[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[6502] | 21 | #include "state.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| 24 | #include "load_param.h" |
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| 25 | #include "fast_factory.h" |
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| 26 | #include "factory.h" |
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| 27 | |
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[6521] | 28 | #include "p_node.h" |
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[6502] | 29 | #include "world_entity.h" |
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[6520] | 30 | #include "image_entity.h" |
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[6502] | 31 | #include "terrain.h" |
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[6521] | 32 | #include "camera.h" |
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[6502] | 33 | |
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[6504] | 34 | #include "event_handler.h" |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[6504] | 37 | |
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[6841] | 38 | |
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[6502] | 39 | #include "cd_engine.h" |
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| 40 | |
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| 41 | |
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[6501] | 42 | using namespace std; |
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| 43 | |
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| 44 | |
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[6502] | 45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 51 | : GameWorld(root) |
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| 52 | { |
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| 53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 54 | this->setName("SimpleGameMenu uninitialized"); |
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| 55 | |
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| 56 | this->dataTank = new SimpleGameMenuData(); |
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| 57 | |
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[6521] | 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6835] | 59 | this->menuLayer.push_back(new MenuLayer()); |
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[6839] | 60 | this->menuLayer.push_back(new MenuLayer()); |
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[6862] | 61 | |
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[6837] | 62 | this->layerIndex = 0; |
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[6862] | 63 | this->menuSelectedIndex = 0; |
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[6521] | 64 | |
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[6502] | 65 | this->loadParams(root); |
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| 66 | } |
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| 67 | |
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| 68 | |
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[6501] | 69 | /** |
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[6502] | 70 | * remove the SimpleGameMenu from memory |
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| 71 | * |
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| 72 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 73 | * things contained in the tree are deleted automaticaly |
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[6501] | 74 | */ |
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[6502] | 75 | SimpleGameMenu::~SimpleGameMenu () |
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| 76 | { |
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| 77 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[6501] | 78 | |
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[6502] | 79 | if( this->dataTank) |
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| 80 | delete this->dataTank; |
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| 81 | } |
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[6501] | 82 | |
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[6502] | 83 | |
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| 84 | /** |
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| 85 | * loads the parameters of a SimpleGameMenu from an XML-element |
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| 86 | * @param root the XML-element to load from |
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[6501] | 87 | */ |
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[6502] | 88 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 89 | { |
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| 90 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 91 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 92 | GameWorld::loadParams(root); |
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[6501] | 93 | |
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[6502] | 94 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 95 | } |
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[6501] | 96 | |
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[6502] | 97 | |
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[6501] | 98 | /** |
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[6504] | 99 | * this is executed just before load |
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| 100 | * |
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| 101 | * since the load function sometimes needs data, that has been initialized |
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| 102 | * before the load and after the proceeding storyentity has finished |
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| 103 | */ |
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| 104 | ErrorMessage SimpleGameMenu::init() |
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| 105 | { |
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| 106 | /* call underlying init funciton */ |
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| 107 | GameWorld::init(); |
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| 108 | |
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| 109 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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| 110 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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| 111 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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| 112 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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[6854] | 113 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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[6521] | 114 | |
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| 115 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 116 | |
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| 117 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 118 | |
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| 119 | this->layerIndex = 0; |
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| 120 | this->menuSelectedIndex = 0; |
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[6504] | 121 | } |
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| 122 | |
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| 123 | |
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[6524] | 124 | /** |
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| 125 | * load the data |
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| 126 | */ |
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[6521] | 127 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 128 | { |
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[6521] | 129 | GameWorld::loadData(); |
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[6504] | 130 | |
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[6845] | 131 | if (this->dataXML != NULL) |
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| 132 | { |
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| 133 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 134 | |
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| 135 | if( element == NULL) |
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| 136 | { |
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| 137 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 138 | } |
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| 139 | else |
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| 140 | { |
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| 141 | element = element->FirstChildElement(); |
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| 142 | // load Players/Objects/Whatever |
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| 143 | PRINTF(4)("Loading Elements\n"); |
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| 144 | while( element != NULL) |
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| 145 | { |
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| 146 | BaseObject* created = Factory::fabricate(element); |
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| 147 | if( created != NULL ) |
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[6852] | 148 | { |
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| 149 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 150 | if (!created->isA(CL_ELEMENT_2D)) |
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| 151 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 152 | } |
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[6851] | 153 | element = element->NextSiblingElement(); |
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[6845] | 154 | } |
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| 155 | PRINTF(4)("Done loading Elements\n"); |
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| 156 | } |
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| 157 | } |
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| 158 | |
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[6520] | 159 | /* get the menu list */ |
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| 160 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 161 | std::list<BaseObject*>::const_iterator entity; |
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| 162 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 163 | { |
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| 164 | |
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| 165 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 166 | { |
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| 167 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 168 | } |
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| 169 | else if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 170 | { |
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| 171 | this->menuStartGame = dynamic_cast<ImageEntity*>(*entity); |
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[6835] | 172 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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| 173 | |
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[6520] | 174 | } |
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| 175 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 176 | { |
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| 177 | this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity); |
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[6835] | 178 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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[6520] | 179 | } |
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| 180 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 181 | { |
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| 182 | this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity); |
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[6835] | 183 | this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity)); |
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[6520] | 184 | } |
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| 185 | } |
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| 186 | this->menuSelectedIndex = 0; |
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[6835] | 187 | this->menuSelected = this->menuLayer[0]->menuList[this->menuSelectedIndex]; |
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[6520] | 188 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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[6839] | 189 | |
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| 190 | |
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| 191 | // loading the storyentities submenu (singleplayer) |
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| 192 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 193 | std::list<BaseObject*>::const_iterator it; |
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| 194 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 195 | { |
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| 196 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 197 | if( se->isContainedInMenu()) |
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| 198 | { |
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| 199 | this->menuLayer[1]->storyList.push_back(se); |
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| 200 | PRINTF(0)("Got a new menu entry |%s|\n", se->getName()); |
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[6841] | 201 | ImageEntity* ie = new ImageEntity(); |
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[6853] | 202 | PRINTF(0)("setting texture to: |%s|\n", se->getMenuItemImage()); |
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[6848] | 203 | ie->setTexture(se->getMenuItemImage()); |
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[6854] | 204 | ie->setRelCoor(0.0f,20.0f - (this->menuLayer[1]->menuList.size() * 10.0f), 0.0f); |
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[6848] | 205 | ie->setVisibility(false); |
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| 206 | this->menuLayer[1]->menuList.push_back(ie); |
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[6839] | 207 | } |
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| 208 | } |
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[6521] | 209 | } |
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[6520] | 210 | |
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[6521] | 211 | |
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[6862] | 212 | ErrorMessage SimpleGameMenu::unloadData() |
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| 213 | { |
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| 214 | GameWorld::unloadData(); |
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[6521] | 215 | |
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[6862] | 216 | EventHandler::getInstance()->unsubscribe(this, ES_MENU); |
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| 217 | |
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| 218 | std::vector<ImageEntity*>::iterator it; |
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| 219 | std::vector<MenuLayer*>::iterator mit; |
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| 220 | for(mit = this->menuLayer.begin(); mit != this->menuLayer.end(); mit++) |
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| 221 | { |
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| 222 | (*mit)->menuList.erase((*mit)->menuList.begin(), (*mit)->menuList.end()); |
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| 223 | (*mit)->storyList.erase((*mit)->storyList.begin(), (*mit)->storyList.end()); |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | |
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[6524] | 228 | /** |
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| 229 | * start the menu |
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| 230 | */ |
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[6521] | 231 | bool SimpleGameMenu::start() |
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| 232 | { |
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| 233 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 234 | |
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[6504] | 235 | /* now call the underlying*/ |
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| 236 | GameWorld::start(); |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | |
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[6524] | 241 | /** |
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| 242 | * stop the menu |
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| 243 | */ |
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[6504] | 244 | bool SimpleGameMenu::stop() |
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| 245 | { |
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| 246 | EventHandler::getInstance()->popState(); |
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| 247 | |
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| 248 | /* now call the underlying*/ |
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| 249 | GameWorld::stop(); |
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| 250 | } |
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| 251 | |
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| 252 | |
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[6521] | 253 | /** |
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| 254 | * override the standard tick for more functionality |
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| 255 | */ |
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| 256 | void SimpleGameMenu::tick() |
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| 257 | { |
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| 258 | GameWorld::tick(); |
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[6504] | 259 | |
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[6521] | 260 | this->animateScene(this->dt); |
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| 261 | } |
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| 262 | |
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| 263 | |
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[6504] | 264 | /** |
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[6521] | 265 | * no collision detection in the menu |
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[6501] | 266 | */ |
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[6502] | 267 | void SimpleGameMenu::collide() |
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[6521] | 268 | { |
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| 269 | // this->dataTank->localCamera-> |
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| 270 | } |
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[6501] | 271 | |
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| 272 | |
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[6504] | 273 | /** |
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[6521] | 274 | * animate the scene |
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| 275 | */ |
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| 276 | void SimpleGameMenu::animateScene(float dt) |
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| 277 | { |
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[6524] | 278 | Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0)); |
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[6521] | 279 | this->cameraVector = q.apply(this->cameraVector); |
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| 280 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 281 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 282 | } |
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| 283 | |
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| 284 | |
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| 285 | /** |
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[6504] | 286 | * event dispatcher funciton |
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| 287 | * @param event the incoming event |
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| 288 | */ |
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| 289 | void SimpleGameMenu::process(const Event &event) |
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| 290 | { |
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[6839] | 291 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 292 | if( this->layerIndex == 0) |
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[6504] | 293 | { |
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[6837] | 294 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 295 | { |
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[6837] | 296 | if( this->menuSelected == this->menuQuitGame) |
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| 297 | { |
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| 298 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 299 | this->stop(); |
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| 300 | } |
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| 301 | if( this->menuSelected == this->menuStartGame) |
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| 302 | { |
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| 303 | // switch to first submenu |
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[6839] | 304 | if( this->menuLayer[1]->menuList.size() == 0) |
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[6837] | 305 | { |
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[6839] | 306 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 307 | return; |
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| 308 | } |
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| 309 | |
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| 310 | this->switchMenuLayer(this->layerIndex, 1); |
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| 311 | } |
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[6520] | 312 | } |
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[6854] | 313 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 314 | { |
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| 315 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 316 | this->stop(); |
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| 317 | } |
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[6839] | 318 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 319 | else if( this->layerIndex == 1) |
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[6520] | 320 | { |
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[6848] | 321 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 322 | { |
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| 323 | this->setNextStoryID( this->menuLayer[1]->storyList[this->menuSelectedIndex]->getStoryID()); |
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| 324 | this->stop(); |
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| 325 | } |
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[6854] | 326 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 327 | { |
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| 328 | this->switchMenuLayer(this->layerIndex, 0); |
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| 329 | } |
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[6520] | 330 | } |
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[6853] | 331 | |
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| 332 | |
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| 333 | |
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| 334 | // The menu selction cursor |
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| 335 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 336 | { |
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| 337 | if(this->menuSelectedIndex < (this->menuLayer[this->layerIndex]->menuList.size() - 1)) |
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| 338 | { |
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| 339 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[++this->menuSelectedIndex]; |
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| 340 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 341 | } |
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| 342 | } |
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| 343 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 344 | { |
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| 345 | if(this->menuSelectedIndex > 0) |
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| 346 | { |
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| 347 | this->menuSelected = this->menuLayer[this->layerIndex]->menuList[--this->menuSelectedIndex]; |
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| 348 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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| 349 | } |
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| 350 | } |
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[6504] | 351 | } |
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[6502] | 352 | |
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| 353 | |
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[6837] | 354 | /** |
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| 355 | * switches to from one meny layer to an other |
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| 356 | * @param layer1 from layer |
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| 357 | * @param layer2 to layer |
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| 358 | */ |
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| 359 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 360 | { |
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| 361 | // wrong sizes |
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| 362 | if(layer1 >= this->menuLayer.size() || layer2 >= this->menuLayer.size()) |
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| 363 | return; |
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[6502] | 364 | |
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| 365 | |
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[6837] | 366 | PRINTF(0)("Removing layer %i\n", layer1); |
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| 367 | std::vector<ImageEntity*>::iterator it; |
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| 368 | // fade old menu |
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| 369 | for( it = this->menuLayer[layer1]->menuList.begin(); it != this->menuLayer[layer1]->menuList.end(); it++ ) |
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| 370 | { |
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[6848] | 371 | (*it)->setVisibility(false); |
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[6837] | 372 | } |
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[6502] | 373 | |
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| 374 | |
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[6837] | 375 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 376 | // beam here the new menu |
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| 377 | for( it = this->menuLayer[layer2]->menuList.begin(); it != this->menuLayer[layer2]->menuList.end(); it++ ) |
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[6848] | 378 | { |
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| 379 | (*it)->setVisibility(true); |
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| 380 | } |
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[6837] | 381 | |
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| 382 | this->layerIndex = layer2; |
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[6854] | 383 | this->menuSelected = this->menuLayer[layer2]->menuList[0]; |
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| 384 | this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor()); |
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[6855] | 385 | this->menuSelectedIndex = 0; |
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[6837] | 386 | } |
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| 387 | |
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| 388 | |
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| 389 | |
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| 390 | |
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[6502] | 391 | /********************************************************************************************** |
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| 392 | SimpleGameMenuData |
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| 393 | **********************************************************************************************/ |
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| 394 | |
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| 395 | |
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[6501] | 396 | /** |
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[6502] | 397 | * SimpleGameMenuData constructor |
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[6501] | 398 | */ |
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[6502] | 399 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 400 | {} |
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| 401 | |
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| 402 | /** |
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[6502] | 403 | * SimpleGameMenuData decontructor |
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[6501] | 404 | */ |
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[6502] | 405 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 406 | {} |
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| 407 | |
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| 408 | |
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| 409 | /** |
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[6502] | 410 | * initialize the GameWorldDataData |
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[6501] | 411 | */ |
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[6502] | 412 | ErrorMessage SimpleGameMenuData::init() |
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| 413 | { |
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| 414 | /* call underlying function */ |
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| 415 | GameWorldData::init(); |
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| 416 | } |
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[6501] | 417 | |
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| 418 | |
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| 419 | /** |
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[6502] | 420 | * loads the GUI data |
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| 421 | * @param root reference to the xml root element |
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[6501] | 422 | */ |
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[6502] | 423 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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| 424 | { |
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| 425 | /* call underlying function */ |
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| 426 | GameWorldData::loadGUI(root); |
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| 427 | } |
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[6501] | 428 | |
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| 429 | |
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| 430 | /** |
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[6502] | 431 | * unloads the GUI data |
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[6501] | 432 | */ |
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[6502] | 433 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 434 | { |
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| 435 | /* call underlying function */ |
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| 436 | GameWorldData::unloadGUI(); |
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| 437 | } |
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| 438 | |
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| 439 | |
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| 440 | /** |
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| 441 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 442 | * @param root reference to the xml root parameter |
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| 443 | */ |
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| 444 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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| 445 | { |
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| 446 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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| 447 | |
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| 448 | if( element != NULL) |
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| 449 | { |
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| 450 | element = element->FirstChildElement(); |
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| 451 | PRINTF(4)("Loading WorldEntities\n"); |
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| 452 | while( element != NULL) |
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| 453 | { |
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| 454 | BaseObject* created = Factory::fabricate(element); |
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| 455 | if( created != NULL ) |
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| 456 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 457 | |
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| 458 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 459 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 460 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 461 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 462 | element = element->NextSiblingElement(); |
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| 463 | } |
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| 464 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 465 | } |
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| 466 | |
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| 467 | /* init the pnode tree */ |
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| 468 | PNode::getNullParent()->init(); |
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| 469 | } |
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| 470 | |
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| 471 | |
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| 472 | /** |
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| 473 | * unloads the world entities from the xml file |
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| 474 | */ |
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| 475 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 476 | { |
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| 477 | /* call underlying function */ |
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| 478 | GameWorldData::unloadWorldEntities(); |
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| 479 | } |
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| 480 | |
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| 481 | |
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| 482 | /** |
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| 483 | * loads the scene data |
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| 484 | * @param root reference to the xml root element |
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| 485 | */ |
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| 486 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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| 487 | { |
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| 488 | /* call underlying function */ |
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| 489 | GameWorldData::loadScene(root); |
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| 490 | } |
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| 491 | |
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| 492 | |
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| 493 | /** |
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| 494 | * unloads the scene data |
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| 495 | */ |
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| 496 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 497 | { |
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| 498 | /* call underlying function */ |
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| 499 | GameWorldData::unloadScene(); |
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| 500 | } |
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| 501 | |
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| 502 | |
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| 503 | |
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