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| 1 | /*! | 
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| 2 |  * @file story_entity.h | 
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| 3 |   *  holds the base class of everything that is playable - that is part of the story | 
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| 4 | */ | 
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| 5 |  | 
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| 6 |  | 
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| 7 | #ifndef _STORY_ENTITY_H | 
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| 8 | #define _STORY_ENTITY_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 | #include "story_def.h" | 
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| 12 | #include "error.h" | 
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| 13 |  | 
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| 14 | //! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc... | 
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| 15 | class StoryEntity : public BaseObject { | 
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| 16 |  | 
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| 17 |  public: | 
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| 18 |   StoryEntity (); | 
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| 19 |   virtual ~StoryEntity (); | 
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| 20 |  | 
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| 21 |   bool isInit;  //! if the entity is initialized, this has to be true | 
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| 22 |   bool isPaused; //! is true if the entity is paused | 
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| 23 |  | 
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| 24 |   virtual ErrorMessage preLoad(); | 
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| 25 |   virtual ErrorMessage load(); | 
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| 26 |   virtual ErrorMessage init(); | 
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| 27 |   virtual ErrorMessage start(int storyID); | 
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| 28 |   virtual ErrorMessage start(); | 
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| 29 |   virtual ErrorMessage pause(); | 
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| 30 |   virtual ErrorMessage resume(); | 
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| 31 |   virtual ErrorMessage stop(); | 
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| 32 |   virtual ErrorMessage destroy(); | 
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| 33 |  | 
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| 34 |  | 
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| 35 |   virtual void displayLoadScreen(); | 
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| 36 |   virtual void releaseLoadScreen(); | 
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| 37 |  | 
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| 38 |   void setStoryID(int storyID); | 
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| 39 |   int getStoryID(); | 
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| 40 |  | 
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| 41 |   void setNextStoryID(int nextStoryID); | 
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| 42 |   int getNextStoryID(); | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  private: | 
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| 46 |   int storyID; //! this is the number of this entity, identifying it in a list/tree... | 
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| 47 |   int nextStoryID; //! if this entity has finished, this entity shall be called | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | #endif /* _STORY_ENTITY_H */ | 
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