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| 1 | /*! | 
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| 2 |  * @file single_player_world.h | 
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| 3 |  *  Holds and manages all single player game data | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _SINGLE_PLAYER_WORLD_H | 
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| 7 | #define _SINGLE_PLAYER_WORLD_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | #include "game_world.h" | 
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| 11 |  | 
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| 12 |  | 
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| 13 | class TiXmlElement; | 
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| 14 | class SinglePlayerWorldData; | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! The game world | 
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| 18 | /** | 
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| 19 |  *  this class initializes everything that should be displayed inside of the current level. | 
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| 20 |  *  it is the main driving factor during gameplay. | 
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| 21 |  */ | 
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| 22 | class SinglePlayerWorld : public GameWorld | 
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| 23 | { | 
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| 24 |   ObjectListDeclaration(SinglePlayerWorld); | 
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| 25 |  | 
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| 26 |   public: | 
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| 27 |     SinglePlayerWorld (const TiXmlElement* root = NULL); | 
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| 28 |     virtual ~SinglePlayerWorld (); | 
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| 29 |  | 
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| 30 |     virtual void loadParams(const TiXmlElement* root); | 
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| 31 | }; | 
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| 32 |  | 
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| 33 | #endif /* _SINGLE_PLAYER_WORLD_H */ | 
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