| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 |  | 
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| 15 | this file extends the framework file, so it renders what i want. | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include "framework.h" | 
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| 19 |  | 
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| 20 | #include "fields.h" | 
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| 21 | #include "stdlibincl.h" | 
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| 22 | #include "light.h" | 
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| 23 |  | 
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| 24 | #include "cd_engine.h" | 
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| 25 | #include "bv_tree.h" | 
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| 26 |  | 
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| 27 | #include "md2Model.h" | 
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| 28 | #include "model.h" | 
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| 29 | #include "collision_test_entity.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #include "graphics_engine.h" | 
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| 33 | #include "list.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | Model* mod; | 
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| 37 | MD2Model* model; | 
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| 38 | int drawMode; | 
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| 39 | int depth; | 
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| 40 | float iterata; | 
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| 41 | tList<WorldEntity>* entityList; | 
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| 42 |  | 
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| 43 | int lastFrame, currentFrame, dt; | 
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| 44 | bool drawModel = false; | 
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| 45 |  | 
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| 46 | WorldEntity* a; | 
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| 47 | WorldEntity* b; | 
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| 48 | //Terrain* c; | 
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| 49 | bool animateModel = false; | 
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| 50 |  | 
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| 51 | void Framework::moduleInit(int argc, char** argv) | 
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| 52 | { | 
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| 53 | GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision"); | 
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| 54 |  | 
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| 55 | CDEngine::getInstance(); | 
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| 56 |  | 
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| 57 | /* Primitive Data Test */ | 
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| 58 | //   sVec3D* data = new sVec3D[6]; | 
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| 59 | //   float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}}; | 
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| 60 | //   for(int i = 0; i < 6; ++i) | 
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| 61 | //   { | 
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| 62 | //     data[i][0] = tmp[i][0]; | 
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| 63 | //     data[i][1] = tmp[i][1]; | 
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| 64 | //     data[i][2] = tmp[i][2]; | 
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| 65 | //   } | 
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| 66 | //   CDEngine::getInstance()->debugSpawnTree(5, data, 6); | 
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| 67 |  | 
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| 68 | /* MD2 Model Test */ | 
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| 69 | //   model = new MD2Model("models/tris.md2", "models/tris.pcx"); | 
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| 70 | //   model->tick(0.1f); | 
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| 71 | //   CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices); | 
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| 72 |  | 
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| 73 | /* OBJ - Model Test */ | 
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| 74 | //   mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); | 
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| 75 | //   CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount()); | 
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| 76 |  | 
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| 77 |  | 
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| 78 |  | 
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| 79 | entityList = new tList<WorldEntity>(); | 
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| 80 |  | 
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| 81 | //   a = new TestEntity(); a->setName("Clown1"); | 
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| 82 | b = new CollisionTestEntity(); b->setName("Jaeger"); | 
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| 83 | if (argc > 1) | 
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| 84 | { | 
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| 85 | printf("Loading model %s\n", argv[1]); | 
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| 86 | b->loadModel(argv[1]); | 
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| 87 | } | 
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| 88 | //   a = new Terrain(); | 
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| 89 |  | 
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| 90 | //   b->setRelCoor(0.0, 0.0, -20.0); | 
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| 91 | //   b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0))); | 
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| 92 |  | 
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| 93 | entityList->add(b); | 
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| 94 | //   entityList->add(b); | 
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| 95 |  | 
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| 96 | CDEngine::getInstance()->setEntityList(entityList); | 
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| 97 |  | 
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| 98 | LightManager* lightMan = LightManager::getInstance(); | 
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| 99 | lightMan->setAmbientColor(.1,.1,.1); | 
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| 100 | (new Light())->setAbsCoor(-5.0, 50.0, -40.0); | 
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| 101 | (new Light())->setAbsCoor(100, 80, 60); | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /* properties */ | 
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| 105 | drawMode = DRAW_MODEL; | 
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| 106 | depth = 0; | 
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| 107 | dt = lastFrame = currentFrame = 0; | 
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| 108 | iterata = 0.05f; | 
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| 109 |  | 
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| 110 | moduleHelp(); | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void Framework::moduleEventHandler(SDL_Event* event) | 
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| 115 | { | 
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| 116 | switch (event->type) | 
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| 117 | { | 
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| 118 | case SDL_KEYDOWN: | 
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| 119 | switch (event->key.keysym.sym) | 
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| 120 | { | 
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| 121 | case SDLK_a: | 
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| 122 | drawMode |= DRAW_ALL; | 
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| 123 | break; | 
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| 124 | case SDLK_0: | 
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| 125 | { | 
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| 126 | printf("Setting tree depth = 0\n"); | 
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| 127 | depth = 0; | 
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| 128 | int temp = drawMode & DRAW_ALL; | 
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| 129 | drawMode ^= temp; | 
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| 130 | drawMode |= DRAW_SINGLE; | 
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| 131 | break; | 
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| 132 | } | 
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| 133 | case SDLK_1: | 
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| 134 | { | 
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| 135 | printf("Setting tree depth = 1\n"); | 
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| 136 | depth = 1; | 
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| 137 | int temp = drawMode & DRAW_ALL; | 
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| 138 | drawMode ^= temp; | 
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| 139 | drawMode |= DRAW_SINGLE; | 
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| 140 | break; | 
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| 141 | } | 
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| 142 | case SDLK_2: | 
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| 143 | { | 
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| 144 | printf("Setting tree depth = 2\n"); | 
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| 145 | depth = 2; | 
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| 146 | int temp = drawMode & DRAW_ALL; | 
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| 147 | drawMode ^= temp; | 
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| 148 | drawMode |= DRAW_SINGLE; | 
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| 149 | break; | 
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| 150 | } | 
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| 151 | case SDLK_3: | 
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| 152 | { | 
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| 153 | printf("Setting tree depth = 3\n"); | 
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| 154 | depth = 3; | 
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| 155 | int temp = drawMode & DRAW_ALL; | 
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| 156 | drawMode ^= temp; | 
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| 157 | drawMode |= DRAW_SINGLE; | 
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| 158 | break; | 
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| 159 | } | 
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| 160 | case SDLK_4: | 
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| 161 | { | 
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| 162 | printf("Setting tree depth = 4\n"); | 
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| 163 | depth = 4; | 
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| 164 | int temp = drawMode & DRAW_ALL; | 
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| 165 | drawMode ^= temp; | 
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| 166 | drawMode |= DRAW_SINGLE; | 
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| 167 | break; | 
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| 168 | } | 
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| 169 | case SDLK_5: | 
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| 170 | { | 
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| 171 | printf("Setting tree depth = 5\n"); | 
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| 172 | depth = 5; | 
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| 173 | int temp = drawMode & DRAW_ALL; | 
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| 174 | drawMode ^= temp; | 
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| 175 | drawMode |= DRAW_SINGLE; | 
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| 176 | break; | 
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| 177 | } | 
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| 178 | case SDLK_6: | 
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| 179 | { | 
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| 180 | printf("Setting tree depth = 6\n"); | 
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| 181 | depth = 6; | 
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| 182 | int temp = drawMode & DRAW_ALL; | 
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| 183 | drawMode ^= temp; | 
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| 184 | drawMode |= DRAW_SINGLE; | 
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| 185 | break; | 
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| 186 | } | 
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| 187 | case SDLK_s: | 
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| 188 | if(drawMode & DRAW_SEPARATING_PLANE) | 
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| 189 | { | 
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| 190 | int temp = drawMode & DRAW_SEPARATING_PLANE; | 
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| 191 | drawMode ^= temp; | 
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| 192 | printf("Removing Separation Plane\n"); | 
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| 193 | } | 
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| 194 | else | 
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| 195 | { | 
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| 196 | drawMode |= DRAW_SEPARATING_PLANE; | 
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| 197 | printf("Drawing Separation Plane\n"); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | break; | 
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| 201 | case SDLK_p: | 
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| 202 | if(drawMode & DRAW_BV_POLYGON) | 
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| 203 | { | 
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| 204 | int temp = drawMode & DRAW_BV_POLYGON; | 
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| 205 | drawMode ^= temp; | 
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| 206 | printf("Removing OBB Polygons\n"); | 
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| 207 | } | 
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| 208 | else | 
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| 209 | { | 
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| 210 | drawMode |= DRAW_BV_POLYGON; | 
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| 211 | printf("Drawing OBB Polygons\n"); | 
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| 212 | } | 
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| 213 | break; | 
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| 214 | case SDLK_o: | 
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| 215 | if(iterata == 0.0f) | 
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| 216 | { | 
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| 217 | iterata = 0.05f; | 
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| 218 | } | 
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| 219 | else | 
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| 220 | { | 
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| 221 | iterata = 0.0f; | 
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| 222 | } | 
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| 223 | break; | 
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| 224 |  | 
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| 225 | } | 
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| 226 | } | 
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| 227 | } | 
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| 228 |  | 
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| 229 |  | 
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| 230 | void Framework::moduleTick(float dt) | 
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| 231 | { | 
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| 232 |  | 
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| 233 | CDEngine::getInstance()->checkCollisions(); | 
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| 234 |  | 
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| 235 |  | 
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| 236 | // b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f)); | 
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| 237 |  | 
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| 238 |  | 
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| 239 | tIterator<WorldEntity>* iterator = entityList->getIterator(); | 
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| 240 | WorldEntity* entity = iterator->firstElement(); | 
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| 241 | while( entity != NULL) | 
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| 242 | { | 
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| 243 | if( unlikely(animateModel)) | 
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| 244 | entity->tick(dt); | 
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| 245 | entity = iterator->nextElement(); | 
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| 246 | } | 
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| 247 | delete iterator; | 
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| 248 | } | 
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| 249 |  | 
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| 250 |  | 
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| 251 | void Framework::moduleDraw() const | 
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| 252 | { | 
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| 253 | //CDEngine::getInstance()->debugDraw(depth, drawMode); | 
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| 254 |  | 
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| 255 | tIterator<WorldEntity>* iterator = entityList->getIterator(); | 
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| 256 | WorldEntity* entity = iterator->firstElement(); | 
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| 257 | while( entity != NULL) | 
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| 258 | { | 
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| 259 | if( likely(drawModel)) | 
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| 260 | entity->draw(); | 
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| 261 | entity->drawBVTree(depth, drawMode); | 
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| 262 | printf("%i, %i\n", depth, drawMode); | 
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| 263 | entity = iterator->nextElement(); | 
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| 264 | } | 
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| 265 | delete iterator; | 
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| 266 |  | 
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| 267 | LightManager::getInstance()->draw(); | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | void Framework::moduleHelp(void) const | 
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| 272 | { | 
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| 273 | printf("\n\n==========================="); | 
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| 274 | printf("Collision Detection Modler:\n"); | 
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| 275 | printf("Key Bindings:\n"); | 
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| 276 | printf(" -| Displaying Polygons\t\t p\n"); | 
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| 277 | printf(" -| Displaying Separation Plane\t s\n"); | 
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| 278 | printf("\n"); | 
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| 279 | printf(" -| Tree Depth 0\t\t 0\n"); | 
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| 280 | printf(" -| Tree Depth 1\t\t 1\n"); | 
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| 281 | printf(" -| Tree Depth 2\t\t 2\n"); | 
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| 282 | printf(" -| Tree Depth 3\t\t 3\n"); | 
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| 283 | printf(" -| Tree Depth 4\t\t 4\n"); | 
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| 284 | printf(" -| Tree Depth 5\t\t 5\n"); | 
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| 285 | printf("===========================\n\n"); | 
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| 286 |  | 
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| 287 | } | 
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| 288 |  | 
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| 289 | int boxPolygons(GtkWidget* nonInterest, void* widget) | 
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| 290 | { | 
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| 291 | if(drawMode & DRAW_BV_POLYGON) | 
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| 292 | { | 
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| 293 | int temp = drawMode & DRAW_BV_POLYGON; | 
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| 294 | drawMode ^= temp; | 
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| 295 | printf("Removing OBB Polygons\n"); | 
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| 296 | } | 
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| 297 | else | 
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| 298 | { | 
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| 299 | drawMode |= DRAW_BV_POLYGON; | 
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| 300 | printf("Drawing OBB Polygons\n"); | 
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| 301 | } | 
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| 302 | } | 
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| 303 |  | 
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| 304 | int seperatingPlanes(GtkWidget* nonInterest, void* widget) | 
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| 305 | { | 
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| 306 | if(drawMode & DRAW_SEPARATING_PLANE) | 
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| 307 | { | 
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| 308 | int temp = drawMode & DRAW_SEPARATING_PLANE; | 
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| 309 | drawMode ^= temp; | 
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| 310 | printf("Removing Separation Plane\n"); | 
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| 311 | } | 
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| 312 | else | 
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| 313 | { | 
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| 314 | drawMode |= DRAW_SEPARATING_PLANE; | 
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| 315 | printf("Drawing Separation Plane\n"); | 
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| 316 | } | 
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| 317 | } | 
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| 318 |  | 
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| 319 |  | 
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| 320 | int blendedBox(GtkWidget* nonInterest, void* widget) | 
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| 321 | { | 
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| 322 | if(drawMode & DRAW_BV_BLENDED) | 
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| 323 | { | 
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| 324 | int temp = drawMode & DRAW_BV_BLENDED; | 
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| 325 | drawMode ^= temp; | 
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| 326 | printf("Removing OBB Polygons\n"); | 
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| 327 | } | 
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| 328 | else | 
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| 329 | { | 
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| 330 | drawMode |= DRAW_BV_BLENDED; | 
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| 331 | printf("Drawing OBB Polygons\n"); | 
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| 332 | } | 
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| 333 | } | 
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| 334 |  | 
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| 335 |  | 
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| 336 | int drawModels(GtkWidget* nonInterest, void* widget) | 
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| 337 | { | 
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| 338 | drawModel = !drawModel; | 
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| 339 | } | 
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| 340 |  | 
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| 341 |  | 
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| 342 | int animateModels(GtkWidget* nonInterest, void* widget) | 
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| 343 | { | 
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| 344 | animateModel = !animateModel; | 
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| 345 | } | 
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| 346 |  | 
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| 347 |  | 
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| 348 | int drawPoints(GtkWidget* nonInterest, void* widget) | 
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| 349 | { | 
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| 350 | if(drawMode & DRAW_POINTS) | 
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| 351 | { | 
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| 352 | int temp = drawMode & DRAW_POINTS; | 
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| 353 | drawMode ^= temp; | 
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| 354 |  | 
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| 355 | } | 
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| 356 | else | 
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| 357 | { | 
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| 358 | drawMode |= DRAW_POINTS; | 
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| 359 | printf("Drawing OBB Polygons\n"); | 
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| 360 | } | 
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| 361 | } | 
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| 362 |  | 
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| 363 |  | 
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| 364 | int treeDepth(GtkWidget* nonInterest, void* widget) | 
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| 365 | { | 
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| 366 | Option* option = (Option*) widget; | 
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| 367 | const char* name = option->getTitle(); | 
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| 368 | char* value = option->save(); | 
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| 369 |  | 
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| 370 | depth = atoi(value); | 
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| 371 | printf("Setting tree depth = %i\n", depth); | 
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| 372 | int temp = drawMode & DRAW_ALL; | 
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| 373 | drawMode ^= temp; | 
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| 374 | drawMode |= DRAW_SINGLE; | 
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| 375 |  | 
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| 376 | delete value; | 
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| 377 | } | 
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| 378 |  | 
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| 379 |  | 
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| 380 | void Framework::moduleInitGui(int argc, char** argv) | 
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| 381 | { | 
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| 382 | Window* guiMainWindow = NULL; | 
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| 383 |  | 
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| 384 | initGUI(0, NULL); | 
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| 385 |  | 
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| 386 | guiMainWindow = new Window("Collision_detection"); | 
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| 387 | { | 
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| 388 | Box* windowBox = new Box('v'); | 
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| 389 | { | 
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| 390 | CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons"); | 
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| 391 | BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons); | 
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| 392 | windowBox->fill(BoxPolygons); | 
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| 393 |  | 
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| 394 |  | 
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| 395 | CheckButton* BlendedBox = new CheckButton("Draw OBB Blended"); | 
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| 396 | BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox); | 
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| 397 | windowBox->fill(BlendedBox); | 
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| 398 |  | 
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| 399 |  | 
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| 400 | CheckButton* DrawModels = new CheckButton("Draw Models"); | 
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| 401 | DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels); | 
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| 402 | windowBox->fill(DrawModels); | 
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| 403 |  | 
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| 404 |  | 
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| 405 |  | 
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| 406 | CheckButton* AnimateModels = new CheckButton("Animate Models"); | 
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| 407 | AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels); | 
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| 408 | windowBox->fill(AnimateModels); | 
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| 409 |  | 
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| 410 |  | 
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| 411 | CheckButton* DrawPoints = new CheckButton("Draw Points"); | 
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| 412 | DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints); | 
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| 413 | windowBox->fill(DrawPoints); | 
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| 414 |  | 
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| 415 |  | 
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| 416 | CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes"); | 
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| 417 | SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes); | 
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| 418 | windowBox->fill(SeperatingPlanes); | 
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| 419 |  | 
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| 420 |  | 
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| 421 | Slider* TreeDepth = new Slider("TreeDepth", 0, 17); | 
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| 422 | TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth); | 
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| 423 | windowBox->fill(TreeDepth); | 
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| 424 | } | 
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| 425 | guiMainWindow->fill(windowBox); | 
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| 426 | } | 
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| 427 | Window::mainWindow->showall(); | 
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| 428 | Window::mainWindow->setSize(300, 500); | 
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| 429 | } | 
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