| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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| 28 | #include "p_node.h" |
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| 29 | #include "world_entity.h" |
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| 30 | #include "image_entity.h" |
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| 31 | #include "terrain.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "event_handler.h" |
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| 35 | #include "graphics_engine.h" |
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| 36 | #include "object_manager.h" |
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| 37 | |
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| 38 | |
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| 39 | #include "cd_engine.h" |
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| 40 | |
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| 41 | |
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| 42 | using namespace std; |
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| 43 | |
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| 44 | |
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| 45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 51 | : GameWorld(root) |
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| 52 | { |
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| 53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 54 | this->setName("SimpleGameMenu uninitialized"); |
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| 55 | |
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| 56 | this->dataTank = new SimpleGameMenuData(); |
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| 57 | |
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| 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 59 | this->menuLayer.push_back(new MenuLayer()); |
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| 60 | this->menuLayer.push_back(new MenuLayer()); |
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| 61 | this->layerIndex = 0; |
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| 62 | |
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| 63 | this->loadParams(root); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * remove the SimpleGameMenu from memory |
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| 69 | * |
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| 70 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 71 | * things contained in the tree are deleted automaticaly |
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| 72 | */ |
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| 73 | SimpleGameMenu::~SimpleGameMenu () |
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| 74 | { |
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| 75 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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| 76 | |
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| 77 | if( this->dataTank) |
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| 78 | delete this->dataTank; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 84 | * @param root the XML-element to load from |
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| 85 | */ |
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| 86 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 87 | { |
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| 88 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 89 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 90 | GameWorld::loadParams(root); |
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| 91 | |
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| 92 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * this is executed just before load |
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| 98 | * |
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| 99 | * since the load function sometimes needs data, that has been initialized |
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| 100 | * before the load and after the proceeding storyentity has finished |
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| 101 | */ |
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| 102 | ErrorMessage SimpleGameMenu::init() |
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| 103 | { |
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| 104 | /* call underlying init funciton */ |
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| 105 | GameWorld::init(); |
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| 106 | |
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| 107 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 108 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 109 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 110 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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| 111 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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| 112 | |
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| 113 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 114 | |
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| 115 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | /** |
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| 120 | * load the data |
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| 121 | */ |
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| 122 | ErrorMessage SimpleGameMenu::loadData() |
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| 123 | { |
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| 124 | GameWorld::loadData(); |
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| 125 | |
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| 126 | if (this->dataXML != NULL) |
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| 127 | { |
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| 128 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 129 | |
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| 130 | if( element == NULL) |
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| 131 | { |
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| 132 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 133 | } |
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| 134 | else |
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| 135 | { |
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| 136 | element = element->FirstChildElement(); |
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| 137 | // load Players/Objects/Whatever |
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| 138 | PRINTF(4)("Loading Elements\n"); |
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| 139 | while( element != NULL) |
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| 140 | { |
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| 141 | BaseObject* created = Factory::fabricate(element); |
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| 142 | if( created != NULL ) |
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| 143 | { |
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| 144 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 145 | if (!created->isA(CL_ELEMENT_2D)) |
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| 146 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 147 | } |
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| 148 | element = element->NextSiblingElement(); |
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| 149 | } |
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| 150 | PRINTF(4)("Done loading Elements\n"); |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | /* get the menu list */ |
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| 155 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 156 | std::list<BaseObject*>::const_iterator entity; |
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| 157 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 158 | { |
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| 159 | |
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| 160 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 161 | { |
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| 162 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 163 | } |
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| 164 | else if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 165 | { |
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| 166 | this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); |
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| 167 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 168 | |
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| 169 | } |
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| 170 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 171 | { |
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| 172 | this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); |
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| 173 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 174 | } |
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| 175 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 176 | { |
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| 177 | this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); |
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| 178 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 179 | } |
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| 180 | } |
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| 181 | this->menuSelectedIndex = 0; |
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| 182 | this->menuSelected = this->menuLayer[0]->menuList[this->menuSelectedIndex]; |
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| 183 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 184 | |
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| 185 | |
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| 186 | // loading the storyentities submenu (singleplayer) |
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| 187 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 188 | std::list<BaseObject*>::const_iterator it; |
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| 189 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 190 | { |
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| 191 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 192 | if( se->isContainedInMenu()) |
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| 193 | { |
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| 194 | this->menuLayer[1]->storyList.push_back(se); |
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| 195 | PRINTF(0)("Got a new menu entry |%s|\n", se->getName()); |
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| 196 | ImageEntity* ie = new ImageEntity(); |
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| 197 | PRINTF(0)("setting texture to: |%s|\n", se->getMenuItemImage()); |
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| 198 | ie->setTexture(se->getMenuItemImage()); |
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| 199 | ie->setRelCoor(0.0f,20.0f - (this->menuLayer[1]->menuList.size() * 10.0f), 0.0f); |
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| 200 | ie->setVisibility(false); |
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| 201 | this->menuLayer[1]->menuList.push_back(ie); |
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| 202 | } |
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| 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | /** |
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| 209 | * start the menu |
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| 210 | */ |
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| 211 | bool SimpleGameMenu::start() |
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| 212 | { |
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| 213 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 214 | |
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| 215 | /* now call the underlying*/ |
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| 216 | GameWorld::start(); |
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| 217 | } |
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| 218 | |
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| 219 | |
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| 220 | |
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| 221 | /** |
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| 222 | * stop the menu |
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| 223 | */ |
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| 224 | bool SimpleGameMenu::stop() |
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| 225 | { |
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| 226 | EventHandler::getInstance()->popState(); |
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| 227 | |
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| 228 | /* now call the underlying*/ |
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| 229 | GameWorld::stop(); |
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| 230 | } |
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| 231 | |
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| 232 | |
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| 233 | /** |
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| 234 | * override the standard tick for more functionality |
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| 235 | */ |
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| 236 | void SimpleGameMenu::tick() |
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| 237 | { |
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| 238 | GameWorld::tick(); |
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| 239 | |
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| 240 | this->animateScene(this->dt); |
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| 241 | } |
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| 242 | |
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| 243 | |
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| 244 | /** |
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| 245 | * no collision detection in the menu |
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| 246 | */ |
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| 247 | void SimpleGameMenu::collide() |
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| 248 | { |
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| 249 | // this->dataTank->localCamera-> |
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| 250 | } |
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| 251 | |
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| 252 | |
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| 253 | /** |
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| 254 | * animate the scene |
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| 255 | */ |
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| 256 | void SimpleGameMenu::animateScene(float dt) |
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| 257 | { |
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| 258 | Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); |
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| 259 | this->cameraVector = q.apply(this->cameraVector); |
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| 260 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 261 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 262 | } |
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| 263 | |
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| 264 | |
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| 265 | /** |
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| 266 | * event dispatcher funciton |
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| 267 | * @param event the incoming event |
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| 268 | */ |
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| 269 | void SimpleGameMenu::process(const Event &event) |
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| 270 | { |
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| 271 | /* ----------------- LAYER 1 ---------------*/ |
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| 272 | if( this->layerIndex == 0) |
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| 273 | { |
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| 274 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 275 | { |
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| 276 | if( this->menuSelected == this->menuQuitGame) |
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| 277 | { |
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| 278 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 279 | this->stop(); |
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| 280 | } |
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| 281 | if( this->menuSelected == this->menuStartGame) |
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| 282 | { |
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| 283 | // switch to first submenu |
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| 284 | if( this->menuLayer[1]->menuList.size() == 0) |
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| 285 | { |
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| 286 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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| 287 | return; |
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| 288 | } |
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| 289 | |
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| 290 | this->switchMenuLayer(this->layerIndex, 1); |
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| 291 | } |
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| 292 | } |
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| 293 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 294 | { |
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| 295 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 296 | this->stop(); |
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| 297 | } |
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| 298 | } /* ----------------- LAYER 2 ---------------*/ |
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| 299 | else if( this->layerIndex == 1) |
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| 300 | { |
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| 301 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 302 | { |
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| 303 | this->setNextStoryID( this->menuLayer[1]->storyList[this->menuSelectedIndex]->getStoryID()); |
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| 304 | this->stop(); |
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| 305 | } |
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| 306 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 307 | { |
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| 308 | this->switchMenuLayer(this->layerIndex, 0); |
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| 309 | } |
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| 310 | } |
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| 311 | |
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| 312 | |
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| 313 | |
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| 314 | // The menu selction cursor |
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| 315 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 316 | { |
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| 317 | if(this->menuSelectedIndex < (this->menuLayer[this->layerIndex]->menuList.size() - 1)) |
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| 318 | { |
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| 319 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[++this->menuSelectedIndex]; |
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| 320 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 321 | } |
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| 322 | } |
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| 323 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 324 | { |
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| 325 | if(this->menuSelectedIndex > 0) |
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| 326 | { |
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| 327 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[--this->menuSelectedIndex]; |
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| 328 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /** |
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| 335 | * switches to from one meny layer to an other |
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| 336 | * @param layer1 from layer |
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| 337 | * @param layer2 to layer |
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| 338 | */ |
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| 339 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 340 | { |
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| 341 | // wrong sizes |
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| 342 | if(layer1 >= this->menuLayer.size() || layer2 >= this->menuLayer.size()) |
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| 343 | return; |
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| 344 | |
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| 345 | |
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| 346 | PRINTF(0)("Removing layer %i\n", layer1); |
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| 347 | std::vector<ImageEntity*>::iterator it; |
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| 348 | // fade old menu |
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| 349 | for( it = this->menuLayer[layer1]->menuList.begin(); it != this->menuLayer[layer1]->menuList.end(); it++ ) |
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| 350 | { |
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| 351 | (*it)->setVisibility(false); |
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| 352 | } |
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| 353 | |
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| 354 | |
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| 355 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 356 | // beam here the new menu |
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| 357 | for( it = this->menuLayer[layer2]->menuList.begin(); it != this->menuLayer[layer2]->menuList.end(); it++ ) |
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| 358 | { |
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| 359 | (*it)->setVisibility(true); |
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| 360 | } |
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| 361 | |
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| 362 | this->layerIndex = layer2; |
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| 363 | this->menuSelected = this->menuLayer[layer2]->menuList[0]; |
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| 364 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 365 | this->menuSelectedIndex = 0; |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | |
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| 370 | |
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| 371 | /********************************************************************************************** |
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| 372 | SimpleGameMenuData |
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| 373 | **********************************************************************************************/ |
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| 374 | |
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| 375 | |
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| 376 | /** |
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| 377 | * SimpleGameMenuData constructor |
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| 378 | */ |
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| 379 | SimpleGameMenuData::SimpleGameMenuData() |
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| 380 | {} |
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| 381 | |
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| 382 | /** |
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| 383 | * SimpleGameMenuData decontructor |
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| 384 | */ |
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| 385 | SimpleGameMenuData::~SimpleGameMenuData() |
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| 386 | {} |
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| 387 | |
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| 388 | |
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| 389 | /** |
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| 390 | * initialize the GameWorldDataData |
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| 391 | */ |
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| 392 | ErrorMessage SimpleGameMenuData::init() |
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| 393 | { |
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| 394 | /* call underlying function */ |
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| 395 | GameWorldData::init(); |
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| 396 | } |
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| 397 | |
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| 398 | |
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| 399 | /** |
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| 400 | * loads the GUI data |
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| 401 | * @param root reference to the xml root element |
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| 402 | */ |
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| 403 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 404 | { |
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| 405 | /* call underlying function */ |
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| 406 | GameWorldData::loadGUI(root); |
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| 407 | } |
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| 408 | |
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| 409 | |
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| 410 | /** |
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| 411 | * unloads the GUI data |
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| 412 | */ |
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| 413 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 414 | { |
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| 415 | /* call underlying function */ |
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| 416 | GameWorldData::unloadGUI(); |
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| 417 | } |
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| 418 | |
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| 419 | |
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| 420 | /** |
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| 421 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 422 | * @param root reference to the xml root parameter |
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| 423 | */ |
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| 424 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 425 | { |
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| 426 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 427 | |
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| 428 | if( element != NULL) |
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| 429 | { |
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| 430 | element = element->FirstChildElement(); |
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| 431 | PRINTF(4)("Loading WorldEntities\n"); |
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| 432 | while( element != NULL) |
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| 433 | { |
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| 434 | BaseObject* created = Factory::fabricate(element); |
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| 435 | if( created != NULL ) |
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| 436 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 437 | |
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| 438 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 439 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 440 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 441 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 442 | element = element->NextSiblingElement(); |
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| 443 | } |
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| 444 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 445 | } |
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| 446 | |
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| 447 | /* init the pnode tree */ |
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| 448 | PNode::getNullParent()->init(); |
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| 449 | } |
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| 450 | |
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| 451 | |
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| 452 | /** |
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| 453 | * unloads the world entities from the xml file |
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| 454 | */ |
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| 455 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 456 | { |
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| 457 | /* call underlying function */ |
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| 458 | GameWorldData::unloadWorldEntities(); |
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| 459 | } |
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| 460 | |
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| 461 | |
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| 462 | /** |
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| 463 | * loads the scene data |
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| 464 | * @param root reference to the xml root element |
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| 465 | */ |
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| 466 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 467 | { |
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| 468 | /* call underlying function */ |
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| 469 | GameWorldData::loadScene(root); |
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| 470 | } |
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| 471 | |
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| 472 | |
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| 473 | /** |
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| 474 | * unloads the scene data |
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| 475 | */ |
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| 476 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 477 | { |
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| 478 | /* call underlying function */ |
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| 479 | GameWorldData::unloadScene(); |
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| 480 | } |
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| 481 | |
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| 482 | |
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| 483 | |
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