| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |  | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_game_menu.h" | 
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| 20 |  | 
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| 21 | #include "state.h" | 
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| 22 | #include "class_list.h" | 
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| 23 |  | 
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| 24 | #include "util/loading/load_param.h" | 
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| 25 | #include "fast_factory.h" | 
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| 26 | #include "util/loading/factory.h" | 
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| 27 |  | 
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| 28 | #include "p_node.h" | 
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| 29 | #include "world_entity.h" | 
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| 30 | #include "elements/image_entity.h" | 
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| 31 | #include "terrain.h" | 
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| 32 | #include "camera.h" | 
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| 33 |  | 
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| 34 | #include "event_handler.h" | 
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| 35 | #include "graphics_engine.h" | 
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| 36 | #include "object_manager.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #include "cd_engine.h" | 
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| 40 |  | 
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| 41 |  | 
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| 42 | using namespace std; | 
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| 43 |  | 
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| 44 |  | 
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| 45 | //! This creates a Factory to fabricate a SimpleGameMenu | 
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) | 
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| 51 |   : GameWorld() | 
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| 52 | { | 
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| 53 |   this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); | 
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| 54 |   this->setName("SimpleGameMenu uninitialized"); | 
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| 55 |  | 
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| 56 |   this->dataTank = new SimpleGameMenuData(); | 
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| 57 |  | 
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| 58 |   this->cameraVector = Vector(50.0, 0.0, 0.0); | 
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| 59 |   this->menuLayers.push_back(MenuLayer()); | 
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| 60 |   this->menuLayers.push_back(MenuLayer()); | 
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| 61 |  | 
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| 62 |   this->layerIndex = 0; | 
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| 63 |   this->menuSelectedIndex = 0; | 
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| 64 |  | 
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| 65 |   if (root != NULL) | 
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| 66 |     this->loadParams(root); | 
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| 67 |  | 
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| 68 |   State::setMenuID(this->getNextStoryID()); | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | /** | 
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| 73 |  *  @brief remove the SimpleGameMenu from memory | 
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| 74 |  * | 
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| 75 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 76 |  *  things contained in the tree are deleted automaticaly | 
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| 77 |  */ | 
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| 78 | SimpleGameMenu::~SimpleGameMenu () | 
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| 79 | { | 
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| 80 |   PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); | 
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| 81 |  | 
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| 82 |   if( this->dataTank) | 
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| 83 |     delete this->dataTank; | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |  * @brief loads the parameters of a SimpleGameMenu from an XML-element | 
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| 89 |  * @param root the XML-element to load from | 
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| 90 |  */ | 
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| 91 | void SimpleGameMenu::loadParams(const TiXmlElement* root) | 
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| 92 | { | 
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| 93 |   /* skip the GameWorld, since it does not define any useful loadParams for this class */ | 
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| 94 |   //static_cast<GameWorld*>(this)->loadParams(root); | 
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| 95 |   GameWorld::loadParams(root); | 
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| 96 |  | 
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| 97 |   PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); | 
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| 98 | } | 
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| 99 |  | 
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| 100 |  | 
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| 101 | /** | 
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| 102 |  * @brief this is executed just before load | 
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| 103 |  * | 
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| 104 |  * since the load function sometimes needs data, that has been initialized | 
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| 105 |  * before the load and after the proceeding storyentity has finished | 
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| 106 |  */ | 
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| 107 | ErrorMessage SimpleGameMenu::init() | 
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| 108 | { | 
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| 109 |   /* call underlying init funciton */ | 
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| 110 |   GameWorld::init(); | 
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| 111 |  | 
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| 112 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); | 
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| 113 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); | 
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| 114 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); | 
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| 115 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); | 
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| 116 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); | 
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| 117 |  | 
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| 118 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 119 |  | 
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| 120 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 121 |  | 
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| 122 |   this->layerIndex = 0; | 
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| 123 |   this->menuSelectedIndex = 0; | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  * @brief load the data | 
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| 129 |  */ | 
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| 130 | ErrorMessage SimpleGameMenu::loadData() | 
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| 131 | { | 
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| 132 |   GameWorld::loadData(); | 
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| 133 |  | 
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| 134 |   if (this->dataXML != NULL) | 
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| 135 |   { | 
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| 136 |     TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); | 
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| 137 |  | 
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| 138 |     if( element == NULL) | 
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| 139 |     { | 
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| 140 |       PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); | 
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| 141 |     } | 
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| 142 |     else | 
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| 143 |     { | 
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| 144 |       element = element->FirstChildElement(); | 
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| 145 |     // load Players/Objects/Whatever | 
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| 146 |       PRINTF(4)("Loading Elements\n"); | 
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| 147 |       while( element != NULL) | 
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| 148 |       { | 
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| 149 |         BaseObject* created = Factory::fabricate(element); | 
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| 150 |         if( created != NULL ) | 
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| 151 |         { | 
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| 152 |           PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); | 
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| 153 |           if (!created->isA(CL_ELEMENT_2D)) | 
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| 154 |             PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); | 
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| 155 |         } | 
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| 156 |         element = element->NextSiblingElement(); | 
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| 157 |       } | 
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| 158 |       PRINTF(4)("Done loading Elements\n"); | 
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| 159 |     } | 
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| 160 |   } | 
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| 161 |  | 
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| 162 |   /* get the menu list */ | 
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| 163 |   const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); | 
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| 164 |   std::list<BaseObject*>::const_iterator entity; | 
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| 165 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 166 |   { | 
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| 167 |  | 
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| 168 |     if( !strcmp("Selector_Menu", (*entity)->getName())) | 
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| 169 |     { | 
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| 170 |       this->menuSelector = dynamic_cast<ImageEntity*>(*entity); | 
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| 171 |       this->menuSelector->setBindNode((const PNode*)NULL); | 
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| 172 |     } | 
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| 173 |   } | 
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| 174 |  | 
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| 175 |   imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); | 
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| 176 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 177 |   { | 
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| 178 |     if( !strcmp( "StartGame_Menu", (*entity)->getName())) | 
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| 179 |     { | 
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| 180 |       this->menuStartGame = dynamic_cast<TextElement*>(*entity); | 
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| 181 |       this->menuStartGame->setBindNode((const PNode*)NULL); | 
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| 182 |       this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 183 |                                         State::getResY() / 2.0f - 60.0f, | 
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| 184 |                                         0.0f); | 
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| 185 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 186 |  | 
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| 187 |     } | 
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| 188 |     else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) | 
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| 189 |     { | 
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| 190 |       this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); | 
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| 191 |       this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); | 
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| 192 |       this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 193 |                                                    State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f), | 
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| 194 |                                                    0.0f); | 
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| 195 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 196 |     } | 
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| 197 |     else if( !strcmp( "Quit_Menu", (*entity)->getName())) | 
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| 198 |     { | 
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| 199 |       this->menuQuitGame = dynamic_cast<TextElement*>(*entity); | 
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| 200 |       this->menuQuitGame->setBindNode((const PNode*)NULL); | 
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| 201 |       this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 202 |                                        State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f), | 
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| 203 |                                        0.0f); | 
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| 204 |       this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); | 
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| 205 |     } | 
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| 206 |   } | 
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| 207 |   this->menuSelected->getNullElement()->update2D(0.1f); | 
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| 208 |   this->menuSelectedIndex = 0; | 
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| 209 |   this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; | 
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| 210 |   this->sliderTo(this->menuSelected, 0.0f); | 
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| 211 |  | 
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| 212 |  | 
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| 213 |   // loading the storyentities submenu (singleplayer) | 
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| 214 |   const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); | 
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| 215 |   std::list<BaseObject*>::const_iterator it; | 
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| 216 |   for( it = storyEntities->begin(); it != storyEntities->end(); it++) | 
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| 217 |   { | 
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| 218 |     StoryEntity* se = dynamic_cast<StoryEntity*>(*it); | 
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| 219 |     if( se->isContainedInMenu()) | 
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| 220 |     { | 
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| 221 |       this->menuLayers[1].storyList.push_back(se); | 
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| 222 |  | 
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| 223 |       // generating menu item | 
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| 224 |       TextElement* te = new TextElement(); | 
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| 225 |       te->setVisibility(false); | 
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| 226 |       te->setText(se->getName()); | 
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| 227 |       te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f), 0.0f); | 
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| 228 |       this->menuLayers[1].menuList.push_back(te); | 
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| 229 |  | 
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| 230 |       // generating screenshoot item | 
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| 231 |       ImageEntity* ie = new ImageEntity(); | 
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| 232 |       ie->setVisibility(false); | 
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| 233 |       ie->setBindNode((const PNode*)NULL); | 
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| 234 |       ie->setTexture(se->getMenuScreenshoot()); | 
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| 235 |       ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f, 0.0f); | 
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| 236 |       ie->setSize2D(140.0f, 105.0f); | 
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| 237 |       this->menuLayers[1].screenshootList.push_back(ie); | 
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| 238 |     } | 
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| 239 |   } | 
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| 240 | } | 
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| 241 |  | 
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| 242 |  | 
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| 243 | ErrorMessage SimpleGameMenu::unloadData() | 
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| 244 | { | 
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| 245 |  | 
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| 246 |   EventHandler::getInstance()->unsubscribe(this, ES_MENU); | 
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| 247 |  | 
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| 248 |   std::vector<MenuLayer>::iterator mit; | 
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| 249 |   for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) | 
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| 250 |   { | 
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| 251 |     while(!(*mit).menuList.empty()) | 
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| 252 |     { | 
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| 253 |       delete (*mit).menuList.back(); | 
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| 254 |       (*mit).menuList.pop_back(); | 
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| 255 |     } | 
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| 256 |  | 
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| 257 |     (*mit).menuList.clear(); | 
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| 258 |     (*mit).storyList.clear(); | 
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| 259 |     (*mit).screenshootList.clear(); | 
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| 260 |   } | 
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| 261 |  | 
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| 262 |  | 
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| 263 |   GameWorld::unloadData(); | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 | /** | 
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| 268 |  * @brief start the menu | 
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| 269 |  */ | 
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| 270 | bool SimpleGameMenu::start() | 
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| 271 | { | 
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| 272 |   EventHandler::getInstance()->pushState(ES_MENU); | 
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| 273 |  | 
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| 274 |   /* now call the underlying*/ | 
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| 275 |   GameWorld::start(); | 
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| 276 | } | 
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| 277 |  | 
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| 278 |  | 
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| 279 |  | 
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| 280 | /** | 
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| 281 |  * stop the menu | 
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| 282 |  */ | 
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| 283 | bool SimpleGameMenu::stop() | 
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| 284 | { | 
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| 285 |   EventHandler::getInstance()->popState(); | 
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| 286 |  | 
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| 287 |   /* now call the underlying*/ | 
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| 288 |   GameWorld::stop(); | 
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| 289 | } | 
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| 290 |  | 
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| 291 |  | 
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| 292 | /** | 
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| 293 |  *  override the standard tick for more functionality | 
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| 294 |  */ | 
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| 295 | void SimpleGameMenu::tick() | 
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| 296 | { | 
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| 297 |   GameWorld::tick(); | 
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| 298 |  | 
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| 299 |   this->animateScene(this->dtS); | 
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| 300 | } | 
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| 301 |  | 
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| 302 |  | 
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| 303 | /** | 
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| 304 |  *  no collision detection in the menu | 
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| 305 |  */ | 
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| 306 | void SimpleGameMenu::collide() | 
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| 307 | { | 
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| 308 | //   this->dataTank->localCamera-> | 
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| 309 | } | 
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| 310 |  | 
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| 311 |  | 
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| 312 | /** | 
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| 313 |  *  animate the scene | 
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| 314 |  */ | 
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| 315 | void SimpleGameMenu::animateScene(float dt) | 
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| 316 | { | 
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| 317 |   Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); | 
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| 318 |   this->cameraVector = q.apply(this->cameraVector); | 
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| 319 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 320 |   this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); | 
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| 321 | } | 
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| 322 |  | 
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| 323 |  | 
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| 324 | /** | 
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| 325 |  * event dispatcher funciton | 
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| 326 |  * @param event the incoming event | 
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| 327 |  */ | 
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| 328 | void SimpleGameMenu::process(const Event &event) | 
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| 329 | { | 
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| 330 |   /* ----------------- LAYER 1 ---------------*/ | 
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| 331 |   if( this->layerIndex == 0) | 
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| 332 |   { | 
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| 333 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 334 |     { | 
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| 335 |       if( this->menuSelected == this->menuQuitGame) | 
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| 336 |       { | 
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| 337 |         this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 338 |         this->stop(); | 
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| 339 |       } | 
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| 340 |       if( this->menuSelected == this->menuStartGame) | 
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| 341 |       { | 
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| 342 |         // switch to first submenu | 
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| 343 |         if( this->menuLayers[1].menuList.size() == 0) | 
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| 344 |         { | 
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| 345 |           PRINTF(1)("Haven't got any StoryEntities to play!\n"); | 
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| 346 |           return; | 
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| 347 |         } | 
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| 348 |  | 
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| 349 |         this->switchMenuLayer(this->layerIndex, 1); | 
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| 350 |       } | 
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| 351 |     } | 
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| 352 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 353 |     { | 
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| 354 |       this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 355 |       this->stop(); | 
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| 356 |     } | 
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| 357 |   }  /* ----------------- LAYER 2 ---------------*/ | 
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| 358 |   else if( this->layerIndex == 1) | 
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| 359 |   { | 
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| 360 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 361 |     { | 
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| 362 |       this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); | 
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| 363 |       this->stop(); | 
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| 364 |     } | 
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| 365 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 366 |     { | 
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| 367 |       this->switchMenuLayer(this->layerIndex, 0); | 
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| 368 |     } | 
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| 369 |   } | 
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| 370 |  | 
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| 371 |  | 
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| 372 |  | 
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| 373 |   // The menu selction cursor | 
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| 374 |   if( event.type == SDLK_DOWN && event.bPressed == true) | 
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| 375 |   { | 
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| 376 |     if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) | 
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| 377 |     { | 
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| 378 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; | 
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| 379 |       this->sliderTo(this->menuSelected, 5.0f); | 
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| 380 |  | 
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| 381 |       if( this->layerIndex == 1) | 
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| 382 |       { | 
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| 383 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
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| 384 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); | 
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| 385 |       } | 
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| 386 |     } | 
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| 387 |   } | 
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| 388 |   else if( event.type == SDLK_UP && event.bPressed == true) | 
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| 389 |   { | 
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| 390 |     if(this->menuSelectedIndex > 0) | 
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| 391 |     { | 
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| 392 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; | 
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| 393 |       this->sliderTo(this->menuSelected, 5.0f); | 
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| 394 |  | 
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| 395 |       if( this->layerIndex == 1) | 
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| 396 |       { | 
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| 397 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
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| 398 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); | 
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| 399 |       } | 
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| 400 |     } | 
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| 401 |   } | 
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| 402 | } | 
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| 403 |  | 
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| 404 |  | 
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| 405 | /** | 
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| 406 |  *  switches to from one meny layer to an other | 
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| 407 |  * @param layer1 from layer | 
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| 408 |  * @param layer2 to layer | 
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| 409 |  */ | 
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| 410 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) | 
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| 411 | { | 
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| 412 |   // wrong sizes | 
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| 413 |   if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) | 
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| 414 |     return; | 
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| 415 |  | 
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| 416 |  | 
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| 417 |   PRINTF(0)("Removing layer %i\n", layer1); | 
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| 418 |   std::vector<TextElement*>::iterator te; | 
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| 419 |   // fade old menu | 
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| 420 |   for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) | 
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| 421 |   { | 
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| 422 |     (*te)->setVisibility(false); | 
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| 423 |   } | 
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| 424 |  | 
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| 425 |   std::vector<ImageEntity*>::iterator it; | 
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| 426 |  | 
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| 427 |   //also fade the screenshots if in level choosement mode | 
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| 428 |   for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) | 
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| 429 |   { | 
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| 430 |     (*it)->setVisibility(false); | 
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| 431 |   } | 
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| 432 |  | 
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| 433 |  | 
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| 434 |   PRINTF(0)("Showing layer %i\n", layer1); | 
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| 435 |   // beam here the new menu | 
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| 436 |   for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) | 
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| 437 |   { | 
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| 438 |     (*te)->setVisibility(true); | 
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| 439 |   } | 
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| 440 |  | 
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| 441 |  | 
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| 442 |   this->layerIndex = layer2; | 
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| 443 |   this->menuSelected = this->menuLayers[layer2].menuList[0]; | 
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| 444 |   this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); | 
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| 445 |   this->menuSelectedIndex = 0; | 
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| 446 |  | 
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| 447 |   if( layer2 == 1) | 
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| 448 |     this->menuLayers[layer2].screenshootList[0]->setVisibility(true); | 
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| 449 | } | 
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| 450 |  | 
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| 451 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) | 
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| 452 | { | 
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| 453 |   if (bias > 0.0) | 
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| 454 |   { | 
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| 455 |     this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0), bias); | 
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| 456 |     this->menuSelector->setSizeSoft2D(element->getSizeX2D(), element->getSizeY2D(), bias); | 
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| 457 |   } | 
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| 458 |   else | 
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| 459 |   { | 
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| 460 |     this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0)); | 
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| 461 |     this->menuSelector->setSize2D(element->getSizeX2D(), element->getSizeY2D()); | 
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| 462 |   } | 
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| 463 | } | 
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| 464 |  | 
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| 465 |  | 
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| 466 |  | 
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| 467 | /********************************************************************************************** | 
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| 468 |     SimpleGameMenuData | 
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| 469 |  **********************************************************************************************/ | 
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| 470 |  | 
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| 471 |  | 
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| 472 | /** | 
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| 473 |  * SimpleGameMenuData constructor | 
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| 474 |  */ | 
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| 475 | SimpleGameMenuData::SimpleGameMenuData() | 
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| 476 | {} | 
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| 477 |  | 
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| 478 | /** | 
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| 479 |  * SimpleGameMenuData decontructor | 
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| 480 |  */ | 
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| 481 | SimpleGameMenuData::~SimpleGameMenuData() | 
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| 482 | {} | 
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| 483 |  | 
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| 484 |  | 
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| 485 | /** | 
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| 486 |  *  initialize the GameWorldDataData | 
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| 487 |  */ | 
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| 488 | ErrorMessage SimpleGameMenuData::init() | 
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| 489 | { | 
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| 490 |   /* call underlying function */ | 
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| 491 |   GameWorldData::init(); | 
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| 492 | } | 
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| 493 |  | 
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| 494 |  | 
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| 495 | /** | 
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| 496 |  *  loads the GUI data | 
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| 497 |  * @param root reference to the xml root element | 
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| 498 |  */ | 
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| 499 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) | 
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| 500 | { | 
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| 501 |   /* call underlying function */ | 
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| 502 |   GameWorldData::loadGUI(root); | 
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| 503 | } | 
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| 504 |  | 
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| 505 |  | 
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| 506 | /** | 
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| 507 |  *  unloads the GUI data | 
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| 508 |  */ | 
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| 509 | ErrorMessage SimpleGameMenuData::unloadGUI() | 
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| 510 | { | 
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| 511 |   /* call underlying function */ | 
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| 512 |   GameWorldData::unloadGUI(); | 
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| 513 | } | 
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| 514 |  | 
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| 515 |  | 
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| 516 | /** | 
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| 517 |  *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) | 
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| 518 |  * @param root reference to the xml root parameter | 
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| 519 |  */ | 
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| 520 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) | 
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| 521 | { | 
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| 522 |   TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
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| 523 |  | 
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| 524 |   if( element != NULL) | 
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| 525 |   { | 
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| 526 |     element = element->FirstChildElement(); | 
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| 527 |     PRINTF(4)("Loading WorldEntities\n"); | 
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| 528 |     while( element != NULL) | 
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| 529 |     { | 
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| 530 |       BaseObject* created = Factory::fabricate(element); | 
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| 531 |       if( created != NULL ) | 
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| 532 |         printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| 533 |  | 
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| 534 |       if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| 535 |         this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 536 |       if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 537 |         this->terrain = dynamic_cast<Terrain*>(created); | 
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| 538 |       element = element->NextSiblingElement(); | 
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| 539 |     } | 
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| 540 |     PRINTF(4)("Done loading WorldEntities\n"); | 
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| 541 |   } | 
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| 542 |  | 
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| 543 |   /* init the pnode tree */ | 
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| 544 |   PNode::getNullParent()->init(); | 
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| 545 | } | 
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| 546 |  | 
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| 547 |  | 
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| 548 | /** | 
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| 549 |  *  unloads the world entities from the xml file | 
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| 550 |  */ | 
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| 551 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() | 
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| 552 | { | 
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| 553 |   /* call underlying function */ | 
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| 554 |   GameWorldData::unloadWorldEntities(); | 
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| 555 | } | 
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| 556 |  | 
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| 557 |  | 
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| 558 | /** | 
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| 559 |  *  loads the scene data | 
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| 560 |  * @param root reference to the xml root element | 
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| 561 |  */ | 
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| 562 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) | 
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| 563 | { | 
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| 564 |   /* call underlying function */ | 
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| 565 |   GameWorldData::loadScene(root); | 
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| 566 | } | 
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| 567 |  | 
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| 568 |  | 
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| 569 | /** | 
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| 570 |  *  unloads the scene data | 
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| 571 |  */ | 
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| 572 | ErrorMessage SimpleGameMenuData::unloadScene() | 
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| 573 | { | 
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| 574 |   /* call underlying function */ | 
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| 575 |   GameWorldData::unloadScene(); | 
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| 576 | } | 
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| 577 |  | 
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| 578 |  | 
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| 579 |  | 
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