| 1 | /*! |
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| 2 | * @file animation.h |
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| 3 | A Subclass for all animations in orxonox |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _ANIMATION_H |
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| 7 | #define _ANIMATION_H |
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| 8 | |
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| 9 | #include "list.h" |
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| 10 | #include "base_object.h" |
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| 11 | #include "confincl.h" // must be here to determin the DEBUG-level |
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| 12 | #include "debug.h" |
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| 13 | |
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| 14 | // FORWARD DECLARATION |
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| 15 | |
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| 16 | //! An enumerator of Functions to describe the flow of the Animation |
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| 17 | /** |
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| 18 | @todo check with Patrick it of |
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| 19 | |
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| 20 | description in speed to the next keyframe: |
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| 21 | ANIM_CONSTANT: 0, infinity. |
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| 22 | ANIM_LINEAR: equal |
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| 23 | ANIM_SINE: fast, slow, fast |
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| 24 | ANIM_COSINE: slow, fast, slow |
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| 25 | ANIM_EXP: slow, fast |
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| 26 | ANIM_NEG_EXP: fast, slow |
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| 27 | ANIM_RANDOM: eratic |
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| 28 | |
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| 29 | ANIM_NULL: !!DO NOT USE THIS!! only for internal handling |
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| 30 | |
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| 31 | deprecated QUADRATIC |
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| 32 | */ |
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| 33 | typedef enum ANIM_FUNCTION |
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| 34 | { |
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| 35 | ANIM_NULL = 0, |
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| 36 | ANIM_CONSTANT = 1, |
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| 37 | ANIM_LINEAR = 2, |
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| 38 | ANIM_SINE = 3, |
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| 39 | ANIM_COSINE = 4, |
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| 40 | ANIM_EXP = 5, |
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| 41 | ANIM_NEG_EXP = 6, |
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| 42 | ANIM_QUADRATIC = 7, |
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| 43 | ANIM_RANDOM = 8, |
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| 44 | }; |
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| 45 | |
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| 46 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR //!< A default function to choose from the above set |
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| 47 | |
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| 48 | //! An enumerator describing what the animation should do after the last keyframe. |
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| 49 | /** |
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| 50 | ANIM_INF_CONSTANT stays at the end of the animation |
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| 51 | ANIM_INF_REPLAY loops back to the beginning and replays the animation |
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| 52 | ANIM_INF_REWIND loops back to the beginning and then stops the animation |
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| 53 | ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables |
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| 54 | */ |
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| 55 | typedef enum ANIM_INFINITY |
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| 56 | { |
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| 57 | ANIM_INF_CONSTANT, |
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| 58 | ANIM_INF_REPLAY, |
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| 59 | ANIM_INF_REWIND, |
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| 60 | ANIM_INF_DELETE |
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| 61 | }; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG}; |
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| 62 | |
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| 63 | //! A Superclass for describing an animation (all animations will be derived from this one) |
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| 64 | /** implement in subclasses: |
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| 65 | * |
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| 66 | * De-/Constructor |
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| 67 | * Animation Functions |
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| 68 | * virtual tick |
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| 69 | * addKeyFrame |
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| 70 | * List of keyFrames |
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| 71 | * currentKeyFrame/nextKeyFrame |
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| 72 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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| 73 | */ |
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| 74 | class Animation : public BaseObject |
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| 75 | { |
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| 76 | public: |
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| 77 | virtual ~Animation(); |
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| 78 | void doNotHandle(); |
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| 79 | |
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| 80 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 81 | |
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| 82 | void play(); // equals resume(); |
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| 83 | void playNextKeyframes(int n = 1); |
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| 84 | void stop(); |
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| 85 | void pause(); |
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| 86 | void replay(); |
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| 87 | //! A virtual function that should change to the first keyframe. |
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| 88 | virtual void rewind() = 0; |
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| 89 | |
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| 90 | /** A virtual function that ticks the animation @param dt the time passed */ |
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| 91 | virtual void tick(float dt) = 0; |
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| 92 | |
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| 93 | /** @returns the BaseObject, this animation operates on */ |
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| 94 | BaseObject* getBaseObject() const { return this->baseObject; }; |
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| 95 | |
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| 96 | /** @returns if the Animation should be deleted */ |
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| 97 | inline bool ifDelete() { return bDelete; }; |
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| 98 | |
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| 99 | protected: |
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| 100 | Animation(); |
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| 101 | |
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| 102 | void handleInfinity(); |
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| 103 | |
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| 104 | protected: |
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| 105 | // variables |
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| 106 | float localTime; //!< The Time passed since the beginning of the currentKeyFrame. |
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| 107 | ANIM_INFINITY postInfinity; //!< describing what the animation should do after the last keyframe. |
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| 108 | |
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| 109 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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| 110 | unsigned int keyFrameCount; //!< The Count of KeyFrames. |
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| 111 | int keyFramesToPlay; //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. |
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| 112 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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| 113 | bool bRunning; //!< If the animation is running |
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| 114 | bool bDelete; //!< If true, the animation will be deleted through the AnimationPlayer. |
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| 115 | }; |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | /**********************TEST*******************************/ |
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| 121 | //! a simple testClass for the animation |
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| 122 | class aTest |
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| 123 | { |
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| 124 | public: |
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| 125 | inline aTest() { last = 0.0;} |
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| 126 | /** a little debug information to show the results of this class @param f new value */ |
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| 127 | inline void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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| 128 | private: |
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| 129 | float diff; //!< difference from the last value |
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| 130 | float last; //!< the last calculated value |
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| 131 | }; |
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| 132 | |
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| 133 | //aTest::aTest() {} |
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| 134 | //aTest::~aTest() {} |
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| 135 | |
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| 136 | //void aTest::littleDebug(float f) |
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| 137 | |
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| 138 | /**********************TEST*******************************/ |
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| 139 | |
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| 140 | |
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| 141 | #endif /* _ANIMATION_H */ |
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