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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 20 | |
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| 21 | |
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| 22 | #include "story_entity.h" |
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| 23 | |
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| 24 | #include "util/loading/load_param.h" |
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| 25 | #include "util/loading/resource_manager.h" |
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| 26 | |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * default constructor initializes all needed data |
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| 33 | */ |
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| 34 | StoryEntity::StoryEntity () |
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| 35 | { |
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| 36 | this->setClassID(CL_STORY_ENTITY, "StoryEntity"); |
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| 37 | |
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| 38 | this->bInit = false; |
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| 39 | this->bPaused = false; |
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| 40 | this->bRunning = false; |
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| 41 | |
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| 42 | this->loadFile = ""; |
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| 43 | this->storyID = -1; |
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| 44 | this->description = ""; |
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| 45 | this->menuItemImage = ""; |
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| 46 | this->menuScreenshoot = ""; |
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| 47 | this->nextStoryID = WORLD_ID_GAMEEND; |
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| 48 | this->bMenuEntry = false; |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * deconstructor |
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| 54 | */ |
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| 55 | StoryEntity::~StoryEntity () |
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| 56 | {} |
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| 57 | |
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| 58 | |
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| 59 | /** |
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| 60 | * loads the Parameters of a Campaign |
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| 61 | * @param root: The XML-element to load from |
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| 62 | */ |
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| 63 | void StoryEntity::loadParams(const TiXmlElement* root) |
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| 64 | { |
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| 65 | BaseObject::loadParams(root); |
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| 66 | |
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| 67 | LoadParam(root, "identifier", this, StoryEntity, setStoryID) |
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| 68 | .describe("A Unique Identifier for this StoryEntity"); |
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| 69 | |
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| 70 | LoadParam(root, "path", this, StoryEntity, setLoadFile) |
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| 71 | .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)"); |
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| 72 | |
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| 73 | LoadParam(root, "file", this, StoryEntity, setLoadFile) |
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| 74 | .describe("The Filename of this StoryEntity (relative from the data-dir)"); |
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| 75 | |
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| 76 | LoadParam(root, "nextid", this, StoryEntity, setNextStoryID) |
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| 77 | .describe("Sets the ID of the next StoryEntity"); |
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| 78 | |
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| 79 | LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu) |
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| 80 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | // so we can also do these things in the Campaign. (will be overwritten from the entities file) |
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| 85 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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| 86 | .describe("Sets the description of this StoryEntity"); |
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| 87 | |
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| 88 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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| 89 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 90 | |
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| 91 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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| 92 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 93 | |
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| 94 | PRINTF(4)("Loaded StoryEntity specific stuff\n"); |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * sets the track path of this world |
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| 100 | * @param name the name of the path |
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| 101 | */ |
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| 102 | void StoryEntity::setLoadFile(const std::string& fileName) |
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| 103 | { |
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| 104 | if (File(fileName).isFile()) |
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| 105 | { |
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| 106 | this->loadFile = fileName; |
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| 107 | } |
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| 108 | else |
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| 109 | this->loadFile = ResourceManager::getFullName(fileName); |
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| 110 | |
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| 111 | this->grabWorldInfo(); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | /** |
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| 116 | * sets the descroption of this StoryEntity |
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| 117 | * @param name name |
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| 118 | */ |
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| 119 | void StoryEntity::setDescription(const std::string& description) |
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| 120 | { |
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| 121 | this->description = description; |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | * sets the id of the next story entity: StoryEntities can choose their following entity themselfs. |
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| 126 | * the entity id defined here will be startet after this entity ends. this can be convenient if you |
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| 127 | * want to have a non linear story with switches. |
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| 128 | * @param nextStoryID the story id of the next StoryEntity |
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| 129 | */ |
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| 130 | void StoryEntity::setNextStoryID(int nextStoryID) |
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| 131 | { |
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| 132 | this->nextStoryID = nextStoryID; |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * @brief grabs settings needed for displaying a MenuScreen. |
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| 137 | */ |
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| 138 | void StoryEntity::grabWorldInfo() |
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| 139 | { |
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| 140 | PRINTF(3)("Grabbing the Worlds Settings\n", this->getLoadFile().c_str()); |
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| 141 | if( getLoadFile().empty()) |
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| 142 | return; |
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| 143 | TiXmlDocument XMLDoc(this->getLoadFile()); |
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| 144 | // load the xml world file for further loading |
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| 145 | if( !XMLDoc.LoadFile()) |
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| 146 | { |
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| 147 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc.ErrorDesc(), this->getLoadFile().c_str(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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| 148 | return; |
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| 149 | } |
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| 150 | TiXmlElement* root = XMLDoc.RootElement(); |
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| 151 | if (root == NULL) |
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| 152 | return; |
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| 153 | |
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| 154 | if (root->Value() != NULL && !strcmp(root->Value(), "WorldDataFile")) |
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| 155 | { |
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| 156 | BaseObject::loadParams(root); |
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| 157 | |
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| 158 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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| 159 | .describe("Sets the description of this StoryEntity"); |
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| 160 | |
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| 161 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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| 162 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 163 | |
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| 164 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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| 165 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | /** |
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| 170 | * sets the menu item image of this StoryEntity |
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| 171 | * @param name name |
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| 172 | */ |
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| 173 | void StoryEntity::setMenuItemImage(const std::string& image) |
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| 174 | { |
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| 175 | this->menuItemImage = image; |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | /** sets the menu screenshoot of this StoryEntity |
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| 180 | * @param name name |
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| 181 | */ |
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| 182 | void StoryEntity::setMenuScreenshoot(const std::string& image) |
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| 183 | { |
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| 184 | this->menuScreenshoot = image; |
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| 185 | } |
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| 186 | |
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| 187 | |
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