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source: orxonox.OLD/trunk/src/story_entities/simple_game_menu.cc @ 6851

Last change on this file since 6851 was 6851, checked in by bensch, 18 years ago

orxonox/trunk: count to infinity, I think notgdb ./src/orxonox

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[6501]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
19#include "simple_game_menu.h"
20
[6502]21#include "state.h"
22#include "class_list.h"
23
24#include "load_param.h"
25#include "fast_factory.h"
26#include "factory.h"
27
[6521]28#include "p_node.h"
[6502]29#include "world_entity.h"
[6520]30#include "image_entity.h"
[6502]31#include "terrain.h"
[6521]32#include "camera.h"
[6502]33
[6504]34#include "event_handler.h"
[6524]35#include "graphics_engine.h"
[6841]36#include "object_manager.h"
[6504]37
[6841]38
[6502]39#include "cd_engine.h"
40
41
[6501]42using namespace std;
43
44
[6502]45//! This creates a Factory to fabricate a SimpleGameMenu
46CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU);
47
48
49
50SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root)
51  : GameWorld(root)
52{
53  this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu");
54  this->setName("SimpleGameMenu uninitialized");
55
56  this->dataTank = new SimpleGameMenuData();
57
[6521]58  this->cameraVector = Vector(50.0, 0.0, 0.0);
[6835]59  this->menuLayer.push_back(new MenuLayer());
[6839]60  this->menuLayer.push_back(new MenuLayer());
[6837]61  this->layerIndex = 0;
[6521]62
[6502]63  this->loadParams(root);
64}
65
66
[6501]67/**
[6502]68 *  remove the SimpleGameMenu from memory
69 *
70 *  delete everything explicitly, that isn't contained in the parenting tree!
71 *  things contained in the tree are deleted automaticaly
[6501]72 */
[6502]73SimpleGameMenu::~SimpleGameMenu ()
74{
75  PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n");
[6501]76
[6502]77  if( this->dataTank)
78    delete this->dataTank;
79}
[6501]80
[6502]81
82/**
83 * loads the parameters of a SimpleGameMenu from an XML-element
84 * @param root the XML-element to load from
[6501]85 */
[6502]86void SimpleGameMenu::loadParams(const TiXmlElement* root)
87{
88  /* skip the GameWorld, since it does not define any useful loadParams for this class */
[6696]89  //static_cast<GameWorld*>(this)->loadParams(root);
90  GameWorld::loadParams(root);
[6501]91
[6502]92  PRINTF(4)("Loaded SimpleGameMenu specific stuff\n");
93}
[6501]94
[6502]95
[6501]96/**
[6504]97 * this is executed just before load
98 *
99 * since the load function sometimes needs data, that has been initialized
100 * before the load and after the proceeding storyentity has finished
101 */
102ErrorMessage SimpleGameMenu::init()
103{
104  /* call underlying init funciton */
105  GameWorld::init();
106
107  EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP);
108  EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN);
109  EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN);
110  EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE);
[6521]111
112  this->dataTank->localCamera->setRelCoor(this->cameraVector);
[6524]113
114  GraphicsEngine::getInstance()->displayFPS(false);
[6504]115}
116
117
[6524]118/**
119 * load the data
120 */
[6521]121ErrorMessage SimpleGameMenu::loadData()
[6504]122{
[6521]123  GameWorld::loadData();
[6504]124
[6845]125  if (this->dataXML != NULL)
126  {
127    TiXmlElement* element = this->dataXML->FirstChildElement("Elements");
128
129    if( element == NULL)
130    {
131      PRINTF(1)("SimpleGameMenu is missing 'Elements'\n");
132    }
133    else
134    {
135      element = element->FirstChildElement();
136    // load Players/Objects/Whatever
137      PRINTF(4)("Loading Elements\n");
138      while( element != NULL)
139      {
140        BaseObject* created = Factory::fabricate(element);
141        if( created != NULL )
142          PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName());
[6851]143        element = element->NextSiblingElement();
[6845]144      }
145      PRINTF(4)("Done loading Elements\n");
146    }
147  }
148
[6520]149  /* get the menu list */
150  const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY);
151  std::list<BaseObject*>::const_iterator entity;
152  for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++)
153  {
154
155    if( !strcmp("Selector_Menu", (*entity)->getName()))
156    {
157      this->menuSelector = dynamic_cast<ImageEntity*>(*entity);
158    }
159    else if( !strcmp( "StartGame_Menu", (*entity)->getName()))
160    {
161      this->menuStartGame = dynamic_cast<ImageEntity*>(*entity);
[6835]162      this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity));
163
[6520]164    }
165    else if( !strcmp( "Multiplayer_Menu", (*entity)->getName()))
166    {
167      this->menuStartMultiplayerGame = dynamic_cast<ImageEntity*>(*entity);
[6835]168      this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity));
[6520]169    }
170    else if( !strcmp( "Quit_Menu", (*entity)->getName()))
171    {
172      this->menuQuitGame = dynamic_cast<ImageEntity*>(*entity);
[6835]173      this->menuLayer[0]->menuList.push_back(dynamic_cast<ImageEntity*>(*entity));
[6520]174    }
175  }
176  this->menuSelectedIndex = 0;
[6835]177  this->menuSelected = this->menuLayer[0]->menuList[this->menuSelectedIndex];
[6520]178  this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor());
[6839]179
180
181  // loading the storyentities submenu (singleplayer)
182  const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY);
183  std::list<BaseObject*>::const_iterator it;
184  for( it = storyEntities->begin(); it != storyEntities->end(); it++)
185  {
186    StoryEntity* se = dynamic_cast<StoryEntity*>(*it);
187    if( se->isContainedInMenu())
188    {
189      this->menuLayer[1]->storyList.push_back(se);
190      PRINTF(0)("Got a new menu entry |%s|\n", se->getName());
[6841]191      ImageEntity* ie = new ImageEntity();
[6848]192      ie->setTexture(se->getMenuItemImage());
193      ie->setRelCoor(0.0f,- (this->menuLayer[1]->menuList.size() * 10.0f), 0.0f);
194      ie->setVisibility(false);
195      this->menuLayer[1]->menuList.push_back(ie);
[6839]196    }
197  }
[6521]198}
[6520]199
[6521]200
201
[6524]202/**
203 * start the menu
204 */
[6521]205bool SimpleGameMenu::start()
206{
207  EventHandler::getInstance()->pushState(ES_MENU);
208
[6504]209  /* now call the underlying*/
210  GameWorld::start();
211}
212
213
214
[6524]215/**
216 * stop the menu
217 */
[6504]218bool SimpleGameMenu::stop()
219{
220  EventHandler::getInstance()->popState();
221
222  /* now call the underlying*/
223  GameWorld::stop();
224}
225
226
[6521]227/**
228 *  override the standard tick for more functionality
229 */
230void SimpleGameMenu::tick()
231{
232  GameWorld::tick();
[6504]233
[6521]234  this->animateScene(this->dt);
235}
236
237
[6504]238/**
[6521]239 *  no collision detection in the menu
[6501]240 */
[6502]241void SimpleGameMenu::collide()
[6521]242{
243//   this->dataTank->localCamera->
244}
[6501]245
246
[6504]247/**
[6521]248 *  animate the scene
249 */
250void SimpleGameMenu::animateScene(float dt)
251{
[6524]252  Quaternion q(/*0.00005*/ 0.0001* dt, Vector(0.0, 1.0, 0.0));
[6521]253  this->cameraVector = q.apply(this->cameraVector);
254  this->dataTank->localCamera->setRelCoor(this->cameraVector);
255  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
256}
257
258
259/**
[6504]260 * event dispatcher funciton
261 * @param event the incoming event
262 */
263void SimpleGameMenu::process(const Event &event)
264{
[6839]265  /* ----------------- LAYER 1 ---------------*/
[6837]266  if( this->layerIndex == 0)
[6504]267  {
[6837]268    if( event.type == SDLK_RETURN && event.bPressed == true)
[6520]269    {
[6837]270      if( this->menuSelected == this->menuQuitGame)
271      {
272        this->setNextStoryID(WORLD_ID_GAMEEND);
273        this->stop();
274      }
275      if( this->menuSelected == this->menuStartGame)
276      {
277        //this->stop();
278        // switch to first submenu
[6839]279        if( this->menuLayer[1]->menuList.size() == 0)
[6837]280        {
[6839]281          PRINTF(1)("Haven't got any StoryEntities to play!\n");
[6837]282          return;
283        }
284
285        this->switchMenuLayer(this->layerIndex, 1);
286
287      }
[6520]288    }
[6837]289    else if( event.type == SDLK_DOWN && event.bPressed == true)
[6520]290    {
[6837]291//     ImageEntity*
292      if(this->menuSelectedIndex < (this->menuLayer[this->layerIndex]->menuList.size() - 1))
293      {
294        this->menuSelected = this->menuLayer[this->layerIndex]->menuList[++this->menuSelectedIndex];
295        this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor());
296      }
[6520]297    }
[6837]298    else if( event.type == SDLK_UP && event.bPressed == true)
[6520]299    {
[6837]300      if(this->menuSelectedIndex > 0)
301      {
302        this->menuSelected = this->menuLayer[this->layerIndex]->menuList[--this->menuSelectedIndex];
303        this->menuSelector->setAbsCoor(this->menuSelected->getAbsCoor());
304      }
[6520]305    }
[6839]306  }  /* ----------------- LAYER 2 ---------------*/
[6837]307  else if( this->layerIndex == 1)
[6520]308  {
[6848]309    if( event.type == SDLK_RETURN && event.bPressed == true)
310    {
311      this->setNextStoryID( this->menuLayer[1]->storyList[this->menuSelectedIndex]->getStoryID());
312      this->stop();
313    }
[6520]314  }
[6504]315}
[6502]316
317
[6837]318/**
319 *  switches to from one meny layer to an other
320 * @param layer1 from layer
321 * @param layer2 to layer
322 */
323void SimpleGameMenu::switchMenuLayer(int layer1, int layer2)
324{
325  // wrong sizes
326  if(layer1 >= this->menuLayer.size() || layer2 >= this->menuLayer.size())
327    return;
[6502]328
329
[6837]330  PRINTF(0)("Removing layer %i\n", layer1);
331  std::vector<ImageEntity*>::iterator it;
332  // fade old menu
333  for( it = this->menuLayer[layer1]->menuList.begin(); it != this->menuLayer[layer1]->menuList.end(); it++ )
334  {
[6848]335    (*it)->setVisibility(false);
[6837]336  }
[6502]337
338
[6837]339  PRINTF(0)("Showing layer %i\n", layer1);
340  // beam here the new menu
341  for( it = this->menuLayer[layer2]->menuList.begin(); it != this->menuLayer[layer2]->menuList.end(); it++ )
[6848]342  {
343    (*it)->setVisibility(true);
344  }
[6837]345
346  this->layerIndex = layer2;
347}
348
349
350
351
[6502]352/**********************************************************************************************
353    SimpleGameMenuData
354 **********************************************************************************************/
355
356
[6501]357/**
[6502]358 * SimpleGameMenuData constructor
[6501]359 */
[6502]360SimpleGameMenuData::SimpleGameMenuData()
[6501]361{}
362
363/**
[6502]364 * SimpleGameMenuData decontructor
[6501]365 */
[6502]366SimpleGameMenuData::~SimpleGameMenuData()
[6501]367{}
368
369
370/**
[6502]371 *  initialize the GameWorldDataData
[6501]372 */
[6502]373ErrorMessage SimpleGameMenuData::init()
374{
375  /* call underlying function */
376  GameWorldData::init();
377}
[6501]378
379
380/**
[6502]381 *  loads the GUI data
382 * @param root reference to the xml root element
[6501]383 */
[6502]384ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root)
385{
386  /* call underlying function */
387  GameWorldData::loadGUI(root);
388}
[6501]389
390
391/**
[6502]392 *  unloads the GUI data
[6501]393 */
[6502]394ErrorMessage SimpleGameMenuData::unloadGUI()
395{
396  /* call underlying function */
397  GameWorldData::unloadGUI();
398}
399
400
401/**
402 *  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
403 * @param root reference to the xml root parameter
404 */
405ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root)
406{
407  TiXmlElement* element = root->FirstChildElement("WorldEntities");
408
409  if( element != NULL)
410  {
411    element = element->FirstChildElement();
412    PRINTF(4)("Loading WorldEntities\n");
413    while( element != NULL)
414    {
415      BaseObject* created = Factory::fabricate(element);
416      if( created != NULL )
417        printf("Created a %s: %s\n", created->getClassName(), created->getName());
418
419      if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox"))
420        this->sky = dynamic_cast<WorldEntity*>(created);
421      if( element->Value() != NULL && !strcmp( element->Value(), "Terrain"))
422        this->terrain = dynamic_cast<Terrain*>(created);
423      element = element->NextSiblingElement();
424    }
425    PRINTF(4)("Done loading WorldEntities\n");
426  }
427
428  /* init the pnode tree */
429  PNode::getNullParent()->init();
430}
431
432
433/**
434 *  unloads the world entities from the xml file
435 */
436ErrorMessage SimpleGameMenuData::unloadWorldEntities()
437{
438  /* call underlying function */
439  GameWorldData::unloadWorldEntities();
440}
441
442
443/**
444 *  loads the scene data
445 * @param root reference to the xml root element
446 */
447ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root)
448{
449  /* call underlying function */
450  GameWorldData::loadScene(root);
451}
452
453
454/**
455 *  unloads the scene data
456 */
457ErrorMessage SimpleGameMenuData::unloadScene()
458{
459  /* call underlying function */
460  GameWorldData::unloadScene();
461}
462
463
464
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