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| 1 | /*! | 
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| 2 | \file collision_test_entity.h | 
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| 3 | \brief This file handles the collision_test_entity of the game | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_TEST_ENTITY_H | 
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| 7 | #define _COLLISION_TEST_ENTITY_H | 
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| 8 |  | 
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| 9 | #include "world_entity.h" | 
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| 10 |  | 
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| 11 | //! collision_test_entity of orxonox | 
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| 12 | /** | 
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| 13 | everything that does not interact with the player comes here | 
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| 14 | Collision_Test_Entity is a container for all the worldEntities that are non-interactive | 
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| 15 | */ | 
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| 16 | class CollisionTestEntity : public WorldEntity | 
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| 17 | { | 
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| 18 | friend class World; | 
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| 19 |  | 
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| 20 | public: | 
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| 21 | CollisionTestEntity (); | 
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| 22 | CollisionTestEntity (const TiXmlElement* root); | 
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| 23 | virtual ~CollisionTestEntity (); | 
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| 24 |  | 
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| 25 | void init(); | 
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| 26 | virtual void loadParams(const TiXmlElement* root); | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 | virtual void tick (float time); | 
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| 31 |  | 
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| 32 | }; | 
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| 33 |  | 
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| 34 | #endif /* _COLLISION_TEST_ENTITY_H */ | 
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