
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| [3855] | 203 | /** | 
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| [4836] | 204 |  *  stays at the value of the currentKeyFrame | 
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 | 205 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 206 | */ | 
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| [3973] | 207 | void Animation3D::mConstant(float timePassed) const | 
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| [3851] | 208 | { | 
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| [3986] | 209 |   //this->object->setRelCoor(this->currentKeyFrame->position); | 
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| [3851] | 210 |  | 
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| [3852] | 211 |   /* | 
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 | 212 |     this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; | 
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 | 213 |     this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; | 
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 | 214 |     this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); | 
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 | 215 |     this->lastPosition = this->tmpVect; | 
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 | 216 |   */ | 
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| [3851] | 217 | } | 
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 | 218 |  | 
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| [3855] | 219 | /** | 
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| [4836] | 220 |  *  linear interpolation between this keyframe and the next one | 
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 | 221 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 222 |  | 
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| [4836] | 223 |    @todo implement also do this for direction | 
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| [3855] | 224 | */ | 
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| [3973] | 225 | void Animation3D::mLinear(float timePassed) const | 
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| [3851] | 226 | { | 
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| [3981] | 227 |   Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); | 
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 | 228 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 229 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 230 | } | 
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 | 231 |  | 
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| [3855] | 232 | /** | 
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| [4836] | 233 |  *  a Sinusodial Interpolation between this keyframe and the next one | 
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 | 234 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 235 |  | 
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| [4836] | 236 |    @todo implement | 
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| [3855] | 237 | */ | 
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| [3973] | 238 | void Animation3D::mSine(float timePassed) const | 
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| [3851] | 239 | { | 
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| [3984] | 240 |   Vector v; | 
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 | 241 |   if( timePassed  < this->currentKeyFrame->duration/2.0) | 
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 | 242 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; | 
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 | 243 |   else | 
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 | 244 |     v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; | 
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| [4597] | 245 |  | 
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| [3984] | 246 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 247 |   this->currentKeyFrame->lastPosition = v; | 
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| [3851] | 248 | } | 
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 | 249 |  | 
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| [3965] | 250 |  | 
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| [3855] | 251 | /** | 
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| [4836] | 252 |  *  a cosine interpolation between this keyframe and the next one | 
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 | 253 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 254 |  | 
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| [4836] | 255 |    @todo implement | 
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| [3855] | 256 | */ | 
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| [3973] | 257 | void Animation3D::mCosine(float timePassed) const | 
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| [3851] | 258 | { | 
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| [3985] | 259 |   Vector v; | 
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 | 260 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; | 
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 | 261 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 262 |   this->currentKeyFrame->lastPosition = v; | 
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 | 263 |  | 
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 | 264 |  | 
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 | 265 |   /* | 
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| [3967] | 266 |   this->object->setRelCoor( this->nextKeyFrame->position - | 
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| [4597] | 267 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 268 |                             (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); | 
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| [3985] | 269 |   */ | 
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| [3851] | 270 | } | 
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 | 271 |  | 
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| [3967] | 272 |  | 
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 | 273 |  | 
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| [3855] | 274 | /** | 
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| [4836] | 275 |  *  an exponential interpolation between this keyframe and the next one | 
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 | 276 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 277 | */ | 
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| [3973] | 278 | void Animation3D::mExp(float timePassed) const | 
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| [3851] | 279 | { | 
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| [3968] | 280 |   PRINTF(0)("no exp animation3d defined\n"); | 
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| [3973] | 281 |   this->mLinear(timePassed); | 
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| [3851] | 282 | } | 
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 | 283 |  | 
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| [3855] | 284 | /** | 
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| [4836] | 285 |  *  a negative exponential interpolation between this keyframe and the next one | 
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 | 286 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 287 | */ | 
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| [3973] | 288 | void Animation3D::mNegExp(float timePassed) const | 
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| [3851] | 289 | { | 
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| [3986] | 290 |   Vector v; | 
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 | 291 |   v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); | 
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 | 292 |   this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); | 
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 | 293 |   this->currentKeyFrame->lastPosition = v; | 
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 | 294 |  | 
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 | 295 |   /* | 
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| [3964] | 296 |   this->object->setRelCoor( this->currentKeyFrame->position + | 
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| [4597] | 297 |                             (this->nextKeyFrame->position - this->currentKeyFrame->position) * | 
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 | 298 |                             (1.0 - expf(- timePassed * expFactorMov)) ); | 
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| [3986] | 299 |   */ | 
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| [3851] | 300 | } | 
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 | 301 |  | 
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| [3964] | 302 |  | 
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| [3855] | 303 | /** | 
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| [4836] | 304 |  *  a quadratic interpolation between this keyframe and the next one | 
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 | 305 |  * @param timePassed The time passed since this Keyframe began | 
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| [3856] | 306 |  | 
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| [4836] | 307 |    @todo implement | 
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| [3855] | 308 | */ | 
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| [3973] | 309 | void Animation3D::mQuadratic(float timePassed) const | 
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| [3851] | 310 | { | 
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| [3968] | 311 |   PRINTF(0)("no quadratic animation3d defined\n"); | 
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| [3973] | 312 |   this->mLinear(timePassed); | 
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| [3851] | 313 | } | 
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 | 314 |  | 
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| [3855] | 315 | /** | 
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| [4836] | 316 |  *  some random animation (fluctuating) | 
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 | 317 |  * @param timePassed The time passed since this Keyframe began | 
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| [3855] | 318 | */ | 
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| [3973] | 319 | void Animation3D::mRandom(float timePassed) const | 
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| [3851] | 320 | { | 
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| [3986] | 321 |   /* | 
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| [4597] | 322 |   this->object->setRelCoor(this->currentKeyFrame->position + | 
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 | 323 |                            (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); | 
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| [3874] | 324 |   this->object->setRelDir(this->currentKeyFrame->direction + | 
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| [4597] | 325 |                           (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); | 
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| [3986] | 326 |   */ | 
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| [3851] | 327 | } | 
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| [3973] | 328 |  | 
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 | 329 |  | 
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 | 330 | /*==Rotation Section==========================================================*/ | 
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 | 331 |  | 
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 | 332 |  | 
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 | 333 | /** | 
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| [4836] | 334 |  *  Sets The kind of rotation Animation between this keyframe and the next one | 
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 | 335 |  * @param animFuncRot: The Type of Animation to set | 
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| [3973] | 336 | */ | 
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 | 337 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) | 
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 | 338 | { | 
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 | 339 |   switch (animFuncRot) | 
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 | 340 |     { | 
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 | 341 |     case ANIM_CONSTANT: | 
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 | 342 |       this->animFuncRot = &Animation3D::rConstant; | 
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 | 343 |       break; | 
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 | 344 |     case ANIM_LINEAR: | 
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 | 345 |       this->animFuncRot = &Animation3D::rLinear; | 
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 | 346 |       break; | 
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 | 347 |     case ANIM_SINE: | 
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 | 348 |       this->animFuncRot = &Animation3D::rSine; | 
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 | 349 |       break; | 
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 | 350 |     case ANIM_COSINE: | 
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 | 351 |       this->animFuncRot = &Animation3D::rCosine; | 
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 | 352 |       break; | 
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 | 353 |     case ANIM_EXP: | 
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 | 354 |       this->animFuncRot = &Animation3D::rExp; | 
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 | 355 |       break; | 
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 | 356 |     case ANIM_NEG_EXP: | 
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 | 357 |       this->animFuncRot = &Animation3D::rNegExp; | 
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| [3977] | 358 |       this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); | 
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| [3973] | 359 |       break; | 
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 | 360 |     case ANIM_QUADRATIC: | 
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 | 361 |       this->animFuncRot = &Animation3D::rQuadratic; | 
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 | 362 |       break; | 
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 | 363 |     case ANIM_RANDOM: | 
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 | 364 |       this->animFuncRot = &Animation3D::rRandom; | 
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 | 365 |       break; | 
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| [3986] | 366 |  | 
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| [5062] | 367 |     default: | 
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 | 368 |       this->animFuncRot = NULL; | 
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| [3973] | 369 |     } | 
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 | 370 | } | 
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 | 371 |  | 
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 | 372 |  | 
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 | 373 | /** | 
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| [4836] | 374 |  *  stays at the value of the currentKeyFrame | 
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 | 375 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 376 | */ | 
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 | 377 | void Animation3D::rConstant(float timePassed) const | 
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 | 378 | { | 
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| [3977] | 379 |   this->object->setRelDir(this->currentKeyFrame->direction); | 
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| [3973] | 380 | } | 
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 | 381 |  | 
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 | 382 | /** | 
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| [4836] | 383 |  *  linear interpolation between this keyframe and the next one | 
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 | 384 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 385 |  | 
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| [4836] | 386 |    @todo implement also do this for direction | 
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| [3973] | 387 | */ | 
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 | 388 | void Animation3D::rLinear(float timePassed) const | 
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 | 389 | { | 
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| [4998] | 390 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 391 |                           this->currentKeyFrame->direction, | 
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 | 392 |                           timePassed/this->currentKeyFrame->duration) ); | 
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| [3973] | 393 | } | 
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 | 394 |  | 
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 | 395 | /** | 
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| [4836] | 396 |  *  a Sinusodial Interpolation between this keyframe and the next one | 
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 | 397 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 398 |  | 
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| [4836] | 399 |    @todo implement | 
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| [3973] | 400 | */ | 
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 | 401 | void Animation3D::rSine(float timePassed) const | 
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 | 402 | { | 
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| [3975] | 403 |   float scale; | 
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 | 404 |   if( timePassed < this->currentKeyFrame->duration / 2.0) | 
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 | 405 |     scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 406 |   else | 
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 | 407 |     scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); | 
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 | 408 |  | 
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| [4998] | 409 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 410 |                           this->currentKeyFrame->direction, | 
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 | 411 |                           scale) ); | 
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| [3973] | 412 | } | 
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 | 413 |  | 
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 | 414 |  | 
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 | 415 | /** | 
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| [4836] | 416 |  *  a cosine interpolation between this keyframe and the next one | 
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 | 417 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 418 |  | 
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| [4836] | 419 |    @todo implement | 
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| [3973] | 420 | */ | 
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 | 421 | void Animation3D::rCosine(float timePassed) const | 
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 | 422 | { | 
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| [3976] | 423 |   float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); | 
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| [4998] | 424 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 425 |                           this->currentKeyFrame->direction, | 
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 | 426 |                           scale) ); | 
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| [3973] | 427 | } | 
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 | 428 |  | 
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 | 429 |  | 
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 | 430 |  | 
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 | 431 | /** | 
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| [4836] | 432 |  *  an exponential interpolation between this keyframe and the next one | 
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 | 433 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 434 | */ | 
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 | 435 | void Animation3D::rExp(float timePassed) const | 
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 | 436 | { | 
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| [5062] | 437 |   PRINTF(2)("exp rotation function not implemented\n"); | 
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| [3973] | 438 | } | 
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 | 439 |  | 
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 | 440 | /** | 
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| [4836] | 441 |  *  a negative exponential interpolation between this keyframe and the next one | 
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 | 442 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 443 | */ | 
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 | 444 | void Animation3D::rNegExp(float timePassed) const | 
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 | 445 | { | 
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| [3977] | 446 |   float scale = (1.0 - expf(- timePassed * expFactorRot)); | 
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| [4998] | 447 |   this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, | 
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 | 448 |                           this->currentKeyFrame->direction, | 
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 | 449 |                           scale) ); | 
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| [3973] | 450 | } | 
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 | 451 |  | 
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 | 452 |  | 
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 | 453 | /** | 
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| [4836] | 454 |  *  a quadratic interpolation between this keyframe and the next one | 
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 | 455 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 456 |  | 
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| [4836] | 457 |    @todo implement | 
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| [3973] | 458 | */ | 
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 | 459 | void Animation3D::rQuadratic(float timePassed) const | 
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 | 460 | { | 
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| [3980] | 461 |   PRINTF(0)("quadratic rotation alg not implemented\n"); | 
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| [3973] | 462 | } | 
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 | 463 |  | 
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 | 464 | /** | 
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| [4836] | 465 |  *  some random animation (fluctuating) | 
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 | 466 |  * @param timePassed The time passed since this Keyframe began | 
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| [3973] | 467 | */ | 
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 | 468 | void Animation3D::rRandom(float timePassed) const | 
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 | 469 | { | 
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| [3980] | 470 |   PRINTF(0)("random rotation alg not implemented\n"); | 
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| [3973] | 471 | } | 
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