| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #include "story_entity.h" | 
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| 23 |  | 
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| 24 | #include "util/loading/resource_manager.h" | 
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| 25 | #include "util/loading/load_param.h" | 
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| 26 |  | 
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| 27 |  | 
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| 28 | using namespace std; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 |  *  default constructor initializes all needed data | 
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| 33 |  */ | 
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| 34 | StoryEntity::StoryEntity () | 
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| 35 | { | 
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| 36 |   this->setClassID(CL_STORY_ENTITY, "StoryEntity"); | 
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| 37 |  | 
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| 38 |   this->isInit = false; | 
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| 39 |   this->isPaused = false; | 
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| 40 |   this->isRunning = false; | 
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| 41 |  | 
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| 42 |   this->loadFile = ""; | 
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| 43 |   this->storyID = -1; | 
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| 44 |   this->description = ""; | 
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| 45 |   this->menuItemImage = ""; | 
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| 46 |   this->menuScreenshoot = ""; | 
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| 47 |   this->nextStoryID = WORLD_ID_GAMEEND; | 
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| 48 |   this->bMenuEntry = false; | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  *  deconstructor | 
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| 54 |  */ | 
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| 55 | StoryEntity::~StoryEntity () | 
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| 56 | {} | 
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| 57 |  | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  *  loads the Parameters of a Campaign | 
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| 61 |  * @param root: The XML-element to load from | 
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| 62 |  */ | 
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| 63 | void StoryEntity::loadParams(const TiXmlElement* root) | 
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| 64 | { | 
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| 65 |   BaseObject::loadParams(root); | 
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| 66 |  | 
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| 67 |   LoadParam(root, "identifier", this, StoryEntity, setStoryID) | 
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| 68 |   .describe("A Unique Identifier for this StoryEntity"); | 
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| 69 |  | 
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| 70 |   LoadParam(root, "path", this, StoryEntity, setLoadFile) | 
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| 71 |   .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)"); | 
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| 72 |  | 
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| 73 |   LoadParam(root, "file", this, StoryEntity, setLoadFile) | 
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| 74 |   .describe("The Filename of this StoryEntity (relative from the data-dir)"); | 
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| 75 |  | 
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| 76 |   LoadParam(root, "nextid", this, StoryEntity, setNextStoryID) | 
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| 77 |   .describe("Sets the ID of the next StoryEntity"); | 
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| 78 |  | 
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| 79 |   LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu) | 
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| 80 |       .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); | 
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| 81 |  | 
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| 82 |  | 
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| 83 |  | 
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| 84 |   // so we can also do these things in the Campaign. (will be overwritten from the entities file) | 
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| 85 |   LoadParam(root, "description", this, StoryEntity, setDescription) | 
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| 86 |       .describe("Sets the description of this StoryEntity"); | 
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| 87 |  | 
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| 88 |   LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) | 
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| 89 |       .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); | 
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| 90 |  | 
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| 91 |   LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) | 
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| 92 |       .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); | 
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| 93 |  | 
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| 94 |   PRINTF(4)("Loaded StoryEntity specific stuff\n"); | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | /** | 
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| 99 |  *  sets the track path of this world | 
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| 100 |  * @param name the name of the path | 
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| 101 |  */ | 
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| 102 | void StoryEntity::setLoadFile(const std::string& fileName) | 
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| 103 | { | 
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| 104 |   if (ResourceManager::isFile(fileName)) | 
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| 105 |   { | 
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| 106 |     this->loadFile =  fileName; | 
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| 107 |   } | 
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| 108 |   else | 
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| 109 |     this->loadFile = ResourceManager::getFullName(fileName); | 
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| 110 |  | 
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| 111 |   this->grabWorldInfo(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  * sets the descroption of this StoryEntity | 
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| 117 |  * @param name name | 
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| 118 |  */ | 
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| 119 | void StoryEntity::setDescription(const std::string& description) | 
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| 120 | { | 
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| 121 |   this->description = description; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | /** | 
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| 125 |  * sets the id of the next story entity: StoryEntities can choose their following entity themselfs. | 
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| 126 |  * the entity id defined here  will be startet after this entity ends. this can be convenient if you | 
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| 127 |  * want to have a non linear story with switches. | 
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| 128 |  * @param nextStoryID the story id of the next StoryEntity | 
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| 129 |  */ | 
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| 130 | void StoryEntity::setNextStoryID(int nextStoryID) | 
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| 131 | { | 
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| 132 |   this->nextStoryID = nextStoryID; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 |  * @brief grabs settings needed for displaying a MenuScreen. | 
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| 137 |  */ | 
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| 138 | void StoryEntity::grabWorldInfo() | 
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| 139 | { | 
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| 140 |   PRINTF(3)("Grabbing the Worlds Settings\n", this->getLoadFile()); | 
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| 141 |   if( getLoadFile().empty()) | 
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| 142 |         return; | 
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| 143 |   TiXmlDocument XMLDoc(this->getLoadFile()); | 
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| 144 |   // load the xml world file for further loading | 
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| 145 |   if( !XMLDoc.LoadFile()) | 
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| 146 |   { | 
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| 147 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc.ErrorDesc(), this->getLoadFile().c_str(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); | 
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| 148 |     return; | 
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| 149 |   } | 
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| 150 |   TiXmlElement* root = XMLDoc.RootElement(); | 
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| 151 |   if (root == NULL) | 
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| 152 |     return; | 
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| 153 |  | 
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| 154 |   if (root->Value() != NULL && !strcmp(root->Value(), "WorldDataFile")) | 
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| 155 |   { | 
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| 156 |     BaseObject::loadParams(root); | 
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| 157 |  | 
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| 158 |     LoadParam(root, "description", this, StoryEntity, setDescription) | 
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| 159 |     .describe("Sets the description of this StoryEntity"); | 
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| 160 |  | 
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| 161 |     LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) | 
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| 162 |     .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); | 
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| 163 |  | 
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| 164 |     LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) | 
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| 165 |     .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); | 
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| 166 |   } | 
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| 167 | } | 
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| 168 |  | 
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| 169 | /** | 
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| 170 |  * sets the menu item image of this StoryEntity | 
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| 171 |  * @param name name | 
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| 172 |  */ | 
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| 173 | void StoryEntity::setMenuItemImage(const std::string& image) | 
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| 174 | { | 
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| 175 |   this->menuItemImage = image; | 
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| 176 | } | 
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| 177 |  | 
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| 178 |  | 
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| 179 | /** sets the menu screenshoot of this StoryEntity | 
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| 180 |  * @param name name | 
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| 181 |  */ | 
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| 182 | void StoryEntity::setMenuScreenshoot(const std::string& image) | 
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| 183 | { | 
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| 184 |   this->menuScreenshoot = image; | 
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| 185 | } | 
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| 186 |  | 
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| 187 |  | 
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