[6139] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "network_world.h" |
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| 20 | |
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| 21 | #include "shell_command.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | #include "pilot_node.h" |
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| 27 | #include "world_entity.h" |
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| 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "skysphere.h" |
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| 32 | #include "skybox.h" |
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| 33 | #include "satellite.h" |
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| 34 | #include "test_entity.h" |
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| 35 | #include "terrain.h" |
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| 36 | #include "light.h" |
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| 37 | #include "load_param.h" |
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| 38 | #include "shell.h" |
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| 39 | |
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| 40 | #include "fast_factory.h" |
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| 41 | #include "animation_player.h" |
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| 42 | #include "particle_engine.h" |
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| 43 | #include "graphics_engine.h" |
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| 44 | #include "physics_engine.h" |
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| 45 | #include "fields.h" |
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| 46 | |
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| 47 | #include "md2Model.h" |
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| 48 | |
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| 49 | #include "glmenu_imagescreen.h" |
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| 50 | #include "list.h" |
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| 51 | #include "game_loader.h" |
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| 52 | |
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| 53 | #include "animation3d.h" |
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| 54 | |
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| 55 | #include "substring.h" |
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| 56 | |
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| 57 | #include "factory.h" |
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| 58 | |
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| 59 | #include "weapons/projectile.h" |
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| 60 | #include "event_handler.h" |
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| 61 | #include "sound_engine.h" |
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| 62 | #include "ogg_player.h" |
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| 63 | |
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| 64 | #include "class_list.h" |
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| 65 | |
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| 66 | #include "cd_engine.h" |
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| 67 | #include "npcs/npc_test1.h" |
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| 68 | #include "shader.h" |
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| 69 | |
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| 70 | #include "playable.h" |
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| 71 | #include "network_manager.h" |
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| 72 | #include "playable.h" |
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| 73 | |
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| 74 | |
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| 75 | SHELL_COMMAND(speed, NetworkWorld, setSpeed); |
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| 76 | SHELL_COMMAND(togglePNodeVisibility, NetworkWorld, togglePNodeVisibility); |
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| 77 | SHELL_COMMAND(toggleBVVisibility, NetworkWorld, toggleBVVisibility); |
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| 78 | |
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| 79 | using namespace std; |
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| 80 | |
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| 81 | //! This creates a Factory to fabricate a NetworkWorld |
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| 82 | CREATE_FACTORY(NetworkWorld, CL_WORLD); |
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| 83 | |
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| 84 | NetworkWorld::NetworkWorld(const TiXmlElement* root) |
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| 85 | { |
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| 86 | this->constuctorInit("", -1); |
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| 87 | this->path = NULL; |
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| 88 | |
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| 89 | this->loadParams(root); |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * create a new NetworkWorld |
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| 94 | |
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| 95 | This creates a new empty world! |
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| 96 | */ |
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| 97 | NetworkWorld::NetworkWorld (const char* name) |
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| 98 | { |
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| 99 | this->path = NULL; |
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| 100 | this->constuctorInit(name, -1); |
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| 101 | } |
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| 102 | |
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| 103 | /** |
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| 104 | * creates a new NetworkWorld... |
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| 105 | * @param worldID with this ID |
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| 106 | */ |
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| 107 | NetworkWorld::NetworkWorld (int worldID) |
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| 108 | { |
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| 109 | this->path = NULL; |
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| 110 | this->constuctorInit(NULL, worldID); |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | * remove the NetworkWorld from memory |
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| 115 | |
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| 116 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 117 | things contained in the tree are deleted automaticaly |
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| 118 | */ |
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| 119 | NetworkWorld::~NetworkWorld () |
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| 120 | { |
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| 121 | delete this->shell; |
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| 122 | PRINTF(3)("NetworkWorld::~NetworkWorld() - deleting current world\n"); |
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| 123 | |
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| 124 | delete this->localPlayer; |
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| 125 | |
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| 126 | // delete all the initialized Engines. |
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| 127 | FastFactory::flushAll(true); |
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| 128 | delete LightManager::getInstance(); |
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| 129 | delete ParticleEngine::getInstance(); |
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| 130 | delete AnimationPlayer::getInstance(); |
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| 131 | delete PhysicsEngine::getInstance(); |
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| 132 | |
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| 133 | // external engines initialized by the orxonox-class get deleted |
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| 134 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 135 | SoundEngine::getInstance()->flushAllSources(); |
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| 136 | |
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[6142] | 137 | if (State::getObjectManager() == &this->objectManager) |
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| 138 | State::setObjectManager(NULL); |
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[6139] | 139 | // erease everything that is left. |
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| 140 | delete PNode::getNullParent(); |
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| 141 | |
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| 142 | //secondary cleanup of PNodes; |
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| 143 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 144 | if (nodeList != NULL) |
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| 145 | while (!nodeList->empty()) |
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| 146 | delete nodeList->front(); |
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| 147 | |
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| 148 | Shader::suspendShader(); |
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| 149 | |
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| 150 | // unload the resources !! |
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| 151 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 152 | |
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| 153 | delete[] this->path; |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | * initializes the world. |
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| 158 | * @param name the name of the world |
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| 159 | * @param worldID the ID of this world |
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| 160 | * |
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| 161 | * set all stuff here that is world generic and does not use to much memory |
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| 162 | * because the real init() function StoryEntity::init() will be called |
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| 163 | * shortly before start of the game. |
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| 164 | * since all worlds are initiated/referenced before they will be started. |
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| 165 | * NO LEVEL LOADING HERE - NEVER! |
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| 166 | */ |
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| 167 | void NetworkWorld::constuctorInit(const char* name, int worldID) |
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| 168 | { |
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| 169 | this->setClassID(CL_WORLD, "NetworkWorld"); |
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| 170 | |
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| 171 | this->setName(name); |
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| 172 | this->debugNetworkWorldNr = worldID; |
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| 173 | this->gameTime = 0.0f; |
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| 174 | this->setSpeed(1.0); |
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| 175 | this->music = NULL; |
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| 176 | this->shell = NULL; |
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| 177 | this->localPlayer = NULL; |
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| 178 | this->localCamera = NULL; |
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| 179 | |
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| 180 | this->showPNodes = false; |
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| 181 | this->showBV = false; |
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| 182 | } |
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| 183 | |
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| 184 | /** |
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| 185 | * loads the parameters of a NetworkWorld from an XML-element |
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| 186 | * @param root the XML-element to load from |
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| 187 | */ |
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| 188 | void NetworkWorld::loadParams(const TiXmlElement* root) |
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| 189 | { |
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| 190 | PRINTF(4)("Creating a NetworkWorld\n"); |
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| 191 | |
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| 192 | LoadParam(root, "identifier", this, NetworkWorld, setStoryID) |
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| 193 | .describe("Sets the StoryID of this world"); |
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| 194 | |
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| 195 | LoadParam(root, "nextid", this, NetworkWorld, setNextStoryID) |
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| 196 | .describe("Sets the ID of the next world"); |
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| 197 | |
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| 198 | LoadParam(root, "path", this, NetworkWorld, setPath) |
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| 199 | .describe("The Filename of this NetworkWorld (relative from the data-dir)"); |
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| 200 | } |
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| 201 | |
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| 202 | /** |
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| 203 | * this is executed just before load |
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| 204 | * |
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| 205 | * since the load function sometimes needs data, that has been initialized |
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| 206 | * before the load and after the proceeding storyentity has finished |
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| 207 | */ |
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| 208 | ErrorMessage NetworkWorld::preLoad() |
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| 209 | { |
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[6142] | 210 | State::setObjectManager(&this->objectManager); |
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[6139] | 211 | this->cycle = 0; |
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| 212 | |
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| 213 | /* init the world interface */ |
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| 214 | this->shell = new Shell(); |
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| 215 | |
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| 216 | LightManager::getInstance(); |
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| 217 | PNode::getNullParent(); |
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| 218 | |
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| 219 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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| 220 | ParticleEngine::getInstance(); |
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| 221 | PhysicsEngine::getInstance(); |
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| 222 | |
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| 223 | this->localCamera = new Camera(); |
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| 224 | this->localCamera->setName ("NetworkWorld-Camera"); |
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| 225 | |
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| 226 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 227 | |
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| 228 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 229 | } |
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| 230 | |
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| 231 | |
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| 232 | /** |
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| 233 | * loads the NetworkWorld by initializing all resources, and set their default values. |
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| 234 | */ |
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| 235 | ErrorMessage NetworkWorld::load() |
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| 236 | { |
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| 237 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 238 | TiXmlElement* element; |
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| 239 | GameLoader* loader = GameLoader::getInstance(); |
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| 240 | |
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| 241 | if( getPath() == NULL) |
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| 242 | { |
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| 243 | PRINTF(1)("NetworkWorld has no path specified for loading"); |
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| 244 | this->loadDebugNetworkWorld(this->getStoryID()); |
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| 245 | return (ErrorMessage){213,"Path not specified","NetworkWorld::load()"}; |
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| 246 | } |
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| 247 | |
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| 248 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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| 249 | // load the campaign document |
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| 250 | if( !XMLDoc->LoadFile()) |
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| 251 | { |
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| 252 | // report an error |
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| 253 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 254 | delete XMLDoc; |
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| 255 | return (ErrorMessage){213,"XML File parsing error","NetworkWorld::load()"}; |
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| 256 | } |
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| 257 | |
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| 258 | // check basic validity |
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| 259 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 260 | assert( root != NULL); |
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| 261 | |
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| 262 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 263 | { |
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| 264 | // report an error |
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| 265 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 266 | delete XMLDoc; |
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| 267 | return (ErrorMessage){213,"Path not a WorldDataFile","NetworkWorld::load()"}; |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | // load the parameters |
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| 272 | // name |
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| 273 | const char* string = grabParameter( root, "name"); |
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| 274 | if( string == NULL) |
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| 275 | { |
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| 276 | PRINTF(2)("World is missing a proper 'name'\n"); |
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| 277 | this->setName("Unknown"); |
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| 278 | } |
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| 279 | else |
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| 280 | { |
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| 281 | this->setName(string); |
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| 282 | } |
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| 283 | |
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| 284 | |
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| 285 | //////////////// |
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| 286 | // LOADSCREEN // |
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| 287 | //////////////// |
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| 288 | element = root->FirstChildElement("LoadScreen"); |
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| 289 | if (element == NULL) |
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| 290 | { |
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| 291 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 292 | |
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| 293 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 294 | this->glmis->setMaximum(8); |
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| 295 | this->glmis->draw(); |
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| 296 | } |
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| 297 | else |
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| 298 | { |
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| 299 | this->glmis->loadParams(element); |
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| 300 | this->glmis->draw(); |
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| 301 | } |
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| 302 | this->glmis->draw(); |
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| 303 | |
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| 304 | |
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| 305 | |
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| 306 | //////////////////////////// |
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| 307 | // Loading Spawning Point // |
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| 308 | //////////////////////////// |
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| 309 | element = root->FirstChildElement("SpawningPoints"); |
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| 310 | if( element == NULL) |
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| 311 | { |
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| 312 | PRINTF(1)("NetworkWorld is missing 'SpawningPoints'\n"); |
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| 313 | } |
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| 314 | else |
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| 315 | { |
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| 316 | element = element->FirstChildElement(); |
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| 317 | // load Players/Objects/Whatever |
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| 318 | PRINTF(4)("Loading Spawning Points\n"); |
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| 319 | while( element != NULL) |
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| 320 | { |
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| 321 | BaseObject* created = Factory::fabricate(element); |
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| 322 | if( created != NULL ) |
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| 323 | { |
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| 324 | if(created->isA(CL_SPAWNING_POINT)) |
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| 325 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 326 | printf("Created a Spawning Point %s: %s\n", created->getClassName(), created->getName()); |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | element = element->NextSiblingElement(); |
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| 331 | glmis->step(); //! @todo temporary |
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| 332 | } |
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| 333 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 334 | } |
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| 335 | |
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| 336 | |
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| 337 | //////////////////////// |
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| 338 | // find WorldEntities // |
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| 339 | //////////////////////// |
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| 340 | if( NetworkManager::getInstance()->isGameServer()) |
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| 341 | {} |
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| 342 | |
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| 343 | element = root->FirstChildElement("WorldEntities"); |
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| 344 | if( element == NULL) |
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| 345 | { |
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| 346 | PRINTF(1)("NetworkWorld is missing 'WorldEntities'\n"); |
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| 347 | } |
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| 348 | else |
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| 349 | { |
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| 350 | element = element->FirstChildElement(); |
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| 351 | // load Players/Objects/Whatever |
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| 352 | PRINTF(4)("Loading NetworkWorldEntities\n"); |
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| 353 | while( element != NULL) |
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| 354 | { |
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| 355 | if( NetworkManager::getInstance()->isGameServer() || !strcmp( element->Value(), "SkyBox") || !strcmp( element->Value(), "Terrain") |
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| 356 | || !strcmp( element->Value(), "SpaceShip")) |
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| 357 | { |
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| 358 | BaseObject* created = Factory::fabricate(element); |
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| 359 | if( created != NULL ) |
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| 360 | { |
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| 361 | if(created->isA(CL_WORLD_ENTITY)) |
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| 362 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 363 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 364 | } |
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| 365 | |
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| 366 | // if we load a 'Player' we use it as localPlayer |
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| 367 | |
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| 368 | |
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| 369 | //todo do this more elegant |
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| 370 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 371 | sky = dynamic_cast<SkyBox*>(created); |
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| 372 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 373 | { |
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| 374 | terrain = dynamic_cast<Terrain*>(created); |
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| 375 | CDEngine::getInstance()->setTerrain(terrain); |
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| 376 | } |
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| 377 | |
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| 378 | } |
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| 379 | element = element->NextSiblingElement(); |
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| 380 | glmis->step(); //! @todo temporary |
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| 381 | PRINTF(4)("Done loading NetworkWorldEntities\n"); |
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| 382 | } |
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| 383 | } |
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| 384 | |
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| 385 | |
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| 386 | ////////////////////////////// |
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| 387 | // LOADING ADDITIONAL STUFF // |
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| 388 | ////////////////////////////// |
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| 389 | |
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| 390 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 391 | |
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| 392 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 393 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 394 | |
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| 395 | // free the XML data |
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| 396 | |
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| 397 | delete XMLDoc; |
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| 398 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 399 | |
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| 400 | |
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| 401 | // Create a Player |
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| 402 | this->localPlayer = new Player(); |
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| 403 | |
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| 404 | Playable* playable; |
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| 405 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 406 | if (playableList != NULL) |
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| 407 | { |
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| 408 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 409 | this->localPlayer->setControllable(playable); |
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| 410 | } |
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| 411 | |
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| 412 | // bind camera |
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| 413 | playable->addChild (this->localCamera); |
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| 414 | |
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| 415 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 416 | // tn->addChild(this->localCamera); |
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| 417 | localCamera->setClipRegion(1, 10000.0); |
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| 418 | localCamera->lookAt(playable); |
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| 419 | // this->localPlayer->setParentMode(PNODE_ALL); |
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| 420 | if (sky != NULL) |
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| 421 | { |
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| 422 | this->sky->setParent(this->localCamera); |
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| 423 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 424 | } |
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| 425 | |
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| 426 | // initialize debug coord system |
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| 427 | objectList = glGenLists(1); |
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| 428 | glNewList (objectList, GL_COMPILE); |
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| 429 | |
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| 430 | glEndList(); |
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| 431 | |
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| 432 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 433 | |
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| 434 | |
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| 435 | |
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| 436 | //////////// |
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| 437 | // STATIC // |
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| 438 | //////////// |
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| 439 | |
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| 440 | |
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| 441 | // TestEntity* testEntity = new TestEntity(); |
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| 442 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 443 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 444 | // this->spawn(testEntity); |
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| 445 | |
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| 446 | for(int i = 0; i < 100; i++) |
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| 447 | { |
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| 448 | WorldEntity* tmp = new NPCTest1(); |
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| 449 | char npcChar[10]; |
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| 450 | sprintf (npcChar, "NPC_%d", i); |
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| 451 | tmp->setName(npcChar); |
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| 452 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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| 453 | this->spawn(tmp); |
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| 454 | } |
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| 455 | |
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| 456 | this->music = NULL; |
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| 457 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 458 | //music->playback(); |
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| 459 | } |
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| 460 | |
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| 461 | |
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| 462 | |
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| 463 | /** |
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| 464 | * creates a debug world: only for experimental stuff |
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| 465 | */ |
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| 466 | void NetworkWorld::loadDebugNetworkWorld(int worldID) |
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| 467 | { |
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| 468 | /*monitor progress*/ |
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| 469 | this->glmis->step(); |
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| 470 | // stuff beyond this point remains to be loaded properly |
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| 471 | |
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| 472 | // LIGHT initialisation |
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| 473 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
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| 474 | // LightManager::getInstance()->addLight(); |
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| 475 | LightManager::getInstance()->debug(); |
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| 476 | |
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| 477 | switch(this->debugNetworkWorldNr) |
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| 478 | { |
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| 479 | /* |
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| 480 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 481 | removed by a reald world-loader, which interprets a world-file. |
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| 482 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 483 | make whatever you want... |
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| 484 | */ |
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| 485 | case DEBUG_WORLD_0: |
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| 486 | { |
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| 487 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
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| 488 | /*monitor progress*/ |
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| 489 | this->glmis->step(); |
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| 490 | |
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| 491 | // bind camera |
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| 492 | this->localCamera = new Camera(); |
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| 493 | this->localCamera->setName ("camera"); |
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| 494 | /*monitor progress*/ |
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| 495 | this->glmis->step(); |
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| 496 | |
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| 497 | |
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| 498 | // Create SkySphere |
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| 499 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
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| 500 | this->sky->setName("SkySphere"); |
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| 501 | this->spawn(this->sky); |
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| 502 | this->localCamera->addChild(this->sky); |
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| 503 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 504 | /*monitor progress*/ |
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| 505 | this->glmis->step(); |
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| 506 | |
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| 507 | |
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| 508 | terrain = new Terrain("worlds/newGround.obj"); |
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| 509 | terrain->setRelCoor(Vector(0,-10,0)); |
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| 510 | this->spawn(terrain); |
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| 511 | /*monitor progress*/ |
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| 512 | this->glmis->step(); |
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| 513 | |
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| 514 | this->glmis->step(); |
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| 515 | break; |
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| 516 | } |
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| 517 | case DEBUG_WORLD_1: |
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| 518 | { |
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| 519 | |
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| 520 | break; |
---|
| 521 | } |
---|
| 522 | case DEBUG_WORLD_2: |
---|
| 523 | { |
---|
| 524 | |
---|
| 525 | break; |
---|
| 526 | } |
---|
| 527 | default: |
---|
| 528 | break; |
---|
| 529 | } |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | /** |
---|
| 533 | * initializes a new NetworkWorld shortly before start |
---|
| 534 | * |
---|
| 535 | * this is the function, that will be loaded shortly before the world is |
---|
| 536 | * started |
---|
| 537 | */ |
---|
| 538 | ErrorMessage NetworkWorld::init() |
---|
| 539 | { |
---|
| 540 | this->bPause = false; |
---|
| 541 | |
---|
| 542 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
| 543 | PNode::getNullParent()->updateNode (0.001f); |
---|
| 544 | PNode::getNullParent()->updateNode (0.001f); |
---|
| 545 | |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | |
---|
| 549 | /** |
---|
| 550 | * starts the NetworkWorld |
---|
| 551 | */ |
---|
| 552 | ErrorMessage NetworkWorld::start() |
---|
| 553 | { |
---|
| 554 | PRINTF(3)("NetworkWorld::start() - starting current NetworkWorld: nr %i\n", this->debugNetworkWorldNr); |
---|
| 555 | this->bQuitOrxonox = false; |
---|
| 556 | this->bQuitCurrentGame = false; |
---|
| 557 | this->mainLoop(); |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | /** |
---|
| 561 | * stops the world. |
---|
| 562 | |
---|
| 563 | This happens, when the player decides to end the Level. |
---|
| 564 | */ |
---|
| 565 | ErrorMessage NetworkWorld::stop() |
---|
| 566 | { |
---|
| 567 | PRINTF(3)("NetworkWorld::stop() - got stop signal\n"); |
---|
| 568 | this->bQuitCurrentGame = true; |
---|
| 569 | } |
---|
| 570 | |
---|
| 571 | /** |
---|
| 572 | * pauses the Game |
---|
| 573 | */ |
---|
| 574 | ErrorMessage NetworkWorld::pause() |
---|
| 575 | { |
---|
| 576 | this->isPaused = true; |
---|
| 577 | } |
---|
| 578 | |
---|
| 579 | /** |
---|
| 580 | * ends the pause Phase |
---|
| 581 | */ |
---|
| 582 | ErrorMessage NetworkWorld::resume() |
---|
| 583 | { |
---|
| 584 | this->isPaused = false; |
---|
| 585 | } |
---|
| 586 | |
---|
| 587 | /** |
---|
| 588 | * destroys the NetworkWorld |
---|
| 589 | */ |
---|
| 590 | ErrorMessage NetworkWorld::destroy() |
---|
| 591 | { |
---|
| 592 | |
---|
| 593 | } |
---|
| 594 | |
---|
| 595 | /** |
---|
| 596 | * shows the loading screen |
---|
| 597 | */ |
---|
| 598 | void NetworkWorld::displayLoadScreen () |
---|
| 599 | { |
---|
| 600 | PRINTF(3)("NetworkWorld::displayLoadScreen - start\n"); |
---|
| 601 | |
---|
| 602 | //GLMenuImageScreen* |
---|
| 603 | this->glmis = new GLMenuImageScreen(); |
---|
| 604 | this->glmis->setMaximum(8); |
---|
| 605 | |
---|
| 606 | PRINTF(3)("NetworkWorld::displayLoadScreen - end\n"); |
---|
| 607 | } |
---|
| 608 | |
---|
| 609 | /** |
---|
| 610 | * removes the loadscreen, and changes over to the game |
---|
| 611 | |
---|
| 612 | @todo take out the delay |
---|
| 613 | */ |
---|
| 614 | void NetworkWorld::releaseLoadScreen () |
---|
| 615 | { |
---|
| 616 | PRINTF(3)("NetworkWorld::releaseLoadScreen - start\n"); |
---|
| 617 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
| 618 | PRINTF(3)("NetworkWorld::releaseLoadScreen - end\n"); |
---|
| 619 | delete this->glmis; |
---|
| 620 | } |
---|
| 621 | |
---|
| 622 | |
---|
| 623 | /** |
---|
| 624 | * this returns the current game time |
---|
| 625 | * @returns elapsed game time |
---|
| 626 | */ |
---|
| 627 | double NetworkWorld::getGameTime() |
---|
| 628 | { |
---|
| 629 | return this->gameTime; |
---|
| 630 | } |
---|
| 631 | |
---|
| 632 | /** |
---|
| 633 | * function to put your own debug stuff into it. it can display informations about |
---|
| 634 | the current class/procedure |
---|
| 635 | */ |
---|
[6142] | 636 | // void NetworkWorld::debug() |
---|
| 637 | // { |
---|
| 638 | // PRINTF(0)("Printing out the List of alive NetworkWorldEntities:\n"); |
---|
| 639 | // tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 640 | // WorldEntity* entity = iterator->firstElement(); |
---|
| 641 | // while( entity != NULL) |
---|
| 642 | // { |
---|
| 643 | // PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 644 | // entity = iterator->nextElement(); |
---|
| 645 | // } |
---|
| 646 | // delete iterator; |
---|
| 647 | // } |
---|
[6139] | 648 | |
---|
| 649 | |
---|
| 650 | /** |
---|
| 651 | \brief main loop of the world: executing all world relevant function |
---|
| 652 | |
---|
| 653 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 654 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 655 | collisions drawing everything to the screen. |
---|
| 656 | */ |
---|
| 657 | void NetworkWorld::mainLoop() |
---|
| 658 | { |
---|
| 659 | this->lastFrame = SDL_GetTicks (); |
---|
| 660 | PRINTF(3)("NetworkWorld::mainLoop() - Entering main loop\n"); |
---|
| 661 | |
---|
| 662 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
| 663 | { |
---|
| 664 | ++this->cycle; |
---|
[6142] | 665 | // PRINTF(4)("NetworkWorld::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[6139] | 666 | // Network |
---|
| 667 | this->synchronize (); |
---|
| 668 | // Process input |
---|
| 669 | this->handleInput (); |
---|
| 670 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 671 | break; |
---|
| 672 | // Process time |
---|
| 673 | this->tick (); |
---|
| 674 | // Process collision |
---|
| 675 | this->collide (); |
---|
| 676 | // Update the state |
---|
| 677 | this->update (); |
---|
| 678 | // Draw |
---|
| 679 | this->display (); |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | PRINTF(3)("NetworkWorld::mainLoop() - Exiting the main loop\n"); |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | |
---|
| 686 | /** |
---|
| 687 | * synchronize local data with remote data |
---|
| 688 | */ |
---|
| 689 | void NetworkWorld::synchronize () |
---|
| 690 | { |
---|
| 691 | // Get remote input |
---|
| 692 | // Update synchronizables |
---|
| 693 | NetworkManager::getInstance()->synchronize(); |
---|
| 694 | } |
---|
| 695 | |
---|
| 696 | |
---|
| 697 | /** |
---|
| 698 | * run all input processing |
---|
| 699 | |
---|
| 700 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 701 | sdl and has its own event-passing-queue. |
---|
| 702 | */ |
---|
| 703 | void NetworkWorld::handleInput () |
---|
| 704 | { |
---|
| 705 | EventHandler::getInstance()->process(); |
---|
| 706 | |
---|
| 707 | // remoteinput |
---|
| 708 | } |
---|
| 709 | |
---|
[6142] | 710 | void NetworkWorld::tick(std::list<WorldEntity*> entityList, float dt) |
---|
| 711 | { |
---|
| 712 | std::list<WorldEntity*>::iterator entity; |
---|
| 713 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
---|
| 714 | (*entity)->tick(dt); |
---|
[6139] | 715 | |
---|
[6142] | 716 | } |
---|
| 717 | |
---|
[6139] | 718 | /** |
---|
| 719 | * advance the timeline |
---|
| 720 | |
---|
| 721 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 722 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 723 | a heart-beat. |
---|
| 724 | */ |
---|
| 725 | void NetworkWorld::tick () |
---|
| 726 | { |
---|
| 727 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 728 | if(!this->bPause) |
---|
| 729 | { |
---|
| 730 | this->dt = currentFrame - this->lastFrame; |
---|
| 731 | |
---|
| 732 | if( this->dt > 10) |
---|
| 733 | { |
---|
| 734 | float fps = 1000/dt; |
---|
| 735 | |
---|
| 736 | // temporary, only for showing how fast the text-engine is |
---|
| 737 | char tmpChar[20]; |
---|
| 738 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 739 | } |
---|
| 740 | else |
---|
| 741 | { |
---|
| 742 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 743 | nothing. |
---|
| 744 | */ |
---|
| 745 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
| 746 | SDL_Delay(10-dt); |
---|
| 747 | this->dt = 10; |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
| 751 | this->gameTime += this->dtS; |
---|
| 752 | |
---|
[6142] | 753 | /* this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); |
---|
| 754 | this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); |
---|
| 755 | this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS);*/ |
---|
| 756 | this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); |
---|
| 757 | this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); |
---|
[6139] | 758 | |
---|
| 759 | /* update tick the rest */ |
---|
| 760 | this->localCamera->tick(this->dtS); |
---|
| 761 | // tick the engines |
---|
| 762 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
| 763 | // if (this->cycle > 5) |
---|
| 764 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
| 765 | |
---|
| 766 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 767 | |
---|
| 768 | |
---|
| 769 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
| 770 | but since we like the things not too complicated we got it this way around |
---|
| 771 | until there is need or time to do it the other way around. |
---|
| 772 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
| 773 | |
---|
| 774 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 775 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
| 776 | */ |
---|
| 777 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
| 778 | } |
---|
| 779 | this->lastFrame = currentFrame; |
---|
| 780 | } |
---|
| 781 | |
---|
| 782 | |
---|
| 783 | /** |
---|
| 784 | * this function gives the world a consistant state |
---|
| 785 | |
---|
| 786 | after ticking (updating the world state) this will give a constistant |
---|
| 787 | state to the whole system. |
---|
| 788 | */ |
---|
| 789 | void NetworkWorld::update() |
---|
| 790 | { |
---|
| 791 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
| 792 | PNode::getNullParent()->updateNode (this->dtS); |
---|
| 793 | |
---|
| 794 | SoundEngine::getInstance()->update(); |
---|
| 795 | //music->update(); |
---|
| 796 | } |
---|
| 797 | |
---|
| 798 | |
---|
| 799 | void NetworkWorld::collide() |
---|
| 800 | { |
---|
[6142] | 801 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), |
---|
| 802 | this->objectManager.getObjectList(OM_GROUP_01_PROJ)); |
---|
| 803 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), |
---|
| 804 | this->objectManager.getObjectList(OM_COMMON)); |
---|
[6139] | 805 | } |
---|
| 806 | |
---|
| 807 | /** |
---|
| 808 | * render the current frame |
---|
| 809 | |
---|
| 810 | clear all buffers and draw the world |
---|
| 811 | */ |
---|
| 812 | void NetworkWorld::display () |
---|
| 813 | { |
---|
| 814 | // clear buffer |
---|
| 815 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 816 | // set camera |
---|
| 817 | this->localCamera->apply (); |
---|
| 818 | // draw world |
---|
| 819 | this->draw(); |
---|
| 820 | // draw HUD |
---|
| 821 | /** @todo draw HUD */ |
---|
| 822 | // flip buffers |
---|
| 823 | GraphicsEngine::swapBuffers(); |
---|
| 824 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 825 | //SDL_Flip (screen); |
---|
| 826 | } |
---|
| 827 | |
---|
| 828 | |
---|
| 829 | /** |
---|
| 830 | * runs through all entities calling their draw() methods |
---|
| 831 | */ |
---|
| 832 | void NetworkWorld::draw () |
---|
| 833 | { |
---|
[6142] | 834 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
| 835 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 836 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 837 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 838 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 839 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 840 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
[6139] | 841 | |
---|
[6142] | 842 | // { |
---|
| 843 | // if( entity->isVisible() ) entity->draw(); |
---|
| 844 | //FIXME |
---|
| 845 | // if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
| 846 | // entity = iterator->nextElement(); |
---|
| 847 | // } |
---|
| 848 | |
---|
[6139] | 849 | glCallList (objectList); |
---|
| 850 | |
---|
| 851 | ParticleEngine::getInstance()->draw(); |
---|
| 852 | |
---|
| 853 | if (unlikely(this->showPNodes)) |
---|
| 854 | PNode::getNullParent()->debugDraw(0); |
---|
| 855 | |
---|
[6142] | 856 | engine->draw(); |
---|
[6139] | 857 | //TextEngine::getInstance()->draw(); |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | /** |
---|
| 861 | * add and spawn a new entity to this world |
---|
| 862 | * @param entity to be added |
---|
| 863 | */ |
---|
| 864 | void NetworkWorld::spawn(WorldEntity* entity) |
---|
| 865 | { |
---|
[6142] | 866 | // this->entities->add (entity); |
---|
[6139] | 867 | entity->postSpawn (); |
---|
| 868 | } |
---|
| 869 | |
---|
| 870 | |
---|
| 871 | /** |
---|
| 872 | * add and spawn a new entity to this world |
---|
| 873 | * @param entity to be added |
---|
| 874 | * @param absCoor At what coordinates to add this entity. |
---|
| 875 | * @param absDir In which direction should it look. |
---|
| 876 | */ |
---|
| 877 | void NetworkWorld::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
| 878 | { |
---|
[6142] | 879 | // this->entities->add (entity); |
---|
[6139] | 880 | |
---|
| 881 | entity->setAbsCoor (*absCoor); |
---|
| 882 | entity->setAbsDir (*absDir); |
---|
| 883 | |
---|
| 884 | entity->postSpawn (); |
---|
| 885 | } |
---|
| 886 | |
---|
| 887 | |
---|
| 888 | /** |
---|
| 889 | * add and spawn a new entity to this world |
---|
| 890 | * @param entity to be added |
---|
| 891 | * @param entity to be added to (PNode) |
---|
| 892 | * @param At what relative coordinates to add this entity. |
---|
| 893 | * @param In which relative direction should it look. |
---|
| 894 | */ |
---|
| 895 | void NetworkWorld::spawn(WorldEntity* entity, PNode* parentNode, |
---|
| 896 | Vector* relCoor, Quaternion* relDir) |
---|
| 897 | { |
---|
| 898 | if( parentNode != NULL) |
---|
| 899 | { |
---|
| 900 | parentNode->addChild (entity); |
---|
| 901 | |
---|
| 902 | entity->setRelCoor (*relCoor); |
---|
| 903 | entity->setRelDir (*relDir); |
---|
| 904 | |
---|
[6142] | 905 | // this->entities->add (entity); |
---|
[6139] | 906 | |
---|
| 907 | entity->postSpawn (); |
---|
| 908 | } |
---|
| 909 | } |
---|
| 910 | |
---|
| 911 | void NetworkWorld::setPath( const char* name) |
---|
| 912 | { |
---|
| 913 | if (this->path) |
---|
| 914 | delete this->path; |
---|
| 915 | if (ResourceManager::isFile(name)) |
---|
| 916 | { |
---|
| 917 | this->path = new char[strlen(name)+1]; |
---|
| 918 | strcpy(this->path, name); |
---|
| 919 | } |
---|
| 920 | else |
---|
| 921 | { |
---|
| 922 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 923 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 924 | } |
---|
| 925 | } |
---|
| 926 | |
---|
| 927 | const char* NetworkWorld::getPath( void) |
---|
| 928 | { |
---|
| 929 | return path; |
---|
| 930 | } |
---|