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source: orxonox.OLD/trunk/src/story_entities/story_entity.h

Last change on this file was 10319, checked in by patrick, 17 years ago

injected silvans patch

File size: 4.2 KB
RevLine 
[4597]1/*!
[5039]2 * @file story_entity.h
[6424]3 *  holds the base class of everything that is playable - that is part of the story
4 */
[2636]5
[3221]6
[3224]7#ifndef _STORY_ENTITY_H
8#define _STORY_ENTITY_H
[2636]9
[3608]10#include "base_object.h"
[2636]11#include "story_def.h"
[3608]12#include "error.h"
[2636]13
[6424]14
15typedef enum StoryEntityState
16{
17  SE_STATE_RUN     = 0,
18  SE_STATE_STOP,
19  SE_STATE_PAUSE,
20
21  SE_STATE_NUM
22};
23
24
[3221]25//! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc...
[7283]26class StoryEntity : virtual public BaseObject
27{
[9869]28  ObjectListDeclaration(StoryEntity);
[2636]29
[7283]30public:
[2636]31  StoryEntity ();
[3221]32  virtual ~StoryEntity ();
[2636]33
[6512]34  virtual void loadParams(const TiXmlElement* root);
[6424]35
36  /* initialisation and loading */
37  /** initializes a Story Entity to the needed values */
[8717]38  virtual ErrorMessage init() { return ErrorMessage(); };
[6424]39  /** called to load the data into the StoryEntity*/
[8717]40  virtual ErrorMessage loadData() { return ErrorMessage(); };
[6424]41  /** function that unloads the data from the StoryEntity */
[8717]42  virtual ErrorMessage unloadData() { return ErrorMessage(); };
[2636]43
[6424]44  /* running, stopping and pausing */
45  /** starts the Entity. Starts the main cycle */
46  virtual bool start() = 0;
47  /**  Stops the entity. */
48  virtual bool stop() = 0;
49  /** pauses the Entity, you can resume the game by calling the resume() function */
50  virtual bool pause() = 0;
51  /** resumes a paused StoryEntity */
52  virtual bool resume() = 0;
53  /** function that is been called when the StoryEntity is started via start() */
54  virtual void run() = 0;
[6153]55
[6424]56  /* properties interface */
57  /** returns the state of this StoryEntity */
58  StoryEntityState getState();
[2636]59
[6424]60  /** sets the story id of the current entity, this enables it to be identified in a global context.  @param storyID the story id */
61  inline void setStoryID(int storyID) { this->storyID = storyID; }
62  /** sets the story id of the current entity, this enables it to be identified in a  global context. @returns  the story id  */
63  inline int getStoryID() { return this->storyID; }
[6992]64
[7221]65  void setLoadFile(const std::string& fileName);
[6992]66  /** @returns the Filename this StoryEntity was loaded with */
[7221]67  const std::string& getLoadFile() const { return this->loadFile; }
[6992]68
[10319]69  bool setNextStoryName(const std::string& nextStoryName);
[6992]70  void setNextStoryID(int nextStoryID);
[6424]71  /**  gets the story id of the current entity @returns story id */
[6992]72  inline int getNextStoryID() const { return this->nextStoryID; }
[7221]73  inline void setDescription(const std::string& description);
[6837]74  /** @returns the description of this StoryEntity */
[7221]75  inline const std::string& getDescription() { return this->description; }
[6992]76
[6993]77  void grabWorldInfo();
[6839]78  /** toggle the menu visibility: SimpleMenu specific */
[6993]79  inline void addToGameMenu(bool toggle) { this->bMenuEntry = toggle; }
[6839]80  /** @returns true if the GameWorld should be contained in the SimpleMenu: SimpleMenu specific */
81  inline bool isContainedInMenu() { return this->bMenuEntry; }
[6841]82  /** sets the menu item image of this StoryEntity @param name name */
[7221]83  inline void setMenuItemImage(const std::string& image);
[6841]84  /** @returns the menu item image of this StoryEntity */
[7221]85  inline const std::string& getMenuItemImage() { return this->menuItemImage; }
86  inline void setMenuScreenshoot(const std::string& image);
[6841]87  /** @returns the menu screenshoot of this StoryEntity */
[7221]88  inline const std::string& getMenuScreenshoot() { return this->menuScreenshoot; }
[2636]89
[7283]90protected:
91  bool          bInit;             //!< if the entity is initialized, this has to be true.
92  bool          bRunning;          //!< is true if the entity is running
93  bool          bPaused;           //!< is true if the entity is paused
[2636]94
[6424]95
[7283]96private:
97  int           storyID;          //!< this is the number of this entity, identifying it in a list/tree...
98  int           nextStoryID;      //!< if this entity has finished, this entity shall be called
99  std::string   loadFile;         //!< The file from which this world is loaded
[6992]100
[7283]101  std::string   description;      //!< the description of the StoryEntity
102  std::string   menuItemImage;    //!< the item image of the StoryEntity
103  std::string   menuScreenshoot;  //!< the screenshoot of the StoryEntity
104  bool          bMenuEntry;       //!< If true, this GameWorld apears in the SimpleMenu: SimpleMenu specific
[2636]105};
106
[3224]107#endif /* _STORY_ENTITY_H */
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