| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 19 |  | 
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| 20 | #include "world.h" | 
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| 21 |  | 
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| 22 | #include "shell_command.h" | 
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| 23 |  | 
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| 24 | #include "state.h" | 
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| 25 |  | 
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| 26 | #include "p_node.h" | 
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| 27 | #include "null_parent.h" | 
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| 28 | #include "pilot_node.h" | 
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| 29 | #include "track_node.h" | 
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| 30 | #include "world_entity.h" | 
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| 31 | #include "player.h" | 
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| 32 | #include "camera.h" | 
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| 33 | #include "environment.h" | 
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| 34 | #include "skysphere.h" | 
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| 35 | #include "skybox.h" | 
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| 36 | #include "satellite.h" | 
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| 37 | #include "test_entity.h" | 
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| 38 | #include "terrain.h" | 
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| 39 | #include "light.h" | 
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| 40 | #include "load_param.h" | 
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| 41 | #include "shell.h" | 
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| 42 |  | 
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| 43 | #include "track_manager.h" | 
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| 44 | #include "garbage_collector.h" | 
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| 45 | #include "fast_factory.h" | 
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| 46 | #include "animation_player.h" | 
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| 47 | #include "particle_engine.h" | 
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| 48 | #include "graphics_engine.h" | 
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| 49 | #include "physics_engine.h" | 
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| 50 | #include "fields.h" | 
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| 51 |  | 
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| 52 | #include "md2Model.h" | 
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| 53 |  | 
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| 54 | #include "glmenu_imagescreen.h" | 
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| 55 | #include "list.h" | 
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| 56 | #include "game_loader.h" | 
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| 57 |  | 
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| 58 | #include "animation3d.h" | 
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| 59 |  | 
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| 60 | #include "substring.h" | 
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| 61 |  | 
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| 62 | #include "factory.h" | 
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| 63 |  | 
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| 64 | #include "projectile.h" | 
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| 65 | #include "event_handler.h" | 
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| 66 |  | 
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| 67 | #include "sound_engine.h" | 
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| 68 | #include "ogg_player.h" | 
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| 69 |  | 
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| 70 | #include "class_list.h" | 
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| 71 |  | 
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| 72 | #include "cd_engine.h" | 
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| 73 | #include "npc.h" | 
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| 74 | #include "npc2.h" | 
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| 75 | #include "shader.h" | 
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| 76 |  | 
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| 77 | SHELL_COMMAND(speed, World, setSpeed); | 
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| 78 |  | 
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| 79 | using namespace std; | 
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| 80 |  | 
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| 81 | //! This creates a Factory to fabricate a World | 
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| 82 | CREATE_FACTORY(World); | 
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| 83 |  | 
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| 84 | World::World(const TiXmlElement* root) | 
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| 85 | { | 
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| 86 |   this->constuctorInit("", -1); | 
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| 87 |   this->path = NULL; | 
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| 88 |  | 
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| 89 |   this->loadParams(root); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |   *  create a new World | 
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| 94 |  | 
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| 95 |     This creates a new empty world! | 
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| 96 | */ | 
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| 97 | World::World (const char* name) | 
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| 98 | { | 
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| 99 |   this->path = NULL; | 
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| 100 |   this->constuctorInit(name, -1); | 
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| 101 |   //NullParent* np = NullParent::getInstance(); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  *  creates a new World... | 
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| 106 |  * @param worldID with this ID | 
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| 107 | */ | 
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| 108 | World::World (int worldID) | 
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| 109 | { | 
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| 110 |   this->path = NULL; | 
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| 111 |   this->constuctorInit(NULL, worldID); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  *  remove the World from memory | 
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| 116 |  | 
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| 117 |     delete everything explicitly, that isn't contained in the parenting tree! | 
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| 118 |     things contained in the tree are deleted automaticaly | 
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| 119 |  */ | 
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| 120 | World::~World () | 
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| 121 | { | 
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| 122 |   delete this->shell; | 
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| 123 |   PRINTF(3)("World::~World() - deleting current world\n"); | 
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| 124 |  | 
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| 125 |   // here everything that is alocated by the World is deleted | 
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| 126 |   delete this->entities; | 
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| 127 |   State::setWorldEntityList(NULL); | 
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| 128 |  | 
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| 129 |  | 
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| 130 |   // delete all the initialized Engines. | 
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| 131 |   delete LightManager::getInstance(); | 
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| 132 |   delete TrackManager::getInstance(); | 
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| 133 |   delete ParticleEngine::getInstance(); | 
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| 134 |   delete AnimationPlayer::getInstance(); | 
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| 135 |   delete PhysicsEngine::getInstance(); | 
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| 136 |  | 
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| 137 |   // external engines initialized by the orxonox-class get deleted | 
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| 138 |   SoundEngine::getInstance()->flushAllBuffers(); | 
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| 139 |   SoundEngine::getInstance()->flushAllSources(); | 
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| 140 |   FastFactory::flushAll(true); | 
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| 141 |  | 
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| 142 |  | 
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| 143 |   // erease everything that is left. | 
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| 144 |   delete NullParent::getInstance(); | 
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| 145 |   Shader::suspendShader(); | 
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| 146 |  | 
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| 147 |   // unload the resources !! | 
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| 148 |   ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| 149 |  | 
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| 150 |   delete[] this->path; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | /** | 
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| 154 |  * initializes the world. | 
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| 155 |  * @param name the name of the world | 
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| 156 |  * @param worldID the ID of this world | 
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| 157 |  * | 
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| 158 |  * set all stuff here that is world generic and does not use to much memory | 
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| 159 |  * because the real init() function StoryEntity::init() will be called | 
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| 160 |  * shortly before start of the game. | 
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| 161 |  * since all worlds are initiated/referenced before they will be started. | 
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| 162 |  * NO LEVEL LOADING HERE - NEVER! | 
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| 163 | */ | 
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| 164 | void World::constuctorInit(const char* name, int worldID) | 
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| 165 | { | 
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| 166 |   this->setClassID(CL_WORLD, "World"); | 
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| 167 |  | 
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| 168 |   this->setName(name); | 
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| 169 |   this->debugWorldNr = worldID; | 
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| 170 |   this->gameTime = 0.0f; | 
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| 171 |   this->setSpeed(1.0); | 
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| 172 |   this->music = NULL; | 
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| 173 |   this->shell = NULL; | 
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| 174 |   this->entities = NULL; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |  * loads the parameters of a World from an XML-element | 
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| 179 |  * @param root the XML-element to load from | 
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| 180 |  */ | 
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| 181 | void World::loadParams(const TiXmlElement* root) | 
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| 182 | { | 
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| 183 |   PRINTF(4)("Creating a World\n"); | 
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| 184 |  | 
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| 185 |   LoadParam<World>(root, "identifier", this, &World::setStoryID) | 
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| 186 |     .describe("Sets the StoryID of this world"); | 
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| 187 |  | 
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| 188 |   LoadParam<World>(root, "nextid", this, &World::setNextStoryID) | 
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| 189 |     .describe("Sets the ID of the next world"); | 
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| 190 |  | 
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| 191 |   LoadParam<World>(root, "path", this, &World::setPath) | 
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| 192 |     .describe("The Filename of this World (relative from the data-dir)"); | 
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| 193 | } | 
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| 194 |  | 
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| 195 | /** | 
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| 196 |  * this is executed just before load | 
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| 197 |  * | 
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| 198 |  * since the load function sometimes needs data, that has been initialized | 
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| 199 |  * before the load and after the proceeding storyentity has finished | 
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| 200 | */ | 
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| 201 | ErrorMessage World::preLoad() | 
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| 202 | { | 
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| 203 |   State::setWorldEntityList(this->entities = new tList<WorldEntity>()); | 
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| 204 |   this->cycle = 0; | 
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| 205 |  | 
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| 206 |   /* init the world interface */ | 
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| 207 |   this->shell = new Shell(); | 
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| 208 |  | 
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| 209 |   LightManager::getInstance(); | 
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| 210 |   NullParent::getInstance (); | 
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| 211 |  | 
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| 212 |   AnimationPlayer::getInstance(); // initializes the animationPlayer | 
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| 213 |   PhysicsEngine::getInstance(); | 
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| 214 |  | 
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| 215 |   this->localCamera = new Camera(); | 
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| 216 |   this->localCamera->setName ("World-Camera"); | 
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| 217 |  | 
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| 218 |   State::setCamera(this->localCamera, this->localCamera->getTarget()); | 
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| 219 |  | 
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| 220 |   GraphicsEngine::getInstance()->displayFPS(true); | 
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| 221 |  | 
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| 222 |   CDEngine::getInstance()->setEntityList( this->entities); | 
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| 223 | } | 
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| 224 |  | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |  *  loads the World by initializing all resources, and set their default values. | 
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| 228 | */ | 
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| 229 | ErrorMessage World::load() | 
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| 230 | { | 
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| 231 |   PRINTF(3)("> Loading world: '%s'\n", getPath()); | 
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| 232 |   TiXmlElement* element; | 
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| 233 |   GameLoader* loader = GameLoader::getInstance(); | 
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| 234 |  | 
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| 235 |   if( getPath() == NULL) | 
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| 236 |     { | 
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| 237 |       PRINTF(1)("World has no path specified for loading"); | 
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| 238 |       this->loadDebugWorld(this->getStoryID()); | 
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| 239 |       return (ErrorMessage){213,"Path not specified","World::load()"}; | 
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| 240 |     } | 
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| 241 |  | 
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| 242 |   TiXmlDocument* XMLDoc = new TiXmlDocument( path); | 
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| 243 |   // load the campaign document | 
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| 244 |   if( !XMLDoc->LoadFile()) | 
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| 245 |   { | 
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| 246 |     // report an error | 
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| 247 |     PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| 248 |     delete XMLDoc; | 
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| 249 |     return (ErrorMessage){213,"XML File parsing error","World::load()"}; | 
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| 250 |   } | 
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| 251 |  | 
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| 252 |   // check basic validity | 
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| 253 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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| 254 |   assert( root != NULL); | 
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| 255 |  | 
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| 256 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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| 257 |     { | 
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| 258 |       // report an error | 
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| 259 |       PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| 260 |       delete XMLDoc; | 
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| 261 |       return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; | 
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| 262 |     } | 
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| 263 |  | 
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| 264 |   // load the parameters | 
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| 265 |   // name | 
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| 266 |   const char* string = grabParameter( root, "name"); | 
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| 267 |   if( string == NULL) | 
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| 268 |     { | 
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| 269 |       PRINTF(2)("World is missing a proper 'name'\n"); | 
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| 270 |       this->setName("Unknown"); | 
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| 271 |     } | 
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| 272 |   else | 
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| 273 |     { | 
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| 274 |       this->setName(string); | 
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| 275 |     } | 
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| 276 |  | 
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| 277 |   //////////////// | 
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| 278 |   // LOADSCREEN // | 
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| 279 |   //////////////// | 
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| 280 |   element = root->FirstChildElement("LoadScreen"); | 
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| 281 |   if (element == NULL) | 
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| 282 |     { | 
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| 283 |       PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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| 284 |  | 
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| 285 |       glmis->setBackgroundImage("pictures/load_screen.jpg"); | 
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| 286 |       this->glmis->setMaximum(8); | 
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| 287 |       this->glmis->draw(); | 
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| 288 |     } | 
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| 289 |   else | 
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| 290 |     { | 
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| 291 |       this->glmis->loadParams(element); | 
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| 292 |       this->glmis->draw(); | 
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| 293 |     } | 
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| 294 |   this->glmis->draw(); | 
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| 295 |  | 
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| 296 |   //////////////////////// | 
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| 297 |   // find WorldEntities // | 
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| 298 |   //////////////////////// | 
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| 299 |  | 
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| 300 |   element = root->FirstChildElement("WorldEntities"); | 
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| 301 |  | 
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| 302 |   if( element == NULL) | 
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| 303 |     { | 
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| 304 |       PRINTF(1)("World is missing 'WorldEntities'\n"); | 
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| 305 |     } | 
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| 306 |   else | 
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| 307 |     { | 
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| 308 |       element = element->FirstChildElement(); | 
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| 309 |       // load Players/Objects/Whatever | 
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| 310 |       PRINTF(4)("Loading WorldEntities\n"); | 
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| 311 |       while( element != NULL) | 
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| 312 |         { | 
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| 313 |           WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); | 
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| 314 |           if( created != NULL) this->spawn( created); | 
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| 315 |           // if we load a 'Player' we use it as localPlayer | 
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| 316 |           //todo do this more elegant | 
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| 317 |           if( element->Value() != NULL && !strcmp( element->Value(), "Player")) | 
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| 318 |           { | 
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| 319 |             localPlayer = (Player*) created; | 
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| 320 |             CDEngine::getInstance()->setPlayer(localPlayer); | 
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| 321 |           } | 
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| 322 |           if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; | 
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| 323 |           if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 324 |           { | 
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| 325 |             terrain = (Terrain*) created; | 
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| 326 |             CDEngine::getInstance()->setTerrain(terrain); | 
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| 327 |           } | 
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| 328 |           element = element->NextSiblingElement(); | 
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| 329 |           glmis->step(); //! @todo temporary | 
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| 330 |         } | 
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| 331 |       PRINTF(4)("Done loading WorldEntities\n"); | 
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| 332 |     } | 
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| 333 |  | 
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| 334 |     ////////////////////////////// | 
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| 335 |     // LOADING ADDITIONAL STUFF // | 
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| 336 |     ////////////////////////////// | 
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| 337 |  | 
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| 338 |     LoadParam<LightManager>(root, "LightManager", LightManager::getInstance(), &LightManager::loadParams); | 
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| 339 |  | 
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| 340 |     LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); | 
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| 341 |     LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); | 
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| 342 |  | 
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| 343 |   // find Track | 
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| 344 |   element = root->FirstChildElement( "Track"); | 
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| 345 |   if( element == NULL) | 
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| 346 |     { | 
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| 347 |       PRINTF(0)("World is missing a 'Track'\n"); | 
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| 348 |     } | 
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| 349 |   else | 
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| 350 |     { | 
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| 351 |       //load track | 
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| 352 |       PRINTF(4)("Loading Track\n"); | 
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| 353 |  | 
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| 354 |       TrackManager::getInstance()->loadParams( element); | 
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| 355 |       TrackManager::getInstance()->finalize(); | 
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| 356 |     } | 
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| 357 |  | 
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| 358 |   // free the XML data | 
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| 359 |  | 
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| 360 |   delete XMLDoc; | 
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| 361 |   /* GENERIC LOADING PROCESS FINISHED */ | 
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| 362 |  | 
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| 363 |   // bind input | 
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| 364 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); | 
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| 365 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); | 
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| 366 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); | 
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| 367 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); | 
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| 368 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); | 
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| 369 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); | 
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| 370 |   EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); | 
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| 371 |  | 
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| 372 |   // bind camera | 
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| 373 |   //this->localCamera->bind (localPlayer); | 
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| 374 |  // this->localPlayer->addChild (this->localCamera); | 
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| 375 |  | 
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| 376 |  | 
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| 377 |   //        TrackManager::getInstance()->setBindSlave(env); | 
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| 378 |   PNode* tn = TrackManager::getInstance()->getTrackNode(); | 
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| 379 |   tn->addChild(this->localPlayer); | 
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| 380 |  | 
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| 381 |   //localCamera->setParent(TrackNode::getInstance()); | 
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| 382 |   tn->addChild(this->localCamera); | 
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| 383 |   localCamera->lookAt(tn); | 
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| 384 |   localCamera->setClipRegion(1, 10000.0); | 
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| 385 |   this->localPlayer->setParentMode(PNODE_ALL); | 
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| 386 |   TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); | 
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| 387 |  | 
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| 388 |   if (sky != NULL) | 
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| 389 |   { | 
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| 390 |     this->sky->setParent(this->localCamera); | 
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| 391 |     this->sky->setParentMode(PNODE_MOVEMENT); | 
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| 392 |   } | 
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| 393 |  | 
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| 394 |   // initialize debug coord system | 
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| 395 |   objectList = glGenLists(1); | 
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| 396 |   glNewList (objectList, GL_COMPILE); | 
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| 397 |  | 
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| 398 |   //TrackManager::getInstance()->drawGraph(.01); | 
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| 399 |   //TrackManager::getInstance()->debug(2); | 
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| 400 |   glEndList(); | 
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| 401 |  | 
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| 402 |   SoundEngine::getInstance()->setListener(this->localCamera); | 
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| 403 |  | 
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| 404 |  | 
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| 405 |  | 
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| 406 |   //////////// | 
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| 407 |   // STATIC // | 
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| 408 |   //////////// | 
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| 409 |  | 
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| 410 |   Gravity* test = new Gravity(); | 
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| 411 |  | 
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| 412 |   // SYSTEM TRAILING THE PLAYER | 
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| 413 |   // Creating a Test Particle System | 
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| 414 |  | 
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| 415 |   //new PhysicsConnection(system, gravity); | 
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| 416 |   //    new PhysicsConnection(this->localPlayer, gravity); | 
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| 417 |  | 
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| 418 | //   TestEntity* testEntity = new TestEntity(); | 
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| 419 | //   testEntity->setRelCoor(Vector(570, 10, -15)); | 
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| 420 | //   testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 421 | //   this->spawn(testEntity); | 
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| 422 |  | 
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| 423 | //   TestEntity* testEntity2 = new TestEntity(); | 
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| 424 | //   testEntity2->setAnim(STAND); | 
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| 425 | //   testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); | 
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| 426 | //   testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 427 | //   //testEntity2->setParent(this->localPlayer); | 
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| 428 | //   this->spawn(testEntity2); | 
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| 429 | // | 
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| 430 | //   TestEntity* testEntity3 = new TestEntity(); | 
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| 431 | //   testEntity3->setAnim(BOOM); | 
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| 432 | //   testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); | 
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| 433 | //   testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 434 | //   this->spawn(testEntity3); | 
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| 435 | // | 
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| 436 | //   TestEntity* testEntity4 = new TestEntity(); | 
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| 437 | //   testEntity4->setAnim(FLIP); | 
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| 438 | //   testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); | 
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| 439 | //   testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 440 | //   this->spawn(testEntity4); | 
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| 441 | // | 
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| 442 | //   TestEntity* testEntity5 = new TestEntity(); | 
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| 443 | //   testEntity5->setAnim(WAVE); | 
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| 444 | //   testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); | 
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| 445 | //   testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 446 | //   this->spawn(testEntity5); | 
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| 447 | // | 
|---|
| 448 | //   TestEntity* testEntity6 = new TestEntity(); | 
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| 449 | //   testEntity6->setAnim(WAVE); | 
|---|
| 450 | //   testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); | 
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| 451 | //   testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 452 | //   this->spawn(testEntity6); | 
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| 453 | // | 
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| 454 | //   TestEntity* testEntity7 = new TestEntity(); | 
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| 455 | //   testEntity7->setAnim(WAVE); | 
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| 456 | //   testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); | 
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| 457 | //   testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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| 458 | //   this->spawn(testEntity7); | 
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| 459 |  | 
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| 460 |  | 
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| 461 |  | 
|---|
| 462 | //  PhysicsEngine::getInstance()->debug(); | 
|---|
| 463 |  | 
|---|
| 464 |  | 
|---|
| 465 |  | 
|---|
| 466 |   for(int i = 0; i < 100; i++) | 
|---|
| 467 |   { | 
|---|
| 468 |     WorldEntity* tmp = new NPC2(); | 
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| 469 |     char npcChar[10]; | 
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| 470 |     sprintf (npcChar, "NPC_%d", i); | 
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| 471 |         tmp->setName(npcChar); | 
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| 472 |     tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); | 
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| 473 |     this->spawn(tmp); | 
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| 474 |  | 
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| 475 |  | 
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| 476 |   } | 
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| 477 |  | 
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| 478 |  | 
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| 479 |  | 
|---|
| 480 | //  ClassList::debug(); | 
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| 481 |  | 
|---|
| 482 |   this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); | 
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| 483 |   //music->playback(); | 
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| 484 | } | 
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| 485 |  | 
|---|
| 486 |  | 
|---|
| 487 |  | 
|---|
| 488 | /** | 
|---|
| 489 |  * creates a debug world: only for experimental stuff | 
|---|
| 490 | */ | 
|---|
| 491 | void World::loadDebugWorld(int worldID) | 
|---|
| 492 | { | 
|---|
| 493 |   /*monitor progress*/ | 
|---|
| 494 |   this->glmis->step(); | 
|---|
| 495 |   // stuff beyond this point remains to be loaded properly | 
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| 496 |  | 
|---|
| 497 |   // initializing the TrackManager | 
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| 498 |   TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); | 
|---|
| 499 |   TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); | 
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| 500 |   TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); | 
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| 501 |   TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); | 
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| 502 |   TrackManager::getInstance()->setDuration(1); | 
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| 503 |   TrackManager::getInstance()->setSavePoint(); | 
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| 504 |  | 
|---|
| 505 |   TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); | 
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| 506 |   TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); | 
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| 507 |   TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); | 
|---|
| 508 |   TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); | 
|---|
| 509 |   TrackManager::getInstance()->setDuration(2); | 
|---|
| 510 |  | 
|---|
| 511 |   TrackManager::getInstance()->forkS("testFork1,testFork2"); | 
|---|
| 512 |   TrackManager::getInstance()->workOnS("testFork1"); | 
|---|
| 513 |   TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); | 
|---|
| 514 |   TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); | 
|---|
| 515 |   TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); | 
|---|
| 516 |   TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); | 
|---|
| 517 |   TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); | 
|---|
| 518 |   TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); | 
|---|
| 519 |   TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); | 
|---|
| 520 |   TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); | 
|---|
| 521 |   TrackManager::getInstance()->setDuration(4); | 
|---|
| 522 |  | 
|---|
| 523 |   TrackManager::getInstance()->workOnS("testFork2"); | 
|---|
| 524 |   TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); | 
|---|
| 525 |   TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); | 
|---|
| 526 |   TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); | 
|---|
| 527 |   TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); | 
|---|
| 528 |   TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); | 
|---|
| 529 |   TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); | 
|---|
| 530 |   TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); | 
|---|
| 531 |   TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); | 
|---|
| 532 |   TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); | 
|---|
| 533 |  | 
|---|
| 534 |   TrackManager::getInstance()->setDuration(4); | 
|---|
| 535 |  | 
|---|
| 536 |  | 
|---|
| 537 |   TrackManager::getInstance()->joinS("testFork1,testFork2"); | 
|---|
| 538 |  | 
|---|
| 539 |   TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); | 
|---|
| 540 |   TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); | 
|---|
| 541 |   TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); | 
|---|
| 542 |   TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); | 
|---|
| 543 |   TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); | 
|---|
| 544 |   TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); | 
|---|
| 545 |   TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); | 
|---|
| 546 |   TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); | 
|---|
| 547 |   TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); | 
|---|
| 548 |   TrackManager::getInstance()->setDuration(10); | 
|---|
| 549 |  | 
|---|
| 550 |   TrackManager::getInstance()->finalize(); | 
|---|
| 551 |  | 
|---|
| 552 |  | 
|---|
| 553 |   // LIGHT initialisation | 
|---|
| 554 |   LightManager::getInstance()->setAmbientColor(.1,.1,.1); | 
|---|
| 555 | //  LightManager::getInstance()->addLight(); | 
|---|
| 556 |   LightManager::getInstance()->debug(); | 
|---|
| 557 |  | 
|---|
| 558 |   switch(this->debugWorldNr) | 
|---|
| 559 |     { | 
|---|
| 560 |       /* | 
|---|
| 561 |         this loads the hard-coded debug world. this only for simplicity and will be | 
|---|
| 562 |         removed by a reald world-loader, which interprets a world-file. | 
|---|
| 563 |         if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and | 
|---|
| 564 |         make whatever you want... | 
|---|
| 565 |       */ | 
|---|
| 566 |     case DEBUG_WORLD_0: | 
|---|
| 567 |       { | 
|---|
| 568 |         LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); | 
|---|
| 569 |  | 
|---|
| 570 |  | 
|---|
| 571 |         this->localPlayer = new Player (); | 
|---|
| 572 |         this->localPlayer->setName ("player"); | 
|---|
| 573 |         this->spawn (this->localPlayer); | 
|---|
| 574 |         this->localPlayer->setRelCoor(Vector(5,0,0)); | 
|---|
| 575 |         /*monitor progress*/ | 
|---|
| 576 |         this->glmis->step(); | 
|---|
| 577 |  | 
|---|
| 578 |  | 
|---|
| 579 |         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); | 
|---|
| 580 |         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); | 
|---|
| 581 |         EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); | 
|---|
| 582 |  | 
|---|
| 583 |         /* | 
|---|
| 584 |         Field* testField = new Gravity(); | 
|---|
| 585 |         testField->setMagnitude(10); | 
|---|
| 586 |         new PhysicsConnection(this->localPlayer, testField); | 
|---|
| 587 |         */ | 
|---|
| 588 |  | 
|---|
| 589 |         // bind camera | 
|---|
| 590 |         this->localCamera = new Camera(); | 
|---|
| 591 |         this->localCamera->setName ("camera"); | 
|---|
| 592 |         /*monitor progress*/ | 
|---|
| 593 |         this->glmis->step(); | 
|---|
| 594 |  | 
|---|
| 595 |  | 
|---|
| 596 |         // Create SkySphere | 
|---|
| 597 |         this->sky = new Skysphere("pictures/sky-replace.jpg"); | 
|---|
| 598 |         this->sky->setName("SkySphere"); | 
|---|
| 599 |         this->spawn(this->sky); | 
|---|
| 600 |         this->localCamera->addChild(this->sky); | 
|---|
| 601 |         this->sky->setParentMode(PNODE_MOVEMENT); | 
|---|
| 602 |         /*monitor progress*/ | 
|---|
| 603 |         this->glmis->step(); | 
|---|
| 604 |  | 
|---|
| 605 |  | 
|---|
| 606 |         terrain = new Terrain("worlds/newGround.obj"); | 
|---|
| 607 |         terrain->setRelCoor(Vector(0,-10,0)); | 
|---|
| 608 |         this->spawn(terrain); | 
|---|
| 609 |         /*monitor progress*/ | 
|---|
| 610 |         this->glmis->step(); | 
|---|
| 611 |  | 
|---|
| 612 |         this->pilotNode = new PilotNode(); | 
|---|
| 613 |         this->spawn(this->pilotNode); | 
|---|
| 614 |         this->pilotNode->setAbsCoor(Vector(150, -35, 5)); | 
|---|
| 615 |         this->pilotNode->addChild(this->localPlayer); | 
|---|
| 616 |         this->pilotNode->addChild(this->localCamera); | 
|---|
| 617 |         this->localCamera->lookAt(this->localPlayer); | 
|---|
| 618 |  | 
|---|
| 619 |         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); | 
|---|
| 620 |         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); | 
|---|
| 621 |         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); | 
|---|
| 622 |         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); | 
|---|
| 623 |         EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); | 
|---|
| 624 |  | 
|---|
| 625 |         /* | 
|---|
| 626 |         PNode* tn = TrackManager::getInstance()->getTrackNode(); | 
|---|
| 627 |         tn->addChild(this->localPlayer); | 
|---|
| 628 |         this->localCamera->lookAt(tn); | 
|---|
| 629 |  | 
|---|
| 630 |         tn->addChild(this->localCamera); | 
|---|
| 631 |         this->localPlayer->setParentMode(PNODE_ALL); | 
|---|
| 632 |         TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); | 
|---|
| 633 |         */ | 
|---|
| 634 |         this->glmis->step(); | 
|---|
| 635 |         break; | 
|---|
| 636 |       } | 
|---|
| 637 |     case DEBUG_WORLD_1: | 
|---|
| 638 |       { | 
|---|
| 639 |  | 
|---|
| 640 |         break; | 
|---|
| 641 |       } | 
|---|
| 642 |     case DEBUG_WORLD_2: | 
|---|
| 643 |       { | 
|---|
| 644 |  | 
|---|
| 645 |         break; | 
|---|
| 646 |       } | 
|---|
| 647 |     default: | 
|---|
| 648 |       break; | 
|---|
| 649 |     } | 
|---|
| 650 | } | 
|---|
| 651 |  | 
|---|
| 652 | /** | 
|---|
| 653 |  *  initializes a new World shortly before start | 
|---|
| 654 |  * | 
|---|
| 655 |  * this is the function, that will be loaded shortly before the world is | 
|---|
| 656 |  * started | 
|---|
| 657 | */ | 
|---|
| 658 | ErrorMessage World::init() | 
|---|
| 659 | { | 
|---|
| 660 |   this->bPause = false; | 
|---|
| 661 |   this->pilotNode = NULL; | 
|---|
| 662 |  | 
|---|
| 663 |   /* update the object position before game start - so there are no wrong coordinates used in the first processing */ | 
|---|
| 664 |   NullParent::getInstance()->update (0.001f); | 
|---|
| 665 |   NullParent::getInstance()->update (0.001f); | 
|---|
| 666 |  | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 |  | 
|---|
| 670 | /** | 
|---|
| 671 |  *  starts the World | 
|---|
| 672 | */ | 
|---|
| 673 | ErrorMessage World::start() | 
|---|
| 674 | { | 
|---|
| 675 |   PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); | 
|---|
| 676 |   this->bQuitOrxonox = false; | 
|---|
| 677 |   this->bQuitCurrentGame = false; | 
|---|
| 678 |   this->mainLoop(); | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 | /** | 
|---|
| 682 |  *  stops the world. | 
|---|
| 683 |  | 
|---|
| 684 |    This happens, when the player decides to end the Level. | 
|---|
| 685 | */ | 
|---|
| 686 | ErrorMessage World::stop() | 
|---|
| 687 | { | 
|---|
| 688 |   PRINTF(3)("World::stop() - got stop signal\n"); | 
|---|
| 689 |   this->bQuitCurrentGame = true; | 
|---|
| 690 | } | 
|---|
| 691 |  | 
|---|
| 692 | /** | 
|---|
| 693 |  *  pauses the Game | 
|---|
| 694 | */ | 
|---|
| 695 | ErrorMessage World::pause() | 
|---|
| 696 | { | 
|---|
| 697 |   this->isPaused = true; | 
|---|
| 698 | } | 
|---|
| 699 |  | 
|---|
| 700 | /** | 
|---|
| 701 |  *  ends the pause Phase | 
|---|
| 702 | */ | 
|---|
| 703 | ErrorMessage World::resume() | 
|---|
| 704 | { | 
|---|
| 705 |   this->isPaused = false; | 
|---|
| 706 | } | 
|---|
| 707 |  | 
|---|
| 708 | /** | 
|---|
| 709 |  *  destroys the World | 
|---|
| 710 | */ | 
|---|
| 711 | ErrorMessage World::destroy() | 
|---|
| 712 | { | 
|---|
| 713 |  | 
|---|
| 714 | } | 
|---|
| 715 |  | 
|---|
| 716 | /** | 
|---|
| 717 |  *  shows the loading screen | 
|---|
| 718 | */ | 
|---|
| 719 | void World::displayLoadScreen () | 
|---|
| 720 | { | 
|---|
| 721 |   PRINTF(3)("World::displayLoadScreen - start\n"); | 
|---|
| 722 |  | 
|---|
| 723 |   //GLMenuImageScreen* | 
|---|
| 724 |   this->glmis = new GLMenuImageScreen(); | 
|---|
| 725 |   this->glmis->setMaximum(8); | 
|---|
| 726 |  | 
|---|
| 727 |   PRINTF(3)("World::displayLoadScreen - end\n"); | 
|---|
| 728 | } | 
|---|
| 729 |  | 
|---|
| 730 | /** | 
|---|
| 731 |  *  removes the loadscreen, and changes over to the game | 
|---|
| 732 |  | 
|---|
| 733 |    @todo take out the delay | 
|---|
| 734 | */ | 
|---|
| 735 | void World::releaseLoadScreen () | 
|---|
| 736 | { | 
|---|
| 737 |   PRINTF(3)("World::releaseLoadScreen - start\n"); | 
|---|
| 738 |   this->glmis->setValue(this->glmis->getMaximum()); | 
|---|
| 739 |   PRINTF(3)("World::releaseLoadScreen - end\n"); | 
|---|
| 740 |   delete this->glmis; | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 |  | 
|---|
| 744 | /** | 
|---|
| 745 |  *  gets the list of entities from the world | 
|---|
| 746 |  * @returns entity list | 
|---|
| 747 | */ | 
|---|
| 748 | tList<WorldEntity>* World::getEntities() | 
|---|
| 749 | { | 
|---|
| 750 |   return this->entities; | 
|---|
| 751 | } | 
|---|
| 752 |  | 
|---|
| 753 |  | 
|---|
| 754 | /** | 
|---|
| 755 |  *  this returns the current game time | 
|---|
| 756 |  * @returns elapsed game time | 
|---|
| 757 | */ | 
|---|
| 758 | double World::getGameTime() | 
|---|
| 759 | { | 
|---|
| 760 |   return this->gameTime; | 
|---|
| 761 | } | 
|---|
| 762 |  | 
|---|
| 763 |  | 
|---|
| 764 | /** | 
|---|
| 765 |  *  function to put your own debug stuff into it. it can display informations about | 
|---|
| 766 |    the current class/procedure | 
|---|
| 767 | */ | 
|---|
| 768 | void World::debug() | 
|---|
| 769 | { | 
|---|
| 770 |   PRINTF(0)("Printing out the List of alive WorldEntities:\n"); | 
|---|
| 771 |   tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
|---|
| 772 |   WorldEntity* entity = iterator->firstElement(); | 
|---|
| 773 |   while( entity != NULL) | 
|---|
| 774 |   { | 
|---|
| 775 |     PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); | 
|---|
| 776 |     entity = iterator->nextElement(); | 
|---|
| 777 |   } | 
|---|
| 778 |   delete iterator; | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 |  | 
|---|
| 782 | /** | 
|---|
| 783 |   \brief main loop of the world: executing all world relevant function | 
|---|
| 784 |  | 
|---|
| 785 |   in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
|---|
| 786 |   all other member-entities of the world (tick to player, enemies etc.), checking for | 
|---|
| 787 |   collisions drawing everything to the screen. | 
|---|
| 788 | */ | 
|---|
| 789 | void World::mainLoop() | 
|---|
| 790 | { | 
|---|
| 791 |   this->lastFrame = SDL_GetTicks (); | 
|---|
| 792 |   PRINTF(3)("World::mainLoop() - Entering main loop\n"); | 
|---|
| 793 |  | 
|---|
| 794 |   while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ | 
|---|
| 795 |     { | 
|---|
| 796 |       ++this->cycle; | 
|---|
| 797 |       PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); | 
|---|
| 798 |       // Network | 
|---|
| 799 |       this->synchronize (); | 
|---|
| 800 |       // Process input | 
|---|
| 801 |       this->handleInput (); | 
|---|
| 802 |       if( this->bQuitCurrentGame || this->bQuitOrxonox) | 
|---|
| 803 |           break; | 
|---|
| 804 |       // Process time | 
|---|
| 805 |       this->tick (); | 
|---|
| 806 |       // Process collision | 
|---|
| 807 |       this->collide (); | 
|---|
| 808 |       // Update the state | 
|---|
| 809 |       this->update (); | 
|---|
| 810 |       // Draw | 
|---|
| 811 |       this->display (); | 
|---|
| 812 |     } | 
|---|
| 813 |  | 
|---|
| 814 |   PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 |  | 
|---|
| 818 | /** | 
|---|
| 819 |  *  synchronize local data with remote data | 
|---|
| 820 | */ | 
|---|
| 821 | void World::synchronize () | 
|---|
| 822 | { | 
|---|
| 823 |   // Get remote input | 
|---|
| 824 |   // Update synchronizables | 
|---|
| 825 | } | 
|---|
| 826 |  | 
|---|
| 827 |  | 
|---|
| 828 | /** | 
|---|
| 829 |  *  run all input processing | 
|---|
| 830 |  | 
|---|
| 831 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
|---|
| 832 |    sdl and has its own event-passing-queue. | 
|---|
| 833 | */ | 
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| 834 | void World::handleInput () | 
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| 835 | { | 
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| 836 |   // localinput | 
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| 837 |   //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); | 
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| 838 |   //cn->process(); | 
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| 839 |  | 
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| 840 |   EventHandler::getInstance()->process(); | 
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| 841 |  | 
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| 842 |   // remoteinput | 
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| 843 | } | 
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| 844 |  | 
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| 845 |  | 
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| 846 | /** | 
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| 847 |  *  advance the timeline | 
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| 848 |  | 
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| 849 |    this calculates the time used to process one frame (with all input handling, drawing, etc) | 
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| 850 |    the time is mesured in ms and passed to all world-entities and other classes that need | 
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| 851 |    a heart-beat. | 
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| 852 | */ | 
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| 853 | void World::tick () | 
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| 854 | { | 
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| 855 |   Uint32 currentFrame = SDL_GetTicks(); | 
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| 856 |   if(!this->bPause) | 
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| 857 |     { | 
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| 858 |       this->dt = currentFrame - this->lastFrame; | 
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| 859 |  | 
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| 860 |       if( this->dt > 10) | 
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| 861 |         { | 
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| 862 |           float fps = 1000/dt; | 
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| 863 |  | 
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| 864 |           // temporary, only for showing how fast the text-engine is | 
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| 865 |           char tmpChar[20]; | 
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| 866 |           sprintf(tmpChar, "fps: %4.0f", fps); | 
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| 867 |         } | 
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| 868 |       else | 
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| 869 |         { | 
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| 870 |           /* the frame-rate is limited to 100 frames per second, all other things are for | 
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| 871 |              nothing. | 
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| 872 |           */ | 
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| 873 |           PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); | 
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| 874 |           SDL_Delay(10-dt); | 
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| 875 |           this->dt = 10; | 
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| 876 |         } | 
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| 877 |  | 
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| 878 |       this->dtS = (float)this->dt / 1000.0 * this->speed; | 
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| 879 |       this->gameTime += this->dtS; | 
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| 880 |  | 
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| 881 |       tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
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| 882 |       WorldEntity* entity = iterator->firstElement(); | 
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| 883 |       while( entity != NULL) | 
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| 884 |         { | 
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| 885 |           entity->tick (this->dtS); | 
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| 886 |           entity = iterator->nextElement(); | 
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| 887 |         } | 
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| 888 |       delete iterator; | 
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| 889 |  | 
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| 890 |       /* update tick the rest */ | 
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| 891 |       TrackManager::getInstance()->tick(this->dtS); | 
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| 892 |       this->localCamera->tick(this->dtS); | 
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| 893 |       // tick the engines | 
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| 894 |       AnimationPlayer::getInstance()->tick(this->dtS); | 
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| 895 | //      if (this->cycle > 5) | 
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| 896 |         PhysicsEngine::getInstance()->tick(this->dtS); | 
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| 897 |  | 
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| 898 |       ParticleEngine::getInstance()->tick(this->dtS); | 
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| 899 |       GarbageCollector::getInstance()->tick(this->dtS); | 
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| 900 |  | 
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| 901 |  | 
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| 902 |       /** actualy the Graphics Engine should tick the world not the other way around... | 
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| 903 |          but since we like the things not too complicated we got it this way around | 
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| 904 |          until there is need or time to do it the other way around. | 
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| 905 |          @todo: GraphicsEngine ticks world: separation of processes and data... | 
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| 906 |  | 
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| 907 |         bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, | 
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| 908 |          beceause graphics have nothing(or at least not much) to do with Motion. | 
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| 909 |       */ | 
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| 910 |       GraphicsEngine::getInstance()->tick(this->dtS); | 
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| 911 |     } | 
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| 912 |   this->lastFrame = currentFrame; | 
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| 913 | } | 
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| 914 |  | 
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| 915 |  | 
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| 916 | /** | 
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| 917 |  *  this function gives the world a consistant state | 
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| 918 |  | 
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| 919 |    after ticking (updating the world state) this will give a constistant | 
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| 920 |    state to the whole system. | 
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| 921 | */ | 
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| 922 | void World::update() | 
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| 923 | { | 
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| 924 |   GarbageCollector::getInstance()->update(); | 
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| 925 |   NullParent::getInstance()->update (this->dtS); | 
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| 926 |   GraphicsEngine::getInstance()->update(this->dtS); | 
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| 927 |  | 
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| 928 |   SoundEngine::getInstance()->update(); | 
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| 929 |   //music->update(); | 
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| 930 | } | 
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| 931 |  | 
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| 932 |  | 
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| 933 | void World::collide() | 
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| 934 | { | 
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| 935 |   CDEngine::getInstance()->checkCollisions(); | 
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| 936 | } | 
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| 937 |  | 
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| 938 | /** | 
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| 939 |  *  render the current frame | 
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| 940 |  | 
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| 941 |    clear all buffers and draw the world | 
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| 942 | */ | 
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| 943 | void World::display () | 
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| 944 | { | 
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| 945 |   // clear buffer | 
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| 946 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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| 947 |   // set camera | 
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| 948 |   this->localCamera->apply (); | 
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| 949 |   // draw world | 
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| 950 |   this->draw(); | 
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| 951 |   // draw HUD | 
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| 952 |   /** @todo draw HUD */ | 
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| 953 |   // flip buffers | 
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| 954 |   GraphicsEngine::swapBuffers(); | 
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| 955 |   //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); | 
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| 956 |   //SDL_Flip (screen); | 
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| 957 | } | 
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| 958 |  | 
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| 959 |  | 
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| 960 | /** | 
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| 961 |  *  runs through all entities calling their draw() methods | 
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| 962 |  */ | 
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| 963 | void World::draw () | 
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| 964 | { | 
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| 965 |   /* draw entities */ | 
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| 966 |   WorldEntity* entity; | 
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| 967 |   glLoadIdentity(); | 
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| 968 |   tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
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| 969 |   entity = iterator->firstElement(); | 
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| 970 |   while( entity != NULL ) | 
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| 971 |   { | 
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| 972 |     if( entity->isVisible() ) entity->draw(); | 
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| 973 |     //entity->drawBVTree(2, 226);  // to draw the bounding boxes of the objects at level 2 for debug purp | 
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| 974 |     entity = iterator->nextElement(); | 
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| 975 |   } | 
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| 976 |   delete iterator; | 
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| 977 |  | 
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| 978 |   glCallList (objectList); | 
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| 979 |  | 
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| 980 |   ParticleEngine::getInstance()->draw(); | 
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| 981 |  | 
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| 982 |   GraphicsEngine::getInstance()->draw(); | 
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| 983 |   //TextEngine::getInstance()->draw(); | 
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| 984 | } | 
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| 985 |  | 
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| 986 | /** | 
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| 987 |  *  add and spawn a new entity to this world | 
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| 988 |  * @param entity to be added | 
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| 989 | */ | 
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| 990 | void World::spawn(WorldEntity* entity) | 
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| 991 | { | 
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| 992 |   this->entities->add (entity); | 
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| 993 |   entity->postSpawn (); | 
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| 994 | } | 
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| 995 |  | 
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| 996 |  | 
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| 997 | /** | 
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| 998 |  *  add and spawn a new entity to this world | 
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| 999 |  * @param entity to be added | 
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| 1000 |  * @param absCoor At what coordinates to add this entity. | 
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| 1001 |  * @param absDir In which direction should it look. | 
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| 1002 | */ | 
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| 1003 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) | 
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| 1004 | { | 
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| 1005 |   this->entities->add (entity); | 
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| 1006 |  | 
|---|
| 1007 |   entity->setAbsCoor (*absCoor); | 
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| 1008 |   entity->setAbsDir (*absDir); | 
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| 1009 |  | 
|---|
| 1010 |   entity->postSpawn (); | 
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| 1011 | } | 
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| 1012 |  | 
|---|
| 1013 |  | 
|---|
| 1014 | /** | 
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| 1015 |  *  add and spawn a new entity to this world | 
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| 1016 |  * @param entity to be added | 
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| 1017 |  * @param entity to be added to (PNode) | 
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| 1018 |  * @param At what relative  coordinates to add this entity. | 
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| 1019 |  * @param In which relative direction should it look. | 
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| 1020 | */ | 
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| 1021 | void World::spawn(WorldEntity* entity, PNode* parentNode, | 
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| 1022 |                   Vector* relCoor, Quaternion* relDir) | 
|---|
| 1023 | { | 
|---|
| 1024 |   NullParent::getInstance(); | 
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| 1025 |   if( parentNode != NULL) | 
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| 1026 |     { | 
|---|
| 1027 |       parentNode->addChild (entity); | 
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| 1028 |  | 
|---|
| 1029 |       entity->setRelCoor (*relCoor); | 
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| 1030 |       entity->setRelDir (*relDir); | 
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| 1031 |  | 
|---|
| 1032 |       this->entities->add (entity); | 
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| 1033 |  | 
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| 1034 |       entity->postSpawn (); | 
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| 1035 |     } | 
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| 1036 | } | 
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| 1037 |  | 
|---|
| 1038 |  | 
|---|
| 1039 |  | 
|---|
| 1040 | /** | 
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| 1041 |   \brief commands that the world must catch | 
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| 1042 |   @returns false if not used by the world | 
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| 1043 | */ | 
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| 1044 | bool World::command(Command* cmd) | 
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| 1045 | { | 
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| 1046 |   if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); | 
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| 1047 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); | 
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| 1048 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); | 
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| 1049 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); | 
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| 1050 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); | 
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| 1051 |   else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); | 
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| 1052 |   return false; | 
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| 1053 | } | 
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| 1054 |  | 
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| 1055 | void World::setPath( const char* name) | 
|---|
| 1056 | { | 
|---|
| 1057 |   if (this->path) | 
|---|
| 1058 |     delete this->path; | 
|---|
| 1059 |   if (ResourceManager::isFile(name)) | 
|---|
| 1060 |   { | 
|---|
| 1061 |     this->path = new char[strlen(name)+1]; | 
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| 1062 |     strcpy(this->path, name); | 
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| 1063 |   } | 
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| 1064 |   else | 
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| 1065 |     { | 
|---|
| 1066 |       this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; | 
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| 1067 |       sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
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| 1068 |     } | 
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| 1069 | } | 
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| 1070 |  | 
|---|
| 1071 | const char* World::getPath( void) | 
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| 1072 | { | 
|---|
| 1073 |   return path; | 
|---|
| 1074 | } | 
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