| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |  | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_game_menu.h" | 
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| 20 |  | 
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| 21 | #include "state.h" | 
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| 22 | #include "class_list.h" | 
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| 23 |  | 
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| 24 | #include "load_param.h" | 
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| 25 | #include "fast_factory.h" | 
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| 26 | #include "factory.h" | 
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| 27 |  | 
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| 28 | #include "p_node.h" | 
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| 29 | #include "world_entity.h" | 
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| 30 | #include "image_entity.h" | 
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| 31 | #include "terrain.h" | 
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| 32 | #include "camera.h" | 
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| 33 |  | 
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| 34 | #include "event_handler.h" | 
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| 35 | #include "graphics_engine.h" | 
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| 36 | #include "object_manager.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #include "cd_engine.h" | 
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| 40 |  | 
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| 41 |  | 
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| 42 | using namespace std; | 
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| 43 |  | 
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| 44 |  | 
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| 45 | //! This creates a Factory to fabricate a SimpleGameMenu | 
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) | 
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| 51 |   : GameWorld() | 
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| 52 | { | 
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| 53 |   this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); | 
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| 54 |   this->setName("SimpleGameMenu uninitialized"); | 
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| 55 |  | 
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| 56 |   this->dataTank = new SimpleGameMenuData(); | 
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| 57 |  | 
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| 58 |   this->cameraVector = Vector(50.0, 0.0, 0.0); | 
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| 59 |   this->menuLayers.push_back(MenuLayer()); | 
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| 60 |   this->menuLayers.push_back(MenuLayer()); | 
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| 61 |  | 
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| 62 |   this->layerIndex = 0; | 
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| 63 |   this->menuSelectedIndex = 0; | 
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| 64 |  | 
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| 65 |   this->loadParams(root); | 
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| 66 |  | 
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| 67 |   State::setMenuMode(true); | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |  *  remove the SimpleGameMenu from memory | 
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| 73 |  * | 
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| 74 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 75 |  *  things contained in the tree are deleted automaticaly | 
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| 76 |  */ | 
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| 77 | SimpleGameMenu::~SimpleGameMenu () | 
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| 78 | { | 
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| 79 |   PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); | 
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| 80 |  | 
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| 81 |   if( this->dataTank) | 
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| 82 |     delete this->dataTank; | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |  * loads the parameters of a SimpleGameMenu from an XML-element | 
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| 88 |  * @param root the XML-element to load from | 
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| 89 |  */ | 
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| 90 | void SimpleGameMenu::loadParams(const TiXmlElement* root) | 
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| 91 | { | 
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| 92 |   /* skip the GameWorld, since it does not define any useful loadParams for this class */ | 
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| 93 |   //static_cast<GameWorld*>(this)->loadParams(root); | 
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| 94 |   GameWorld::loadParams(root); | 
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| 95 |  | 
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| 96 |   PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |  * this is executed just before load | 
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| 102 |  * | 
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| 103 |  * since the load function sometimes needs data, that has been initialized | 
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| 104 |  * before the load and after the proceeding storyentity has finished | 
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| 105 |  */ | 
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| 106 | ErrorMessage SimpleGameMenu::init() | 
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| 107 | { | 
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| 108 |   /* call underlying init funciton */ | 
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| 109 |   GameWorld::init(); | 
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| 110 |  | 
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| 111 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); | 
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| 112 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); | 
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| 113 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); | 
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| 114 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); | 
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| 115 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); | 
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| 116 |  | 
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| 117 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 118 |  | 
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| 119 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 120 |  | 
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| 121 |   this->layerIndex = 0; | 
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| 122 |   this->menuSelectedIndex = 0; | 
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| 123 | } | 
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| 124 |  | 
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| 125 |  | 
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| 126 | /** | 
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| 127 |  * load the data | 
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| 128 |  */ | 
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| 129 | ErrorMessage SimpleGameMenu::loadData() | 
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| 130 | { | 
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| 131 |   GameWorld::loadData(); | 
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| 132 |  | 
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| 133 |   if (this->dataXML != NULL) | 
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| 134 |   { | 
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| 135 |     TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); | 
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| 136 |  | 
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| 137 |     if( element == NULL) | 
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| 138 |     { | 
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| 139 |       PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); | 
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| 140 |     } | 
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| 141 |     else | 
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| 142 |     { | 
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| 143 |       element = element->FirstChildElement(); | 
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| 144 |     // load Players/Objects/Whatever | 
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| 145 |       PRINTF(4)("Loading Elements\n"); | 
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| 146 |       while( element != NULL) | 
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| 147 |       { | 
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| 148 |         BaseObject* created = Factory::fabricate(element); | 
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| 149 |         if( created != NULL ) | 
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| 150 |         { | 
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| 151 |           PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); | 
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| 152 |           if (!created->isA(CL_ELEMENT_2D)) | 
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| 153 |             PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); | 
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| 154 |         } | 
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| 155 |         element = element->NextSiblingElement(); | 
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| 156 |       } | 
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| 157 |       PRINTF(4)("Done loading Elements\n"); | 
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| 158 |     } | 
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| 159 |   } | 
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| 160 |  | 
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| 161 |   /* get the menu list */ | 
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| 162 |   const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); | 
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| 163 |   std::list<BaseObject*>::const_iterator entity; | 
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| 164 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 165 |   { | 
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| 166 |  | 
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| 167 |     if( !strcmp("Selector_Menu", (*entity)->getName())) | 
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| 168 |     { | 
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| 169 |       this->menuSelector = dynamic_cast<ImageEntity*>(*entity); | 
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| 170 |       this->menuSelector->setBindNode((const PNode*)NULL); | 
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| 171 |     } | 
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| 172 |     else if( !strcmp( "StartGame_Menu", (*entity)->getName())) | 
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| 173 |     { | 
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| 174 |       this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 175 |       this->menuStartGame->setBindNode((const PNode*)NULL); | 
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| 176 |       this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 177 |                                         State::getResY() / 2.0f - 60.0f, | 
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| 178 |                                         0.0f); | 
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| 179 |       this->menuLayers[0].menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 180 |  | 
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| 181 |     } | 
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| 182 |     else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) | 
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| 183 |     { | 
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| 184 |       this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 185 |       this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); | 
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| 186 |       this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 187 |                                                    State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f), | 
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| 188 |                                                    0.0f); | 
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| 189 |       this->menuLayers[0].menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 190 |     } | 
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| 191 |     else if( !strcmp( "Quit_Menu", (*entity)->getName())) | 
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| 192 |     { | 
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| 193 |       this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 194 |       this->menuQuitGame->setBindNode((const PNode*)NULL); | 
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| 195 |       this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, | 
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| 196 |                                        State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f), | 
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| 197 |                                        0.0f); | 
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| 198 |       this->menuLayers[0].menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 199 |     } | 
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| 200 |   } | 
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| 201 |   this->menuSelected->getNullElement()->update2D(0.1f); | 
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| 202 |   this->menuSelectedIndex = 0; | 
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| 203 |   this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; | 
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| 204 |   this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); | 
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| 205 |  | 
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| 206 |  | 
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| 207 |   // loading the storyentities submenu (singleplayer) | 
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| 208 |   const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); | 
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| 209 |   std::list<BaseObject*>::const_iterator it; | 
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| 210 |   for( it = storyEntities->begin(); it != storyEntities->end(); it++) | 
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| 211 |   { | 
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| 212 |     StoryEntity* se = dynamic_cast<StoryEntity*>(*it); | 
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| 213 |     if( se->isContainedInMenu()) | 
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| 214 |     { | 
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| 215 |       this->menuLayers[1].storyList.push_back(se); | 
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| 216 |  | 
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| 217 |       // generating menu item | 
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| 218 |       ImageEntity* ie = new ImageEntity(); | 
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| 219 |       ie->setTexture(se->getMenuItemImage()); | 
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| 220 |       ie->setVisibility(false); | 
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| 221 |       ie->setBindNode((const PNode*)NULL); | 
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| 222 |       ie->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f), 0.0f); | 
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| 223 |       ie->setSize2D(100.0f, 50.0f); | 
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| 224 |       this->menuLayers[1].menuList.push_back(ie); | 
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| 225 |  | 
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| 226 |       // generating screenshoot item | 
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| 227 |       ie = new ImageEntity(); | 
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| 228 |       ie->setTexture(se->getMenuScreenshoot()); | 
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| 229 |       ie->setVisibility(false); | 
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| 230 |       ie->setBindNode((const PNode*)NULL); | 
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| 231 |       ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f, 0.0f); | 
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| 232 |       ie->setSize2D(140.0f, 105.0f); | 
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| 233 |       this->menuLayers[1].screenshootList.push_back(ie); | 
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| 234 |     } | 
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| 235 |   } | 
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| 236 | } | 
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| 237 |  | 
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| 238 |  | 
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| 239 | ErrorMessage SimpleGameMenu::unloadData() | 
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| 240 | { | 
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| 241 |   GameWorld::unloadData(); | 
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| 242 |  | 
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| 243 |   EventHandler::getInstance()->unsubscribe(this, ES_MENU); | 
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| 244 |  | 
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| 245 |   std::vector<MenuLayer>::iterator mit; | 
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| 246 |   for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) | 
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| 247 |   { | 
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| 248 |     (*mit).menuList.clear(); //erase((*mit).menuList.begin(), (*mit).menuList.end()); | 
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| 249 |     (*mit).storyList.clear(); //erase((*mit).storyList.begin(), (*mit).storyList.end()); | 
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| 250 |     (*mit).screenshootList.clear(); | 
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| 251 |   } | 
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| 252 | } | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  * start the menu | 
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| 257 |  */ | 
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| 258 | bool SimpleGameMenu::start() | 
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| 259 | { | 
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| 260 |   EventHandler::getInstance()->pushState(ES_MENU); | 
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| 261 |  | 
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| 262 |   /* now call the underlying*/ | 
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| 263 |   GameWorld::start(); | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 |  | 
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| 268 | /** | 
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| 269 |  * stop the menu | 
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| 270 |  */ | 
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| 271 | bool SimpleGameMenu::stop() | 
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| 272 | { | 
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| 273 |   EventHandler::getInstance()->popState(); | 
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| 274 |  | 
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| 275 |   /* now call the underlying*/ | 
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| 276 |   GameWorld::stop(); | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 | /** | 
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| 281 |  *  override the standard tick for more functionality | 
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| 282 |  */ | 
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| 283 | void SimpleGameMenu::tick() | 
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| 284 | { | 
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| 285 |   GameWorld::tick(); | 
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| 286 |  | 
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| 287 |   this->animateScene(this->dt); | 
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| 288 | } | 
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| 289 |  | 
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| 290 |  | 
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| 291 | /** | 
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| 292 |  *  no collision detection in the menu | 
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| 293 |  */ | 
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| 294 | void SimpleGameMenu::collide() | 
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| 295 | { | 
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| 296 | //   this->dataTank->localCamera-> | 
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| 297 | } | 
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| 298 |  | 
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| 299 |  | 
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| 300 | /** | 
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| 301 |  *  animate the scene | 
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| 302 |  */ | 
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| 303 | void SimpleGameMenu::animateScene(float dt) | 
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| 304 | { | 
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| 305 |   Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); | 
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| 306 |   this->cameraVector = q.apply(this->cameraVector); | 
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| 307 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 308 |   this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); | 
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| 309 | } | 
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| 310 |  | 
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| 311 |  | 
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| 312 | /** | 
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| 313 |  * event dispatcher funciton | 
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| 314 |  * @param event the incoming event | 
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| 315 |  */ | 
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| 316 | void SimpleGameMenu::process(const Event &event) | 
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| 317 | { | 
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| 318 |   /* ----------------- LAYER 1 ---------------*/ | 
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| 319 |   if( this->layerIndex == 0) | 
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| 320 |   { | 
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| 321 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 322 |     { | 
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| 323 |       if( this->menuSelected == this->menuQuitGame) | 
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| 324 |       { | 
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| 325 |         this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 326 |         this->stop(); | 
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| 327 |       } | 
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| 328 |       if( this->menuSelected == this->menuStartGame) | 
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| 329 |       { | 
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| 330 |         // switch to first submenu | 
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| 331 |         if( this->menuLayers[1].menuList.size() == 0) | 
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| 332 |         { | 
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| 333 |           PRINTF(1)("Haven't got any StoryEntities to play!\n"); | 
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| 334 |           return; | 
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| 335 |         } | 
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| 336 |  | 
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| 337 |         this->switchMenuLayer(this->layerIndex, 1); | 
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| 338 |       } | 
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| 339 |     } | 
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| 340 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 341 |     { | 
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| 342 |       this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 343 |       this->stop(); | 
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| 344 |     } | 
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| 345 |   }  /* ----------------- LAYER 2 ---------------*/ | 
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| 346 |   else if( this->layerIndex == 1) | 
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| 347 |   { | 
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| 348 |     if( event.type == SDLK_RETURN && event.bPressed == true) | 
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| 349 |     { | 
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| 350 |       this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); | 
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| 351 |       this->stop(); | 
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| 352 |     } | 
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| 353 |     if( event.type == SDLK_ESCAPE && event.bPressed == true) | 
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| 354 |     { | 
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| 355 |       this->switchMenuLayer(this->layerIndex, 0); | 
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| 356 |     } | 
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| 357 |   } | 
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| 358 |  | 
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| 359 |  | 
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| 360 |  | 
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| 361 |   // The menu selction cursor | 
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| 362 |   if( event.type == SDLK_DOWN && event.bPressed == true) | 
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| 363 |   { | 
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| 364 |     if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) | 
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| 365 |     { | 
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| 366 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; | 
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| 367 |       this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); | 
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| 368 |  | 
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| 369 |       if( this->layerIndex == 1) | 
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| 370 |       { | 
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| 371 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
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| 372 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); | 
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| 373 |       } | 
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| 374 |     } | 
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| 375 |   } | 
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| 376 |   else if( event.type == SDLK_UP && event.bPressed == true) | 
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| 377 |   { | 
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| 378 |     if(this->menuSelectedIndex > 0) | 
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| 379 |     { | 
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| 380 |       this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; | 
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| 381 |       this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); | 
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| 382 |  | 
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| 383 |       if( this->layerIndex == 1) | 
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| 384 |       { | 
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| 385 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); | 
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| 386 |         this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); | 
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| 387 |       } | 
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| 388 |     } | 
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| 389 |   } | 
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| 390 | } | 
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| 391 |  | 
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| 392 |  | 
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| 393 | /** | 
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| 394 |  *  switches to from one meny layer to an other | 
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| 395 |  * @param layer1 from layer | 
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| 396 |  * @param layer2 to layer | 
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| 397 |  */ | 
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| 398 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) | 
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| 399 | { | 
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| 400 |   // wrong sizes | 
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| 401 |   if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) | 
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| 402 |     return; | 
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| 403 |  | 
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| 404 |  | 
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| 405 |   PRINTF(0)("Removing layer %i\n", layer1); | 
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| 406 |   std::vector<ImageEntity*>::iterator it; | 
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| 407 |   // fade old menu | 
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| 408 |   for( it = this->menuLayers[layer1].menuList.begin(); it != this->menuLayers[layer1].menuList.end(); it++) | 
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| 409 |   { | 
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| 410 |     (*it)->setVisibility(false); | 
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| 411 |   } | 
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| 412 |   //also fade the screenshots if in level choosement mode | 
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| 413 |   for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) | 
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| 414 |   { | 
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| 415 |     (*it)->setVisibility(false); | 
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| 416 |   } | 
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| 417 |  | 
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| 418 |  | 
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| 419 |   PRINTF(0)("Showing layer %i\n", layer1); | 
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| 420 |   // beam here the new menu | 
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| 421 |   for( it = this->menuLayers[layer2].menuList.begin(); it != this->menuLayers[layer2].menuList.end(); it++ ) | 
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| 422 |   { | 
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| 423 |     (*it)->setVisibility(true); | 
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| 424 |   } | 
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| 425 |  | 
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| 426 |  | 
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| 427 |   this->layerIndex = layer2; | 
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| 428 |   this->menuSelected = this->menuLayers[layer2].menuList[0]; | 
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| 429 |   this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); | 
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| 430 |   this->menuSelectedIndex = 0; | 
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| 431 |  | 
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| 432 |   if( layer2 == 1) | 
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| 433 |     this->menuLayers[layer2].screenshootList[0]->setVisibility(true); | 
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| 434 | } | 
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| 435 |  | 
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| 436 |  | 
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| 437 |  | 
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| 438 |  | 
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| 439 | /********************************************************************************************** | 
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| 440 |     SimpleGameMenuData | 
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| 441 |  **********************************************************************************************/ | 
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| 442 |  | 
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| 443 |  | 
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| 444 | /** | 
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| 445 |  * SimpleGameMenuData constructor | 
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| 446 |  */ | 
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| 447 | SimpleGameMenuData::SimpleGameMenuData() | 
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| 448 | {} | 
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| 449 |  | 
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| 450 | /** | 
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| 451 |  * SimpleGameMenuData decontructor | 
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| 452 |  */ | 
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| 453 | SimpleGameMenuData::~SimpleGameMenuData() | 
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| 454 | {} | 
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| 455 |  | 
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| 456 |  | 
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| 457 | /** | 
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| 458 |  *  initialize the GameWorldDataData | 
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| 459 |  */ | 
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| 460 | ErrorMessage SimpleGameMenuData::init() | 
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| 461 | { | 
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| 462 |   /* call underlying function */ | 
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| 463 |   GameWorldData::init(); | 
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| 464 | } | 
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| 465 |  | 
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| 466 |  | 
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| 467 | /** | 
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| 468 |  *  loads the GUI data | 
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| 469 |  * @param root reference to the xml root element | 
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| 470 |  */ | 
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| 471 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) | 
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| 472 | { | 
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| 473 |   /* call underlying function */ | 
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| 474 |   GameWorldData::loadGUI(root); | 
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| 475 | } | 
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| 476 |  | 
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| 477 |  | 
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| 478 | /** | 
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| 479 |  *  unloads the GUI data | 
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| 480 |  */ | 
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| 481 | ErrorMessage SimpleGameMenuData::unloadGUI() | 
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| 482 | { | 
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| 483 |   /* call underlying function */ | 
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| 484 |   GameWorldData::unloadGUI(); | 
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| 485 | } | 
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| 486 |  | 
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| 487 |  | 
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| 488 | /** | 
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| 489 |  *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) | 
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| 490 |  * @param root reference to the xml root parameter | 
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| 491 |  */ | 
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| 492 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) | 
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| 493 | { | 
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| 494 |   TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
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| 495 |  | 
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| 496 |   if( element != NULL) | 
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| 497 |   { | 
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| 498 |     element = element->FirstChildElement(); | 
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| 499 |     PRINTF(4)("Loading WorldEntities\n"); | 
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| 500 |     while( element != NULL) | 
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| 501 |     { | 
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| 502 |       BaseObject* created = Factory::fabricate(element); | 
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| 503 |       if( created != NULL ) | 
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| 504 |         printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| 505 |  | 
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| 506 |       if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| 507 |         this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 508 |       if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 509 |         this->terrain = dynamic_cast<Terrain*>(created); | 
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| 510 |       element = element->NextSiblingElement(); | 
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| 511 |     } | 
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| 512 |     PRINTF(4)("Done loading WorldEntities\n"); | 
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| 513 |   } | 
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| 514 |  | 
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| 515 |   /* init the pnode tree */ | 
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| 516 |   PNode::getNullParent()->init(); | 
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| 517 | } | 
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| 518 |  | 
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| 519 |  | 
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| 520 | /** | 
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| 521 |  *  unloads the world entities from the xml file | 
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| 522 |  */ | 
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| 523 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() | 
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| 524 | { | 
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| 525 |   /* call underlying function */ | 
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| 526 |   GameWorldData::unloadWorldEntities(); | 
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| 527 | } | 
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| 528 |  | 
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| 529 |  | 
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| 530 | /** | 
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| 531 |  *  loads the scene data | 
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| 532 |  * @param root reference to the xml root element | 
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| 533 |  */ | 
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| 534 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) | 
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| 535 | { | 
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| 536 |   /* call underlying function */ | 
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| 537 |   GameWorldData::loadScene(root); | 
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| 538 | } | 
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| 539 |  | 
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| 540 |  | 
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| 541 | /** | 
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| 542 |  *  unloads the scene data | 
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| 543 |  */ | 
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| 544 | ErrorMessage SimpleGameMenuData::unloadScene() | 
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| 545 | { | 
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| 546 |   /* call underlying function */ | 
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| 547 |   GameWorldData::unloadScene(); | 
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| 548 | } | 
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| 549 |  | 
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| 550 |  | 
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| 551 |  | 
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