| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 |    this file extends the framework file, so it renders what i want. | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include "framework.h" | 
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| 19 |  | 
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| 20 | #include "light.h" | 
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| 21 |  | 
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| 22 | #include "texture_sequence.h" | 
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| 23 | #include "material.h" | 
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| 24 |  | 
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| 25 | #include "objModel.h" | 
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| 26 |  | 
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| 27 | #include "primitive_model.h" | 
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| 28 | #include <stdlib.h> | 
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| 29 |  | 
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| 30 | #include "resource_manager.h" | 
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| 31 |  | 
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| 32 | Model* obj; | 
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| 33 | TextureSequence* seq; | 
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| 34 | Texture* test; | 
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| 35 | Material* testMat; | 
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| 36 |  | 
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| 37 | float counter = 0; | 
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| 38 |  | 
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| 39 |  | 
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| 40 | void Framework::moduleInit(int argc, char** argv) | 
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| 41 | { | 
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| 42 |   ResourceManager::getInstance()->addImageDir("./"); | 
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| 43 |  | 
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| 44 |   testMat = new Material; | 
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| 45 |  | 
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| 46 |   seq = new TextureSequence(); | 
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| 47 |   for (int i = 1; i < argc; i++) | 
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| 48 |   { | 
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| 49 |     seq->addFrame(argv[i]); | 
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| 50 |     printf("%s\n", argv[i]); | 
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| 51 |   } | 
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| 52 |   test = new Texture(argv[1]); | 
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| 53 |   testMat->setDiffuseMap(argv[1]); | 
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| 54 |  | 
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| 55 |   ResourceManager::getInstance()->addImageDir(""); | 
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| 56 |  | 
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| 57 |  | 
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| 58 |   obj = new PrimitiveModel(PRIM_SPHERE, 10.0); | 
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| 59 |  | 
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| 60 |   ResourceManager::getInstance()->debug(); | 
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| 61 |  | 
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| 62 |   LightManager* lightMan = LightManager::getInstance(); | 
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| 63 |   lightMan->setAmbientColor(.1,.1,.1); | 
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| 64 |   (new Light())->setAbsCoor(5.0, 10.0, 40.0); | 
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| 65 |   (new Light())->setAbsCoor(-10, -20, -100); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void Framework::moduleEventHandler(SDL_Event* event) | 
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| 69 | { | 
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| 70 |   switch (event->type) | 
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| 71 |     { | 
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| 72 |     case SDL_KEYDOWN: | 
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| 73 |       switch (event->key.keysym.sym) | 
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| 74 |         { | 
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| 75 |         case SDLK_i: | 
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| 76 |           break; | 
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| 77 |         } | 
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| 78 |     } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void Framework::moduleTick(float dt) | 
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| 82 | { | 
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| 83 |   counter+=dt; | 
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| 84 |  | 
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| 85 |   seq->gotoFrame((unsigned int)counter); | 
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| 86 |   if ((unsigned int)counter > seq->getFrameCount()) | 
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| 87 |     counter = 0; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void Framework::moduleDraw(void) const | 
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| 91 | { | 
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| 92 |   testMat->select(); | 
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| 93 |   glBindTexture(GL_TEXTURE_2D, seq->getTexture()); | 
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| 94 |   obj->draw(); | 
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| 95 |  | 
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| 96 |   LightManager::getInstance()->draw(); | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | void Framework::moduleHelp(void) const | 
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| 101 | { | 
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| 102 |  | 
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| 103 | } | 
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