| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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| 28 | #include "p_node.h" |
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| 29 | #include "world_entity.h" |
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| 30 | #include "image_entity.h" |
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| 31 | #include "terrain.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "event_handler.h" |
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| 35 | #include "graphics_engine.h" |
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| 36 | #include "object_manager.h" |
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| 37 | |
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| 38 | |
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| 39 | #include "cd_engine.h" |
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| 40 | |
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| 41 | |
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| 42 | using namespace std; |
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| 43 | |
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| 44 | |
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| 45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 51 | : GameWorld(root) |
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| 52 | { |
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| 53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 54 | this->setName("SimpleGameMenu uninitialized"); |
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| 55 | |
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| 56 | this->dataTank = new SimpleGameMenuData(); |
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| 57 | |
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| 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 59 | this->menuLayer.push_back(new MenuLayer()); |
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| 60 | this->menuLayer.push_back(new MenuLayer()); |
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| 61 | |
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| 62 | this->layerIndex = 0; |
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| 63 | this->menuSelectedIndex = 0; |
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| 64 | |
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| 65 | this->loadParams(root); |
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| 66 | |
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| 67 | State::setMenuMode(true); |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | /** |
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| 72 | * remove the SimpleGameMenu from memory |
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| 73 | * |
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| 74 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 75 | * things contained in the tree are deleted automaticaly |
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| 76 | */ |
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| 77 | SimpleGameMenu::~SimpleGameMenu () |
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| 78 | { |
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| 79 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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| 80 | |
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| 81 | if( this->dataTank) |
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| 82 | delete this->dataTank; |
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| 83 | } |
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| 84 | |
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| 85 | |
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| 86 | /** |
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| 87 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 88 | * @param root the XML-element to load from |
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| 89 | */ |
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| 90 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 91 | { |
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| 92 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 93 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 94 | GameWorld::loadParams(root); |
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| 95 | |
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| 96 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | * this is executed just before load |
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| 102 | * |
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| 103 | * since the load function sometimes needs data, that has been initialized |
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| 104 | * before the load and after the proceeding storyentity has finished |
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| 105 | */ |
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| 106 | ErrorMessage SimpleGameMenu::init() |
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| 107 | { |
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| 108 | /* call underlying init funciton */ |
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| 109 | GameWorld::init(); |
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| 110 | |
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| 111 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 112 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 113 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 114 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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| 115 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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| 116 | |
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| 117 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 118 | |
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| 119 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 120 | |
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| 121 | this->layerIndex = 0; |
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| 122 | this->menuSelectedIndex = 0; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | * load the data |
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| 128 | */ |
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| 129 | ErrorMessage SimpleGameMenu::loadData() |
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| 130 | { |
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| 131 | GameWorld::loadData(); |
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| 132 | |
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| 133 | if (this->dataXML != NULL) |
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| 134 | { |
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| 135 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 136 | |
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| 137 | if( element == NULL) |
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| 138 | { |
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| 139 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 140 | } |
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| 141 | else |
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| 142 | { |
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| 143 | element = element->FirstChildElement(); |
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| 144 | // load Players/Objects/Whatever |
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| 145 | PRINTF(4)("Loading Elements\n"); |
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| 146 | while( element != NULL) |
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| 147 | { |
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| 148 | BaseObject* created = Factory::fabricate(element); |
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| 149 | if( created != NULL ) |
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| 150 | { |
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| 151 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 152 | if (!created->isA(CL_ELEMENT_2D)) |
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| 153 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 154 | } |
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| 155 | element = element->NextSiblingElement(); |
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| 156 | } |
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| 157 | PRINTF(4)("Done loading Elements\n"); |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | /* get the menu list */ |
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| 162 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 163 | std::list<BaseObject*>::const_iterator entity; |
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| 164 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 165 | { |
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| 166 | |
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| 167 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 168 | { |
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| 169 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 170 | this->menuSelector->setBindNode((const PNode*)NULL); |
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| 171 | } |
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| 172 | else if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 173 | { |
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| 174 | this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); |
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| 175 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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| 176 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 177 | State::getResY() / 2.0f - 60.0f, |
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| 178 | 0.0f); |
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| 179 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 180 | |
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| 181 | } |
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| 182 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 183 | { |
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| 184 | this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); |
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| 185 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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| 186 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 187 | State::getResY() / 2.0f + ((this->menuLayer[0]->menuList.size() -1 ) * 60.0f), |
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| 188 | 0.0f); |
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| 189 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 190 | } |
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| 191 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 192 | { |
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| 193 | this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); |
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| 194 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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| 195 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 196 | State::getResY() / 2.0f + ((this->menuLayer[0]->menuList.size() -1 )* 60.0f), |
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| 197 | 0.0f); |
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| 198 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 199 | } |
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| 200 | } |
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| 201 | this->menuSelected->getNullElement()->update2D(0.1f); |
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| 202 | this->menuSelectedIndex = 0; |
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| 203 | this->menuSelected = this->menuLayer[0]->menuList[this->menuSelectedIndex]; |
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| 204 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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| 205 | |
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| 206 | |
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| 207 | // loading the storyentities submenu (singleplayer) |
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| 208 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 209 | std::list<BaseObject*>::const_iterator it; |
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| 210 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 211 | { |
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| 212 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 213 | if( se->isContainedInMenu()) |
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| 214 | { |
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| 215 | this->menuLayer[1]->storyList.push_back(se); |
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| 216 | |
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| 217 | // generating menu item |
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| 218 | ImageEntity* ie = new ImageEntity(); |
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| 219 | ie->setTexture(se->getMenuItemImage()); |
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| 220 | ie->setVisibility(false); |
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| 221 | ie->setBindNode((const PNode*)NULL); |
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| 222 | ie->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayer[1]->menuList.size() - 2.0f) * 60.0f), 0.0f); |
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| 223 | ie->setSize2D(100.0f, 50.0f); |
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| 224 | this->menuLayer[1]->menuList.push_back(ie); |
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| 225 | |
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| 226 | // generating screenshoot item |
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| 227 | ie = new ImageEntity(); |
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| 228 | ie->setTexture(se->getMenuScreenshoot()); |
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| 229 | ie->setVisibility(false); |
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| 230 | ie->setBindNode((const PNode*)NULL); |
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| 231 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f, 0.0f); |
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| 232 | ie->setSize2D(140.0f, 105.0f); |
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| 233 | this->menuLayer[1]->screenshootList.push_back(ie); |
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| 234 | } |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | |
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| 239 | ErrorMessage SimpleGameMenu::unloadData() |
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| 240 | { |
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| 241 | GameWorld::unloadData(); |
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| 242 | |
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| 243 | EventHandler::getInstance()->unsubscribe(this, ES_MENU); |
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| 244 | |
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| 245 | std::vector<ImageEntity*>::iterator it; |
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| 246 | std::vector<MenuLayer*>::iterator mit; |
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| 247 | for(mit = this->menuLayer.begin(); mit != this->menuLayer.end(); mit++) |
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| 248 | { |
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| 249 | (*mit)->menuList.erase((*mit)->menuList.begin(), (*mit)->menuList.end()); |
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| 250 | (*mit)->storyList.erase((*mit)->storyList.begin(), (*mit)->storyList.end()); |
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| 251 | } |
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| 252 | } |
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| 253 | |
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| 254 | |
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| 255 | /** |
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| 256 | * start the menu |
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| 257 | */ |
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| 258 | bool SimpleGameMenu::start() |
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| 259 | { |
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| 260 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 261 | |
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| 262 | /* now call the underlying*/ |
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| 263 | GameWorld::start(); |
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| 264 | } |
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| 265 | |
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| 266 | |
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| 267 | |
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| 268 | /** |
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| 269 | * stop the menu |
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| 270 | */ |
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| 271 | bool SimpleGameMenu::stop() |
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| 272 | { |
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| 273 | EventHandler::getInstance()->popState(); |
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| 274 | |
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| 275 | /* now call the underlying*/ |
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| 276 | GameWorld::stop(); |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | /** |
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| 281 | * override the standard tick for more functionality |
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| 282 | */ |
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| 283 | void SimpleGameMenu::tick() |
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| 284 | { |
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| 285 | GameWorld::tick(); |
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| 286 | |
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| 287 | this->animateScene(this->dt); |
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| 288 | } |
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| 289 | |
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| 290 | |
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| 291 | /** |
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| 292 | * no collision detection in the menu |
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| 293 | */ |
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| 294 | void SimpleGameMenu::collide() |
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| 295 | { |
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| 296 | // this->dataTank->localCamera-> |
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| 297 | } |
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| 298 | |
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| 299 | |
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| 300 | /** |
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| 301 | * animate the scene |
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| 302 | */ |
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| 303 | void SimpleGameMenu::animateScene(float dt) |
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| 304 | { |
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| 305 | Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); |
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| 306 | this->cameraVector = q.apply(this->cameraVector); |
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| 307 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 308 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | /** |
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| 313 | * event dispatcher funciton |
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| 314 | * @param event the incoming event |
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| 315 | */ |
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| 316 | void SimpleGameMenu::process(const Event &event) |
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| 317 | { |
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| 318 | /* ----------------- LAYER 1 ---------------*/ |
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| 319 | if( this->layerIndex == 0) |
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| 320 | { |
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| 321 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 322 | { |
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| 323 | if( this->menuSelected == this->menuQuitGame) |
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| 324 | { |
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| 325 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 326 | this->stop(); |
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| 327 | } |
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| 328 | if( this->menuSelected == this->menuStartGame) |
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| 329 | { |
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| 330 | // switch to first submenu |
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| 331 | if( this->menuLayer[1]->menuList.size() == 0) |
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| 332 | { |
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| 333 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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| 334 | return; |
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| 335 | } |
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| 336 | |
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| 337 | this->switchMenuLayer(this->layerIndex, 1); |
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| 338 | } |
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| 339 | } |
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| 340 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 341 | { |
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| 342 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 343 | this->stop(); |
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| 344 | } |
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| 345 | } /* ----------------- LAYER 2 ---------------*/ |
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| 346 | else if( this->layerIndex == 1) |
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| 347 | { |
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| 348 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 349 | { |
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| 350 | this->setNextStoryID( this->menuLayer[1]->storyList[this->menuSelectedIndex]->getStoryID()); |
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| 351 | this->stop(); |
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| 352 | } |
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| 353 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 354 | { |
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| 355 | this->switchMenuLayer(this->layerIndex, 0); |
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| 356 | } |
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| 357 | } |
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| 358 | |
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| 359 | |
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| 360 | |
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| 361 | // The menu selction cursor |
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| 362 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 363 | { |
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| 364 | if(this->menuSelectedIndex < (this->menuLayer[this->layerIndex]->menuList.size() - 1)) |
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| 365 | { |
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| 366 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[++this->menuSelectedIndex]; |
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| 367 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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| 368 | |
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| 369 | if( this->layerIndex == 1) |
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| 370 | { |
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| 371 | this->menuLayer[1]->screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 372 | this->menuLayer[1]->screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 377 | { |
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| 378 | if(this->menuSelectedIndex > 0) |
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| 379 | { |
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| 380 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[--this->menuSelectedIndex]; |
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| 381 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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| 382 | |
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| 383 | if( this->layerIndex == 1) |
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| 384 | { |
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| 385 | this->menuLayer[1]->screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 386 | this->menuLayer[1]->screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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| 387 | } |
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| 388 | } |
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| 389 | } |
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| 390 | } |
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| 391 | |
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| 392 | |
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| 393 | /** |
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| 394 | * switches to from one meny layer to an other |
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| 395 | * @param layer1 from layer |
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| 396 | * @param layer2 to layer |
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| 397 | */ |
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| 398 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 399 | { |
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| 400 | // wrong sizes |
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| 401 | if(layer1 >= this->menuLayer.size() || layer2 >= this->menuLayer.size()) |
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| 402 | return; |
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| 403 | |
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| 404 | |
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| 405 | PRINTF(0)("Removing layer %i\n", layer1); |
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| 406 | std::vector<ImageEntity*>::iterator it; |
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| 407 | // fade old menu |
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| 408 | for( it = this->menuLayer[layer1]->menuList.begin(); it != this->menuLayer[layer1]->menuList.end(); it++) |
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| 409 | { |
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| 410 | (*it)->setVisibility(false); |
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| 411 | } |
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| 412 | //also fade the screenshots if in level choosement mode |
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| 413 | for( it = this->menuLayer[layer1]->screenshootList.begin(); it != this->menuLayer[layer1]->screenshootList.end(); it++) |
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| 414 | { |
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| 415 | (*it)->setVisibility(false); |
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| 416 | } |
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| 417 | |
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| 418 | |
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| 419 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 420 | // beam here the new menu |
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| 421 | for( it = this->menuLayer[layer2]->menuList.begin(); it != this->menuLayer[layer2]->menuList.end(); it++ ) |
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| 422 | { |
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| 423 | (*it)->setVisibility(true); |
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| 424 | } |
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| 425 | |
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| 426 | |
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| 427 | this->layerIndex = layer2; |
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| 428 | this->menuSelected = this->menuLayer[layer2]->menuList[0]; |
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| 429 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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| 430 | this->menuSelectedIndex = 0; |
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| 431 | |
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| 432 | if( layer2 == 1) |
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| 433 | this->menuLayer[layer2]->screenshootList[0]->setVisibility(true); |
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| 434 | } |
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| 435 | |
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| 436 | |
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| 437 | |
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| 438 | |
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| 439 | /********************************************************************************************** |
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| 440 | SimpleGameMenuData |
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| 441 | **********************************************************************************************/ |
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| 442 | |
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| 443 | |
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| 444 | /** |
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| 445 | * SimpleGameMenuData constructor |
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| 446 | */ |
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| 447 | SimpleGameMenuData::SimpleGameMenuData() |
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| 448 | {} |
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| 449 | |
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| 450 | /** |
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| 451 | * SimpleGameMenuData decontructor |
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| 452 | */ |
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| 453 | SimpleGameMenuData::~SimpleGameMenuData() |
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| 454 | {} |
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| 455 | |
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| 456 | |
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| 457 | /** |
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| 458 | * initialize the GameWorldDataData |
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| 459 | */ |
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| 460 | ErrorMessage SimpleGameMenuData::init() |
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| 461 | { |
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| 462 | /* call underlying function */ |
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| 463 | GameWorldData::init(); |
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| 464 | } |
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| 465 | |
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| 466 | |
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| 467 | /** |
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| 468 | * loads the GUI data |
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| 469 | * @param root reference to the xml root element |
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| 470 | */ |
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| 471 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 472 | { |
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| 473 | /* call underlying function */ |
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| 474 | GameWorldData::loadGUI(root); |
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| 475 | } |
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| 476 | |
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| 477 | |
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| 478 | /** |
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| 479 | * unloads the GUI data |
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| 480 | */ |
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| 481 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 482 | { |
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| 483 | /* call underlying function */ |
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| 484 | GameWorldData::unloadGUI(); |
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| 485 | } |
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| 486 | |
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| 487 | |
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| 488 | /** |
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| 489 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 490 | * @param root reference to the xml root parameter |
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| 491 | */ |
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| 492 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 493 | { |
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| 494 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 495 | |
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| 496 | if( element != NULL) |
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| 497 | { |
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| 498 | element = element->FirstChildElement(); |
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| 499 | PRINTF(4)("Loading WorldEntities\n"); |
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| 500 | while( element != NULL) |
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| 501 | { |
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| 502 | BaseObject* created = Factory::fabricate(element); |
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| 503 | if( created != NULL ) |
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| 504 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 505 | |
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| 506 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 507 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 508 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 509 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 510 | element = element->NextSiblingElement(); |
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| 511 | } |
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| 512 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 513 | } |
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| 514 | |
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| 515 | /* init the pnode tree */ |
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| 516 | PNode::getNullParent()->init(); |
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| 517 | } |
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| 518 | |
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| 519 | |
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| 520 | /** |
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| 521 | * unloads the world entities from the xml file |
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| 522 | */ |
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| 523 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 524 | { |
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| 525 | /* call underlying function */ |
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| 526 | GameWorldData::unloadWorldEntities(); |
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| 527 | } |
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| 528 | |
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| 529 | |
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| 530 | /** |
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| 531 | * loads the scene data |
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| 532 | * @param root reference to the xml root element |
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| 533 | */ |
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| 534 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 535 | { |
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| 536 | /* call underlying function */ |
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| 537 | GameWorldData::loadScene(root); |
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| 538 | } |
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| 539 | |
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| 540 | |
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| 541 | /** |
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| 542 | * unloads the scene data |
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| 543 | */ |
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| 544 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 545 | { |
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| 546 | /* call underlying function */ |
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| 547 | GameWorldData::unloadScene(); |
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| 548 | } |
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| 549 | |
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| 550 | |
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| 551 | |
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