| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Christian Meyer | 
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| 14 |    co-programmer: Benjamin Grauer | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 18 |  | 
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| 19 | #include "world.h" | 
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| 20 |  | 
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| 21 | #include "shell_command.h" | 
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| 22 | #include "resource_manager.h" | 
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| 23 | #include "state.h" | 
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| 24 |  | 
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| 25 | #include "p_node.h" | 
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| 26 | #include "world_entity.h" | 
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| 27 | #include "player.h" | 
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| 28 | #include "camera.h" | 
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| 29 | #include "environment.h" | 
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| 30 | #include "terrain.h" | 
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| 31 |  | 
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| 32 | #include "test_entity.h" | 
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| 33 | #include "terrain.h" | 
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| 34 | #include "light.h" | 
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| 35 | #include "load_param.h" | 
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| 36 | #include "shell.h" | 
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| 37 |  | 
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| 38 | #include "fast_factory.h" | 
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| 39 | #include "animation_player.h" | 
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| 40 | #include "particle_engine.h" | 
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| 41 | #include "graphics_engine.h" | 
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| 42 | #include "physics_engine.h" | 
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| 43 | #include "fields.h" | 
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| 44 |  | 
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| 45 | #include "md2Model.h" | 
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| 46 |  | 
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| 47 | #include "glmenu_imagescreen.h" | 
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| 48 | #include "game_loader.h" | 
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| 49 |  | 
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| 50 | #include "animation3d.h" | 
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| 51 |  | 
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| 52 | #include "substring.h" | 
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| 53 |  | 
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| 54 | #include "factory.h" | 
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| 55 |  | 
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| 56 | #include "weapons/projectile.h" | 
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| 57 | #include "event_handler.h" | 
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| 58 | #include "sound_engine.h" | 
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| 59 | #include "ogg_player.h" | 
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| 60 |  | 
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| 61 | #include "class_list.h" | 
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| 62 |  | 
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| 63 | #include "cd_engine.h" | 
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| 64 | #include "npcs/npc_test1.h" | 
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| 65 | #include "shader.h" | 
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| 66 |  | 
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| 67 | #include "playable.h" | 
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| 68 | #include "network_manager.h" | 
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| 69 | #include "playable.h" | 
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| 70 |  | 
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| 71 |  | 
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| 72 | SHELL_COMMAND(speed, World, setSpeed); | 
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| 73 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); | 
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| 74 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); | 
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| 75 |  | 
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| 76 | using namespace std; | 
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| 77 |  | 
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| 78 | //! This creates a Factory to fabricate a World | 
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| 79 | CREATE_FACTORY(World, CL_WORLD); | 
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| 80 |  | 
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| 81 | World::World(const TiXmlElement* root) | 
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| 82 | { | 
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| 83 |   this->constuctorInit("", -1); | 
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| 84 |   this->path = NULL; | 
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| 85 |  | 
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| 86 |   this->loadParams(root); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /** | 
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| 90 |  *  remove the World from memory | 
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| 91 |  * | 
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| 92 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 93 |  *  things contained in the tree are deleted automaticaly | 
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| 94 |  */ | 
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| 95 | World::~World () | 
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| 96 | { | 
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| 97 |   delete this->shell; | 
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| 98 |   PRINTF(3)("World::~World() - deleting current world\n"); | 
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| 99 |  | 
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| 100 |   delete this->localPlayer; | 
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| 101 |  | 
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| 102 |   // delete all the initialized Engines. | 
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| 103 |   FastFactory::flushAll(true); | 
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| 104 |   delete LightManager::getInstance(); | 
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| 105 |   delete ParticleEngine::getInstance(); | 
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| 106 |   delete AnimationPlayer::getInstance(); | 
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| 107 |   delete PhysicsEngine::getInstance(); | 
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| 108 |  | 
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| 109 |   // external engines initialized by the orxonox-class get deleted | 
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| 110 |   SoundEngine::getInstance()->flushAllBuffers(); | 
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| 111 |   SoundEngine::getInstance()->flushAllSources(); | 
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| 112 |  | 
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| 113 |   if (State::getObjectManager() == &this->objectManager) | 
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| 114 |     State::setObjectManager(NULL); | 
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| 115 |   // erease everything that is left. | 
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| 116 |   delete PNode::getNullParent(); | 
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| 117 |  | 
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| 118 |   //secondary cleanup of PNodes; | 
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| 119 |   const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); | 
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| 120 |   if (nodeList != NULL) | 
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| 121 |     while (!nodeList->empty()) | 
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| 122 |       delete nodeList->front(); | 
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| 123 |  | 
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| 124 |   Shader::suspendShader(); | 
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| 125 |  | 
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| 126 |   // unload the resources !! | 
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| 127 |   ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /** | 
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| 131 |  * initializes the world. | 
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| 132 |  * @param name the name of the world | 
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| 133 |  * @param worldID the ID of this world | 
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| 134 |  * | 
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| 135 |  * set all stuff here that is world generic and does not use to much memory | 
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| 136 |  * because the real init() function StoryEntity::init() will be called | 
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| 137 |  * shortly before start of the game. | 
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| 138 |  * since all worlds are initiated/referenced before they will be started. | 
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| 139 |  * NO LEVEL LOADING HERE - NEVER! | 
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| 140 | */ | 
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| 141 | void World::constuctorInit(const char* name, int worldID) | 
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| 142 | { | 
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| 143 |   this->setClassID(CL_WORLD, "World"); | 
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| 144 |  | 
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| 145 |   this->setName(name); | 
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| 146 |   this->gameTime = 0.0f; | 
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| 147 |   this->setSpeed(1.0); | 
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| 148 |   this->music = NULL; | 
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| 149 |   this->shell = NULL; | 
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| 150 |   this->localPlayer = NULL; | 
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| 151 |   this->localCamera = NULL; | 
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| 152 |  | 
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| 153 |   this->showPNodes = false; | 
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| 154 |   this->showBV = false; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |  * loads the parameters of a World from an XML-element | 
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| 159 |  * @param root the XML-element to load from | 
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| 160 |  */ | 
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| 161 | void World::loadParams(const TiXmlElement* root) | 
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| 162 | { | 
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| 163 |   PRINTF(4)("Creating a World\n"); | 
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| 164 |  | 
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| 165 |   LoadParam(root, "identifier", this, World, setStoryID) | 
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| 166 |     .describe("Sets the StoryID of this world"); | 
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| 167 |  | 
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| 168 |   LoadParam(root, "nextid", this, World, setNextStoryID) | 
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| 169 |     .describe("Sets the ID of the next world"); | 
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| 170 |  | 
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| 171 |   LoadParam(root, "path", this, World, setPath) | 
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| 172 |     .describe("The Filename of this World (relative from the data-dir)"); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | /** | 
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| 176 |  * this is executed just before load | 
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| 177 |  * | 
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| 178 |  * since the load function sometimes needs data, that has been initialized | 
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| 179 |  * before the load and after the proceeding storyentity has finished | 
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| 180 | */ | 
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| 181 | ErrorMessage World::preLoad() | 
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| 182 | { | 
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| 183 |   State::setObjectManager(&this->objectManager); | 
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| 184 |   this->cycle = 0; | 
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| 185 |  | 
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| 186 |   /* init the world interface */ | 
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| 187 |   this->shell = new Shell(); | 
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| 188 |  | 
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| 189 |   LightManager::getInstance(); | 
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| 190 |   PNode::getNullParent(); | 
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| 191 |  | 
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| 192 |   AnimationPlayer::getInstance(); // initializes the animationPlayer | 
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| 193 |   ParticleEngine::getInstance(); | 
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| 194 |   PhysicsEngine::getInstance(); | 
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| 195 |  | 
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| 196 |   this->localCamera = new Camera(); | 
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| 197 |   this->localCamera->setName ("World-Camera"); | 
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| 198 |  | 
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| 199 |   State::setCamera(this->localCamera, this->localCamera->getTarget()); | 
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| 200 |  | 
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| 201 |   GraphicsEngine::getInstance()->displayFPS(true); | 
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| 202 |   this->displayLoadScreen(); | 
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| 203 | } | 
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| 204 |  | 
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| 205 |  | 
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| 206 | /** | 
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| 207 |  *  loads the World by initializing all resources, and set their default values. | 
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| 208 |  */ | 
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| 209 | ErrorMessage World::load() | 
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| 210 | { | 
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| 211 |   PRINTF(3)("> Loading world: '%s'\n", getPath()); | 
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| 212 |   TiXmlElement* element; | 
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| 213 |   GameLoader* loader = GameLoader::getInstance(); | 
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| 214 |  | 
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| 215 |   if( getPath() == NULL) | 
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| 216 |     { | 
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| 217 |       PRINTF(1)("World has no path specified for loading"); | 
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| 218 |       return (ErrorMessage){213,"Path not specified","World::load()"}; | 
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| 219 |     } | 
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| 220 |  | 
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| 221 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); | 
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| 222 |   // load the campaign document | 
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| 223 |   if( !XMLDoc->LoadFile()) | 
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| 224 |   { | 
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| 225 |     // report an error | 
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| 226 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| 227 |     delete XMLDoc; | 
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| 228 |     return (ErrorMessage){213,"XML File parsing error","World::load()"}; | 
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| 229 |   } | 
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| 230 |  | 
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| 231 |   // check basic validity | 
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| 232 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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| 233 |   assert( root != NULL); | 
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| 234 |  | 
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| 235 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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| 236 |     { | 
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| 237 |       // report an error | 
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| 238 |       PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| 239 |       delete XMLDoc; | 
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| 240 |       return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; | 
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| 241 |     } | 
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| 242 |  | 
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| 243 |   // load the parameters | 
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| 244 |   // name | 
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| 245 |   const char* string = grabParameter( root, "name"); | 
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| 246 |   if( string == NULL) | 
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| 247 |     { | 
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| 248 |       PRINTF(2)("World is missing a proper 'name'\n"); | 
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| 249 |       this->setName("Unknown"); | 
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| 250 |     } | 
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| 251 |   else | 
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| 252 |     { | 
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| 253 |       this->setName(string); | 
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| 254 |     } | 
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| 255 |  | 
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| 256 |   //////////////// | 
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| 257 |   // LOADSCREEN // | 
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| 258 |   //////////////// | 
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| 259 |   element = root->FirstChildElement("LoadScreen"); | 
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| 260 |   if (element == NULL) | 
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| 261 |     { | 
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| 262 |       PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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| 263 |  | 
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| 264 |       glmis->setBackgroundImage("pictures/load_screen.jpg"); | 
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| 265 |       this->glmis->setMaximum(8); | 
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| 266 |       this->glmis->draw(); | 
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| 267 |     } | 
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| 268 |   else | 
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| 269 |     { | 
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| 270 |       this->glmis->loadParams(element); | 
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| 271 |       this->glmis->draw(); | 
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| 272 |     } | 
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| 273 |   this->glmis->draw(); | 
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| 274 |  | 
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| 275 |   //////////////////////// | 
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| 276 |   // find WorldEntities // | 
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| 277 |   //////////////////////// | 
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| 278 |  | 
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| 279 |   element = root->FirstChildElement("WorldEntities"); | 
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| 280 |  | 
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| 281 |   if( element == NULL) | 
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| 282 |     { | 
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| 283 |       PRINTF(1)("World is missing 'WorldEntities'\n"); | 
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| 284 |     } | 
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| 285 |   else | 
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| 286 |     { | 
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| 287 |       element = element->FirstChildElement(); | 
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| 288 |       // load Players/Objects/Whatever | 
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| 289 |       PRINTF(4)("Loading WorldEntities\n"); | 
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| 290 |       while( element != NULL) | 
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| 291 |         { | 
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| 292 |           BaseObject* created = Factory::fabricate(element); | 
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| 293 |           if( created != NULL ) | 
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| 294 |           { | 
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| 295 |             if(created->isA(CL_WORLD_ENTITY)) | 
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| 296 |               this->spawn(dynamic_cast<WorldEntity*>(created)); | 
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| 297 |             printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| 298 |           } | 
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| 299 |  | 
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| 300 |           // if we load a 'Player' we use it as localPlayer | 
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| 301 |  | 
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| 302 |  | 
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| 303 |           //todo do this more elegant | 
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| 304 |           if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| 305 |             this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 306 |           if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 307 |           { | 
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| 308 |             terrain = dynamic_cast<Terrain*>(created); | 
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| 309 |             CDEngine::getInstance()->setTerrain(terrain); | 
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| 310 |           } | 
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| 311 |           element = element->NextSiblingElement(); | 
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| 312 |           glmis->step(); //! @todo temporary | 
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| 313 |         } | 
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| 314 |       PRINTF(4)("Done loading WorldEntities\n"); | 
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| 315 |     } | 
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| 316 |  | 
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| 317 |     ////////////////////////////// | 
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| 318 |     // LOADING ADDITIONAL STUFF // | 
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| 319 |     ////////////////////////////// | 
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| 320 |  | 
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| 321 |     LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); | 
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| 322 |  | 
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| 323 |    LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); | 
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| 324 | //   LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); | 
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| 325 |  | 
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| 326 |   // free the XML data | 
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| 327 |  | 
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| 328 |   delete XMLDoc; | 
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| 329 |   /* GENERIC LOADING PROCESS FINISHED */ | 
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| 330 |  | 
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| 331 |  | 
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| 332 |   // Create a Player | 
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| 333 |   this->localPlayer = new Player(); | 
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| 334 |  | 
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| 335 |   Playable* playable; | 
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| 336 |   const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); | 
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| 337 |   if (playableList != NULL) | 
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| 338 |   { | 
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| 339 |     playable = dynamic_cast<Playable*>(playableList->front()); | 
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| 340 |     this->localPlayer->setControllable(playable); | 
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| 341 |   } | 
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| 342 |  | 
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| 343 |  | 
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| 344 | //   //localCamera->setParent(TrackNode::getInstance()); | 
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| 345 | //  tn->addChild(this->localCamera); | 
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| 346 |   localCamera->setClipRegion(1, 10000.0); | 
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| 347 | //  localCamera->lookAt(playable); | 
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| 348 | //  this->localPlayer->setParentMode(PNODE_ALL); | 
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| 349 |   if (this->sky != NULL) | 
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| 350 |   { | 
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| 351 |     this->localCamera->addChild(sky); | 
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| 352 |   } | 
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| 353 |   SoundEngine::getInstance()->setListener(this->localCamera); | 
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| 354 |  | 
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| 355 |  | 
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| 356 |  | 
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| 357 |   //////////// | 
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| 358 |   // STATIC // | 
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| 359 |   //////////// | 
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| 360 |  | 
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| 361 |  | 
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| 362 | //   TestEntity* testEntity = new TestEntity(); | 
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| 363 | //   testEntity->setRelCoor(Vector(570, 10, -15)); | 
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| 364 | //   testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 365 | //   this->spawn(testEntity); | 
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| 366 |  | 
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| 367 |   for(int i = 0; i < 100; i++) | 
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| 368 |   { | 
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| 369 |     WorldEntity* tmp = new NPCTest1(); | 
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| 370 |     char npcChar[10]; | 
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| 371 |     sprintf (npcChar, "NPC_%d", i); | 
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| 372 |         tmp->setName(npcChar); | 
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| 373 |     tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); | 
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| 374 |     this->spawn(tmp); | 
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| 375 |   } | 
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| 376 |  | 
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| 377 |   this->music = NULL; | 
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| 378 |   //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); | 
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| 379 |   //music->playback(); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | ErrorMessage World::postLoad() | 
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| 383 | { | 
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| 384 |   this->releaseLoadScreen(); | 
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| 385 | } | 
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| 386 |  | 
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| 387 |  | 
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| 388 | /** | 
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| 389 |  *  initializes a new World shortly before start | 
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| 390 |  * | 
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| 391 |  * this is the function, that will be loaded shortly before the world is | 
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| 392 |  * started | 
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| 393 | */ | 
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| 394 | ErrorMessage World::preStart() | 
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| 395 | { | 
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| 396 |   this->bPause = false; | 
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| 397 |  | 
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| 398 |   /* update the object position before game start - so there are no wrong coordinates used in the first processing */ | 
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| 399 |   PNode::getNullParent()->updateNode (0.001f); | 
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| 400 |   PNode::getNullParent()->updateNode (0.001f); | 
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| 401 | } | 
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| 402 |  | 
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| 403 |  | 
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| 404 | /** | 
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| 405 |  *  starts the World | 
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| 406 |  */ | 
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| 407 | ErrorMessage World::start() | 
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| 408 | { | 
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| 409 |   this->bQuitWorld = false; | 
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| 410 |   this->mainLoop(); | 
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| 411 | } | 
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| 412 |  | 
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| 413 | /** | 
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| 414 |  *  stops the world. | 
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| 415 |  | 
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| 416 |    This happens, when the player decides to end the Level. | 
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| 417 | */ | 
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| 418 | ErrorMessage World::stop() | 
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| 419 | { | 
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| 420 |   PRINTF(3)("World::stop() - got stop signal\n"); | 
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| 421 |   this->bQuitWorld= true; | 
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| 422 | } | 
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| 423 |  | 
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| 424 | /** | 
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| 425 |  *  pauses the Game | 
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| 426 | */ | 
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| 427 | ErrorMessage World::pause() | 
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| 428 | { | 
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| 429 |   this->isPaused = true; | 
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| 430 | } | 
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| 431 |  | 
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| 432 | /** | 
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| 433 |  *  ends the pause Phase | 
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| 434 | */ | 
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| 435 | ErrorMessage World::resume() | 
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| 436 | { | 
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| 437 |   this->isPaused = false; | 
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| 438 | } | 
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| 439 |  | 
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| 440 | /** | 
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| 441 |  *  destroys the World | 
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| 442 | */ | 
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| 443 | ErrorMessage World::destroy() | 
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| 444 | { | 
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| 445 |  | 
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| 446 | } | 
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| 447 |  | 
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| 448 | /** | 
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| 449 |  *  shows the loading screen | 
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| 450 | */ | 
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| 451 | void World::displayLoadScreen () | 
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| 452 | { | 
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| 453 |   PRINTF(3)("World::displayLoadScreen - start\n"); | 
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| 454 |  | 
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| 455 |   //GLMenuImageScreen* | 
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| 456 |   this->glmis = new GLMenuImageScreen(); | 
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| 457 |   this->glmis->setMaximum(8); | 
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| 458 |  | 
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| 459 |   PRINTF(3)("World::displayLoadScreen - end\n"); | 
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| 460 | } | 
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| 461 |  | 
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| 462 | /** | 
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| 463 |  * @brief removes the loadscreen, and changes over to the game | 
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| 464 |  * | 
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| 465 |  * @todo take out the delay | 
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| 466 | */ | 
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| 467 | void World::releaseLoadScreen () | 
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| 468 | { | 
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| 469 |   PRINTF(3)("World::releaseLoadScreen - start\n"); | 
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| 470 |   this->glmis->setValue(this->glmis->getMaximum()); | 
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| 471 |   PRINTF(3)("World::releaseLoadScreen - end\n"); | 
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| 472 |   delete this->glmis; | 
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| 473 | } | 
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| 474 |  | 
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| 475 |  | 
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| 476 | /** | 
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| 477 |  *  this returns the current game time | 
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| 478 |  * @returns elapsed game time | 
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| 479 | */ | 
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| 480 | double World::getGameTime() | 
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| 481 | { | 
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| 482 |   return this->gameTime; | 
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| 483 | } | 
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| 484 |  | 
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| 485 |  | 
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| 486 |  | 
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| 487 | /** | 
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| 488 |  *  synchronize local data with remote data | 
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| 489 | */ | 
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| 490 | void World::synchronize () | 
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| 491 | { | 
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| 492 |   // Get remote input | 
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| 493 |   // Update synchronizables | 
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| 494 | /*  NetworkManager::getInstance()->synchronize();*/ | 
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| 495 | } | 
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| 496 |  | 
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| 497 |  | 
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| 498 | /** | 
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| 499 |  *  run all input processing | 
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| 500 |  | 
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| 501 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
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| 502 |    sdl and has its own event-passing-queue. | 
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| 503 | */ | 
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| 504 | void World::handleInput () | 
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| 505 | { | 
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| 506 |   EventHandler::getInstance()->process(); | 
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| 507 |  | 
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| 508 |   // remoteinput | 
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| 509 | } | 
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| 510 |  | 
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| 511 | void World::tick(std::list<WorldEntity*> entityList, float dt) | 
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| 512 | { | 
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| 513 |   std::list<WorldEntity*>::iterator entity; | 
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| 514 |   for (entity = entityList.begin(); entity != entityList.end(); entity++) | 
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| 515 |     (*entity)->tick(dt); | 
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| 516 |  | 
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| 517 | } | 
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| 518 |  | 
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| 519 | /** | 
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| 520 |  *  advance the timeline | 
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| 521 |  | 
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| 522 |    this calculates the time used to process one frame (with all input handling, drawing, etc) | 
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| 523 |    the time is mesured in ms and passed to all world-entities and other classes that need | 
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| 524 |    a heart-beat. | 
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| 525 | */ | 
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| 526 | void World::tick () | 
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| 527 | { | 
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| 528 |   Uint32 currentFrame = SDL_GetTicks(); | 
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| 529 |   if(!this->bPause) | 
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| 530 |     { | 
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| 531 |       this->dt = currentFrame - this->lastFrame; | 
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| 532 |  | 
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| 533 |       if( this->dt > 10) | 
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| 534 |         { | 
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| 535 |           float fps = 1000/dt; | 
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| 536 |  | 
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| 537 |           // temporary, only for showing how fast the text-engine is | 
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| 538 |           char tmpChar[20]; | 
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| 539 |           sprintf(tmpChar, "fps: %4.0f", fps); | 
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| 540 |         } | 
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| 541 |       else | 
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| 542 |         { | 
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| 543 |           /* the frame-rate is limited to 100 frames per second, all other things are for | 
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| 544 |              nothing. | 
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| 545 |           */ | 
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| 546 |           PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); | 
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| 547 |           SDL_Delay(10-dt); | 
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| 548 |           this->dt = 10; | 
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| 549 |         } | 
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| 550 |  | 
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| 551 |       this->dtS = (float)this->dt / 1000.0 * this->speed; | 
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| 552 |       this->gameTime += this->dtS; | 
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| 553 |  | 
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| 554 |       this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); | 
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| 555 |       this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); | 
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| 556 |       this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS); | 
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| 557 |       this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); | 
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| 558 |       this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); | 
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| 559 |  | 
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| 560 |       /* update tick the rest */ | 
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| 561 |       this->localCamera->tick(this->dtS); | 
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| 562 |       // tick the engines | 
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| 563 |       AnimationPlayer::getInstance()->tick(this->dtS); | 
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| 564 | //      if (this->cycle > 5) | 
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| 565 |         PhysicsEngine::getInstance()->tick(this->dtS); | 
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| 566 |  | 
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| 567 |       ParticleEngine::getInstance()->tick(this->dtS); | 
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| 568 |  | 
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| 569 |  | 
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| 570 |       /** actualy the Graphics Engine should tick the world not the other way around... | 
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| 571 |          but since we like the things not too complicated we got it this way around | 
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| 572 |          until there is need or time to do it the other way around. | 
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| 573 |          @todo: GraphicsEngine ticks world: separation of processes and data... | 
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| 574 |  | 
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| 575 |         bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, | 
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| 576 |          beceause graphics have nothing(or at least not much) to do with Motion. | 
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| 577 |       */ | 
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| 578 |       GraphicsEngine::getInstance()->tick(this->dtS); | 
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| 579 |     } | 
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| 580 |   this->lastFrame = currentFrame; | 
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| 581 | } | 
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| 582 |  | 
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| 583 |  | 
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| 584 | /** | 
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| 585 |  *  this function gives the world a consistant state | 
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| 586 |  | 
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| 587 |    after ticking (updating the world state) this will give a constistant | 
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| 588 |    state to the whole system. | 
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| 589 | */ | 
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| 590 | void World::update() | 
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| 591 | { | 
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| 592 |   GraphicsEngine::getInstance()->update(this->dtS); | 
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| 593 |   PNode::getNullParent()->updateNode (this->dtS); | 
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| 594 |   SoundEngine::getInstance()->update(); | 
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| 595 |   //music->update(); | 
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| 596 | } | 
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| 597 |  | 
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| 598 |  | 
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| 599 | void World::collide() | 
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| 600 | { | 
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| 601 |   CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), | 
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| 602 |                                             this->objectManager.getObjectList(OM_GROUP_01_PROJ)); | 
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| 603 |   CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), | 
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| 604 |                                             this->objectManager.getObjectList(OM_COMMON)); | 
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| 605 | } | 
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| 606 |  | 
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| 607 | /** | 
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| 608 |  *  render the current frame | 
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| 609 |  | 
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| 610 |    clear all buffers and draw the world | 
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| 611 | */ | 
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| 612 | void World::display () | 
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| 613 | { | 
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| 614 |   // clear buffer | 
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| 615 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 616 |   // set camera | 
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| 617 |   this->localCamera->apply (); | 
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| 618 |   // draw world | 
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| 619 |   this->draw(); | 
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| 620 |   // draw HUD | 
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| 621 |   /** @todo draw HUD */ | 
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| 622 |   // flip buffers | 
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| 623 |   GraphicsEngine::swapBuffers(); | 
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| 624 |   //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); | 
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| 625 |   //SDL_Flip (screen); | 
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| 626 | } | 
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| 627 |  | 
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| 628 |  | 
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| 629 | /** | 
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| 630 |  *  runs through all entities calling their draw() methods | 
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| 631 |  */ | 
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| 632 | void World::draw () | 
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| 633 | { | 
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| 634 |   GraphicsEngine* engine = GraphicsEngine::getInstance(); | 
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| 635 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); | 
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| 636 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); | 
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| 637 |   engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); | 
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| 638 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); | 
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| 639 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); | 
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| 640 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); | 
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| 641 |  | 
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| 642 |    if( unlikely( this->showBV))  // to draw the bounding boxes of the objects at level 2 for debug purp | 
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| 643 |    { | 
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| 644 |      CDEngine* engine = CDEngine::getInstance(); | 
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| 645 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); | 
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| 646 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); | 
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| 647 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); | 
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| 648 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); | 
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| 649 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); | 
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| 650 |      engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); | 
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| 651 |    } | 
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| 652 |  | 
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| 653 | //   { | 
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| 654 | //     if( entity->isVisible() ) entity->draw(); | 
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| 655 |   //FIXME | 
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| 656 | //     entity = iterator->nextElement(); | 
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| 657 | //   } | 
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| 658 |  | 
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| 659 |   ParticleEngine::getInstance()->draw(); | 
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| 660 |  | 
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| 661 |   if (unlikely(this->showPNodes)) | 
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| 662 |     PNode::getNullParent()->debugDraw(0); | 
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| 663 |  | 
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| 664 |   engine->draw(); | 
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| 665 |   //TextEngine::getInstance()->draw(); | 
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| 666 | } | 
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| 667 |  | 
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| 668 |  | 
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| 669 | /** | 
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| 670 |  * \brief main loop of the world: executing all world relevant function | 
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| 671 |  * | 
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| 672 |  * in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
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| 673 |  * all other member-entities of the world (tick to player, enemies etc.), checking for | 
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| 674 |  * collisions drawing everything to the screen. | 
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| 675 |  */ | 
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| 676 | void World::mainLoop() | 
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| 677 | { | 
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| 678 |   this->lastFrame = SDL_GetTicks (); | 
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| 679 |   PRINTF(3)("World::mainLoop() - Entering main loop\n"); | 
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| 680 |  | 
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| 681 |   while(!this->bQuitWorld) /* @todo implement pause */ | 
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| 682 |   { | 
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| 683 |     ++this->cycle; | 
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| 684 |       // Network | 
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| 685 |     this->synchronize (); | 
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| 686 |       // Process input | 
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| 687 |     this->handleInput (); | 
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| 688 |     if( this->bQuitWorld) | 
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| 689 |       break; | 
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| 690 |       // Process time | 
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| 691 |     this->tick (); | 
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| 692 |       // Process collision | 
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| 693 |     this->collide (); | 
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| 694 |       // Update the state | 
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| 695 |     this->update (); | 
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| 696 |       // Draw | 
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| 697 |     this->display (); | 
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| 698 |   } | 
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| 699 |  | 
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| 700 |   PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); | 
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| 701 | } | 
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| 702 |  | 
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| 703 |  | 
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| 704 |  | 
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| 705 | /** | 
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| 706 |  *  add and spawn a new entity to this world | 
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| 707 |  * @param entity to be added | 
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| 708 | */ | 
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| 709 | void World::spawn(WorldEntity* entity) | 
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| 710 | { | 
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| 711 | //   this->entities->add (entity); | 
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| 712 |   entity->postSpawn (); | 
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| 713 | } | 
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| 714 |  | 
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| 715 | void World::setPath( const char* name) | 
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| 716 | { | 
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| 717 |   if (this->path) | 
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| 718 |     delete this->path; | 
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| 719 |   if (ResourceManager::isFile(name)) | 
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| 720 |   { | 
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| 721 |     this->path = new char[strlen(name)+1]; | 
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| 722 |     strcpy(this->path, name); | 
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| 723 |   } | 
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| 724 |   else | 
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| 725 |     { | 
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| 726 |       this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; | 
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| 727 |       sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
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| 728 |     } | 
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| 729 | } | 
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| 730 |  | 
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| 731 | const char* World::getPath( void) | 
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| 732 | { | 
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| 733 |   return path; | 
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| 734 | } | 
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