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source: orxonox.OLD/trunk/src/subprojects/collision_detection/collision_test_entity.h @ 6222

Last change on this file since 6222 was 5486, checked in by bensch, 19 years ago

orxonox/trunk: subproject Collision Detection: now has its own WorldEntity

File size: 756 bytes
RevLine 
[4490]1/*!
[5486]2  \file collision_test_entity.h
3  \brief This file handles the collision_test_entity of the game
[4490]4*/
5
[5486]6#ifndef _COLLISION_TEST_ENTITY_H
7#define _COLLISION_TEST_ENTITY_H
[1883]8
[2036]9#include "world_entity.h"
[1883]10
[5486]11//! collision_test_entity of orxonox
[4490]12/**
13   everything that does not interact with the player comes here
[5486]14   Collision_Test_Entity is a container for all the worldEntities that are non-interactive
[4490]15*/
[5486]16class CollisionTestEntity : public WorldEntity
[2816]17{
18  friend class World;
19
[1883]20 public:
[5486]21  CollisionTestEntity ();
22  CollisionTestEntity (const TiXmlElement* root);
23  virtual ~CollisionTestEntity ();
[1883]24
[5361]25  void init();
26  void loadParams(const TiXmlElement* root);
[5047]27
[5361]28
29
[2816]30  virtual void tick (float time);
[5047]31
[2816]32  virtual void draw ();
[1883]33
34};
35
[5486]36#endif /* _COLLISION_TEST_ENTITY_H */
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