| 1 | /*! | 
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| 2 |  * @file animation.h | 
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| 3 |     A Subclass for all animations in orxonox | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _ANIMATION_H | 
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| 7 | #define _ANIMATION_H | 
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| 8 |  | 
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| 9 | #include "list.h" | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "confincl.h"  // must be here to determin the DEBUG-level | 
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| 12 | #include "debug.h" | 
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| 13 |  | 
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| 14 | // FORWARD DEFINITION | 
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| 15 |  | 
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| 16 | //! An enumerator of Functions to describe the flow of the Animation | 
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| 17 | /** | 
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| 18 |    @todo check with Patrick it of | 
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| 19 |  | 
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| 20 |    description in speed to the next keyframe: | 
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| 21 |    ANIM_CONSTANT: 0, infinity. | 
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| 22 |    ANIM_LINEAR: equal | 
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| 23 |    ANIM_SINE: fast, slow, fast | 
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| 24 |    ANIM_COSINE: slow, fast, slow | 
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| 25 |    ANIM_EXP: slow, fast | 
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| 26 |    ANIM_NEG_EXP: fast, slow | 
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| 27 |    ANIM_RANDOM: eratic | 
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| 28 |  | 
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| 29 |    ANIM_NULL: !!DO NOT USE THIS!! only for internal handling | 
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| 30 |  | 
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| 31 |    deprecated QUADRATIC | 
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| 32 | */ | 
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| 33 | typedef enum ANIM_FUNCTION | 
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| 34 | { | 
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| 35 |   ANIM_NULL         = 0, | 
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| 36 |   ANIM_CONSTANT     = 1, | 
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| 37 |   ANIM_LINEAR       = 2, | 
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| 38 |   ANIM_SINE         = 3, | 
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| 39 |   ANIM_COSINE       = 4, | 
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| 40 |   ANIM_EXP          = 5, | 
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| 41 |   ANIM_NEG_EXP      = 6, | 
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| 42 |   ANIM_QUADRATIC    = 7, | 
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| 43 |   ANIM_RANDOM       = 8, | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set | 
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| 47 |  | 
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| 48 | //! An enumerator describing what the animation should do after the last keyframe. | 
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| 49 | /** | 
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| 50 |    ANIM_INF_CONSTANT stays at the end of the animation | 
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| 51 |    ANIM_INF_REPLAY loops back to the beginning and replays the animation | 
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| 52 |    ANIM_INF_REWIND loops back to the beginning and then stops the animation | 
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| 53 |    ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables | 
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| 54 | */ | 
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| 55 | typedef enum ANIM_INFINITY | 
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| 56 | { | 
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| 57 |   ANIM_INF_CONSTANT, | 
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| 58 |   ANIM_INF_REPLAY, | 
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| 59 |   ANIM_INF_REWIND, | 
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| 60 |   ANIM_INF_DELETE | 
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| 61 | }; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG}; | 
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| 62 |  | 
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| 63 | //! A Superclass for describing an animation (all animations will be derived from this one) | 
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| 64 | /** implement in subclasses: | 
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| 65 |  * | 
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| 66 |  * De-/Constructor | 
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| 67 |  * Animation Functions | 
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| 68 |  * virtual tick | 
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| 69 |  * addKeyFrame | 
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| 70 |  * List of keyFrames | 
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| 71 |  * currentKeyFrame/nextKeyFrame | 
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| 72 |  * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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| 73 | */ | 
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| 74 | class Animation : public BaseObject | 
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| 75 | { | 
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| 76 |  public: | 
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| 77 |   virtual ~Animation(); | 
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| 78 |   void doNotHandle(); | 
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| 79 |  | 
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| 80 |   void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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| 81 |  | 
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| 82 |   void play(); // equals resume(); | 
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| 83 |   void playNextKeyframes(int n = 1); | 
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| 84 |   void stop(); | 
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| 85 |   void pause(); | 
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| 86 |   void replay(); | 
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| 87 |   //! A virtual function that should change to the first keyframe. | 
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| 88 |   virtual void rewind() = 0; | 
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| 89 |  | 
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| 90 |   /** A virtual function that ticks the animation @param dt the time passed */ | 
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| 91 |   virtual void tick(float dt) = 0; | 
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| 92 |  | 
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| 93 |   /** @returns the BaseObject, this animation operates on */ | 
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| 94 |   BaseObject* getBaseObject() const { return this->baseObject; }; | 
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| 95 |  | 
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| 96 |   /** @returns if the Animation should be deleted */ | 
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| 97 |   inline bool ifDelete() { return bDelete; }; | 
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| 98 |  | 
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| 99 |  protected: | 
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| 100 |   Animation(); | 
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| 101 |  | 
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| 102 |   void handleInfinity(); | 
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| 103 |  | 
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| 104 |  protected: | 
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| 105 |   // variables | 
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| 106 |   float                 localTime;              //!< The Time passed since the beginning of the currentKeyFrame. | 
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| 107 |   ANIM_INFINITY         postInfinity;           //!< describing what the animation should do after the last keyframe. | 
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| 108 |  | 
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| 109 |   BaseObject*           baseObject;             //!< The same as object in the derived classes, but with reference to BaseObject | 
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| 110 |   unsigned int          keyFrameCount;          //!< The Count of KeyFrames. | 
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| 111 |   int                   keyFramesToPlay;        //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. | 
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| 112 |   bool                  bHandled;               //!< If this Animation is handled by the AnimationPlayer. | 
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| 113 |   bool                  bRunning;               //!< If the animation is running | 
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| 114 |   bool                  bDelete;                //!< If true, the animation will be deleted through the AnimationPlayer. | 
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| 115 | }; | 
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| 116 |  | 
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| 117 |  | 
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| 118 |  | 
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| 119 |  | 
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| 120 | /**********************TEST*******************************/ | 
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| 121 | //! a simple testClass for the animation | 
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| 122 | class aTest | 
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| 123 | { | 
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| 124 |  public: | 
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| 125 |   inline aTest() { last = 0.0;} | 
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| 126 |   /** a little debug information to show the results of this class @param f new value */ | 
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| 127 |   inline void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} | 
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| 128 |  private: | 
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| 129 |   float     diff;           //!< difference from the last value | 
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| 130 |   float     last;           //!< the last calculated value | 
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| 131 | }; | 
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| 132 |  | 
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| 133 | //aTest::aTest() {} | 
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| 134 | //aTest::~aTest() {} | 
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| 135 |  | 
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| 136 | //void aTest::littleDebug(float f) | 
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| 137 |  | 
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| 138 | /**********************TEST*******************************/ | 
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| 139 |  | 
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| 140 |  | 
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| 141 | #endif /* _ANIMATION_H */ | 
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