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source: orxonox.OLD/trunk/src/util/animation/animation.h @ 9683

Last change on this file since 9683 was 6222, checked in by bensch, 18 years ago

orxonox/trunk: merged the christmas branche to the trunk
merged with command:
svn merge -r6165:HEAD christmas_branche/ ../trunk/
no conflicts

File size: 4.0 KB
RevLine 
[4597]1/*!
[5039]2 * @file animation.h
[3849]3    A Subclass for all animations in orxonox
[3781]4*/
5
6#ifndef _ANIMATION_H
7#define _ANIMATION_H
8
[3833]9#include "base_object.h"
[4381]10#include "debug.h"
[3833]11
[6222]12#include "list.h"
[5405]13// FORWARD DECLARATION
[3782]14
[3853]15//! An enumerator of Functions to describe the flow of the Animation
[3863]16/**
[4836]17   @todo check with Patrick it of
[3863]18
19   description in speed to the next keyframe:
20   ANIM_CONSTANT: 0, infinity.
21   ANIM_LINEAR: equal
22   ANIM_SINE: fast, slow, fast
23   ANIM_COSINE: slow, fast, slow
[3867]24   ANIM_EXP: slow, fast
25   ANIM_NEG_EXP: fast, slow
[3863]26   ANIM_RANDOM: eratic
[3978]27
28   ANIM_NULL: !!DO NOT USE THIS!! only for internal handling
29
[3863]30   deprecated QUADRATIC
31*/
[4597]32typedef enum ANIM_FUNCTION
33{
[5062]34  ANIM_NULL         = 0,
35  ANIM_CONSTANT     = 1,
36  ANIM_LINEAR       = 2,
37  ANIM_SINE         = 3,
38  ANIM_COSINE       = 4,
39  ANIM_EXP          = 5,
40  ANIM_NEG_EXP      = 6,
41  ANIM_QUADRATIC    = 7,
42  ANIM_RANDOM       = 8,
[4597]43};
44
[3979]45#define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set
[3787]46
[3853]47//! An enumerator describing what the animation should do after the last keyframe.
[3858]48/**
49   ANIM_INF_CONSTANT stays at the end of the animation
[3863]50   ANIM_INF_REPLAY loops back to the beginning and replays the animation
51   ANIM_INF_REWIND loops back to the beginning and then stops the animation
52   ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables
[3858]53*/
[4597]54typedef enum ANIM_INFINITY
55{
56  ANIM_INF_CONSTANT,
57  ANIM_INF_REPLAY,
58  ANIM_INF_REWIND,
59  ANIM_INF_DELETE
60}; //, ANIM_INF_LINEAR, ANIM_INF_PINGPONG};
[3543]61
[3853]62//! A Superclass for describing an animation (all animations will be derived from this one)
63/** implement in subclasses:
[4597]64 *
[3853]65 * De-/Constructor
66 * Animation Functions
67 * virtual tick
[3860]68 * addKeyFrame
[3853]69 * List of keyFrames
70 * currentKeyFrame/nextKeyFrame
71 * virtual rewind, to go to the first Keyframe. (other functions will call this one)
72*/
[4597]73class Animation : public BaseObject
[3782]74{
[3785]75 public:
[4746]76  virtual ~Animation();
[3794]77
78  void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT);
79
80  void play(); // equals resume();
[3982]81  void playNextKeyframes(int n = 1);
[3794]82  void stop();
83  void pause();
84  void replay();
[3853]85  //! A virtual function that should change to the first keyframe.
[3797]86  virtual void rewind() = 0;
[4485]87
[4837]88  /** A virtual function that ticks the animation @param dt the time passed */
[3852]89  virtual void tick(float dt) = 0;
[3794]90
[4836]91  /** @returns the BaseObject, this animation operates on */
[4746]92  BaseObject* getBaseObject() const { return this->baseObject; };
[3833]93
[4836]94  /** @returns if the Animation should be deleted */
[4746]95  inline bool ifDelete() { return bDelete; };
[3860]96
[3782]97 protected:
[4746]98  Animation();
[3782]99
[4746]100  void handleInfinity();
[4485]101
102 protected:
[3784]103  // variables
[4485]104  float                 localTime;              //!< The Time passed since the beginning of the currentKeyFrame.
105  ANIM_INFINITY         postInfinity;           //!< describing what the animation should do after the last keyframe.
[3794]106
[4485]107  BaseObject*           baseObject;             //!< The same as object in the derived classes, but with reference to BaseObject
108  unsigned int          keyFrameCount;          //!< The Count of KeyFrames.
109  int                   keyFramesToPlay;        //!< How many more Keyframes to play. if negative it will be ignored if 0 stop.
110  bool                  bRunning;               //!< If the animation is running
111  bool                  bDelete;                //!< If true, the animation will be deleted through the AnimationPlayer.
[3782]112};
113
114
[4485]115
116
[3833]117/**********************TEST*******************************/
[4485]118//! a simple testClass for the animation
[3833]119class aTest
120{
121 public:
[4485]122  inline aTest() { last = 0.0;}
[4837]123  /** a little debug information to show the results of this class @param f new value */
[4485]124  inline void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;}
[3833]125 private:
[4485]126  float     diff;           //!< difference from the last value
127  float     last;           //!< the last calculated value
[3833]128};
129
130//aTest::aTest() {}
131//aTest::~aTest() {}
132
133//void aTest::littleDebug(float f)
134
135/**********************TEST*******************************/
136
137
[3781]138#endif /* _ANIMATION_H */
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