[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[6502] | 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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[6521] | 28 | #include "p_node.h" |
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[6502] | 29 | #include "world_entity.h" |
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[7016] | 30 | #include "elements/image_entity.h" |
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[6502] | 31 | #include "terrain.h" |
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[6521] | 32 | #include "camera.h" |
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[6502] | 33 | |
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[6504] | 34 | #include "event_handler.h" |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[6504] | 37 | |
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[6841] | 38 | |
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[6502] | 39 | #include "cd_engine.h" |
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| 40 | |
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| 41 | |
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[6501] | 42 | using namespace std; |
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| 43 | |
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| 44 | |
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[6502] | 45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[6989] | 51 | : GameWorld() |
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[6502] | 52 | { |
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| 53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 54 | this->setName("SimpleGameMenu uninitialized"); |
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| 55 | |
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| 56 | this->dataTank = new SimpleGameMenuData(); |
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| 57 | |
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[6521] | 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 59 | this->menuLayers.push_back(MenuLayer()); |
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| 60 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 61 | |
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[6837] | 62 | this->layerIndex = 0; |
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[6862] | 63 | this->menuSelectedIndex = 0; |
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[6521] | 64 | |
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[6502] | 65 | this->loadParams(root); |
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[6878] | 66 | |
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[7032] | 67 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 68 | } |
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| 69 | |
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| 70 | |
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[6501] | 71 | /** |
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[6502] | 72 | * remove the SimpleGameMenu from memory |
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| 73 | * |
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| 74 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 75 | * things contained in the tree are deleted automaticaly |
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[6501] | 76 | */ |
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[6502] | 77 | SimpleGameMenu::~SimpleGameMenu () |
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| 78 | { |
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| 79 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[6501] | 80 | |
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[6502] | 81 | if( this->dataTank) |
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| 82 | delete this->dataTank; |
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| 83 | } |
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[6501] | 84 | |
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[6502] | 85 | |
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| 86 | /** |
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| 87 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 88 | * @param root the XML-element to load from |
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[6501] | 89 | */ |
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[6502] | 90 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 91 | { |
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| 92 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 93 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 94 | GameWorld::loadParams(root); |
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[6501] | 95 | |
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[6502] | 96 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 97 | } |
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[6501] | 98 | |
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[6502] | 99 | |
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[6501] | 100 | /** |
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[6504] | 101 | * this is executed just before load |
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| 102 | * |
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| 103 | * since the load function sometimes needs data, that has been initialized |
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| 104 | * before the load and after the proceeding storyentity has finished |
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| 105 | */ |
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| 106 | ErrorMessage SimpleGameMenu::init() |
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| 107 | { |
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| 108 | /* call underlying init funciton */ |
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| 109 | GameWorld::init(); |
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| 110 | |
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| 111 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 112 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 113 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 114 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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[6854] | 115 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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[6521] | 116 | |
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| 117 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 118 | |
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| 119 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 120 | |
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| 121 | this->layerIndex = 0; |
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| 122 | this->menuSelectedIndex = 0; |
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[6504] | 123 | } |
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| 124 | |
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| 125 | |
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[6524] | 126 | /** |
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| 127 | * load the data |
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| 128 | */ |
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[6521] | 129 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 130 | { |
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[6521] | 131 | GameWorld::loadData(); |
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[6504] | 132 | |
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[6845] | 133 | if (this->dataXML != NULL) |
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| 134 | { |
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| 135 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 136 | |
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| 137 | if( element == NULL) |
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| 138 | { |
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| 139 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 140 | } |
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| 141 | else |
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| 142 | { |
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| 143 | element = element->FirstChildElement(); |
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| 144 | // load Players/Objects/Whatever |
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| 145 | PRINTF(4)("Loading Elements\n"); |
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| 146 | while( element != NULL) |
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| 147 | { |
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| 148 | BaseObject* created = Factory::fabricate(element); |
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| 149 | if( created != NULL ) |
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[6852] | 150 | { |
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| 151 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 152 | if (!created->isA(CL_ELEMENT_2D)) |
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| 153 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 154 | } |
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[6851] | 155 | element = element->NextSiblingElement(); |
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[6845] | 156 | } |
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| 157 | PRINTF(4)("Done loading Elements\n"); |
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| 158 | } |
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| 159 | } |
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| 160 | |
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[6520] | 161 | /* get the menu list */ |
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| 162 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 163 | std::list<BaseObject*>::const_iterator entity; |
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| 164 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 165 | { |
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| 166 | |
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| 167 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 168 | { |
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| 169 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 170 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 171 | } |
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[7019] | 172 | } |
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| 173 | |
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| 174 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 175 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 176 | { |
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| 177 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 178 | { |
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[7019] | 179 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 180 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 181 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 182 | State::getResY() / 2.0f - 60.0f, |
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| 183 | 0.0f); |
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[7019] | 184 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 185 | |
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[6520] | 186 | } |
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| 187 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 188 | { |
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[7019] | 189 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 190 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 191 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[6991] | 192 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f), |
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[6883] | 193 | 0.0f); |
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[7019] | 194 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 195 | } |
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| 196 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 197 | { |
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[7019] | 198 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 199 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 200 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[6991] | 201 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f), |
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[6883] | 202 | 0.0f); |
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[7019] | 203 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 204 | } |
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| 205 | } |
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[6980] | 206 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 207 | this->menuSelectedIndex = 0; |
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[6991] | 208 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 209 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 210 | |
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| 211 | |
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| 212 | // loading the storyentities submenu (singleplayer) |
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| 213 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 214 | std::list<BaseObject*>::const_iterator it; |
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| 215 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 216 | { |
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| 217 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 218 | if( se->isContainedInMenu()) |
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| 219 | { |
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[6991] | 220 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 221 | |
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| 222 | // generating menu item |
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[7019] | 223 | TextElement* te = new TextElement(); |
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| 224 | te->setVisibility(false); |
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| 225 | te->setText(se->getName()); |
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| 226 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f), 0.0f); |
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| 227 | this->menuLayers[1].menuList.push_back(te); |
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| 228 | |
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| 229 | // generating screenshoot item |
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[6841] | 230 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 231 | ie->setVisibility(false); |
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[6878] | 232 | ie->setBindNode((const PNode*)NULL); |
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| 233 | ie->setTexture(se->getMenuScreenshoot()); |
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[6883] | 234 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f, 0.0f); |
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[6884] | 235 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 236 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 237 | } |
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| 238 | } |
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[6521] | 239 | } |
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[6520] | 240 | |
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[6521] | 241 | |
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[6862] | 242 | ErrorMessage SimpleGameMenu::unloadData() |
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| 243 | { |
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[6521] | 244 | |
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[6862] | 245 | EventHandler::getInstance()->unsubscribe(this, ES_MENU); |
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| 246 | |
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[6991] | 247 | std::vector<MenuLayer>::iterator mit; |
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| 248 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 249 | { |
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[7019] | 250 | while(!(*mit).menuList.empty()) |
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| 251 | { |
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| 252 | delete (*mit).menuList.back(); |
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| 253 | (*mit).menuList.pop_back(); |
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| 254 | } |
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| 255 | |
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| 256 | (*mit).menuList.clear(); |
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| 257 | (*mit).storyList.clear(); |
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[6991] | 258 | (*mit).screenshootList.clear(); |
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[6862] | 259 | } |
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[7029] | 260 | |
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| 261 | |
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| 262 | GameWorld::unloadData(); |
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[6862] | 263 | } |
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| 264 | |
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| 265 | |
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[6524] | 266 | /** |
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| 267 | * start the menu |
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| 268 | */ |
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[6521] | 269 | bool SimpleGameMenu::start() |
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| 270 | { |
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| 271 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 272 | |
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[6504] | 273 | /* now call the underlying*/ |
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| 274 | GameWorld::start(); |
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| 275 | } |
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| 276 | |
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| 277 | |
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| 278 | |
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[6524] | 279 | /** |
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| 280 | * stop the menu |
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| 281 | */ |
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[6504] | 282 | bool SimpleGameMenu::stop() |
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| 283 | { |
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| 284 | EventHandler::getInstance()->popState(); |
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| 285 | |
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| 286 | /* now call the underlying*/ |
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| 287 | GameWorld::stop(); |
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| 288 | } |
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| 289 | |
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| 290 | |
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[6521] | 291 | /** |
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| 292 | * override the standard tick for more functionality |
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| 293 | */ |
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| 294 | void SimpleGameMenu::tick() |
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| 295 | { |
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| 296 | GameWorld::tick(); |
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[6504] | 297 | |
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[7131] | 298 | this->animateScene(this->dtS); |
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[6521] | 299 | } |
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| 300 | |
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| 301 | |
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[6504] | 302 | /** |
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[6521] | 303 | * no collision detection in the menu |
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[6501] | 304 | */ |
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[6502] | 305 | void SimpleGameMenu::collide() |
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[6521] | 306 | { |
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| 307 | // this->dataTank->localCamera-> |
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| 308 | } |
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[6501] | 309 | |
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| 310 | |
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[6504] | 311 | /** |
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[6521] | 312 | * animate the scene |
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| 313 | */ |
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| 314 | void SimpleGameMenu::animateScene(float dt) |
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| 315 | { |
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[7131] | 316 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 317 | this->cameraVector = q.apply(this->cameraVector); |
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| 318 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 319 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | /** |
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[6504] | 324 | * event dispatcher funciton |
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| 325 | * @param event the incoming event |
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| 326 | */ |
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| 327 | void SimpleGameMenu::process(const Event &event) |
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| 328 | { |
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[6839] | 329 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 330 | if( this->layerIndex == 0) |
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[6504] | 331 | { |
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[6837] | 332 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 333 | { |
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[6837] | 334 | if( this->menuSelected == this->menuQuitGame) |
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| 335 | { |
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| 336 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 337 | this->stop(); |
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| 338 | } |
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| 339 | if( this->menuSelected == this->menuStartGame) |
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| 340 | { |
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| 341 | // switch to first submenu |
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[6991] | 342 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 343 | { |
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[6839] | 344 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 345 | return; |
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| 346 | } |
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| 347 | |
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| 348 | this->switchMenuLayer(this->layerIndex, 1); |
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| 349 | } |
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[6520] | 350 | } |
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[6854] | 351 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 352 | { |
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| 353 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 354 | this->stop(); |
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| 355 | } |
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[6839] | 356 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 357 | else if( this->layerIndex == 1) |
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[6520] | 358 | { |
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[6848] | 359 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 360 | { |
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[6991] | 361 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 362 | this->stop(); |
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| 363 | } |
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[6854] | 364 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 365 | { |
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| 366 | this->switchMenuLayer(this->layerIndex, 0); |
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| 367 | } |
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[6520] | 368 | } |
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[6853] | 369 | |
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| 370 | |
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| 371 | |
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| 372 | // The menu selction cursor |
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| 373 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 374 | { |
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[6991] | 375 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 376 | { |
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[6991] | 377 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 378 | this->sliderTo(this->menuSelected, 5.0f); |
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[6883] | 379 | |
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| 380 | if( this->layerIndex == 1) |
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| 381 | { |
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[6991] | 382 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 383 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 384 | } |
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[6853] | 385 | } |
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| 386 | } |
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| 387 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 388 | { |
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| 389 | if(this->menuSelectedIndex > 0) |
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| 390 | { |
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[6991] | 391 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 392 | this->sliderTo(this->menuSelected, 5.0f); |
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[6883] | 393 | |
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| 394 | if( this->layerIndex == 1) |
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| 395 | { |
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[6991] | 396 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 397 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 398 | } |
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[6853] | 399 | } |
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| 400 | } |
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[6504] | 401 | } |
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[6502] | 402 | |
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| 403 | |
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[6837] | 404 | /** |
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| 405 | * switches to from one meny layer to an other |
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| 406 | * @param layer1 from layer |
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| 407 | * @param layer2 to layer |
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| 408 | */ |
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| 409 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 410 | { |
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| 411 | // wrong sizes |
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[6991] | 412 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 413 | return; |
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[6502] | 414 | |
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| 415 | |
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[6837] | 416 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 417 | std::vector<TextElement*>::iterator te; |
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[6837] | 418 | // fade old menu |
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[7019] | 419 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 420 | { |
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[7019] | 421 | (*te)->setVisibility(false); |
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[6837] | 422 | } |
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[7019] | 423 | |
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| 424 | std::vector<ImageEntity*>::iterator it; |
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| 425 | |
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[6878] | 426 | //also fade the screenshots if in level choosement mode |
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[6991] | 427 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 428 | { |
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| 429 | (*it)->setVisibility(false); |
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| 430 | } |
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[6502] | 431 | |
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| 432 | |
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[6837] | 433 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 434 | // beam here the new menu |
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[7019] | 435 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 436 | { |
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[7019] | 437 | (*te)->setVisibility(true); |
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[6848] | 438 | } |
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[6837] | 439 | |
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[6878] | 440 | |
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[6837] | 441 | this->layerIndex = layer2; |
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[6991] | 442 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[6878] | 443 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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[6855] | 444 | this->menuSelectedIndex = 0; |
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[6883] | 445 | |
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| 446 | if( layer2 == 1) |
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[6991] | 447 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 448 | } |
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| 449 | |
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[7063] | 450 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 451 | { |
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| 452 | if (bias > 0.0) |
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| 453 | { |
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| 454 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0), bias); |
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| 455 | this->menuSelector->setSizeSoft2D(element->getSizeX2D(), element->getSizeY2D(), bias); |
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| 456 | } |
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| 457 | else |
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| 458 | { |
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| 459 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0)); |
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| 460 | this->menuSelector->setSize2D(element->getSizeX2D(), element->getSizeY2D()); |
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| 461 | } |
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| 462 | } |
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[6837] | 463 | |
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| 464 | |
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| 465 | |
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[6502] | 466 | /********************************************************************************************** |
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| 467 | SimpleGameMenuData |
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| 468 | **********************************************************************************************/ |
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| 469 | |
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| 470 | |
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[6501] | 471 | /** |
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[6502] | 472 | * SimpleGameMenuData constructor |
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[6501] | 473 | */ |
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[6502] | 474 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 475 | {} |
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| 476 | |
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| 477 | /** |
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[6502] | 478 | * SimpleGameMenuData decontructor |
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[6501] | 479 | */ |
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[6502] | 480 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 481 | {} |
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| 482 | |
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| 483 | |
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| 484 | /** |
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[6502] | 485 | * initialize the GameWorldDataData |
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[6501] | 486 | */ |
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[6502] | 487 | ErrorMessage SimpleGameMenuData::init() |
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| 488 | { |
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| 489 | /* call underlying function */ |
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| 490 | GameWorldData::init(); |
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| 491 | } |
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[6501] | 492 | |
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| 493 | |
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| 494 | /** |
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[6502] | 495 | * loads the GUI data |
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| 496 | * @param root reference to the xml root element |
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[6501] | 497 | */ |
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[6502] | 498 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 499 | { |
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| 500 | /* call underlying function */ |
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| 501 | GameWorldData::loadGUI(root); |
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| 502 | } |
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[6501] | 503 | |
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| 504 | |
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| 505 | /** |
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[6502] | 506 | * unloads the GUI data |
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[6501] | 507 | */ |
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[6502] | 508 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 509 | { |
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| 510 | /* call underlying function */ |
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| 511 | GameWorldData::unloadGUI(); |
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| 512 | } |
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| 513 | |
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| 514 | |
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| 515 | /** |
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| 516 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 517 | * @param root reference to the xml root parameter |
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| 518 | */ |
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| 519 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 520 | { |
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| 521 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 522 | |
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| 523 | if( element != NULL) |
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| 524 | { |
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| 525 | element = element->FirstChildElement(); |
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| 526 | PRINTF(4)("Loading WorldEntities\n"); |
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| 527 | while( element != NULL) |
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| 528 | { |
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| 529 | BaseObject* created = Factory::fabricate(element); |
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| 530 | if( created != NULL ) |
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| 531 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 532 | |
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| 533 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 534 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 535 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 536 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 537 | element = element->NextSiblingElement(); |
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| 538 | } |
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| 539 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 540 | } |
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| 541 | |
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| 542 | /* init the pnode tree */ |
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| 543 | PNode::getNullParent()->init(); |
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| 544 | } |
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| 545 | |
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| 546 | |
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| 547 | /** |
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| 548 | * unloads the world entities from the xml file |
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| 549 | */ |
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| 550 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 551 | { |
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| 552 | /* call underlying function */ |
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| 553 | GameWorldData::unloadWorldEntities(); |
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| 554 | } |
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| 555 | |
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| 556 | |
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| 557 | /** |
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| 558 | * loads the scene data |
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| 559 | * @param root reference to the xml root element |
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| 560 | */ |
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| 561 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 562 | { |
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| 563 | /* call underlying function */ |
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| 564 | GameWorldData::loadScene(root); |
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| 565 | } |
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| 566 | |
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| 567 | |
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| 568 | /** |
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| 569 | * unloads the scene data |
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| 570 | */ |
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| 571 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 572 | { |
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| 573 | /* call underlying function */ |
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| 574 | GameWorldData::unloadScene(); |
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| 575 | } |
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| 576 | |
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| 577 | |
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| 578 | |
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