| [4555] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [2190] | 13 |    co-programmer: Christian Meyer | 
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| [5390] | 14 |    co-programmer: Benjamin Grauer | 
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| [1853] | 15 | */ | 
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 | 16 |  | 
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| [3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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 | 18 |  | 
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| [2190] | 19 | #include "world.h" | 
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| [3608] | 20 |  | 
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| [5205] | 21 | #include "shell_command.h" | 
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| [6150] | 22 | #include "resource_manager.h" | 
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| [4347] | 23 | #include "state.h" | 
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 | 24 |  | 
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| [3608] | 25 | #include "p_node.h" | 
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| [2190] | 26 | #include "world_entity.h" | 
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| [2036] | 27 | #include "player.h" | 
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| [2190] | 28 | #include "camera.h" | 
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| [2816] | 29 | #include "environment.h" | 
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| [6151] | 30 | #include "terrain.h" | 
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| [6150] | 31 |  | 
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| [4245] | 32 | #include "test_entity.h" | 
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| [3608] | 33 | #include "terrain.h" | 
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| [3436] | 34 | #include "light.h" | 
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| [4726] | 35 | #include "load_param.h" | 
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| [5174] | 36 | #include "shell.h" | 
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| [3620] | 37 |  | 
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| [4940] | 38 | #include "fast_factory.h" | 
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| [3812] | 39 | #include "animation_player.h" | 
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| [4176] | 40 | #include "particle_engine.h" | 
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| [4245] | 41 | #include "graphics_engine.h" | 
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| [4338] | 42 | #include "physics_engine.h" | 
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| [4396] | 43 | #include "fields.h" | 
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| [3646] | 44 |  | 
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| [4488] | 45 | #include "md2Model.h" | 
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 | 46 |  | 
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| [3608] | 47 | #include "glmenu_imagescreen.h" | 
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| [4010] | 48 | #include "game_loader.h" | 
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| [2036] | 49 |  | 
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| [3964] | 50 | #include "animation3d.h" | 
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| [3608] | 51 |  | 
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| [4010] | 52 | #include "substring.h" | 
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| [3608] | 53 |  | 
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| [4261] | 54 | #include "factory.h" | 
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| [4245] | 55 |  | 
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| [5556] | 56 | #include "weapons/projectile.h" | 
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| [4405] | 57 | #include "event_handler.h" | 
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| [4504] | 58 | #include "sound_engine.h" | 
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| [4961] | 59 | #include "ogg_player.h" | 
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| [4504] | 60 |  | 
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| [4747] | 61 | #include "class_list.h" | 
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 | 62 |  | 
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| [4917] | 63 | #include "cd_engine.h" | 
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| [5750] | 64 | #include "npcs/npc_test1.h" | 
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| [5318] | 65 | #include "shader.h" | 
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| [4820] | 66 |  | 
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| [5915] | 67 | #include "playable.h" | 
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| [5996] | 68 | #include "network_manager.h" | 
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 | 69 | #include "playable.h" | 
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| [5915] | 70 |  | 
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| [5996] | 71 |  | 
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| [5205] | 72 | SHELL_COMMAND(speed, World, setSpeed); | 
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| [5389] | 73 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); | 
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| [5429] | 74 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); | 
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| [5205] | 75 |  | 
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| [1856] | 76 | using namespace std; | 
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| [1853] | 77 |  | 
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| [4978] | 78 | //! This creates a Factory to fabricate a World | 
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| [5750] | 79 | CREATE_FACTORY(World, CL_WORLD); | 
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| [3620] | 80 |  | 
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| [4261] | 81 | World::World(const TiXmlElement* root) | 
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| [4010] | 82 | { | 
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 | 83 |   this->constuctorInit("", -1); | 
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| [4094] | 84 |   this->path = NULL; | 
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| [4555] | 85 |  | 
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| [4261] | 86 |   this->loadParams(root); | 
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| [4010] | 87 | } | 
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 | 88 |  | 
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| [4555] | 89 | /** | 
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| [4838] | 90 |  *  remove the World from memory | 
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| [6150] | 91 |  * | 
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 | 92 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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 | 93 |  *  things contained in the tree are deleted automaticaly | 
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| [4838] | 94 |  */ | 
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| [2190] | 95 | World::~World () | 
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| [1872] | 96 | { | 
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| [5206] | 97 |   delete this->shell; | 
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| [3546] | 98 |   PRINTF(3)("World::~World() - deleting current world\n"); | 
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| [3677] | 99 |  | 
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| [5915] | 100 |   delete this->localPlayer; | 
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| [5115] | 101 |  | 
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| [5296] | 102 |   // delete all the initialized Engines. | 
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| [5447] | 103 |   FastFactory::flushAll(true); | 
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| [4735] | 104 |   delete LightManager::getInstance(); | 
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| [4822] | 105 |   delete ParticleEngine::getInstance(); | 
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| [5296] | 106 |   delete AnimationPlayer::getInstance(); | 
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| [4978] | 107 |   delete PhysicsEngine::getInstance(); | 
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| [4822] | 108 |  | 
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| [4978] | 109 |   // external engines initialized by the orxonox-class get deleted | 
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| [4504] | 110 |   SoundEngine::getInstance()->flushAllBuffers(); | 
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| [4830] | 111 |   SoundEngine::getInstance()->flushAllSources(); | 
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| [4504] | 112 |  | 
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| [6142] | 113 |   if (State::getObjectManager() == &this->objectManager) | 
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 | 114 |     State::setObjectManager(NULL); | 
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| [4978] | 115 |   // erease everything that is left. | 
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| [6074] | 116 |   delete PNode::getNullParent(); | 
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| [5915] | 117 |  | 
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| [6054] | 118 |   //secondary cleanup of PNodes; | 
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 | 119 |   const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); | 
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 | 120 |   if (nodeList != NULL) | 
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 | 121 |     while (!nodeList->empty()) | 
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 | 122 |       delete nodeList->front(); | 
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 | 123 |  | 
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| [5318] | 124 |   Shader::suspendShader(); | 
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| [4872] | 125 |  | 
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| [4978] | 126 |   // unload the resources !! | 
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| [4136] | 127 |   ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| [1872] | 128 | } | 
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| [1858] | 129 |  | 
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| [3526] | 130 | /** | 
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| [4978] | 131 |  * initializes the world. | 
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 | 132 |  * @param name the name of the world | 
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 | 133 |  * @param worldID the ID of this world | 
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 | 134 |  * | 
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 | 135 |  * set all stuff here that is world generic and does not use to much memory | 
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 | 136 |  * because the real init() function StoryEntity::init() will be called | 
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 | 137 |  * shortly before start of the game. | 
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 | 138 |  * since all worlds are initiated/referenced before they will be started. | 
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 | 139 |  * NO LEVEL LOADING HERE - NEVER! | 
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| [3526] | 140 | */ | 
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| [4978] | 141 | void World::constuctorInit(const char* name, int worldID) | 
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| [3526] | 142 | { | 
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| [4320] | 143 |   this->setClassID(CL_WORLD, "World"); | 
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| [2636] | 144 |  | 
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| [4978] | 145 |   this->setName(name); | 
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| [5211] | 146 |   this->gameTime = 0.0f; | 
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| [5205] | 147 |   this->setSpeed(1.0); | 
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| [4961] | 148 |   this->music = NULL; | 
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| [5211] | 149 |   this->shell = NULL; | 
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| [5915] | 150 |   this->localPlayer = NULL; | 
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 | 151 |   this->localCamera = NULL; | 
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| [5389] | 152 |  | 
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 | 153 |   this->showPNodes = false; | 
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| [5429] | 154 |   this->showBV = false; | 
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| [3629] | 155 | } | 
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| [3526] | 156 |  | 
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| [4978] | 157 | /** | 
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 | 158 |  * loads the parameters of a World from an XML-element | 
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 | 159 |  * @param root the XML-element to load from | 
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 | 160 |  */ | 
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| [4261] | 161 | void World::loadParams(const TiXmlElement* root) | 
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 | 162 | { | 
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| [4600] | 163 |   PRINTF(4)("Creating a World\n"); | 
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| [4261] | 164 |  | 
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| [5671] | 165 |   LoadParam(root, "identifier", this, World, setStoryID) | 
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| [4261] | 166 |     .describe("Sets the StoryID of this world"); | 
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| [4834] | 167 |  | 
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| [5671] | 168 |   LoadParam(root, "nextid", this, World, setNextStoryID) | 
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| [4261] | 169 |     .describe("Sets the ID of the next world"); | 
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| [4834] | 170 |  | 
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| [5671] | 171 |   LoadParam(root, "path", this, World, setPath) | 
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| [4261] | 172 |     .describe("The Filename of this World (relative from the data-dir)"); | 
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 | 173 | } | 
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 | 174 |  | 
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| [3629] | 175 | /** | 
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| [4978] | 176 |  * this is executed just before load | 
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 | 177 |  * | 
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 | 178 |  * since the load function sometimes needs data, that has been initialized | 
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 | 179 |  * before the load and after the proceeding storyentity has finished | 
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| [3629] | 180 | */ | 
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 | 181 | ErrorMessage World::preLoad() | 
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 | 182 | { | 
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| [6142] | 183 |   State::setObjectManager(&this->objectManager); | 
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| [4829] | 184 |   this->cycle = 0; | 
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 | 185 |  | 
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| [3620] | 186 |   /* init the world interface */ | 
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| [5206] | 187 |   this->shell = new Shell(); | 
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| [4010] | 188 |  | 
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| [4735] | 189 |   LightManager::getInstance(); | 
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| [6074] | 190 |   PNode::getNullParent(); | 
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| [3993] | 191 |  | 
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| [4010] | 192 |   AnimationPlayer::getInstance(); // initializes the animationPlayer | 
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| [5915] | 193 |   ParticleEngine::getInstance(); | 
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| [4338] | 194 |   PhysicsEngine::getInstance(); | 
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| [4010] | 195 |  | 
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| [4015] | 196 |   this->localCamera = new Camera(); | 
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| [4978] | 197 |   this->localCamera->setName ("World-Camera"); | 
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| [4555] | 198 |  | 
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| [4827] | 199 |   State::setCamera(this->localCamera, this->localCamera->getTarget()); | 
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| [4347] | 200 |  | 
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| [4245] | 201 |   GraphicsEngine::getInstance()->displayFPS(true); | 
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| [6152] | 202 |   this->displayLoadScreen(); | 
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| [3526] | 203 | } | 
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 | 204 |  | 
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 | 205 |  | 
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| [3449] | 206 | /** | 
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| [4836] | 207 |  *  loads the World by initializing all resources, and set their default values. | 
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| [6150] | 208 |  */ | 
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| [3459] | 209 | ErrorMessage World::load() | 
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| [4555] | 210 | { | 
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| [4104] | 211 |   PRINTF(3)("> Loading world: '%s'\n", getPath()); | 
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 | 212 |   TiXmlElement* element; | 
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| [4010] | 213 |   GameLoader* loader = GameLoader::getInstance(); | 
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| [4555] | 214 |  | 
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| [4010] | 215 |   if( getPath() == NULL) | 
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| [2636] | 216 |     { | 
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| [4104] | 217 |       PRINTF(1)("World has no path specified for loading"); | 
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| [4010] | 218 |       return (ErrorMessage){213,"Path not specified","World::load()"}; | 
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 | 219 |     } | 
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| [4555] | 220 |  | 
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| [5915] | 221 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); | 
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| [4010] | 222 |   // load the campaign document | 
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| [4555] | 223 |   if( !XMLDoc->LoadFile()) | 
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| [4010] | 224 |   { | 
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 | 225 |     // report an error | 
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| [5915] | 226 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| [4010] | 227 |     delete XMLDoc; | 
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 | 228 |     return (ErrorMessage){213,"XML File parsing error","World::load()"}; | 
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 | 229 |   } | 
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| [4555] | 230 |  | 
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| [4010] | 231 |   // check basic validity | 
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 | 232 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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 | 233 |   assert( root != NULL); | 
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| [4555] | 234 |  | 
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| [4010] | 235 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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 | 236 |     { | 
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 | 237 |       // report an error | 
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| [4104] | 238 |       PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| [4010] | 239 |       delete XMLDoc; | 
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 | 240 |       return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; | 
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 | 241 |     } | 
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| [4555] | 242 |  | 
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| [4010] | 243 |   // load the parameters | 
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 | 244 |   // name | 
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 | 245 |   const char* string = grabParameter( root, "name"); | 
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 | 246 |   if( string == NULL) | 
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 | 247 |     { | 
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| [4104] | 248 |       PRINTF(2)("World is missing a proper 'name'\n"); | 
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| [5211] | 249 |       this->setName("Unknown"); | 
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| [4010] | 250 |     } | 
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 | 251 |   else | 
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 | 252 |     { | 
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| [5211] | 253 |       this->setName(string); | 
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| [4010] | 254 |     } | 
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| [4978] | 255 |  | 
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| [4104] | 256 |   //////////////// | 
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 | 257 |   // LOADSCREEN // | 
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 | 258 |   //////////////// | 
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 | 259 |   element = root->FirstChildElement("LoadScreen"); | 
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 | 260 |   if (element == NULL) | 
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 | 261 |     { | 
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 | 262 |       PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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 | 263 |  | 
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 | 264 |       glmis->setBackgroundImage("pictures/load_screen.jpg"); | 
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 | 265 |       this->glmis->setMaximum(8); | 
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 | 266 |       this->glmis->draw(); | 
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 | 267 |     } | 
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 | 268 |   else | 
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 | 269 |     { | 
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| [4261] | 270 |       this->glmis->loadParams(element); | 
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| [4104] | 271 |       this->glmis->draw(); | 
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 | 272 |     } | 
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 | 273 |   this->glmis->draw(); | 
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| [4726] | 274 |  | 
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 | 275 |   //////////////////////// | 
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 | 276 |   // find WorldEntities // | 
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 | 277 |   //////////////////////// | 
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 | 278 |  | 
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| [4104] | 279 |   element = root->FirstChildElement("WorldEntities"); | 
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| [4555] | 280 |  | 
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| [4010] | 281 |   if( element == NULL) | 
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 | 282 |     { | 
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| [4104] | 283 |       PRINTF(1)("World is missing 'WorldEntities'\n"); | 
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| [4010] | 284 |     } | 
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 | 285 |   else | 
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 | 286 |     { | 
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 | 287 |       element = element->FirstChildElement(); | 
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 | 288 |       // load Players/Objects/Whatever | 
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| [4104] | 289 |       PRINTF(4)("Loading WorldEntities\n"); | 
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| [4010] | 290 |       while( element != NULL) | 
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| [4555] | 291 |         { | 
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| [5996] | 292 |           BaseObject* created = Factory::fabricate(element); | 
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| [5915] | 293 |           if( created != NULL ) | 
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 | 294 |           { | 
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 | 295 |             if(created->isA(CL_WORLD_ENTITY)) | 
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 | 296 |               this->spawn(dynamic_cast<WorldEntity*>(created)); | 
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| [5996] | 297 |             printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| [5915] | 298 |           } | 
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 | 299 |  | 
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| [4555] | 300 |           // if we load a 'Player' we use it as localPlayer | 
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| [5915] | 301 |  | 
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 | 302 |  | 
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| [4555] | 303 |           //todo do this more elegant | 
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| [5915] | 304 |           if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| [6150] | 305 |             this->sky = dynamic_cast<WorldEntity*>(created); | 
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| [4918] | 306 |           if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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 | 307 |           { | 
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| [5915] | 308 |             terrain = dynamic_cast<Terrain*>(created); | 
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| [4918] | 309 |             CDEngine::getInstance()->setTerrain(terrain); | 
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 | 310 |           } | 
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| [4555] | 311 |           element = element->NextSiblingElement(); | 
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| [4836] | 312 |           glmis->step(); //! @todo temporary | 
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| [4555] | 313 |         } | 
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| [4104] | 314 |       PRINTF(4)("Done loading WorldEntities\n"); | 
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| [4010] | 315 |     } | 
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| [4555] | 316 |  | 
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| [4726] | 317 |     ////////////////////////////// | 
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 | 318 |     // LOADING ADDITIONAL STUFF // | 
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 | 319 |     ////////////////////////////// | 
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 | 320 |  | 
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| [5652] | 321 |     LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); | 
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| [4735] | 322 |  | 
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| [5915] | 323 |    LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); | 
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 | 324 | //   LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); | 
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| [4726] | 325 |  | 
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| [4010] | 326 |   // free the XML data | 
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| [4015] | 327 |  | 
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| [4010] | 328 |   delete XMLDoc; | 
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| [4015] | 329 |   /* GENERIC LOADING PROCESS FINISHED */ | 
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| [4555] | 330 |  | 
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 | 331 |  | 
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| [5915] | 332 |   // Create a Player | 
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 | 333 |   this->localPlayer = new Player(); | 
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| [4245] | 334 |  | 
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| [5915] | 335 |   Playable* playable; | 
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 | 336 |   const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); | 
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 | 337 |   if (playableList != NULL) | 
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 | 338 |   { | 
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 | 339 |     playable = dynamic_cast<Playable*>(playableList->front()); | 
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 | 340 |     this->localPlayer->setControllable(playable); | 
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 | 341 |   } | 
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| [4555] | 342 |  | 
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 | 343 |  | 
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| [5915] | 344 | //   //localCamera->setParent(TrackNode::getInstance()); | 
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 | 345 | //  tn->addChild(this->localCamera); | 
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| [4620] | 346 |   localCamera->setClipRegion(1, 10000.0); | 
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| [6222] | 347 | //  localCamera->lookAt(playable); | 
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| [5915] | 348 | //  this->localPlayer->setParentMode(PNODE_ALL); | 
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| [6241] | 349 |   if (this->sky != NULL) | 
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| [5355] | 350 |   { | 
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 | 351 |     this->sky->setParent(this->localCamera); | 
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 | 352 |     this->sky->setParentMode(PNODE_MOVEMENT); | 
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 | 353 |   } | 
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| [4504] | 354 |   SoundEngine::getInstance()->setListener(this->localCamera); | 
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| [4176] | 355 |  | 
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| [4347] | 356 |  | 
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| [4709] | 357 |  | 
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| [4715] | 358 |   //////////// | 
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 | 359 |   // STATIC // | 
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 | 360 |   //////////// | 
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 | 361 |  | 
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 | 362 |  | 
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| [4721] | 363 | //   TestEntity* testEntity = new TestEntity(); | 
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 | 364 | //   testEntity->setRelCoor(Vector(570, 10, -15)); | 
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 | 365 | //   testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
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 | 366 | //   this->spawn(testEntity); | 
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| [4397] | 367 |  | 
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| [4976] | 368 |   for(int i = 0; i < 100; i++) | 
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 | 369 |   { | 
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| [5750] | 370 |     WorldEntity* tmp = new NPCTest1(); | 
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| [5049] | 371 |     char npcChar[10]; | 
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 | 372 |     sprintf (npcChar, "NPC_%d", i); | 
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| [5256] | 373 |         tmp->setName(npcChar); | 
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| [5336] | 374 |     tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); | 
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| [4976] | 375 |     this->spawn(tmp); | 
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 | 376 |   } | 
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 | 377 |  | 
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| [6034] | 378 |   this->music = NULL; | 
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 | 379 |   //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); | 
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| [5211] | 380 |   //music->playback(); | 
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| [4010] | 381 | } | 
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| [3365] | 382 |  | 
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| [6152] | 383 | ErrorMessage World::postLoad() | 
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 | 384 | { | 
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 | 385 |   this->releaseLoadScreen(); | 
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 | 386 | } | 
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| [4245] | 387 |  | 
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| [6152] | 388 |  | 
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| [4326] | 389 | /** | 
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| [4836] | 390 |  *  initializes a new World shortly before start | 
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| [4978] | 391 |  * | 
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 | 392 |  * this is the function, that will be loaded shortly before the world is | 
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 | 393 |  * started | 
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| [3459] | 394 | */ | 
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| [6152] | 395 | ErrorMessage World::preStart() | 
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| [3459] | 396 | { | 
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 | 397 |   this->bPause = false; | 
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| [5051] | 398 |  | 
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 | 399 |   /* update the object position before game start - so there are no wrong coordinates used in the first processing */ | 
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| [6074] | 400 |   PNode::getNullParent()->updateNode (0.001f); | 
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 | 401 |   PNode::getNullParent()->updateNode (0.001f); | 
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| [3459] | 402 | } | 
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 | 403 |  | 
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 | 404 |  | 
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 | 405 | /** | 
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| [4836] | 406 |  *  starts the World | 
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| [6150] | 407 |  */ | 
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| [3459] | 408 | ErrorMessage World::start() | 
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 | 409 | { | 
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| [6151] | 410 |   this->bQuitWorld = false; | 
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| [3459] | 411 |   this->mainLoop(); | 
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 | 412 | } | 
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 | 413 |  | 
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 | 414 | /** | 
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| [4836] | 415 |  *  stops the world. | 
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| [3459] | 416 |  | 
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 | 417 |    This happens, when the player decides to end the Level. | 
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 | 418 | */ | 
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 | 419 | ErrorMessage World::stop() | 
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 | 420 | { | 
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| [3546] | 421 |   PRINTF(3)("World::stop() - got stop signal\n"); | 
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| [6151] | 422 |   this->bQuitWorld= true; | 
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| [3459] | 423 | } | 
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 | 424 |  | 
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 | 425 | /** | 
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| [4836] | 426 |  *  pauses the Game | 
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| [3459] | 427 | */ | 
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 | 428 | ErrorMessage World::pause() | 
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 | 429 | { | 
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 | 430 |   this->isPaused = true; | 
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 | 431 | } | 
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 | 432 |  | 
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 | 433 | /** | 
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| [4836] | 434 |  *  ends the pause Phase | 
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| [3459] | 435 | */ | 
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 | 436 | ErrorMessage World::resume() | 
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 | 437 | { | 
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 | 438 |   this->isPaused = false; | 
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 | 439 | } | 
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 | 440 |  | 
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 | 441 | /** | 
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| [4836] | 442 |  *  destroys the World | 
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| [3459] | 443 | */ | 
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 | 444 | ErrorMessage World::destroy() | 
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 | 445 | { | 
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| [3566] | 446 |  | 
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| [3459] | 447 | } | 
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 | 448 |  | 
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 | 449 | /** | 
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| [4836] | 450 |  *  shows the loading screen | 
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| [3459] | 451 | */ | 
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 | 452 | void World::displayLoadScreen () | 
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 | 453 | { | 
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| [4555] | 454 |   PRINTF(3)("World::displayLoadScreen - start\n"); | 
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 | 455 |  | 
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 | 456 |   //GLMenuImageScreen* | 
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| [4099] | 457 |   this->glmis = new GLMenuImageScreen(); | 
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| [3675] | 458 |   this->glmis->setMaximum(8); | 
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| [4555] | 459 |  | 
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 | 460 |   PRINTF(3)("World::displayLoadScreen - end\n"); | 
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| [3459] | 461 | } | 
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 | 462 |  | 
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 | 463 | /** | 
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| [6150] | 464 |  * @brief removes the loadscreen, and changes over to the game | 
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 | 465 |  * | 
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 | 466 |  * @todo take out the delay | 
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| [3459] | 467 | */ | 
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 | 468 | void World::releaseLoadScreen () | 
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 | 469 | { | 
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| [4555] | 470 |   PRINTF(3)("World::releaseLoadScreen - start\n"); | 
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| [3459] | 471 |   this->glmis->setValue(this->glmis->getMaximum()); | 
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| [4555] | 472 |   PRINTF(3)("World::releaseLoadScreen - end\n"); | 
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| [4099] | 473 |   delete this->glmis; | 
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| [3459] | 474 | } | 
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 | 475 |  | 
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 | 476 |  | 
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| [3620] | 477 | /** | 
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| [4836] | 478 |  *  this returns the current game time | 
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 | 479 |  * @returns elapsed game time | 
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| [3646] | 480 | */ | 
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 | 481 | double World::getGameTime() | 
|---|
 | 482 | { | 
|---|
 | 483 |   return this->gameTime; | 
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 | 484 | } | 
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 | 485 |  | 
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| [3225] | 486 |  | 
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| [5045] | 487 |  | 
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| [2190] | 488 | /** | 
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| [4836] | 489 |  *  synchronize local data with remote data | 
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| [1855] | 490 | */ | 
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| [2636] | 491 | void World::synchronize () | 
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| [1855] | 492 | { | 
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| [2636] | 493 |   // Get remote input | 
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 | 494 |   // Update synchronizables | 
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| [5996] | 495 | /*  NetworkManager::getInstance()->synchronize();*/ | 
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| [1855] | 496 | } | 
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| [2636] | 497 |  | 
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| [3459] | 498 |  | 
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| [2636] | 499 | /** | 
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| [4836] | 500 |  *  run all input processing | 
|---|
| [3225] | 501 |  | 
|---|
 | 502 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
|---|
 | 503 |    sdl and has its own event-passing-queue. | 
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| [2636] | 504 | */ | 
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| [3225] | 505 | void World::handleInput () | 
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| [2636] | 506 | { | 
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| [4407] | 507 |   EventHandler::getInstance()->process(); | 
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 | 508 |  | 
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| [2636] | 509 |   // remoteinput | 
|---|
 | 510 | } | 
|---|
 | 511 |  | 
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| [6142] | 512 | void World::tick(std::list<WorldEntity*> entityList, float dt) | 
|---|
 | 513 | { | 
|---|
 | 514 |   std::list<WorldEntity*>::iterator entity; | 
|---|
 | 515 |   for (entity = entityList.begin(); entity != entityList.end(); entity++) | 
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 | 516 |     (*entity)->tick(dt); | 
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| [3459] | 517 |  | 
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| [6142] | 518 | } | 
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 | 519 |  | 
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| [2636] | 520 | /** | 
|---|
| [4836] | 521 |  *  advance the timeline | 
|---|
| [3225] | 522 |  | 
|---|
 | 523 |    this calculates the time used to process one frame (with all input handling, drawing, etc) | 
|---|
 | 524 |    the time is mesured in ms and passed to all world-entities and other classes that need | 
|---|
 | 525 |    a heart-beat. | 
|---|
| [2636] | 526 | */ | 
|---|
| [3551] | 527 | void World::tick () | 
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| [2636] | 528 | { | 
|---|
 | 529 |   Uint32 currentFrame = SDL_GetTicks(); | 
|---|
 | 530 |   if(!this->bPause) | 
|---|
 | 531 |     { | 
|---|
| [3644] | 532 |       this->dt = currentFrame - this->lastFrame; | 
|---|
| [4555] | 533 |  | 
|---|
| [4610] | 534 |       if( this->dt > 10) | 
|---|
| [4555] | 535 |         { | 
|---|
 | 536 |           float fps = 1000/dt; | 
|---|
| [3790] | 537 |  | 
|---|
| [4555] | 538 |           // temporary, only for showing how fast the text-engine is | 
|---|
 | 539 |           char tmpChar[20]; | 
|---|
 | 540 |           sprintf(tmpChar, "fps: %4.0f", fps); | 
|---|
 | 541 |         } | 
|---|
| [2636] | 542 |       else | 
|---|
| [4555] | 543 |         { | 
|---|
 | 544 |           /* the frame-rate is limited to 100 frames per second, all other things are for | 
|---|
 | 545 |              nothing. | 
|---|
 | 546 |           */ | 
|---|
| [5048] | 547 |           PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); | 
|---|
| [4610] | 548 |           SDL_Delay(10-dt); | 
|---|
| [4555] | 549 |           this->dt = 10; | 
|---|
 | 550 |         } | 
|---|
 | 551 |  | 
|---|
| [5205] | 552 |       this->dtS = (float)this->dt / 1000.0 * this->speed; | 
|---|
| [4145] | 553 |       this->gameTime += this->dtS; | 
|---|
| [4833] | 554 |  | 
|---|
| [6155] | 555 |       this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); | 
|---|
| [6142] | 556 |       this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); | 
|---|
| [6155] | 557 |       this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS); | 
|---|
| [6142] | 558 |       this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); | 
|---|
 | 559 |       this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); | 
|---|
| [4010] | 560 |  | 
|---|
| [3459] | 561 |       /* update tick the rest */ | 
|---|
| [4832] | 562 |       this->localCamera->tick(this->dtS); | 
|---|
| [4558] | 563 |       // tick the engines | 
|---|
| [4245] | 564 |       AnimationPlayer::getInstance()->tick(this->dtS); | 
|---|
| [4979] | 565 | //      if (this->cycle > 5) | 
|---|
| [4558] | 566 |         PhysicsEngine::getInstance()->tick(this->dtS); | 
|---|
| [4396] | 567 |  | 
|---|
| [4558] | 568 |       ParticleEngine::getInstance()->tick(this->dtS); | 
|---|
| [4396] | 569 |  | 
|---|
| [4831] | 570 |  | 
|---|
| [4558] | 571 |       /** actualy the Graphics Engine should tick the world not the other way around... | 
|---|
| [4555] | 572 |          but since we like the things not too complicated we got it this way around | 
|---|
 | 573 |          until there is need or time to do it the other way around. | 
|---|
| [4836] | 574 |          @todo: GraphicsEngine ticks world: separation of processes and data... | 
|---|
| [4681] | 575 |  | 
|---|
 | 576 |         bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, | 
|---|
 | 577 |          beceause graphics have nothing(or at least not much) to do with Motion. | 
|---|
| [4245] | 578 |       */ | 
|---|
 | 579 |       GraphicsEngine::getInstance()->tick(this->dtS); | 
|---|
| [2636] | 580 |     } | 
|---|
 | 581 |   this->lastFrame = currentFrame; | 
|---|
 | 582 | } | 
|---|
 | 583 |  | 
|---|
| [3216] | 584 |  | 
|---|
| [2636] | 585 | /** | 
|---|
| [4836] | 586 |  *  this function gives the world a consistant state | 
|---|
| [3551] | 587 |  | 
|---|
 | 588 |    after ticking (updating the world state) this will give a constistant | 
|---|
 | 589 |    state to the whole system. | 
|---|
 | 590 | */ | 
|---|
 | 591 | void World::update() | 
|---|
 | 592 | { | 
|---|
| [5406] | 593 |   GraphicsEngine::getInstance()->update(this->dtS); | 
|---|
| [6074] | 594 |   PNode::getNullParent()->updateNode (this->dtS); | 
|---|
| [4504] | 595 |   SoundEngine::getInstance()->update(); | 
|---|
| [4978] | 596 |   //music->update(); | 
|---|
| [3551] | 597 | } | 
|---|
 | 598 |  | 
|---|
 | 599 |  | 
|---|
| [4917] | 600 | void World::collide() | 
|---|
 | 601 | { | 
|---|
| [6142] | 602 |   CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), | 
|---|
 | 603 |                                             this->objectManager.getObjectList(OM_GROUP_01_PROJ)); | 
|---|
 | 604 |   CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), | 
|---|
 | 605 |                                             this->objectManager.getObjectList(OM_COMMON)); | 
|---|
| [4917] | 606 | } | 
|---|
 | 607 |  | 
|---|
| [3551] | 608 | /** | 
|---|
| [4836] | 609 |  *  render the current frame | 
|---|
| [4555] | 610 |  | 
|---|
| [3225] | 611 |    clear all buffers and draw the world | 
|---|
| [2636] | 612 | */ | 
|---|
 | 613 | void World::display () | 
|---|
 | 614 | { | 
|---|
 | 615 |   // clear buffer | 
|---|
 | 616 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
 | 617 |   // set camera | 
|---|
 | 618 |   this->localCamera->apply (); | 
|---|
 | 619 |   // draw world | 
|---|
 | 620 |   this->draw(); | 
|---|
 | 621 |   // draw HUD | 
|---|
| [4837] | 622 |   /** @todo draw HUD */ | 
|---|
| [2636] | 623 |   // flip buffers | 
|---|
| [4681] | 624 |   GraphicsEngine::swapBuffers(); | 
|---|
| [3365] | 625 |   //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); | 
|---|
 | 626 |   //SDL_Flip (screen); | 
|---|
| [2636] | 627 | } | 
|---|
 | 628 |  | 
|---|
| [2644] | 629 |  | 
|---|
| [3225] | 630 | /** | 
|---|
| [4917] | 631 |  *  runs through all entities calling their draw() methods | 
|---|
 | 632 |  */ | 
|---|
 | 633 | void World::draw () | 
|---|
 | 634 | { | 
|---|
| [6142] | 635 |   GraphicsEngine* engine = GraphicsEngine::getInstance(); | 
|---|
 | 636 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); | 
|---|
 | 637 |   engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); | 
|---|
 | 638 |   engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); | 
|---|
 | 639 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); | 
|---|
 | 640 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); | 
|---|
 | 641 |   engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); | 
|---|
| [4917] | 642 |  | 
|---|
| [6142] | 643 | //   { | 
|---|
 | 644 | //     if( entity->isVisible() ) entity->draw(); | 
|---|
 | 645 |   //FIXME | 
|---|
 | 646 | //     if( unlikely( this->showBV)) entity->drawBVTree(3, 226);  // to draw the bounding boxes of the objects at level 2 for debug purp | 
|---|
 | 647 | //     entity = iterator->nextElement(); | 
|---|
 | 648 | //   } | 
|---|
 | 649 |  | 
|---|
| [4917] | 650 |   ParticleEngine::getInstance()->draw(); | 
|---|
 | 651 |  | 
|---|
| [5389] | 652 |   if (unlikely(this->showPNodes)) | 
|---|
| [6074] | 653 |     PNode::getNullParent()->debugDraw(0); | 
|---|
| [5389] | 654 |  | 
|---|
| [6142] | 655 |   engine->draw(); | 
|---|
| [4917] | 656 |   //TextEngine::getInstance()->draw(); | 
|---|
 | 657 | } | 
|---|
 | 658 |  | 
|---|
| [2816] | 659 |  | 
|---|
| [3225] | 660 | /** | 
|---|
| [6150] | 661 |  * \brief main loop of the world: executing all world relevant function | 
|---|
 | 662 |  * | 
|---|
 | 663 |  * in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
|---|
 | 664 |  * all other member-entities of the world (tick to player, enemies etc.), checking for | 
|---|
 | 665 |  * collisions drawing everything to the screen. | 
|---|
 | 666 |  */ | 
|---|
 | 667 | void World::mainLoop() | 
|---|
| [2816] | 668 | { | 
|---|
| [6150] | 669 |   this->lastFrame = SDL_GetTicks (); | 
|---|
 | 670 |   PRINTF(3)("World::mainLoop() - Entering main loop\n"); | 
|---|
| [3529] | 671 |  | 
|---|
| [6151] | 672 |   while(!this->bQuitWorld) /* @todo implement pause */ | 
|---|
| [6150] | 673 |   { | 
|---|
 | 674 |     ++this->cycle; | 
|---|
 | 675 |       // Network | 
|---|
 | 676 |     this->synchronize (); | 
|---|
 | 677 |       // Process input | 
|---|
 | 678 |     this->handleInput (); | 
|---|
| [6151] | 679 |     if( this->bQuitWorld) | 
|---|
| [6150] | 680 |       break; | 
|---|
 | 681 |       // Process time | 
|---|
 | 682 |     this->tick (); | 
|---|
 | 683 |       // Process collision | 
|---|
 | 684 |     this->collide (); | 
|---|
 | 685 |       // Update the state | 
|---|
 | 686 |     this->update (); | 
|---|
 | 687 |       // Draw | 
|---|
 | 688 |     this->display (); | 
|---|
 | 689 |   } | 
|---|
| [3365] | 690 |  | 
|---|
| [6150] | 691 |   PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); | 
|---|
| [2644] | 692 | } | 
|---|
| [2816] | 693 |  | 
|---|
 | 694 |  | 
|---|
| [6150] | 695 |  | 
|---|
| [3521] | 696 | /** | 
|---|
| [4836] | 697 |  *  add and spawn a new entity to this world | 
|---|
 | 698 |  * @param entity to be added | 
|---|
| [3521] | 699 | */ | 
|---|
| [6150] | 700 | void World::spawn(WorldEntity* entity) | 
|---|
| [3521] | 701 | { | 
|---|
| [6150] | 702 | //   this->entities->add (entity); | 
|---|
 | 703 |   entity->postSpawn (); | 
|---|
| [3521] | 704 | } | 
|---|
 | 705 |  | 
|---|
| [4010] | 706 | void World::setPath( const char* name) | 
|---|
 | 707 | { | 
|---|
| [4094] | 708 |   if (this->path) | 
|---|
 | 709 |     delete this->path; | 
|---|
 | 710 |   if (ResourceManager::isFile(name)) | 
|---|
 | 711 |   { | 
|---|
 | 712 |     this->path = new char[strlen(name)+1]; | 
|---|
 | 713 |     strcpy(this->path, name); | 
|---|
 | 714 |   } | 
|---|
 | 715 |   else | 
|---|
 | 716 |     { | 
|---|
 | 717 |       this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; | 
|---|
 | 718 |       sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
|---|
 | 719 |     } | 
|---|
| [4010] | 720 | } | 
|---|
 | 721 |  | 
|---|
 | 722 | const char* World::getPath( void) | 
|---|
 | 723 | { | 
|---|
 | 724 |   return path; | 
|---|
 | 725 | } | 
|---|