| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |  | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_game_menu.h" | 
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| 20 |  | 
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| 21 | #include "event_handler.h" | 
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| 22 |  | 
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| 23 | #include "state.h" | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "util/loading/load_param.h" | 
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| 27 | #include "fast_factory.h" | 
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| 28 | #include "util/loading/factory.h" | 
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| 29 | #include "loading/resource_manager.h" | 
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| 30 |  | 
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| 31 | #include "world_entity.h" | 
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| 32 | #include "elements/image_entity.h" | 
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| 33 | #include "terrain.h" | 
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| 34 | #include "camera.h" | 
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| 35 |  | 
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| 36 | #include "graphics_engine.h" | 
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| 37 | #include "object_manager.h" | 
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| 38 | #include "sound_engine.h" | 
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| 39 | #include "sound_source.h" | 
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| 40 |  | 
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| 41 | #include "cd_engine.h" | 
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| 42 |  | 
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| 43 | #include "glgui.h" | 
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| 44 | #include "gui/gl/specials/glgui_notifier.h" | 
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| 45 |  | 
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| 46 | //! This creates a Factory to fabricate a SimpleGameMenu | 
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| 47 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); | 
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| 48 |  | 
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| 49 |  | 
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| 50 |  | 
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| 51 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) | 
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| 52 |     : GameWorld() | 
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| 53 | { | 
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| 54 |   this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); | 
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| 55 |   this->setName("SimpleGameMenu uninitialized"); | 
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| 56 |  | 
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| 57 |   this->dataTank = new SimpleGameMenuData(); | 
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| 58 |  | 
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| 59 |   this->cameraVector = Vector(50.0, 0.0, 0.0); | 
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| 60 |   this->menuLayers.push_back(MenuLayer()); | 
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| 61 |   this->menuLayers.push_back(MenuLayer()); | 
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| 62 |  | 
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| 63 |   this->layerIndex = 0; | 
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| 64 |   this->menuSelectedIndex = 0; | 
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| 65 |   this->selectorSource = NULL; | 
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| 66 |  | 
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| 67 |  | 
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| 68 |   /// GUI | 
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| 69 |   ///(this is as modular as it is possible). | 
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| 70 |   OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); | 
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| 71 |   //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); | 
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| 72 |   pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); | 
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| 73 |   pb->show(); | 
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| 74 |   pb->setAbsCoor2D(50, 50); | 
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| 75 |  | 
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| 76 |   OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| 77 |   OrxGui::GLGuiHandler::getInstance()->activate(); | 
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| 78 |   OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); | 
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| 79 |   ///// | 
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| 80 |  | 
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| 81 |   if (root != NULL) | 
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| 82 |     this->loadParams(root); | 
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| 83 |  | 
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| 84 |   State::setMenuID(this->getNextStoryID()); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /// HACK only for testing. | 
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| 88 | void SimpleGameMenu::enterGui() | 
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| 89 | { | 
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| 90 |  | 
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| 91 |   OrxGui::GLGuiNotifier* notifier = new OrxGui::GLGuiNotifier(); | 
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| 92 |   notifier->show(); | 
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| 93 |   notifier->setAbsCoor2D(300, 300); | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  | 
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| 97 |   OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox(); | 
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| 98 |   { | 
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| 99 |     /// | 
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| 100 |     OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); | 
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| 101 |  | 
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| 102 |     box->pack(dnpb); | 
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| 103 |  | 
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| 104 |     OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); | 
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| 105 |     rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu)); | 
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| 106 |  | 
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| 107 |     box->pack(rdnpb); | 
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| 108 |  | 
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| 109 |     OrxGui::GLGuiCheckButton* fullscreen = new OrxGui::GLGuiCheckButton("Fullscreen"); | 
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| 110 |     fullscreen->connect(SIGNAL(fullscreen, toggled), GraphicsEngine::getInstance(), SLOT(GraphicsEngine, setFullscreen)); | 
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| 111 |  | 
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| 112 |     box->pack(fullscreen); | 
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| 113 |  | 
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| 114 |     OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); | 
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| 115 |     input->setText("input some text here"); | 
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| 116 |     input->connect(SIGNAL(input, textChanged), notifier, SLOT(OrxGui::GLGuiNotifier, pushNotifyMessage)); | 
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| 117 |  | 
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| 118 |     box->pack(input); | 
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| 119 |  | 
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| 120 |     OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); | 
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| 121 |     slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); | 
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| 122 |     slider->setRange(0, 1); | 
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| 123 |     slider->setValue(slider->min()); | 
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| 124 |     box->pack(slider); | 
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| 125 |  | 
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| 126 |  | 
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| 127 |     OrxGui::GLGuiTable* table = new OrxGui::GLGuiTable(3, 3); | 
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| 128 |     std::vector<std::string> headers; | 
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| 129 |     headers.push_back("1"); | 
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| 130 |     headers.push_back("2"); | 
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| 131 |     headers.push_back("3"); | 
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| 132 |     table->setHeader(headers); | 
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| 133 |     table->setEntry(1, 2, "Test"); | 
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| 134 |     table->setEntry(2, 1, "MultiLine SuperTest to see how it works"); | 
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| 135 |  | 
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| 136 |  | 
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| 137 |     box->pack(table); | 
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| 138 |   } | 
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| 139 |   box->setAbsCoor2D(50, 200); | 
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| 140 |  | 
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| 141 |   box->showAll(); | 
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| 142 |  | 
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| 143 |  | 
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| 144 |   OrxGui::GLGuiBox* imageSelector = new OrxGui::GLGuiBox(); | 
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| 145 |   { | 
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| 146 |     image = new OrxGui::GLGuiImage(); | 
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| 147 |     image->setWidgetSize(300, 300); | 
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| 148 |     image->setAbsCoor2D(300, 300); | 
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| 149 |     imageSelector->pack(image); | 
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| 150 |  | 
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| 151 |     imageName = new OrxGui::GLGuiInputLine(); | 
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| 152 |     imageSelector->pack(imageName); | 
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| 153 |  | 
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| 154 |     OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); | 
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| 155 |     slider->setWidgetSize(200, 30); | 
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| 156 |     slider->setRange(0, 100); | 
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| 157 |     slider->setStep(1); | 
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| 158 |     slider->setValue(slider->min()); | 
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| 159 |     slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, setImage)); | 
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| 160 |  | 
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| 161 |     imageSelector->pack(slider); | 
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| 162 |     slider->setValue(0); | 
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| 163 |   } | 
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| 164 |   imageSelector->showAll(); | 
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| 165 |   imageSelector->setAbsCoor2D(400, 30); | 
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| 166 |  | 
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| 167 |  | 
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| 168 |   ///// | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | #include "class_list.h" | 
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| 173 | void SimpleGameMenu::setImage(int i) | 
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| 174 | { | 
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| 175 |   const std::list<BaseObject*>* textures = ClassList::getList(CL_TEXTURE); | 
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| 176 |  | 
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| 177 |   if(textures) | 
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| 178 |   { | 
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| 179 |     std::list<BaseObject*>::const_iterator test = textures->begin(); | 
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| 180 |     std::list<BaseObject*>::const_iterator lastOK = textures->begin(); | 
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| 181 |     while (true) | 
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| 182 |     { | 
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| 183 |       if (--i == 0 || test == textures->end()) | 
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| 184 |         break; | 
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| 185 |       if (dynamic_cast<Texture*>(*test)->getTexture() != 0) | 
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| 186 |         lastOK = test; | 
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| 187 |       test++; | 
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| 188 |     } | 
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| 189 |     this->image->loadImageFromTexture(*dynamic_cast<Texture*>(*lastOK)); | 
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| 190 |     this->imageName->setText((*lastOK)->getName()); | 
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| 191 |   } | 
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| 192 | } | 
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| 193 |  | 
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| 194 |  | 
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| 195 | #include "threading.h" | 
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| 196 | void SimpleGameMenu::execURL() const | 
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| 197 | { | 
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| 198 |   std::string URL = "http://www.orxonox.net"; | 
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| 199 |   SDL_CreateThread(startURL, (void*)&URL); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | #ifdef __OSX__ | 
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| 203 | #include <ApplicationServices/ApplicationServices.h> | 
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| 204 | #elif defined __WIN32__ | 
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| 205 | //#include <shellapi.h> | 
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| 206 | #endif | 
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| 207 |  | 
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| 208 | int SimpleGameMenu::startURL(void* url) | 
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| 209 | { | 
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| 210 |   std::string URL = *(std::string*)url; | 
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| 211 | #ifdef __linux__ | 
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| 212 |   system ((std::string("firefox ") + URL).c_str()); | 
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| 213 | #elif defined __OSX__ | 
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| 214 |   CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), | 
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| 215 |                         kCFStringEncodingASCII, NULL); | 
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| 216 |   LSOpenCFURLRef (url_handle, NULL); | 
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| 217 |   CFRelease (url_handle); | 
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| 218 | #elif defined __WIN32__ | 
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| 219 |   /*  ShellExecute(GetActiveWindow(), | 
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| 220 |                "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); | 
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| 221 |                }*/ | 
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| 222 | #endif | 
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| 223 |   PRINTF(3)("loaded external webpage %s\n", URL.c_str()); | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /** | 
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| 227 | *  @brief remove the SimpleGameMenu from memory | 
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| 228 | * | 
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| 229 | *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 230 | *  things contained in the tree are deleted automaticaly | 
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| 231 | */ | 
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| 232 | SimpleGameMenu::~SimpleGameMenu () | 
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| 233 | { | 
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| 234 |   PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); | 
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| 235 |  | 
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| 236 |   if( this->dataTank) | 
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| 237 |     delete this->dataTank; | 
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| 238 |   delete OrxGui::GLGuiHandler::getInstance( ); | 
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| 239 | } | 
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| 240 |  | 
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| 241 |  | 
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| 242 | /** | 
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| 243 | * @brief loads the parameters of a SimpleGameMenu from an XML-element | 
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| 244 | * @param root the XML-element to load from | 
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| 245 | */ | 
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| 246 | void SimpleGameMenu::loadParams(const TiXmlElement* root) | 
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| 247 | { | 
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| 248 |   /* skip the GameWorld, since it does not define any useful loadParams for this class */ | 
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| 249 |   //static_cast<GameWorld*>(this)->loadParams(root); | 
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| 250 |   GameWorld::loadParams(root); | 
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| 251 |  | 
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| 252 |   PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); | 
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| 253 | } | 
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| 254 |  | 
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| 255 |  | 
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| 256 | /** | 
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| 257 | * @brief this is executed just before load | 
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| 258 | * | 
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| 259 | * since the load function sometimes needs data, that has been initialized | 
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| 260 | * before the load and after the proceeding storyentity has finished | 
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| 261 | */ | 
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| 262 | ErrorMessage SimpleGameMenu::init() | 
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| 263 | { | 
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| 264 |   /* call underlying init funciton */ | 
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| 265 |   GameWorld::init(); | 
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| 266 |  | 
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| 267 |   this->subscribeEvent(ES_MENU, SDLK_UP); | 
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| 268 |   this->subscribeEvent(ES_MENU, SDLK_DOWN); | 
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| 269 |   this->subscribeEvent(ES_MENU, SDLK_RETURN); | 
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| 270 |   this->subscribeEvent(ES_MENU, SDLK_SPACE); | 
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| 271 |   this->subscribeEvent(ES_MENU, SDLK_ESCAPE); | 
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| 272 |  | 
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| 273 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 274 |  | 
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| 275 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 276 |  | 
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| 277 |   this->layerIndex = 0; | 
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| 278 |   this->menuSelectedIndex = 0; | 
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| 279 | } | 
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| 280 |  | 
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| 281 |  | 
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| 282 | /** | 
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| 283 | * @brief load the data | 
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| 284 | */ | 
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| 285 | ErrorMessage SimpleGameMenu::loadData() | 
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| 286 | { | 
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| 287 |   GameWorld::loadData(); | 
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| 288 |  | 
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| 289 |   if (this->dataXML != NULL) | 
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| 290 |   { | 
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| 291 |     LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); | 
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| 292 |  | 
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| 293 |     TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); | 
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| 294 |  | 
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| 295 |  | 
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| 296 |     if( element == NULL) | 
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| 297 |     { | 
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| 298 |       PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); | 
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| 299 |     } | 
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| 300 |     else | 
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| 301 |     { | 
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| 302 |       element = element->FirstChildElement(); | 
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| 303 |       // load Players/Objects/Whatever | 
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| 304 |       PRINTF(4)("Loading Elements\n"); | 
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| 305 |       while( element != NULL) | 
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| 306 |       { | 
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| 307 |         BaseObject* created = Factory::fabricate(element); | 
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| 308 |         if( created != NULL ) | 
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| 309 |         { | 
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| 310 |           PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); | 
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| 311 |           if (!created->isA(CL_ELEMENT_2D)) | 
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| 312 |             PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); | 
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| 313 |         } | 
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| 314 |         element = element->NextSiblingElement(); | 
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| 315 |       } | 
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| 316 |       PRINTF(4)("Done loading Elements\n"); | 
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| 317 |     } | 
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| 318 |   } | 
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| 319 |  | 
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| 320 |   /* get the menu list */ | 
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| 321 |   const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); | 
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| 322 |   std::list<BaseObject*>::const_iterator entity; | 
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| 323 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 324 |   { | 
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| 325 |  | 
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| 326 |     if( !strcmp("Selector_Menu", (*entity)->getName())) | 
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| 327 |     { | 
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| 328 |       this->menuSelector = dynamic_cast<ImageEntity*>(*entity); | 
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| 329 |       this->menuSelector->setBindNode((const PNode*)NULL); | 
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| 330 |     } | 
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| 331 |   } | 
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| 332 |  | 
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| 333 |   imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); | 
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| 334 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 335 |   { | 
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| 336 |     if( !strcmp( "StartGame_Menu", (*entity)->getName())) | 
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| 337 |     { | 
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| 338 |       this->menuStartGame = dynamic_cast<TextElement*>(*entity); | 
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| 339 |       this->menuStartGame->setBindNode((const PNode*)NULL); | 
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| 340 |       this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 341 |                                         State::getResY() / 2.0f - 60.0f); | 
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| 342 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 343 |  | 
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| 344 |     } | 
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| 345 |     else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) | 
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| 346 |     { | 
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| 347 |       this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); | 
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| 348 |       this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); | 
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| 349 |       this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 350 |           State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); | 
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| 351 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 352 |     } | 
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| 353 |     else if( !strcmp( "Quit_Menu", (*entity)->getName())) | 
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| 354 |     { | 
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| 355 |       this->menuQuitGame = dynamic_cast<TextElement*>(*entity); | 
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| 356 |       this->menuQuitGame->setBindNode((const PNode*)NULL); | 
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| 357 |       this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 358 |                                        State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); | 
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| 359 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 360 |     } | 
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| 361 |   } | 
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| 362 |   this->menuSelected->getNullElement()->update2D(0.1f); | 
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| 363 |   this->menuSelectedIndex = 0; | 
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| 364 |   this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; | 
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| 365 |   this->sliderTo(this->menuSelected, 0.0f); | 
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| 366 |  | 
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| 367 |  | 
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| 368 |   // loading the storyentities submenu (singleplayer) | 
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| 369 |   const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); | 
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| 370 |   std::list<BaseObject*>::const_iterator it; | 
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| 371 |   for( it = storyEntities->begin(); it != storyEntities->end(); it++) | 
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| 372 |   { | 
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| 373 |     StoryEntity* se = dynamic_cast<StoryEntity*>(*it); | 
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| 374 |     if( se->isContainedInMenu()) | 
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| 375 |     { | 
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| 376 |       this->menuLayers[1].storyList.push_back(se); | 
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| 377 |  | 
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| 378 |       // generating menu item | 
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| 379 |       TextElement* te = new TextElement(); | 
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| 380 |       te->setVisibility(false); | 
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| 381 |       te->setText(se->getName()); | 
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| 382 |       te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); | 
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| 383 |       this->menuLayers[1].menuList.push_back(te); | 
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| 384 |  | 
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| 385 |       // generating screenshoot item | 
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| 386 |       ImageEntity* ie = new ImageEntity(); | 
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| 387 |       ie->setVisibility(false); | 
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| 388 |       ie->setBindNode((const PNode*)NULL); | 
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| 389 |       ie->setTexture(se->getMenuScreenshoot()); | 
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| 390 |       ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); | 
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| 391 |       ie->setSize2D(140.0f, 105.0f); | 
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| 392 |       this->menuLayers[1].screenshootList.push_back(ie); | 
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| 393 |     } | 
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| 394 |   } | 
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| 395 | } | 
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| 396 |  | 
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| 397 | /** | 
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| 398 | * @brief set the Sound to play when switching menu entry. | 
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| 399 | * @param selectorSound the sound to load. | 
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| 400 | */ | 
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| 401 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) | 
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| 402 | { | 
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| 403 |   this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); | 
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| 404 | } | 
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| 405 |  | 
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| 406 | ErrorMessage SimpleGameMenu::unloadData() | 
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| 407 | { | 
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| 408 |   this->unsubscribeEvents(ES_MENU); | 
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| 409 |  | 
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| 410 |   std::vector<MenuLayer>::iterator mit; | 
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| 411 |   for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) | 
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| 412 |   { | 
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| 413 |     while(!(*mit).menuList.empty()) | 
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| 414 |     { | 
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| 415 |       delete (*mit).menuList.back(); | 
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| 416 |       (*mit).menuList.pop_back(); | 
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| 417 |     } | 
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| 418 |  | 
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| 419 |     (*mit).menuList.clear(); | 
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| 420 |     (*mit).storyList.clear(); | 
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| 421 |     (*mit).screenshootList.clear(); | 
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| 422 |   } | 
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| 423 |  | 
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| 424 |   // delete the SoundSource. | 
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| 425 |   if (this->selectorSource != NULL) | 
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| 426 |     delete this->selectorSource; | 
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| 427 |   this->selectorSource = NULL; | 
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| 428 |  | 
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| 429 |   GameWorld::unloadData(); | 
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| 430 | } | 
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| 431 |  | 
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| 432 |  | 
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| 433 | /** | 
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| 434 | * @brief start the menu | 
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| 435 | */ | 
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| 436 | bool SimpleGameMenu::start() | 
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| 437 | { | 
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| 438 |   EventHandler::getInstance()->pushState(ES_MENU); | 
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| 439 |  | 
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| 440 |   /* now call the underlying*/ | 
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| 441 |   GameWorld::start(); | 
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| 442 | } | 
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| 443 |  | 
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| 444 |  | 
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| 445 |  | 
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| 446 | /** | 
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| 447 | * stop the menu | 
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| 448 | */ | 
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| 449 | bool SimpleGameMenu::stop() | 
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| 450 | { | 
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| 451 |   EventHandler::getInstance()->popState(); | 
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| 452 |  | 
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| 453 |   /* now call the underlying*/ | 
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| 454 |   GameWorld::stop(); | 
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| 455 | } | 
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| 456 |  | 
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| 457 |  | 
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| 458 | /** | 
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| 459 | *  override the standard tick for more functionality | 
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| 460 | */ | 
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| 461 | void SimpleGameMenu::tick() | 
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| 462 | { | 
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| 463 |   GameWorld::tick(); | 
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| 464 |  | 
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| 465 |   // Make the GLGui tick. | 
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| 466 |   OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); | 
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| 467 |  | 
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| 468 |   this->animateScene(this->dtS); | 
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| 469 | } | 
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| 470 |  | 
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| 471 |  | 
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| 472 | /** | 
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| 473 | * @brief no collision detection in the menu | 
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| 474 | */ | 
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| 475 | void SimpleGameMenu::collide() | 
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| 476 | { | 
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| 477 |   //   this->dataTank->localCamera-> | 
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| 478 | } | 
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| 479 |  | 
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| 480 |  | 
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| 481 | /** | 
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| 482 | * @brief animate the scene | 
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| 483 | */ | 
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| 484 | void SimpleGameMenu::animateScene(float dt) | 
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| 485 | { | 
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| 486 |   Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); | 
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| 487 |   this->cameraVector = q.apply(this->cameraVector); | 
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| 488 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 489 |   this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); | 
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| 490 | } | 
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| 491 |  | 
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| 492 | void SimpleGameMenu::quitMenu() | 
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| 493 | { | 
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| 494 |   this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 495 |   this->stop(); | 
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| 496 | } | 
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| 497 |  | 
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| 498 |  | 
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| 499 | /** | 
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| 500 | * @brief event dispatcher funciton | 
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| 501 | * @param event the incoming event | 
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| 502 | */ | 
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| 503 | void SimpleGameMenu::process(const Event &event) | 
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| 504 | { | 
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| 505 |   /* ----------------- LAYER 1 ---------------*/ | 
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| 506 |   if( this->layerIndex == 0) | 
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| 507 |   { | 
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| 508 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 509 |     { | 
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| 510 |       if( this->menuSelected == this->menuQuitGame) | 
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| 511 |       { | 
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| 512 |         this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 513 |         this->stop(); | 
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| 514 |       } | 
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| 515 |       if( this->menuSelected == this->menuStartGame) | 
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| 516 |       { | 
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| 517 |         // switch to first submenu | 
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| 518 |         if( this->menuLayers[1].menuList.size() == 0) | 
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| 519 |         { | 
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| 520 |           PRINTF(1)("Haven't got any StoryEntities to play!\n"); | 
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| 521 |           return; | 
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| 522 |         } | 
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| 523 |  | 
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| 524 |         this->switchMenuLayer(this->layerIndex, 1); | 
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| 525 |       } | 
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| 526 |     } | 
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| 527 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 528 |     { | 
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| 529 |       this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 530 |       this->stop(); | 
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| 531 |     } | 
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| 532 |   }  /* ----------------- LAYER 2 ---------------*/ | 
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| 533 |   else if( this->layerIndex == 1) | 
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| 534 |   { | 
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| 535 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 536 |     { | 
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| 537 |       this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); | 
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| 538 |       this->stop(); | 
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| 539 |     } | 
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| 540 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 541 |     { | 
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| 542 |       this->switchMenuLayer(this->layerIndex, 0); | 
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| 543 |     } | 
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| 544 |   } | 
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| 545 |  | 
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| 546 |  | 
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| 547 |  | 
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| 548 |   // The menu selction cursor | 
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| 549 |   if( event.type == SDLK_DOWN && event.bPressed == true) | 
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| 550 |   { | 
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| 551 |     if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) | 
|---|
| 552 |     { | 
|---|
| 553 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; | 
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| 554 |       this->sliderTo(this->menuSelected, 5.0f); | 
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| 555 |       if (this->selectorSource != NULL) | 
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| 556 |         this->selectorSource->play(); | 
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| 557 |  | 
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| 558 |       if( this->layerIndex == 1) | 
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| 559 |       { | 
|---|
| 560 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
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| 561 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); | 
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| 562 |       } | 
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| 563 |     } | 
|---|
| 564 |   } | 
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| 565 |   else if( event.type == SDLK_UP && event.bPressed == true) | 
|---|
| 566 |   { | 
|---|
| 567 |     if(this->menuSelectedIndex > 0) | 
|---|
| 568 |     { | 
|---|
| 569 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; | 
|---|
| 570 |       this->sliderTo(this->menuSelected, 5.0f); | 
|---|
| 571 |       if (this->selectorSource != NULL) | 
|---|
| 572 |         this->selectorSource->play(); | 
|---|
| 573 |  | 
|---|
| 574 |       if( this->layerIndex == 1) | 
|---|
| 575 |       { | 
|---|
| 576 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
|---|
| 577 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); | 
|---|
| 578 |       } | 
|---|
| 579 |     } | 
|---|
| 580 |   } | 
|---|
| 581 | } | 
|---|
| 582 |  | 
|---|
| 583 |  | 
|---|
| 584 | /** | 
|---|
| 585 | * @brief switches to from one meny layer to an other | 
|---|
| 586 | * @param layer1 from layer | 
|---|
| 587 | * @param layer2 to layer | 
|---|
| 588 | */ | 
|---|
| 589 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) | 
|---|
| 590 | { | 
|---|
| 591 |   // wrong sizes | 
|---|
| 592 |   if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) | 
|---|
| 593 |     return; | 
|---|
| 594 |  | 
|---|
| 595 |  | 
|---|
| 596 |   PRINTF(0)("Removing layer %i\n", layer1); | 
|---|
| 597 |   std::vector<TextElement*>::iterator te; | 
|---|
| 598 |   // fade old menu | 
|---|
| 599 |   for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) | 
|---|
| 600 |   { | 
|---|
| 601 |     (*te)->setVisibility(false); | 
|---|
| 602 |   } | 
|---|
| 603 |  | 
|---|
| 604 |   std::vector<ImageEntity*>::iterator it; | 
|---|
| 605 |  | 
|---|
| 606 |   //also fade the screenshots if in level choosement mode | 
|---|
| 607 |   for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) | 
|---|
| 608 |   { | 
|---|
| 609 |     (*it)->setVisibility(false); | 
|---|
| 610 |   } | 
|---|
| 611 |  | 
|---|
| 612 |  | 
|---|
| 613 |   PRINTF(0)("Showing layer %i\n", layer1); | 
|---|
| 614 |   // beam here the new menu | 
|---|
| 615 |   for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) | 
|---|
| 616 |   { | 
|---|
| 617 |     (*te)->setVisibility(true); | 
|---|
| 618 |   } | 
|---|
| 619 |  | 
|---|
| 620 |  | 
|---|
| 621 |   this->layerIndex = layer2; | 
|---|
| 622 |   this->menuSelected = this->menuLayers[layer2].menuList[0]; | 
|---|
| 623 |   this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); | 
|---|
| 624 |   this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); | 
|---|
| 625 |   this->menuSelectedIndex = 0; | 
|---|
| 626 |  | 
|---|
| 627 |   if( layer2 == 1) | 
|---|
| 628 |     this->menuLayers[layer2].screenshootList[0]->setVisibility(true); | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) | 
|---|
| 632 | { | 
|---|
| 633 |   if (bias > 0.0) | 
|---|
| 634 |   { | 
|---|
| 635 |     this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); | 
|---|
| 636 |     this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); | 
|---|
| 637 |   } | 
|---|
| 638 |   else | 
|---|
| 639 |   { | 
|---|
| 640 |     this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); | 
|---|
| 641 |     this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); | 
|---|
| 642 |   } | 
|---|
| 643 | } | 
|---|
| 644 |  | 
|---|
| 645 |  | 
|---|
| 646 |  | 
|---|
| 647 | /********************************************************************************************** | 
|---|
| 648 | SimpleGameMenuData | 
|---|
| 649 | **********************************************************************************************/ | 
|---|
| 650 |  | 
|---|
| 651 |  | 
|---|
| 652 | /** | 
|---|
| 653 | * SimpleGameMenuData constructor | 
|---|
| 654 | */ | 
|---|
| 655 | SimpleGameMenuData::SimpleGameMenuData() | 
|---|
| 656 | {} | 
|---|
| 657 |  | 
|---|
| 658 | /** | 
|---|
| 659 | * SimpleGameMenuData decontructor | 
|---|
| 660 | */ | 
|---|
| 661 | SimpleGameMenuData::~SimpleGameMenuData() | 
|---|
| 662 | {} | 
|---|
| 663 |  | 
|---|
| 664 |  | 
|---|
| 665 | /** | 
|---|
| 666 | *  initialize the GameWorldDataData | 
|---|
| 667 | */ | 
|---|
| 668 | ErrorMessage SimpleGameMenuData::init() | 
|---|
| 669 | { | 
|---|
| 670 |   /* call underlying function */ | 
|---|
| 671 |   GameWorldData::init(); | 
|---|
| 672 | } | 
|---|
| 673 |  | 
|---|
| 674 |  | 
|---|
| 675 | /** | 
|---|
| 676 | *  loads the GUI data | 
|---|
| 677 | * @param root reference to the xml root element | 
|---|
| 678 | */ | 
|---|
| 679 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) | 
|---|
| 680 | { | 
|---|
| 681 |   /* call underlying function */ | 
|---|
| 682 |   GameWorldData::loadGUI(root); | 
|---|
| 683 | } | 
|---|
| 684 |  | 
|---|
| 685 |  | 
|---|
| 686 | /** | 
|---|
| 687 | *  unloads the GUI data | 
|---|
| 688 | */ | 
|---|
| 689 | ErrorMessage SimpleGameMenuData::unloadGUI() | 
|---|
| 690 | { | 
|---|
| 691 |   /* call underlying function */ | 
|---|
| 692 |   GameWorldData::unloadGUI(); | 
|---|
| 693 | } | 
|---|
| 694 |  | 
|---|
| 695 |  | 
|---|
| 696 | /** | 
|---|
| 697 | *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) | 
|---|
| 698 | * @param root reference to the xml root parameter | 
|---|
| 699 | */ | 
|---|
| 700 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) | 
|---|
| 701 | { | 
|---|
| 702 |   GameWorldData::loadWorldEntities(root); | 
|---|
| 703 |   /* | 
|---|
| 704 |   const TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
|---|
| 705 |  | 
|---|
| 706 |   if( element != NULL) | 
|---|
| 707 |   { | 
|---|
| 708 |   element = element->FirstChildElement(); | 
|---|
| 709 |   PRINTF(4)("Loading WorldEntities\n"); | 
|---|
| 710 |   while(element != NULL) | 
|---|
| 711 |   { | 
|---|
| 712 |   BaseObject* created = Factory::fabricate(element); | 
|---|
| 713 |   if( created != NULL ) | 
|---|
| 714 |   printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
|---|
| 715 |  | 
|---|
| 716 |   if( element->Value() == "SkyBox") | 
|---|
| 717 |   this->sky = dynamic_cast<WorldEntity*>(created); | 
|---|
| 718 |   if( element->Value() == "Terrain") | 
|---|
| 719 |   this->terrain = dynamic_cast<Terrain*>(created); | 
|---|
| 720 |   element = element->NextSiblingElement(); | 
|---|
| 721 |   } | 
|---|
| 722 |  | 
|---|
| 723 |   PRINTF(4)("Done loading WorldEntities\n"); | 
|---|
| 724 |   } | 
|---|
| 725 |  | 
|---|
| 726 |   // init the pnode tree | 
|---|
| 727 |   PNode::getNullParent()->init(); | 
|---|
| 728 |   */ | 
|---|
| 729 | } | 
|---|
| 730 |  | 
|---|
| 731 |  | 
|---|
| 732 | /** | 
|---|
| 733 | *  unloads the world entities from the xml file | 
|---|
| 734 | */ | 
|---|
| 735 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() | 
|---|
| 736 | { | 
|---|
| 737 |   /* call underlying function */ | 
|---|
| 738 |   GameWorldData::unloadWorldEntities(); | 
|---|
| 739 | } | 
|---|
| 740 |  | 
|---|
| 741 |  | 
|---|
| 742 | /** | 
|---|
| 743 | *  loads the scene data | 
|---|
| 744 | * @param root reference to the xml root element | 
|---|
| 745 | */ | 
|---|
| 746 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) | 
|---|
| 747 | { | 
|---|
| 748 |   /* call underlying function */ | 
|---|
| 749 |   GameWorldData::loadScene(root); | 
|---|
| 750 | } | 
|---|
| 751 |  | 
|---|
| 752 |  | 
|---|
| 753 | /** | 
|---|
| 754 | *  unloads the scene data | 
|---|
| 755 | */ | 
|---|
| 756 | ErrorMessage SimpleGameMenuData::unloadScene() | 
|---|
| 757 | { | 
|---|
| 758 |   /* call underlying function */ | 
|---|
| 759 |   GameWorldData::unloadScene(); | 
|---|
| 760 | } | 
|---|
| 761 |  | 
|---|
| 762 |  | 
|---|
| 763 |  | 
|---|