| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | this file extends the framework file, so it renders what i want. |
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| 16 | */ |
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| 17 | |
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| 18 | #include "framework.h" |
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| 19 | |
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| 20 | #include "fields.h" |
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| 21 | #include "stdlibincl.h" |
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| 22 | #include "light.h" |
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| 23 | |
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| 24 | #include "cd_engine.h" |
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| 25 | #include "bv_tree.h" |
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| 26 | |
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| 27 | #include "md2Model.h" |
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| 28 | #include "model.h" |
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| 29 | #include "collision_test_entity.h" |
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| 30 | #include "list.h" |
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| 31 | |
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| 32 | #include "graphics_engine.h" |
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| 33 | |
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| 34 | #include "state.h" |
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| 35 | |
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| 36 | Model* mod; |
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| 37 | MD2Model* model; |
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| 38 | int drawMode; |
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| 39 | int depth; |
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| 40 | float iterata; |
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| 41 | tList<WorldEntity>* entityList; |
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| 42 | |
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| 43 | int lastFrame, currentFrame, dt; |
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| 44 | bool drawModel = false; |
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| 45 | |
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| 46 | WorldEntity* a; |
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| 47 | WorldEntity* b; |
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| 48 | //Terrain* c; |
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| 49 | bool animateModel = false; |
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| 50 | |
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| 51 | void Framework::moduleInit(int argc, char** argv) |
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| 52 | { |
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| 53 | GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision"); |
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| 54 | |
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| 55 | CDEngine::getInstance(); |
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| 56 | |
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| 57 | State::setObjectManager(new ObjectManager); |
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| 58 | /* Primitive Data Test */ |
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| 59 | // sVec3D* data = new sVec3D[6]; |
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| 60 | // float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}}; |
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| 61 | // for(int i = 0; i < 6; ++i) |
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| 62 | // { |
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| 63 | // data[i][0] = tmp[i][0]; |
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| 64 | // data[i][1] = tmp[i][1]; |
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| 65 | // data[i][2] = tmp[i][2]; |
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| 66 | // } |
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| 67 | // CDEngine::getInstance()->debugSpawnTree(5, data, 6); |
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| 68 | |
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| 69 | /* MD2 Model Test */ |
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| 70 | // model = new MD2Model("models/tris.md2", "models/tris.pcx"); |
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| 71 | // model->tick(0.1f); |
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| 72 | // CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices); |
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| 73 | |
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| 74 | /* OBJ - Model Test */ |
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| 75 | // mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); |
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| 76 | // CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount()); |
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| 77 | |
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| 78 | |
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| 79 | |
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| 80 | entityList = new tList<WorldEntity>(); |
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| 81 | |
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| 82 | // a = new TestEntity(); a->setName("Clown1"); |
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| 83 | b = new CollisionTestEntity(); b->setName("Jaeger"); |
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| 84 | if (argc > 1) |
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| 85 | { |
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| 86 | printf("Loading model %s\n", argv[1]); |
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| 87 | b->loadModel(argv[1]); |
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| 88 | } |
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| 89 | // a = new Terrain(); |
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| 90 | |
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| 91 | // b->setRelCoor(0.0, 0.0, -20.0); |
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| 92 | // b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0))); |
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| 93 | |
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| 94 | entityList->add(b); |
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| 95 | // entityList->add(b); |
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| 96 | |
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| 97 | //CDEngine::getInstance()->setEntityList(entityList); |
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| 98 | |
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| 99 | LightManager* lightMan = LightManager::getInstance(); |
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| 100 | lightMan->setAmbientColor(.1,.1,.1); |
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| 101 | (new Light())->setAbsCoor(-5.0, 50.0, -40.0); |
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| 102 | (new Light())->setAbsCoor(100, 80, 60); |
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| 103 | |
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| 104 | |
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| 105 | /* properties */ |
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| 106 | drawMode = DRAW_MODEL; |
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| 107 | depth = 0; |
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| 108 | dt = lastFrame = currentFrame = 0; |
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| 109 | iterata = 0.05f; |
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| 110 | |
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| 111 | moduleHelp(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | void Framework::moduleEventHandler(SDL_Event* event) |
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| 116 | { |
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| 117 | switch (event->type) |
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| 118 | { |
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| 119 | case SDL_KEYDOWN: |
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| 120 | switch (event->key.keysym.sym) |
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| 121 | { |
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| 122 | case SDLK_a: |
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| 123 | drawMode |= DRAW_ALL; |
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| 124 | break; |
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| 125 | case SDLK_0: |
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| 126 | { |
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| 127 | printf("Setting tree depth = 0\n"); |
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| 128 | depth = 0; |
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| 129 | int temp = drawMode & DRAW_ALL; |
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| 130 | drawMode ^= temp; |
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| 131 | drawMode |= DRAW_SINGLE; |
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| 132 | break; |
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| 133 | } |
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| 134 | case SDLK_1: |
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| 135 | { |
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| 136 | printf("Setting tree depth = 1\n"); |
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| 137 | depth = 1; |
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| 138 | int temp = drawMode & DRAW_ALL; |
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| 139 | drawMode ^= temp; |
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| 140 | drawMode |= DRAW_SINGLE; |
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| 141 | break; |
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| 142 | } |
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| 143 | case SDLK_2: |
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| 144 | { |
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| 145 | printf("Setting tree depth = 2\n"); |
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| 146 | depth = 2; |
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| 147 | int temp = drawMode & DRAW_ALL; |
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| 148 | drawMode ^= temp; |
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| 149 | drawMode |= DRAW_SINGLE; |
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| 150 | break; |
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| 151 | } |
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| 152 | case SDLK_3: |
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| 153 | { |
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| 154 | printf("Setting tree depth = 3\n"); |
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| 155 | depth = 3; |
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| 156 | int temp = drawMode & DRAW_ALL; |
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| 157 | drawMode ^= temp; |
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| 158 | drawMode |= DRAW_SINGLE; |
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| 159 | break; |
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| 160 | } |
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| 161 | case SDLK_4: |
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| 162 | { |
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| 163 | printf("Setting tree depth = 4\n"); |
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| 164 | depth = 4; |
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| 165 | int temp = drawMode & DRAW_ALL; |
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| 166 | drawMode ^= temp; |
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| 167 | drawMode |= DRAW_SINGLE; |
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| 168 | break; |
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| 169 | } |
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| 170 | case SDLK_5: |
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| 171 | { |
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| 172 | printf("Setting tree depth = 5\n"); |
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| 173 | depth = 5; |
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| 174 | int temp = drawMode & DRAW_ALL; |
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| 175 | drawMode ^= temp; |
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| 176 | drawMode |= DRAW_SINGLE; |
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| 177 | break; |
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| 178 | } |
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| 179 | case SDLK_6: |
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| 180 | { |
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| 181 | printf("Setting tree depth = 6\n"); |
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| 182 | depth = 6; |
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| 183 | int temp = drawMode & DRAW_ALL; |
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| 184 | drawMode ^= temp; |
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| 185 | drawMode |= DRAW_SINGLE; |
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| 186 | break; |
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| 187 | } |
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| 188 | case SDLK_s: |
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| 189 | if(drawMode & DRAW_SEPARATING_PLANE) |
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| 190 | { |
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| 191 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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| 192 | drawMode ^= temp; |
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| 193 | printf("Removing Separation Plane\n"); |
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| 194 | } |
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| 195 | else |
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| 196 | { |
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| 197 | drawMode |= DRAW_SEPARATING_PLANE; |
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| 198 | printf("Drawing Separation Plane\n"); |
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| 199 | } |
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| 200 | |
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| 201 | break; |
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| 202 | case SDLK_p: |
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| 203 | if(drawMode & DRAW_BV_POLYGON) |
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| 204 | { |
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| 205 | int temp = drawMode & DRAW_BV_POLYGON; |
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| 206 | drawMode ^= temp; |
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| 207 | printf("Removing OBB Polygons\n"); |
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| 208 | } |
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| 209 | else |
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| 210 | { |
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| 211 | drawMode |= DRAW_BV_POLYGON; |
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| 212 | printf("Drawing OBB Polygons\n"); |
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| 213 | } |
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| 214 | break; |
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| 215 | case SDLK_o: |
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| 216 | if(iterata == 0.0f) |
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| 217 | { |
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| 218 | iterata = 0.05f; |
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| 219 | } |
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| 220 | else |
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| 221 | { |
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| 222 | iterata = 0.0f; |
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| 223 | } |
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| 224 | break; |
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| 225 | |
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| 226 | } |
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| 227 | } |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | void Framework::moduleTick(float dt) |
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| 232 | { |
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| 233 | |
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| 234 | //CDEngine::getInstance()->checkCollisions(); |
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| 235 | |
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| 236 | |
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| 237 | // b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f)); |
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| 238 | |
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| 239 | |
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| 240 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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| 241 | WorldEntity* entity = iterator->firstElement(); |
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| 242 | while( entity != NULL) |
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| 243 | { |
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| 244 | if( unlikely(animateModel)) |
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| 245 | entity->tick(dt); |
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| 246 | entity = iterator->nextElement(); |
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| 247 | } |
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| 248 | delete iterator; |
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| 249 | } |
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| 250 | |
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| 251 | |
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| 252 | void Framework::moduleDraw() const |
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| 253 | { |
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| 254 | //CDEngine::getInstance()->debugDraw(depth, drawMode); |
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| 255 | |
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| 256 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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| 257 | WorldEntity* entity = iterator->firstElement(); |
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| 258 | while( entity != NULL) |
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| 259 | { |
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| 260 | if( likely(drawModel)) |
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| 261 | entity->draw(); |
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| 262 | entity->drawBVTree(depth, drawMode); |
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| 263 | printf("%i, %i\n", depth, drawMode); |
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| 264 | entity = iterator->nextElement(); |
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| 265 | } |
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| 266 | delete iterator; |
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| 267 | |
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| 268 | LightManager::getInstance()->draw(); |
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| 269 | } |
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| 270 | |
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| 271 | |
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| 272 | void Framework::moduleHelp(void) const |
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| 273 | { |
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| 274 | printf("\n\n==========================="); |
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| 275 | printf("Collision Detection Modler:\n"); |
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| 276 | printf("Key Bindings:\n"); |
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| 277 | printf(" -| Displaying Polygons\t\t p\n"); |
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| 278 | printf(" -| Displaying Separation Plane\t s\n"); |
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| 279 | printf("\n"); |
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| 280 | printf(" -| Tree Depth 0\t\t 0\n"); |
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| 281 | printf(" -| Tree Depth 1\t\t 1\n"); |
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| 282 | printf(" -| Tree Depth 2\t\t 2\n"); |
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| 283 | printf(" -| Tree Depth 3\t\t 3\n"); |
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| 284 | printf(" -| Tree Depth 4\t\t 4\n"); |
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| 285 | printf(" -| Tree Depth 5\t\t 5\n"); |
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| 286 | printf("===========================\n\n"); |
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| 287 | |
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| 288 | } |
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| 289 | |
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| 290 | int boxPolygons(GtkWidget* nonInterest, void* widget) |
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| 291 | { |
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| 292 | if(drawMode & DRAW_BV_POLYGON) |
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| 293 | { |
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| 294 | int temp = drawMode & DRAW_BV_POLYGON; |
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| 295 | drawMode ^= temp; |
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| 296 | printf("Removing OBB Polygons\n"); |
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| 297 | } |
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| 298 | else |
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| 299 | { |
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| 300 | drawMode |= DRAW_BV_POLYGON; |
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| 301 | printf("Drawing OBB Polygons\n"); |
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| 302 | } |
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| 303 | } |
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| 304 | |
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| 305 | int seperatingPlanes(GtkWidget* nonInterest, void* widget) |
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| 306 | { |
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| 307 | if(drawMode & DRAW_SEPARATING_PLANE) |
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| 308 | { |
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| 309 | int temp = drawMode & DRAW_SEPARATING_PLANE; |
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| 310 | drawMode ^= temp; |
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| 311 | printf("Removing Separation Plane\n"); |
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| 312 | } |
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| 313 | else |
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| 314 | { |
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| 315 | drawMode |= DRAW_SEPARATING_PLANE; |
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| 316 | printf("Drawing Separation Plane\n"); |
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| 317 | } |
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| 318 | } |
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| 319 | |
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| 320 | |
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| 321 | int blendedBox(GtkWidget* nonInterest, void* widget) |
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| 322 | { |
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| 323 | if(drawMode & DRAW_BV_BLENDED) |
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| 324 | { |
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| 325 | int temp = drawMode & DRAW_BV_BLENDED; |
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| 326 | drawMode ^= temp; |
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| 327 | printf("Removing OBB Polygons\n"); |
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| 328 | } |
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| 329 | else |
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| 330 | { |
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| 331 | drawMode |= DRAW_BV_BLENDED; |
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| 332 | printf("Drawing OBB Polygons\n"); |
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| 333 | } |
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| 334 | } |
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| 335 | |
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| 336 | |
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| 337 | int drawModels(GtkWidget* nonInterest, void* widget) |
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| 338 | { |
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| 339 | drawModel = !drawModel; |
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| 340 | } |
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| 341 | |
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| 342 | |
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| 343 | int animateModels(GtkWidget* nonInterest, void* widget) |
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| 344 | { |
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| 345 | animateModel = !animateModel; |
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| 346 | } |
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| 347 | |
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| 348 | |
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| 349 | int drawPoints(GtkWidget* nonInterest, void* widget) |
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| 350 | { |
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| 351 | if(drawMode & DRAW_POINTS) |
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| 352 | { |
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| 353 | int temp = drawMode & DRAW_POINTS; |
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| 354 | drawMode ^= temp; |
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| 355 | |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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| 359 | drawMode |= DRAW_POINTS; |
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| 360 | printf("Drawing OBB Polygons\n"); |
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| 361 | } |
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| 362 | } |
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| 363 | |
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| 364 | |
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| 365 | int treeDepth(GtkWidget* nonInterest, void* widget) |
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| 366 | { |
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| 367 | Option* option = (Option*) widget; |
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| 368 | const char* name = option->getTitle(); |
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| 369 | char* value = option->save(); |
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| 370 | |
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| 371 | depth = atoi(value); |
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| 372 | printf("Setting tree depth = %i\n", depth); |
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| 373 | int temp = drawMode & DRAW_ALL; |
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| 374 | drawMode ^= temp; |
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| 375 | drawMode |= DRAW_SINGLE; |
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| 376 | |
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| 377 | delete value; |
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| 378 | } |
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| 379 | |
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| 380 | |
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| 381 | void Framework::moduleInitGui(int argc, char** argv) |
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| 382 | { |
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| 383 | Window* guiMainWindow = NULL; |
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| 384 | |
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| 385 | initGUI(0, NULL); |
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| 386 | |
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| 387 | guiMainWindow = new Window("Collision_detection"); |
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| 388 | { |
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| 389 | Box* windowBox = new Box('v'); |
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| 390 | { |
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| 391 | CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons"); |
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| 392 | BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons); |
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| 393 | windowBox->fill(BoxPolygons); |
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| 394 | |
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| 395 | |
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| 396 | CheckButton* BlendedBox = new CheckButton("Draw OBB Blended"); |
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| 397 | BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox); |
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| 398 | windowBox->fill(BlendedBox); |
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| 399 | |
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| 400 | |
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| 401 | CheckButton* DrawModels = new CheckButton("Draw Models"); |
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| 402 | DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels); |
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| 403 | windowBox->fill(DrawModels); |
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| 404 | |
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| 405 | |
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| 406 | |
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| 407 | CheckButton* AnimateModels = new CheckButton("Animate Models"); |
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| 408 | AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels); |
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| 409 | windowBox->fill(AnimateModels); |
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| 410 | |
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| 411 | |
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| 412 | CheckButton* DrawPoints = new CheckButton("Draw Points"); |
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| 413 | DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints); |
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| 414 | windowBox->fill(DrawPoints); |
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| 415 | |
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| 416 | |
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| 417 | CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes"); |
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| 418 | SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes); |
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| 419 | windowBox->fill(SeperatingPlanes); |
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| 420 | |
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| 421 | |
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| 422 | Slider* TreeDepth = new Slider("TreeDepth", 0, 17); |
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| 423 | TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth); |
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| 424 | windowBox->fill(TreeDepth); |
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| 425 | } |
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| 426 | guiMainWindow->fill(windowBox); |
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| 427 | } |
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| 428 | Window::mainWindow->showall(); |
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| 429 | Window::mainWindow->setSize(300, 500); |
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| 430 | } |
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