| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |  | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_game_menu.h" | 
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| 20 |  | 
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| 21 | #include "state.h" | 
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| 22 | #include "class_list.h" | 
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| 23 |  | 
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| 24 | #include "load_param.h" | 
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| 25 | #include "fast_factory.h" | 
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| 26 | #include "factory.h" | 
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| 27 |  | 
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| 28 | #include "p_node.h" | 
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| 29 | #include "world_entity.h" | 
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| 30 | #include "image_entity.h" | 
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| 31 | #include "terrain.h" | 
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| 32 | #include "camera.h" | 
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| 33 |  | 
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| 34 | #include "event_handler.h" | 
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| 35 | #include "graphics_engine.h" | 
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| 36 |  | 
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| 37 | #include "cd_engine.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 | using namespace std; | 
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| 41 |  | 
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| 42 |  | 
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| 43 | //! This creates a Factory to fabricate a SimpleGameMenu | 
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| 44 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) | 
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| 49 |   : GameWorld(root) | 
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| 50 | { | 
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| 51 |   this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); | 
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| 52 |   this->setName("SimpleGameMenu uninitialized"); | 
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| 53 |  | 
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| 54 |   this->dataTank = new SimpleGameMenuData(); | 
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| 55 |  | 
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| 56 |   this->cameraVector = Vector(50.0, 0.0, 0.0); | 
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| 57 |  | 
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| 58 |   this->loadParams(root); | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  *  remove the SimpleGameMenu from memory | 
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| 64 |  * | 
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| 65 |  *  delete everything explicitly, that isn't contained in the parenting tree! | 
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| 66 |  *  things contained in the tree are deleted automaticaly | 
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| 67 |  */ | 
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| 68 | SimpleGameMenu::~SimpleGameMenu () | 
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| 69 | { | 
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| 70 |   PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); | 
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| 71 |  | 
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| 72 |   if( this->dataTank) | 
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| 73 |     delete this->dataTank; | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | /** | 
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| 78 |  * loads the parameters of a SimpleGameMenu from an XML-element | 
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| 79 |  * @param root the XML-element to load from | 
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| 80 |  */ | 
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| 81 | void SimpleGameMenu::loadParams(const TiXmlElement* root) | 
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| 82 | { | 
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| 83 |   /* skip the GameWorld, since it does not define any useful loadParams for this class */ | 
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| 84 |   static_cast<GameWorld*>(this)->loadParams(root); | 
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| 85 |  | 
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| 86 |   PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |  * this is executed just before load | 
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| 92 |  * | 
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| 93 |  * since the load function sometimes needs data, that has been initialized | 
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| 94 |  * before the load and after the proceeding storyentity has finished | 
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| 95 |  */ | 
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| 96 | ErrorMessage SimpleGameMenu::init() | 
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| 97 | { | 
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| 98 |   /* call underlying init funciton */ | 
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| 99 |   GameWorld::init(); | 
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| 100 |  | 
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| 101 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); | 
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| 102 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); | 
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| 103 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); | 
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| 104 |   EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); | 
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| 105 |  | 
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| 106 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 107 |  | 
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| 108 |   GraphicsEngine::getInstance()->displayFPS(false); | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  * load the data | 
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| 114 |  */ | 
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| 115 | ErrorMessage SimpleGameMenu::loadData() | 
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| 116 | { | 
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| 117 |   GameWorld::loadData(); | 
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| 118 |  | 
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| 119 |   /* get the menu list */ | 
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| 120 |   const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); | 
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| 121 |   std::list<BaseObject*>::const_iterator entity; | 
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| 122 |   for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) | 
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| 123 |   { | 
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| 124 |  | 
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| 125 |     if( !strcmp("Selector_Menu", (*entity)->getName())) | 
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| 126 |     { | 
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| 127 |       this->menuSelector = dynamic_cast<ImageEntity*>(*entity); | 
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| 128 |       PRINTF(0)("Found the selector: %s\n", (*entity)->getName()); | 
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| 129 |     } | 
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| 130 |     else if( !strcmp( "StartGame_Menu", (*entity)->getName())) | 
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| 131 |     { | 
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| 132 |       PRINTF(0)("Found a StartItem: %s\n", (*entity)->getName()); | 
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| 133 |       this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 134 |       this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 135 |     } | 
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| 136 |     else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) | 
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| 137 |     { | 
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| 138 |       PRINTF(0)("Found a MultiplayerItem: %s\n", (*entity)->getName()); | 
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| 139 |       this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 140 |       this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 141 |     } | 
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| 142 |     else if( !strcmp( "Quit_Menu", (*entity)->getName())) | 
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| 143 |     { | 
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| 144 |       PRINTF(0)("Found a QuitItem: %s\n", (*entity)->getName()); | 
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| 145 |       this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); | 
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| 146 |       this->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); | 
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| 147 |     } | 
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| 148 |   } | 
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| 149 |   this->menuSelectedIndex = 0; | 
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| 150 |   this->menuSelected = this->menuList[this->menuSelectedIndex]; | 
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| 151 |   this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 |  | 
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| 156 | /** | 
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| 157 |  * start the menu | 
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| 158 |  */ | 
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| 159 | bool SimpleGameMenu::start() | 
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| 160 | { | 
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| 161 |   EventHandler::getInstance()->pushState(ES_MENU); | 
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| 162 |  | 
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| 163 |   /* now call the underlying*/ | 
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| 164 |   GameWorld::start(); | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 |  | 
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| 169 | /** | 
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| 170 |  * stop the menu | 
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| 171 |  */ | 
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| 172 | bool SimpleGameMenu::stop() | 
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| 173 | { | 
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| 174 |   EventHandler::getInstance()->popState(); | 
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| 175 |  | 
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| 176 |   /* now call the underlying*/ | 
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| 177 |   GameWorld::stop(); | 
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| 178 | } | 
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| 179 |  | 
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| 180 |  | 
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| 181 | /** | 
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| 182 |  *  override the standard tick for more functionality | 
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| 183 |  */ | 
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| 184 | void SimpleGameMenu::tick() | 
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| 185 | { | 
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| 186 |   GameWorld::tick(); | 
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| 187 |  | 
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| 188 |   this->animateScene(this->dt); | 
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| 189 | } | 
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| 190 |  | 
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| 191 |  | 
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| 192 | /** | 
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| 193 |  *  no collision detection in the menu | 
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| 194 |  */ | 
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| 195 | void SimpleGameMenu::collide() | 
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| 196 | { | 
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| 197 | //   this->dataTank->localCamera-> | 
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| 198 | } | 
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| 199 |  | 
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| 200 |  | 
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| 201 | /** | 
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| 202 |  *  animate the scene | 
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| 203 |  */ | 
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| 204 | void SimpleGameMenu::animateScene(float dt) | 
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| 205 | { | 
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| 206 |   Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); | 
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| 207 |   this->cameraVector = q.apply(this->cameraVector); | 
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| 208 |   this->dataTank->localCamera->setRelCoor(this->cameraVector); | 
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| 209 |   this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); | 
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| 210 | } | 
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| 211 |  | 
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| 212 |  | 
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| 213 | /** | 
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| 214 |  * event dispatcher funciton | 
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| 215 |  * @param event the incoming event | 
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| 216 |  */ | 
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| 217 | void SimpleGameMenu::process(const Event &event) | 
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| 218 | { | 
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| 219 |   if( event.type == SDLK_RETURN) | 
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| 220 |   { | 
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| 221 |     if( this->menuSelected == this->menuQuitGame) | 
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| 222 |     { | 
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| 223 |       this->setNextStoryID(WORLD_ID_GAMEEND); | 
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| 224 |       this->stop(); | 
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| 225 |     } | 
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| 226 |     if( this->menuSelected == this->menuStartGame) | 
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| 227 |     { | 
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| 228 |       this->stop(); | 
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| 229 |     } | 
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| 230 |   } | 
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| 231 |   else if( event.type == SDLK_DOWN && event.bPressed == true) | 
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| 232 |   { | 
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| 233 | //     ImageEntity* | 
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| 234 |     if(this->menuSelectedIndex < (this->menuList.size() - 1)) | 
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| 235 |     { | 
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| 236 |       this->menuSelected = this->menuList[++this->menuSelectedIndex]; | 
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| 237 |       this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); | 
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| 238 |     } | 
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| 239 |   } | 
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| 240 |   else if( event.type == SDLK_UP && event.bPressed == true) | 
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| 241 |   { | 
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| 242 |     if(this->menuSelectedIndex > 0) | 
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| 243 |     { | 
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| 244 |       this->menuSelected = this->menuList[--this->menuSelectedIndex]; | 
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| 245 |       this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); | 
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| 246 |     } | 
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| 247 |   } | 
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| 248 | } | 
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| 249 |  | 
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| 250 |  | 
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| 251 |  | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /********************************************************************************************** | 
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| 256 |     SimpleGameMenuData | 
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| 257 |  **********************************************************************************************/ | 
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| 258 |  | 
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| 259 |  | 
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| 260 | /** | 
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| 261 |  * SimpleGameMenuData constructor | 
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| 262 |  */ | 
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| 263 | SimpleGameMenuData::SimpleGameMenuData() | 
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| 264 | {} | 
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| 265 |  | 
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| 266 | /** | 
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| 267 |  * SimpleGameMenuData decontructor | 
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| 268 |  */ | 
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| 269 | SimpleGameMenuData::~SimpleGameMenuData() | 
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| 270 | {} | 
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| 271 |  | 
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| 272 |  | 
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| 273 | /** | 
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| 274 |  *  initialize the GameWorldDataData | 
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| 275 |  */ | 
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| 276 | ErrorMessage SimpleGameMenuData::init() | 
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| 277 | { | 
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| 278 |   /* call underlying function */ | 
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| 279 |   GameWorldData::init(); | 
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| 280 | } | 
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| 281 |  | 
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| 282 |  | 
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| 283 | /** | 
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| 284 |  *  loads the GUI data | 
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| 285 |  * @param root reference to the xml root element | 
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| 286 |  */ | 
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| 287 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) | 
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| 288 | { | 
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| 289 |   /* call underlying function */ | 
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| 290 |   GameWorldData::loadGUI(root); | 
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| 291 | } | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /** | 
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| 295 |  *  unloads the GUI data | 
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| 296 |  */ | 
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| 297 | ErrorMessage SimpleGameMenuData::unloadGUI() | 
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| 298 | { | 
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| 299 |   /* call underlying function */ | 
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| 300 |   GameWorldData::unloadGUI(); | 
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| 301 | } | 
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| 302 |  | 
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| 303 |  | 
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| 304 | /** | 
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| 305 |  *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) | 
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| 306 |  * @param root reference to the xml root parameter | 
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| 307 |  */ | 
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| 308 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) | 
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| 309 | { | 
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| 310 |   TiXmlElement* element = root->FirstChildElement("WorldEntities"); | 
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| 311 |  | 
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| 312 |   if( element != NULL) | 
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| 313 |   { | 
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| 314 |     element = element->FirstChildElement(); | 
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| 315 |     PRINTF(4)("Loading WorldEntities\n"); | 
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| 316 |     while( element != NULL) | 
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| 317 |     { | 
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| 318 |       BaseObject* created = Factory::fabricate(element); | 
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| 319 |       if( created != NULL ) | 
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| 320 |         printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| 321 |  | 
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| 322 |       if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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| 323 |         this->sky = dynamic_cast<WorldEntity*>(created); | 
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| 324 |       if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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| 325 |         this->terrain = dynamic_cast<Terrain*>(created); | 
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| 326 |       element = element->NextSiblingElement(); | 
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| 327 |     } | 
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| 328 |     PRINTF(4)("Done loading WorldEntities\n"); | 
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| 329 |   } | 
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| 330 |  | 
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| 331 |   /* init the pnode tree */ | 
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| 332 |   PNode::getNullParent()->init(); | 
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| 333 | } | 
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| 334 |  | 
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| 335 |  | 
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| 336 | /** | 
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| 337 |  *  unloads the world entities from the xml file | 
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| 338 |  */ | 
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| 339 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() | 
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| 340 | { | 
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| 341 |   /* call underlying function */ | 
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| 342 |   GameWorldData::unloadWorldEntities(); | 
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| 343 | } | 
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| 344 |  | 
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| 345 |  | 
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| 346 | /** | 
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| 347 |  *  loads the scene data | 
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| 348 |  * @param root reference to the xml root element | 
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| 349 |  */ | 
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| 350 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) | 
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| 351 | { | 
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| 352 |   /* call underlying function */ | 
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| 353 |   GameWorldData::loadScene(root); | 
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| 354 | } | 
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| 355 |  | 
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| 356 |  | 
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| 357 | /** | 
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| 358 |  *  unloads the scene data | 
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| 359 |  */ | 
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| 360 | ErrorMessage SimpleGameMenuData::unloadScene() | 
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| 361 | { | 
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| 362 |   /* call underlying function */ | 
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| 363 |   GameWorldData::unloadScene(); | 
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| 364 | } | 
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| 365 |  | 
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| 366 |  | 
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| 367 |  | 
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