| 1 | /*! |
|---|
| 2 | * @file simple_game_menu.h |
|---|
| 3 | * a StoryEntity that contains a simple game menu |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _SIMPLE_GAME_MENU_H |
|---|
| 7 | #define _SIMPLE_GAME_MENU_H |
|---|
| 8 | |
|---|
| 9 | |
|---|
| 10 | #include "game_world.h" |
|---|
| 11 | #include "event_listener.h" |
|---|
| 12 | #include "game_world_data.h" |
|---|
| 13 | #include <vector> |
|---|
| 14 | #include "vector.h" |
|---|
| 15 | |
|---|
| 16 | |
|---|
| 17 | class SimpleGameMenuData; |
|---|
| 18 | class TiXmlElement; |
|---|
| 19 | class ImageEntity; |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | |
|---|
| 23 | class MenuLayer |
|---|
| 24 | { |
|---|
| 25 | public: |
|---|
| 26 | MenuLayer() {} |
|---|
| 27 | virtual ~MenuLayer() {} |
|---|
| 28 | |
|---|
| 29 | |
|---|
| 30 | public: |
|---|
| 31 | std::vector<ImageEntity*> menuList; //!< the list of the menu items |
|---|
| 32 | std::vector<StoryEntity*> storyList; //!< the list of the StoryEntities for the menu |
|---|
| 33 | std::vector<ImageEntity*> screenshootList; //!< list of the screen shoots FIXME: make a better structure for this stuff |
|---|
| 34 | }; |
|---|
| 35 | |
|---|
| 36 | |
|---|
| 37 | //! a simple game menu based on a story entity |
|---|
| 38 | /** |
|---|
| 39 | * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly |
|---|
| 40 | * loadable and is exchangeable very easely :D |
|---|
| 41 | */ |
|---|
| 42 | class SimpleGameMenu : virtual public GameWorld, virtual public EventListener |
|---|
| 43 | { |
|---|
| 44 | |
|---|
| 45 | public: |
|---|
| 46 | SimpleGameMenu(const TiXmlElement* root = NULL); |
|---|
| 47 | virtual ~SimpleGameMenu(); |
|---|
| 48 | |
|---|
| 49 | virtual void loadParams(const TiXmlElement* root); |
|---|
| 50 | |
|---|
| 51 | virtual ErrorMessage init(); |
|---|
| 52 | virtual ErrorMessage loadData(); |
|---|
| 53 | virtual ErrorMessage unloadData(); |
|---|
| 54 | |
|---|
| 55 | virtual bool start(); |
|---|
| 56 | virtual bool stop(); |
|---|
| 57 | |
|---|
| 58 | virtual void process(const Event &event); |
|---|
| 59 | |
|---|
| 60 | |
|---|
| 61 | protected: |
|---|
| 62 | virtual void tick(); |
|---|
| 63 | virtual void collide(); |
|---|
| 64 | |
|---|
| 65 | |
|---|
| 66 | private: |
|---|
| 67 | void animateScene(float dt); |
|---|
| 68 | void switchMenuLayer(int layer1, int layer2); |
|---|
| 69 | |
|---|
| 70 | |
|---|
| 71 | private: |
|---|
| 72 | std::vector<MenuLayer*> menuLayer; //!< the menu layer |
|---|
| 73 | MenuLayer* selectedLayer; //!< the selected menu layer |
|---|
| 74 | int layerIndex; |
|---|
| 75 | |
|---|
| 76 | //std::vector<ImageEntity*> menuList; //!< the list of the menu items |
|---|
| 77 | ImageEntity* menuSelected; //!< ref to the selected menu entity |
|---|
| 78 | ImageEntity* menuSelector; //!< ref to the selector image |
|---|
| 79 | ImageEntity* menuStartGame; |
|---|
| 80 | ImageEntity* menuStartMultiplayerGame; |
|---|
| 81 | ImageEntity* menuQuitGame; |
|---|
| 82 | int menuSelectedIndex; |
|---|
| 83 | |
|---|
| 84 | Vector cameraVector; |
|---|
| 85 | }; |
|---|
| 86 | |
|---|
| 87 | |
|---|
| 88 | |
|---|
| 89 | //! the simple game menu data |
|---|
| 90 | class SimpleGameMenuData : public GameWorldData |
|---|
| 91 | { |
|---|
| 92 | |
|---|
| 93 | public: |
|---|
| 94 | SimpleGameMenuData(); |
|---|
| 95 | virtual ~SimpleGameMenuData(); |
|---|
| 96 | |
|---|
| 97 | virtual ErrorMessage init(); |
|---|
| 98 | |
|---|
| 99 | |
|---|
| 100 | protected: |
|---|
| 101 | virtual ErrorMessage loadGUI(TiXmlElement* root); |
|---|
| 102 | virtual ErrorMessage loadWorldEntities(TiXmlElement* root); |
|---|
| 103 | virtual ErrorMessage loadScene(TiXmlElement* root); |
|---|
| 104 | |
|---|
| 105 | virtual ErrorMessage unloadGUI(); |
|---|
| 106 | virtual ErrorMessage unloadWorldEntities(); |
|---|
| 107 | virtual ErrorMessage unloadScene(); |
|---|
| 108 | |
|---|
| 109 | }; |
|---|
| 110 | |
|---|
| 111 | |
|---|
| 112 | #endif /* _GAME_WORLD_H */ |
|---|